”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Mustaparta wrote: Therin's spirit sword hits target while Damiel doesn't. Just want to point out that 18 out of d20 is high for a hit for miss chance. Did 14 vs touch AC missed?
”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
BOMB vs TOUCH: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14 Fire: 2d6 + 4 + 1 ⇒ (6, 4) + 4 + 1 = 15
”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Bomb vs Touch: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 Fire: 2d6 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12
”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Alchemist Fire vs TOUCH: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 Fire: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Damiel takes out an alchemst's fire and toss it at Red
”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Kn Nature: 1d20 + 11 ⇒ (3) + 11 = 14
”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Mustaparta wrote:
If it's something like a Enlarge Person spell or SLA, it has a 1 round casting time like summoning. If the enemy is still up after people that can hurt it without using limited resource have acted:
”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Bomb, touch: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 Dmg: 2d6 + 4 + 1 ⇒ (1, 6) + 4 + 1 = 12
”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Luckily, Damiel have no weapon to drop when he panicked, but he will keep good distance to the haunted place and let the holy one deal with it
”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Will: 1d20 + 1 ⇒ (13) + 1 = 14 "Run away, run away!"
”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Another bomb goes to the big evil dwarf
”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
"Fire in the hole!" Damiel chucks a bomb at the big evil dwarf
Thank you for botting. I was feeling unwell in the past couple days and Chrome removing the campaign tool extension support is not helpful
”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Bombing blue skele
”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Mustaparta wrote: No, never heard of triple move, at least in 1e, sorry Run as full round action in heavy armor is 3x your speed, essentially triple move, but only in a straight line Damiel takes a step back and bombs red
”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Acro: 1d20 + 3 ⇒ (17) + 3 = 20 Damiel rushes out of the tarvern's door and vaults over the guardrail of the stairs onto the street.
”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Acrobat: 1d20 + 13 ⇒ (20) + 13 = 33 Damiel get to the central dummy and...
”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Two round of successful half-speed move (of 15ft) should allow Damiel to move across the 25ft beam to the left side. Damiel will secure the rope to the post that the beam connects to so his teammate can make their way across with the rope.
”Damiel” Male N Elf Alchemist 4 | HP 31/31 | AC 19 T 15 FF 14 | CMB +3, CMD 18 | F +6, R +10, W +1 | Init +3 | Perc + 8 | Speed 30ft | Bomb: 5/10 | Active conditions: DEXMutagen
Mustaparta wrote:
If he's pulled up then he won't climb, saving that roll for something else he could do then
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