Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
@GM, may I use my captain action to modify Chetna's action this turn? I had intended to post earlier than this, but life said otherwise. If yes:
Dariox looks over at Chetna. "If you don't pull us through this maneuver, I will make you clean the outside hull on our way back to Absalom Station."
Demand (DC 18): 1d20 + 11 + 1d6 ⇒ (18) + 11 + (5) = 34 Success, +4 to Chetna's action this turn. If no: Dariox looks over to Monstruwucan. "Can you please try and hit them this time? Last time was a horrible mess, and I'd prefer to not have to go through that again."
Demand (DC 18): 1d20 + 11 + 1d6 ⇒ (3) + 11 + (4) = 18 Success, +4 to Monstruwucan's action this turn.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
"Chetna, try and maneuver us around in an arcing curve, in a way that places us out of the firing arc of their aft facing laser cannon." Encourage (DC 15): 1d20 + 9 ⇒ (15) + 9 = 24 +2 on Chetna's piloting check.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox turns to Zoomer. "Zoomer, good shot! Now just try and do that again." Encourage (DC 15): 1d20 + 9 ⇒ (18) + 9 = 27
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Posting now so that I don't miss it later. This is for during the piloting phase. Dariox will open a line to the other fighter green, immediately launching into a taunt against them as well. "If you run away now, we won't have to take you down. I recommend that that is what you should do." Taunt (DC 15+1.5*(their tier): 1d20 + 11 + 1d6 ⇒ (7) + 11 + (4) = 22 This is probably a success.
As a note, I believe that the penalty this applies also goes towards initiative.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox will be acting in the piloting phase this round, but it won't affect anything that has already happened. Dariox opens up a comm link to the red fighter, leaving it on audio only. "You know, I wonder if you will be able to out maneuver us all that well, considering how much you jumped the gun compared to our ship. I'd hate to be in your place once we thrash you." She then closes the connection. Taunt (DC 15+1.5*(their tier): 1d20 + 11 + 1d6 ⇒ (20) + 11 + (2) = 33
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox simply nods to Envar as they leave, feeling everyone else has said enough at that point. . Upon receiving the message from the pair of Brilliance fighters, Dariox quickly moves to sit in the captains seat. She begins looking at the positions of the various ships, trying to gauge how this will go. (No skill check for this, just describing.) "Once Radokama's scan comes in we should be able to plan this a little better. I also agree with Zoomer. Let's try and focus fire on the one that is currently more directly behind us before targeting the other one." Waiting for actual ship combat to begin to do my actions involving dice rolls. Also, remember that the Abundant Ammunition boon that I slotted gives the High Explosive Missile Launcher 7 shots instead of only 5.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox calls out "Get the one that..." she pauses for a moment as she remembers his pseudonym. "...Radiant Champion struck!" She then takes a step closer to the wall, drawing her pistol as she moves. Activating Get'Em on Yellow.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox also closes her armors protection after seeing the others do so, moving forward as she does so.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox, glad that Razor has left, stands and follows their inebriated host. "Want to give us a clue as to where this place is?"
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox will look at the setup of remaining squadrons on both sides of the game. As inexperienced as she is with vidgames, she still attempts to give some beneficial advice to Zoomer. "Perhaps split your fleet into two groups for the pincer." Piloting: 1d20 + 7 ⇒ (7) + 7 = 14 Still better than my only advice so far Monstruwacan.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox: Intelligence +1; Piloting +7; Profession (vidgamer) +NA; Gunnery +4
It looks like the person best suited to do this would be Chetna with her +10 piloting, or Zoomer with his +9.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox will step up beside Chetna, standing between the human and Envar. "Come now Razor, is this really necessary? Perhaps we can solve this another way?" Diplomacy: 1d20 + 9 ⇒ (10) + 9 = 19
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox will hand over both her pistol and her handaxe, not even thinking about trying to hide either away on her.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox will attempt to engage Envar with some small-talk, hoping to butter him up slightly. Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox will stow her weapons at her belt, before turning to Envar and giving a slight bow in his direction. "The name is Dragonfly. As you might be able to guess, I am from Apostae, although I don't particularly consider that place 'Home'. As for how I got into this, I like the thrill of the fight." Seeing that nobody else has done so, she will (somewhat begrudgingly) take Envar's proffered hand.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
It did apply to this round. Get'Em continues until the beginning of my next turn, so no worries.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox will stare the Crest-Eater down as she backs away slightly, before calling out to the others "Aim towards the join between this things limbs. The armor might be thinner there." Move Action: Guarded Step; Move Action: Get'Em.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox will move up around the pillar she is near, readying herself to call out any visible weak points that she could notice if it gets close enough. Move Action: move to new position; Standard Action: ready an action to activate Get'Em on the Crest-Eater if it moves within 30 feet.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox will head in the same direction as Radokama, getting up next to the pillar that the Vesk was heading towards. She knows that she won't have a good chance of hitting it with her pistol from across the arena, and it is to far away to effectively point out any weak points that it may have. Double moving for this round.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
'Dragonfly' steps forwards into the arena slightly, drawing her pistol in one hand and her handaxe in the other. As she looks across the arena to the large creature, she attempts to recall anything she can about it. However, her knowledge of creatures is very limited, so she doesn't know much of anything. No Mysticism for me. Even though she doesn't know much about this creature, and therefore knows little about how well they will be able to take it down, she still attempts to act confident about their chances. Taking another couple of steps forwards, standing just behind and to the side of 'Glowing Dome', she calls out to the crowd "Are y'all ready for this show? I know I sure am!" Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox will think for a while on the journey to the station, working with Chetna on her disguised identity. As they come aboard the station, she presents her identification information. She nods to the Lashunta woman, saying "Dragonfly," as a way of identifying herself. "Dragonfly" will be my character's cover name. As they wait for the gates to open, Dariox will look around at the others. "I know that I personally haven't had the best of experiences with wild or semi-wild animals in the past. As such, I intend to keep a healthy distance between me and whatever we meet in the arena. I can give pointers to the rest of you to help you out with your aim, and might be able to scare the beast somewhat."
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Here are the boons I will be slotting for this adventure: Ally: Publicist
As for the disguise, I am good with either Chetna or Radokama rolling for me. . For purchases, I will be purchasing 4 Mk 1 Serums of Healing (200 credits total).
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox will have waited patiently as Historia-7 gave them their mission briefing, as well as while the others introduced themselves and asked question of the faction leader. After a few moments of silence, she asks her own question. "Once we get in to the station and convince Envar to allow us access to the computer systems, how exactly do you want us to get all of the information for you?"
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Player name: Art Burd
Off to an amazing start with that roll, aren't I?
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Downloaded my chronicle sheet. Also, I signed up for your table of #1-07 that you are recruiting for.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Thanks for running, and that sure was rough. It really looked like we weren't going to make it there at the end.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox dashes after the others, trying to keep the assassin in sight. Double moving to new position.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Unless she is exceptionally fast, I believe that it would take both of her move actions to get into the elevator, assuming that the doors are even open. And unless they close right behind her, which seems like it would be a health and safety hazard to me, some of us could potentially take the run action to get in there with her.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Alright. That means that they can't be shot thorough I'm guessing. Never mind on my first plan.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Two questions: 1) Can the window looking down into the AV booth be opened? 2) Is the door that Triloteya next to open? It might be a good idea for Bilimi and Marbles wait on their actions to know the answers to this.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox will take aim at Trioleya once again, firing at her twice before the assassin move out of sight. Decouper Pistol (+Get'Em, -FA): 1d20 + 3 + 1 - 4 ⇒ (5) + 3 + 1 - 4 = 5
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Grunting in pain, Dariox still stands her ground as she turns and calls out "She is heading down the other set of stairs now! Everyone try to catch up!" Dariox will then fire her pistol at Triloteya once again. Move Action: Activate Get'Em on Triloteya; Standard Action: ranged attack Triloteya. Decoupler Pistol: 1d20 + 3 ⇒ (17) + 3 = 20
I am fully aware of the potential consequences of not moving to safety. @GM: If I am dropped by Triloteya on her turn, I will activate Orc Ferocity to stay up while at 0 HP. From what I can tell, I would still be able to stabilize on that turn, which would be an unknown action (I can't find anything saying what it is), before taking the rest of the turn and falling unconscious at the end of it.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Grunting at the pain of Triloteya's shot, Dariox will still aim her pistol at the assassin, saying "You really should surender now. If you don't, we'll have to handle this in a manner that we don't like to." She then takes a quick glance around her to assess whether she could build a temprorary wall out of anything nearby. If possible, she will use her Barricade feat to make a wall along the top of her square. If not, she will draw out her handaxe. Attempting to Demoralize Triloteya. The DC is either 10+(her Intimidate) or 15+(1.5*her CR). Intimidate to Demoralize: 1d20 + 11 + 1d6 ⇒ (12) + 11 + (1) = 24 If successful, she is Shaken for 1 round, plus an additional round for every five by which I exceeded the DC. Standard Action: Demoralize attempt; Move Action: either activate Barricade feat or draw a weapon.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
"She's heading down the far stairs!" Dariox then moves to follow the fleeing assassin, before taking a shot at Triloteya. Decoupler Pistol: 1d20 + 3 ⇒ (10) + 3 = 13
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox will draw out her pistol, knowing that she probably shouldn't rush into the room without anyone else there. She will also take one of the healing serums that had been provided to the group. Healing Serum: 1d8 ⇒ 6 Move Action: draw pistol; Standard Action: take a serum.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
We have found two so far, and the GM did say that they get easier to find as you find them. I personally would vote for holding off for now. . Dariox will send everyone a text message through their comm units. [I have located Triloteya. She is in the AV booth above the room, and is observing everyone.]
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
From what I can see, does she look like the woman that was in the picture that we found in Triloteya's room and/or the individual that we spotted earlier in the evening?
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
If the door is unlocked, Dariox will attempt to carefully open the door just wide enough to see into the room. I believe that it would be at least a move action to open the door.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox will continue heading towards the back. When she gets to the stairs, she looks up towards the top. She then continues up to the platform at the top of the stairs. Double moving again.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Dariox walks down the corridor towards the far end. "I'm heading to check in technical area. Our unwanted guest may be there." Double moving
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Nadia, what is your engineering bonus? Dariox will advance into the room at a slight angle, looking around to see where the explosives might be hidden. Perception: 1d20 + 5 ⇒ (15) + 5 = 20 Move Action: move into room; Move Action: Perception check to Search, centered around Dariox.
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
"I can also work at disarming the explosives alongside Nadia. I also agree that a distraction of some kind would probably be beneficial."
Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none
Perception: 1d20 + 5 ⇒ (20) + 5 = 25 "Yeah, I remember her too. I think she was working on the stage." Standing up from her rest, she also switches out her weapons battery. "I'll message Radaszam the details as we go. We can rest in the elevator." |
