Damiel

DamieI Morgethai's page

56 posts. Alias of Colin_Mercer.


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”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Perception: 1d20 + 8 ⇒ (6) + 8 = 14 :(
Damiel searches Sarxa's body for loot


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Mustaparta wrote:
Therin's spirit sword hits target while Damiel doesn't.

Just want to point out that 18 out of d20 is high for a hit for miss chance. Did 14 vs touch AC missed?


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

BOMB vs TOUCH: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14 Fire: 2d6 + 4 + 1 ⇒ (6, 4) + 4 + 1 = 15
Miss chance, high hit low miss: 1d20 ⇒ 18


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Bomb vs Touch: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 Fire: 2d6 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12
Damiel moves in the room and bombs Sarxa.


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
Damiel heals Glorin with healing stick. "You guys seems to got it."
Conserving bombs


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Alchemist Fire vs TOUCH: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 Fire: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
One more alchemist fire to Blue


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Damiel takes out an alchemst's fire and toss it at Red
range Touch: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 Fire dmg: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
1 pt of splash damage on Blue and the fey


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Kn Nature: 1d20 + 11 ⇒ (3) + 11 = 14
Damiel used to think he knows a lot when he was back in the lab, but apparently not so much in the field.


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Mustaparta wrote:

Orange duergar uses his magical ability to grow in size.

If it's something like a Enlarge Person spell or SLA, it has a 1 round casting time like summoning.

If the enemy is still up after people that can hurt it without using limited resource have acted:
Damiel moves and bombs the duergar more.
Bomb vs touch AC: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 Fire dmg: 2d6 + 4 + 1 ⇒ (2, 2) + 4 + 1 = 9


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Bomb, touch: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 Dmg: 2d6 + 4 + 1 ⇒ (1, 6) + 4 + 1 = 12
6 splash dmg on purple, DC16 Reflex half
Damiel returns the favor to light blue


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Perception: 1d20 + 8 ⇒ (11) + 8 = 19


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Damiel backs away from yet another supernatural sighting, as his bombing/alchemical talents is not yet needed.


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Sense Motive: 1d20 + 4 ⇒ (5) + 4 = 9


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

No objection


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Luckily, Damiel have no weapon to drop when he panicked, but he will keep good distance to the haunted place and let the holy one deal with it


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Up you mean, after we running around panicking for 4 rounds?


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Will: 1d20 + 1 ⇒ (13) + 1 = 14 "Run away, run away!"


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

"Watch out!" Damiel back down

Unfortunately Damiel don't have Knowledge Religion


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Perc: 1d20 + 8 ⇒ (11) + 8 = 19
Damiel peeking at the right half of the room


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Damiel overwatch with bomb


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Damiel follows behind


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Expecting more hostiles, Damiel drinks his mutagen in preparation


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Damiel will gladly takes the alchemist's fire. He add INT to alchem fire damage too
"Thanks"


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Another bomb goes to the big evil dwarf
PBS, vs Touch: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 Fire: 2d6 + 4 + 1 ⇒ (1, 6) + 4 + 1 = 12
6 fire splash dmg for Blue and Yellow, DC16 Reflex half


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

"Fire in the hole!" Damiel chucks a bomb at the big evil dwarf
Bomb PBS Touch AC: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 Fire: 2d6 + 4 ⇒ (1, 3) + 4 = 8
6 fire splash dmg for Blue and Yellow, DC16 Reflex half

Thank you for botting. I was feeling unwell in the past couple days and Chrome removing the campaign tool extension support is not helpful


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Stealth: 1d20 + 3 ⇒ (8) + 3 = 11
Perception: 1d20 + 9 ⇒ (20) + 9 = 29


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Craft Alchem: 1d20 + 11 ⇒ (12) + 11 = 23 Damiel tries to identify the poison


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

"You guys got it under control, right?"
Conserving resource, full defense


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Bombing blue skele
Bomb, touch AC: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 Fire dmg: 2d6 + 4 + 1 ⇒ (1, 6) + 4 + 1 = 12
precise bomb so teammate is safe. 6 splash damage to green, DC16 Reflex save for half


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”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Mustaparta wrote:
No, never heard of triple move, at least in 1e, sorry

Run as full round action in heavy armor is 3x your speed, essentially triple move, but only in a straight line

Damiel takes a step back and bombs red
Bomb, touch AC: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16 Fire: 2d6 + 4 + 1 ⇒ (4, 6) + 4 + 1 = 15


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Acro: 1d20 + 3 ⇒ (17) + 3 = 20 Damiel rushes out of the tarvern's door and vaults over the guardrail of the stairs onto the street.
Double moved


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

I'm confused by the map. Are Lukher and the skeleton on the other side of the wall? What's the situation here?


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

"Skeleton?"" Damiel sighs, "Someone must purposely send them here."


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Damiel is not a big fan of the centest dispite the victory. Not enough explosion.


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

CMB: 1d20 + 3 ⇒ (9) + 3 = 12 "catching bat is harder than it seems....."


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Acrobat: 1d20 + 13 ⇒ (20) + 13 = 33 Damiel get to the central dummy and...
CMB: 1d20 + 3 ⇒ (4) + 3 = 7...is not able to remove the flag


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Acrobatic: 1d20 + 13 ⇒ (2) + 13 = 15 Damiel barely makes it with his elixir


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Drink Elixir of Tumbling


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Damiel will also move to the next obstacle and analyze it


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Two round of successful half-speed move (of 15ft) should allow Damiel to move across the 25ft beam to the left side. Damiel will secure the rope to the post that the beam connects to so his teammate can make their way across with the rope.


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Acro: 1d20 + 3 ⇒ (11) + 3 = 14 Damiel slowly move up


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Acrobatic: 1d20 + 3 ⇒ (11) + 3 = 14 Still moving half speed


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

"Slow is smooth, smooth is fast." Damiel walk half speed
Acrobat: 1d20 + 3 ⇒ (10) + 3 = 13


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Mustaparta wrote:
DamieI Morgethai wrote:
Keep climbing if he's not up there yet
In an earlier post Dorn rolled a nat 20 on strength check to pull you up. Do you wish instead jump to A3?

If he's pulled up then he won't climb, saving that roll for something else he could do then


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Keep climbing if he's not up there yet
Climb: 1d20 ⇒ 17


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Climb rope DC5: 1d20 ⇒ 12 Damiel grabs the rope. "I got it!"


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Climb: 1d20 ⇒ 7 I fall


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Climb: 1d20 ⇒ 15 Damiel made some progress but is not enough


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Climb: 1d20 ⇒ 2 Nope


”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen

Acrobatic to jump: 1d20 + 12 ⇒ (15) + 12 = 27
This is very confusing to be honest

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