![]()
![]()
![]() DM Alexander Kilcoyne wrote: Sorry once more for radio silence. I don't really like to check in without much definitive news so sorry for that. Health's been very shaky as i've now been weaned to a very low dose of steroids. Updating as soon as I get a handle on health again. Hey Alex thanks for the update, hope you get better soon. Sounds like it has been tough sledding the last few years.Will keep checking in until you are ready. ![]()
![]() Thanks for the feedback GM. As much as I like the overall idea of this campaign and find myself wanting to play it, I am having trouble coming up with a concept that hasn't already been covered, which is cramping my PBP style. Not really feeling getting into a background war with one of the existing concepts so I am going to withdraw for the moment. I am going to keep checking in on this PBP though in case one of the characters chosen drop out. Please keep me in mind in the future and good luck all! May the darkness bring you all glory! ![]()
![]() DM_DM wrote:
Please keep in mind the already high levels of physical challenges you like to put us all through...and as a rogue with likely the worst Willpower saves in the party I must object :]. Of course I am just a participant in this so do what you must...lol![]()
![]() DM Stephen wrote:
GM Robo, I just realized that Ninja was one of the classes you said was out. Was there a specific reason? Was it just a flavor thing? I also don't like the theme but I was thinking he is an assassin with spell-like abilities but the underlying class balance is based upon the Ninja. Of course if you just don't like their balance or something else I will figure out something different, I can fairly easily adapt a Rogue in some manner.![]()
![]() You are good Si, now thinking of a Drow Ninja to fill the gap of scout & Assassin.
Will post up a character concept but figure he is going to be the "runt" of the litter. Considered the lowest rank in the family as far as power, he developed his abilities to stay out of the way and remain hidden. Frequently abused by other Drow in general he developed a penchant for poison and a strong desire to kill others. He has a fairly strong sense of family, but other than that all others can die...and die slowly. As far as Drow society goes. Order only happens because of power and fear. The strongest houses rule because the other houses fear to face them and be wiped out. As with Demons they rule with power. The different with Drow is is more plotting and scheming to reflect their nature vs. brute force. ![]()
![]() I think in general, as a group of Drow it would be better if we were all on the same page as far as alignment, though a druid would make that tough but I am sure someone could make that work. Still thinking through a good concept. I had an Oracle of the dark tapestry as well in mind but am going to scrap that since one has already been built. Chaotic Evil would be an interesting alignment to potentially play...never tried it before. ![]()
![]() Hi folks, sorry it has been so long since I have posted. Real life was very busy and things have finally slowed down. The issue is that my office has taken away my ability to post on the paizo PBP boards so running a campaign just on nights and weekends and not be able to throw a few posts up during the week makes it really hard to run a campaign. That being said I am going to go ahead and call this campaign. I appreciate the time you have put into this campaign and sorry I am not able to see it through. One piece of good news if anyone wants to pick up another PBP. DM Akoya, aka Nim here is running another PBP for Mummy's Mask and needs two players. If you are interested post here or link to his PBP through his character/DM Okoya and let him know. I have a character there and will continue to participate in that game but really can't GM a PBP. Thanks everyone! ![]()
![]() Guys, I am getting killed at work at the moment. Sorry for not posting to update you. Doing about 60+ hours per week atm...looks like it will be this way until the middle of August when several big projects should end.
![]()
![]() The party has two rounds to prepare any spells or anything else. Nim hears their shrieking shortly after the warning coming your way quickly. Balani: You can shoot at any time but you might stop them when you give your self away by shooting. The silent man moves away from you and disappears around the back side of a tree about 25 feet past you. You still can't get over how quiet he is. ![]()
![]() Balani Only:
You creep through the jungle about 100' ahead of the party. It's quite a noisy place so your silent footsteps are re-assuring as you make your way to the center of Tazion. There seems to be some noise coming from the northeast when suddenly a human appears from nowhere about 30' ahead of you. Other than a whisper you thought you heard he just suddenly appeared! Just then a group of Charau-Ka suddenly appears out from behind trees and out of the brush about 100 feet away, but moving quickly in your direction. The man turns and races near to you heading past you in the direction of the group with the Charau-Ka in pursuit. The man is completely silent...unnaturally silent...he must be using some type of magic to remain that quiet. Many things run through your head on what this situation is but one thing is apparent, the man is heading in the direction of you group! What do you do both the man and the apemen are movig quickly. Quick spoiler and the rest of you should be back in it soon. ![]()
![]() It's hard to tell but after some assistance from a magical light source lowered down you notice an opening into the side of the pit about 75' down. After some additional effort you recover several items of value: Well crafted breastplate that is magical +1, medium sized.
What does the group do next? Re-post:
1) Barely recognizable as a ruined and overgrown fallen tower, only small areas of stone mark this ruin as anything but jungle. It is located on the east side of Tazion.
4) In the northern section of the ruins rises a mound of vegetation, barely recognizable as an overgrown ruin. You see nothing else of note inside the ruins other than what you recongize as tar pits...dangerous to the average travelor but nothing you won't notice immediately and be able to steer the group clear of. The jungle vegetaion makes it difficult to pick out more detail unless you spend some time very near to these areas or scout the surroundings more closely. ![]()
![]() You wait about 15 minutes to see if anything or anyone else comes along to investigate. You doubt the larger area of Charau-Ka would have heard the combat but a nearby group of them probably would have. Nothing comes. You loot the bodies and look more closely at the pit. You doubt if the Decapus held onto the edge the entire time and it's too deep to have climbed from the bottom...that leads you to one other conclusion..it must have a lair down there somewhere not too far down. Next steps? Loot: They have no loot other than common clubs. ![]()
![]() Wicewakan wrote: Seeing as I am not part of your narrative recap, I have to ask if you saw I did 23 damage? I did miss it. For some reason I saw the Acrobtics check and thought it was an attack roll. Almost dead... After Wic's blow and Kragnir's massive assault, the decapus crumples back into the hole from which it came, plummeting into the darkness...you don't here it hit the ground indicating that the hole is probably pretty deep. Combat over. ![]()
![]() The remaining Charua-Ka goes down after a couple of savage swipes from Nim.
Kragnir then strikes at the creature 3 times, two resulting in a satisfying squelch and green ichor shooting from the Decapus, while one deflects again off its tough hide. AC 20 for reference. Balani's strike hits it right in the head, but does minimal damage. Mihai to finish before the creature goes. ![]()
![]() OK here we go again! DM Only:
initiative strings: D 1d20 + 6 ⇒ (17) + 6 = 23 Decapus CR 5 Tome of Horrors Revised 93 CE Large aberration Init +0; Senses darkvision 60 ft.; Perception +7 Defense AC 18, touch 10, flat-footed 18 (+8 natural) hp 26 (6d8+30) Fort +5, Ref +2, Will +8 Offense Speed 10 ft., climb 30 ft. Melee 9 tentacles +10 (1d6+6 plus grab) Space 10 ft.; Reach 10 ft. (200 ft. with tentacles) Special Attacks constrict (1d6+6) Spell-Like Abilities (CL 5th; concentration +6) At will—minor image (DC 13) Tactics During Combat The decapus hangs on to the side of the pit with one tentacle and attacks with the rest, but it can only use three tentacles at a time against a single foe. It makes no distinction between the PCs and the charau-ka, attacking whoever is within its reach. Morale The decapus flees back into the pit if reduced to 8 hit points or fewer. Statistics Str 22, Dex 11, Con 20, Int 10, Wis 11, Cha 12 Base Atk +4; CMB +5 (+17 grapple); CMD 16 (can’t be tripped) Feats Iron Will, Power Attack Skills Climb +17, Escape Artist +8, Perception +7, Stealth +3 Languages Decapus SQ sound imitation, uncanny climber Special Abilities Sound Imitation (Ex) A decapus can mimic any creature it has previously encountered with near total accuracy, though it cannot mimic humanoid speech for more than two or three words at a time. A DC 13 Will save detects the ruse. The save DC is Charisma-based. Uncanny Climber (Su) A decapus can climb with ease, as if using spider climb. It can use the accelerated climb action to cover any distance up to four times its climb speed, with each check allowing it to climb a distance equal to its climb speed. Climbing a distance equal to or less than its climb speed is a move-equivalent action. Mihia moves up and Balani fires a shot into the Charau-Ka, but just as they finish something seems to shamble...or is it slither...out of the hole.
Order of Combat Round 3: Balani 26 *gone
It moves with incredible speed with it's mass of tentacles appearing
It slithers out of the pit near Nim and takes a tentacled swipe at him.
Added difficulty for rare creature Knowledge Dungeoneering DC 20:
This is a decapus. A moderately powerful many tentacled beast. They are typically medium sized and live in trees. Due to this ones size you are guessing it adjusted to living in the pit. It can make the occasional image to fool prey and can climb extremely quickly. It's tentacles have reach even at medium size so it can probably reach very far. You are up, feel free to retcon any action in round 3 you may have already posted/ ![]()
![]() Back from moving and vacation. Plan to post later today to get things going again.
![]()
![]() House purchase is nearly done ,just packing and getting ready for the actual relocation on Friday. Had some time to put up a post. Order of Combat Round 2: Balani 26 *gone
Balani kills one Apeman with a couple of arrows.
The last Charau-Ka attacks Nim, shrieking as he does so:
All three attacks miss horribly and this creatures time shortens in this world. Mihai to go.
|