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Damien Tyrith's page
199 posts. Organized Play character for Sethious.
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Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
"Sorry about that James, you were looking a little off and I wasn't really looking forward to being a pincushion." Damien says while Torque ends the creature in the background.
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien takes a few more steps away from the mind control mayhem in front of him.
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
"Are you really going to switch to the losing side of the battle?"
Damien questions while stepping away from the less than friendly looking James and throwing blinding dust in his eyes.
Glitterdust (Will:DC 18)
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien lobs a volley of magic towards the creature.
Magic Missile 4d4 + 4 ⇒ (2, 4, 4, 3) + 4 = 17
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Fort 1d20 + 5 ⇒ (15) + 5 = 20
Did they make the second will?
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Most of us are hasted if I recall correctly, shouldn't be too hard to keep up.
Damien chases after the lizard and makes another attempt to blind the creature.
Glitterdust Will (DC:18)
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Oops, sorry, just got back and still saw one in the room on the map. I'll move into the hall and throw a glitterdust instead.
Glitterdust (Will DC:18)
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien looses a pack of missiles at the serpent.
Magic Missile 4d4 + 4 ⇒ (3, 4, 2, 1) + 4 = 14
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
As a heads up, I'm hopping on a flight to Japan tomorrow for Tokyo Game Show. I'll be overseas for roughly 2 weeks and may not be able to post. If needed feel free to run Damien till I get back.
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien casts a spell increasing the speed of his allies.
Haste on the 3 of us in the entryway (Sorry Kali).
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien unleashes a group of missiles at the flanked creature.
Magic Missile 4d4 + 4 ⇒ (1, 2, 1, 3) + 4 = 11
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien steps into the doorway and hurls a ball of acid down into the pit of snakes.
Acid Ball 7d6 + 7 ⇒ (4, 2, 1, 3, 3, 6, 5) + 7 = 31 (DC:19 REF)
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien shrugs and adds. "Looks like it has been decided then. Tell us about these secrets and treasures."
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien looks quickly around the room for the "evil things".
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien weaves a spell to enhance his groups fighting capabilities.
Casting Haste on the whole party.
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien produces his own wand and requests a little healing from it.
CLW 1d8 + 1 ⇒ (3) + 1 = 4
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien continues to interrupt the caster should he make any other arcane movements.
Readying to interrupt again. Adding in Metamagic Piercing Rod as well now that I know he can resist.
Piercing Magic Missile 4d4 + 4 ⇒ (2, 4, 2, 2) + 4 = 14
SR 1d20 + 11 ⇒ (3) + 11 = 14
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
SR 1d20 + 11 ⇒ (17) + 11 = 28
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Reflex 1d20 + 5 ⇒ (13) + 5 = 18
Seeing the enemy is a spellcaster, Damien prepares to interrupt anything else the creature may cast.
Readying action to cast magic missile to interrupt at any sign of spellcasting from the creature.
Magic Missile 4d4 + 4 ⇒ (1, 4, 4, 4) + 4 = 17
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien weaves his hands and coats the floor underneath the creature and away from Kali with a slick grease.
Grease (REF DC:17)
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien conjures up a cloud of bright dust attempting to blind the two creatures.
Glitterdust (Will DC:18)
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Read Magic
Damien riffles through the creature items and takes a quick look at the scroll. "It's a scroll of Flame Strike, something you could probably use to smite chaos." He comments while handing the parchment to Torque.
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien fires a group of missiles at the red creature.
Magic Missile 4d4 + 4 ⇒ (2, 4, 2, 3) + 4 = 15
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Haste attack is your highest attack value, so the +11.
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien pops out the water with a gasp before seeing the surrounding enemies. He then casts a hastening spell on himself and his allies.
Haste for everyone.
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
"Not this again." Damien complains before hopping into the pool.
The sad part is, I seriously considered air bubble when leveling, then dismissed it as we already did a water level...
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Will 1d20 + 8 ⇒ (20) + 8 = 28
"So, anyone know what that gaudy serpent statue is for?"
Damien asks upon noticing the idol.
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien gives a small wave when his name is mentioned before flagging down a server for another drink.
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Busy week for myself as well. I have a panel interview for a prominent position I need to prepare for next week. I also still need to level my character...
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Go ahead and post. All of the people I have played with have stepped away from PBP or are part of Torque's group.
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Sounds good to me. Good luck on the presentation James. The IT world can be a cruel mistress, but I'd be lying if I said it didn't pay well.
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien unleashes another volley of force at the creature.
Magic Missile 3d4 + 3 ⇒ (2, 1, 1) + 3 = 7
SR 1d20 + 10 ⇒ (10) + 10 = 20
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien continues his arcane assault.
Magic Missile 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11
SR 1d20 + 10 ⇒ (6) + 10 = 16
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien seizes the opening given by the creature backing off and lobs an acid ball into the hallway.
Acidball 6d6 + 6 ⇒ (4, 1, 2, 5, 3, 1) + 6 = 22 (Ref:DC19)
SR 1d20 + 10 ⇒ (10) + 10 = 20
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien fires another round of missiles into the hallway.
Magic Missile 3d4 + 3 ⇒ (2, 2, 4) + 3 = 11
SR 1d20 + 10 ⇒ (2) + 10 = 12
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien releases a trio of missiles that unerringly find the true creature.
Magic Missile 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien flings a ray of fire at the creature before stumbling quickly away from the new arrival.
Scorching Ray 1d20 + 4 ⇒ (7) + 4 = 11 (Touch)
Damage 4d6 ⇒ (3, 3, 1, 2) = 9
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Ref 1d20 + 5 ⇒ (3) + 5 = 8
Damien reels from the electricity arcing through him but returns fire with a spell of his own before ducking into the corner.
Acid Ball 6d6 + 6 ⇒ (4, 6, 5, 4, 4, 5) + 6 = 34 (Ref DC:19)
SR 1d20 + 10 ⇒ (13) + 10 = 23
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Perception 1d20 + 9 ⇒ (2) + 9 = 11
"Someone really doesn't like lizards." Damien comments while following along.
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Going to an out of town wedding, likely will not be able to post again until Sunday. Sorry for any delays, feel free to throw some missiles in my stead if needed.
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien conjures more missiles.
Magic Missile 3d4 + 3 ⇒ (3, 1, 3) + 3 = 10
SR 1d20 + 10 ⇒ (16) + 10 = 26
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien sends another grouping of missiles at the creature.
Magic Missile 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11
SR 1d20 + 10 ⇒ (4) + 10 = 14
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien fires a cluster of missiles at the red serpentfolk.
Magic Missile 3d4 + 3 ⇒ (2, 2, 2) + 3 = 9
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Take care. Real life comes first.
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
"Pardon me, 'scuse me, master of the arcane coming through!" Damien shouts as he unceremoniously forces his way to the other side of the doorway to get an angle on the creatures.
Acid Ball into the far corner just catching the two uncaged hostile ones.
Acid 6d6 + 6 ⇒ (1, 6, 3, 5, 1, 1) + 6 = 23 (REF:DC 19)
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien sends another volley of force at the creature.
Magic Missile 3d4 + 3 ⇒ (4, 1, 2) + 3 = 10
Current Campaigns
You have escaped from Branderscar! The first know to do so and live! However, your freedom and future is uncertain as you seen out the mysterious benefactor that aided your escape and discover what his intentions for you may be...
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Guilty. You are a lawbreaker – the worst of the worst. Too dangerous to live amongst the good people of Talingarde, they dragged you in chains before a magistrate and condemned you. They sent you to the worst prison in the land and there they forever marked you. They held you down and branded you with a runic F. You are forsaken. You won’t be at Branderscar Prison for long. Branderscar is only a holding pen. In three days – justice comes. In three days – everything ends. What a pity. If only there was a way out of this stinking rat-hole. If only there was a way to escape. If only… No. No one has ever escaped from Branderscar Prison. This is where your story ends.
Prison Cell Block Level
Map of Branderscar and regular guard routes/positions
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