Anubis

DM Stephen's page

1,801 posts. Alias of terok.


RSS

1 to 50 of 1,801 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Interested. I have a LE Cleric of Asmodeous I would like to submit. He will work well in a group and although evil, he will want to protect the town and see order done.
The only issue might be working with something like a Paladin, not from him but likely the Paladin might not like some of his methods. Will post up his background and stats by tomorrow. Thanks.


DM Alexander Kilcoyne wrote:
Sorry once more for radio silence. I don't really like to check in without much definitive news so sorry for that. Health's been very shaky as i've now been weaned to a very low dose of steroids. Updating as soon as I get a handle on health again.

Hey Alex thanks for the update, hope you get better soon.

Sounds like it has been tough sledding the last few years.

Will keep checking in until you are ready.


Sorry to hear it, you feeling a bit better?


Saw that, I may submit a potential candidate...


Dotting for interest...need to have a strong pull so reading about the adventure. Thanks for posting the opportunity, being a GM is always a considerable commitment.


DM oKOyA wrote:

Anyone else having trouble posting in the game thread?

Not here.


If you guys are looking for a melee type I would be happy to submit a character? If you are good with what you have no problem.

Been on these boards for many years not been part of a skulls campaign yet.


LOL, it has to be large. A 7 foot 300 lb Gnoll is not going to sit in the background very long.
I figure there is no reason start this meeting off on the wrong foot if it isn't an ambush.


Yeah had issues all day yesterday, posting from phones as well no issues there.


Joana, our thoughts are with you...take care and we will see you when you are ready!


It would be good for Alex to chime in. I would like for him to continue to play. But, if he can't commit to posting more frequently he should let us know, otherwise he had been doing this long enough he will understand if we move on.


Thanks for the feedback GM. As much as I like the overall idea of this campaign and find myself wanting to play it, I am having trouble coming up with a concept that hasn't already been covered, which is cramping my PBP style. Not really feeling getting into a background war with one of the existing concepts so I am going to withdraw for the moment.

I am going to keep checking in on this PBP though in case one of the characters chosen drop out. Please keep me in mind in the future and good luck all!

May the darkness bring you all glory!


DM_DM wrote:

I'm also considering the Sanity and Corruption rules from Horror Adventures. However, the Sanity rules as written are pretty brutal -- the designers had obviously been playing a lot of Call of Cthulhu. Not that that's a bad thing! But if I use those rules straight up, half the party is likely to go barking mad at some point.

Tempting, though.

Please keep in mind the already high levels of physical challenges you like to put us all through...and as a rogue with likely the worst Willpower saves in the party I must object :].

Of course I am just a participant in this so do what you must...lol


Are we at the point where we can name our characters?
I thought we were holding off on that for some time? Of course that makes it hard to create PBP avatar's.


My character will be sure to run...often :]


Good ing all!


Yeah I definitely didn't think the Asian theme fit but was going as it from the angle I mentioned above. But I will of course go in a different direction if needed.


DM Stephen wrote:

You are good Si, now thinking of a Drow Ninja to fill the gap of scout & Assassin.

I don't really like the concept of a Ninja per se, but I do like the mix of Ki abilities replicating spells. I plan to use them/describe them more as Spell Like abilities and consider him more of a Assassin. I think that fits in well with the idea of how magically innate Drow are.

Will post up a character concept but figure he is going to be the "runt" of the litter. Considered the lowest rank in the family as far as power, he developed his abilities to stay out of the way and remain hidden.

Frequently abused by other Drow in general he developed a penchant for poison and a strong desire to kill others. He has a fairly strong sense of family, but other than that all others can die...and die slowly.

As far as Drow society goes. Order only happens because of power and fear. The strongest houses rule because the other houses fear to face them and be wiped out. As with Demons they rule with power. The different with Drow is is more plotting and scheming to reflect their nature vs. brute force.

GM Robo, I just realized that Ninja was one of the classes you said was out. Was there a specific reason? Was it just a flavor thing?

I also don't like the theme but I was thinking he is an assassin with spell-like abilities but the underlying class balance is based upon the Ninja. Of course if you just don't like their balance or something else I will figure out something different, I can fairly easily adapt a Rogue in some manner.


You are good Si, now thinking of a Drow Ninja to fill the gap of scout & Assassin.
I don't really like the concept of a Ninja per se, but I do like the mix of Ki abilities replicating spells. I plan to use them/describe them more as Spell Like abilities and consider him more of a Assassin. I think that fits in well with the idea of how magically innate Drow are.

Will post up a character concept but figure he is going to be the "runt" of the litter. Considered the lowest rank in the family as far as power, he developed his abilities to stay out of the way and remain hidden.

Frequently abused by other Drow in general he developed a penchant for poison and a strong desire to kill others. He has a fairly strong sense of family, but other than that all others can die...and die slowly.

As far as Drow society goes. Order only happens because of power and fear. The strongest houses rule because the other houses fear to face them and be wiped out. As with Demons they rule with power. The different with Drow is is more plotting and scheming to reflect their nature vs. brute force.


I think in general, as a group of Drow it would be better if we were all on the same page as far as alignment, though a druid would make that tough but I am sure someone could make that work.

Still thinking through a good concept. I had an Oracle of the dark tapestry as well in mind but am going to scrap that since one has already been built.

Chaotic Evil would be an interesting alignment to potentially play...never tried it before.


Dotting for interest.


Still interested.
G-Unit submitted a similar character as my idea so I am looking at the other submissions to see if anything catches my fancy that is still open.

Of course if you have 4 characters already you are willing to accept I will withdraw. I am starting to lean towards a rogue type.


Dotting for interest.


I was actually thinking someone could summon in a beast to do the mauling as well as leave tracks.


Hi folks, sorry it has been so long since I have posted. Real life was very busy and things have finally slowed down. The issue is that my office has taken away my ability to post on the paizo PBP boards so running a campaign just on nights and weekends and not be able to throw a few posts up during the week makes it really hard to run a campaign.

That being said I am going to go ahead and call this campaign. I appreciate the time you have put into this campaign and sorry I am not able to see it through.

One piece of good news if anyone wants to pick up another PBP. DM Akoya, aka Nim here is running another PBP for Mummy's Mask and needs two players. If you are interested post here or link to his PBP through his character/DM Okoya and let him know. I have a character there and will continue to participate in that game but really can't GM a PBP.

Thanks everyone!


Check the discussion page please.


Okay with me. Let me post in my PBP tonight letting people know it is officially done, I owe the people in there at least that.


I grabbed some terrain type maps or maps from other AP's and used them as my base template maps. If you have a google drive and want to PM me the info I can send you some ones I have?


You have to create your own library of icons unfortunately. I have grabbed many of mine from the paizo icons.


I will get in anupdate to get this battle started in the next week...it may just pogress fairly slowly.


Guys, I am getting killed at work at the moment. Sorry for not posting to update you. Doing about 60+ hours per week atm...looks like it will be this way until the middle of August when several big projects should end.
Not calling this quits but posting will be very light for the next 8 weeks.
Will try to keep a pulse on this PBP...hopefully you all can ride it out but understand if it is frustrating to periodically check this.


Setting up battel today. If we don't get an aciton from Mihai today I will bot him.


Balani:

You notice that the silent man also doesn't leave tracks and didn't seem to part bushes as he moved through them...let me know if you have any questions. With that roll you might be able to glean more.


Balani the Silent wrote:
** spoiler omitted **

Balani:

When you get to the other side of the tree he is gone...give me a DC 25 perception check please.


The party has two rounds to prepare any spells or anything else. Nim hears their shrieking shortly after the warning coming your way quickly.

Balani:

You can shoot at any time but you might stop them when you give your self away by shooting.
The silent man moves away from you and disappears around the back side of a tree about 25 feet past you. You still can't get over how quiet he is.


Balani Only:

You creep through the jungle about 100' ahead of the party. It's quite a noisy place so your silent footsteps are re-assuring as you make your way to the center of Tazion.
There seems to be some noise coming from the northeast when suddenly a human appears from nowhere about 30' ahead of you. Other than a whisper you thought you heard he just suddenly appeared!
Just then a group of Charau-Ka suddenly appears out from behind trees and out of the brush about 100 feet away, but moving quickly in your direction. The man turns and races near to you heading past you in the direction of the group with the Charau-Ka in pursuit. The man is completely silent...unnaturally silent...he must be using some type of magic to remain that quiet. Many things run through your head on what this situation is but one thing is apparent, the man is heading in the direction of you group!
What do you do both the man and the apemen are movig quickly.

Quick spoiler and the rest of you should be back in it soon.


It's hard to tell but after some assistance from a magical light source lowered down you notice an opening into the side of the pit about 75' down.

After some additional effort you recover several items of value:

Well crafted breastplate that is magical +1, medium sized.
MW Greataxe
two potions of cure serious wounds
climbers kit
MW thieves tools
132gp in assorted coins

What does the group do next?

Re-post:
The interior or the ruin is very overgrown. You see no major structures obviously within the walls. There appears to be four landmarks within the walls.

1) Barely recognizable as a ruined and overgrown fallen tower, only small areas of stone mark this ruin as anything but jungle. It is located on the east side of Tazion.
2) A single massive ruin rises from the dense brush, consisting of concentric rings of crude stone columns surrounding a yawning pit in the earth. It is located on the south side of Tazion. This is the area you just explored.
3) Near the center of the ruins stand the shattered remains of three conical cylinders connected by low, thick walls of piled stone. Boab trees burst from crumbling structures, their thick roots and branches devouring large chunks of ancient stonework. This is the area were you spotted a number of Charau-Ka.

4) In the northern section of the ruins rises a mound of vegetation, barely recognizable as an overgrown ruin.

You see nothing else of note inside the ruins other than what you recongize as tar pits...dangerous to the average travelor but nothing you won't notice immediately and be able to steer the group clear of. The jungle vegetaion makes it difficult to pick out more detail unless you spend some time very near to these areas or scout the surroundings more closely.


You wait about 15 minutes to see if anything or anyone else comes along to investigate. You doubt the larger area of Charau-Ka would have heard the combat but a nearby group of them probably would have.

Nothing comes. You loot the bodies and look more closely at the pit. You doubt if the Decapus held onto the edge the entire time and it's too deep to have climbed from the bottom...that leads you to one other conclusion..it must have a lair down there somewhere not too far down.

Next steps?

Loot: They have no loot other than common clubs.


Wicewakan wrote:
Seeing as I am not part of your narrative recap, I have to ask if you saw I did 23 damage?

I did miss it. For some reason I saw the Acrobtics check and thought it was an attack roll. Almost dead...

After Wic's blow and Kragnir's massive assault, the decapus crumples back into the hole from which it came, plummeting into the darkness...you don't here it hit the ground indicating that the hole is probably pretty deep.

Combat over.


The remaining Charua-Ka goes down after a couple of savage swipes from Nim.
Nim then shifts 5' over and attacks the Decapus but his blows deflects off the creatures tough hide.
Assume you shift, Dire Tigers don't have reach.

Kragnir then strikes at the creature 3 times, two resulting in a satisfying squelch and green ichor shooting from the Decapus, while one deflects again off its tough hide. AC 20 for reference.

Balani's strike hits it right in the head, but does minimal damage.

Mihai to finish before the creature goes.


I will post some updates to what happens from various actions tonight. Sorry was busy with the new house this weekend getting furniture and working around the yard so there was no posting to be had. Back at it now though.


Clarification on Round 3.

Order of Combat Round 3:

Balani 26 *gone
Creature??? *gone
Jawn 20
Nim 18 *gone
Kragnir 18
C-Ka 10 *Dead
Mihai 10


We are back at it folks!
Ready to get some momentum going to finish out this chapter.


OK here we go again!

DM Only:

initiative strings:
D 1d20 + 6 ⇒ (17) + 6 = 23
Decapus CR 5
Tome of Horrors Revised 93
CE Large aberration
Init +0; Senses darkvision 60 ft.; Perception +7
Defense
AC 18, touch 10, flat-footed 18 (+8 natural)
hp 26 (6d8+30)
Fort +5, Ref +2, Will +8
Offense
Speed 10 ft., climb 30 ft.
Melee 9 tentacles +10 (1d6+6 plus grab)
Space 10 ft.; Reach 10 ft. (200 ft. with tentacles)
Special Attacks constrict (1d6+6)
Spell-Like Abilities (CL 5th; concentration +6)
At will—minor image (DC 13)
Tactics
During Combat The decapus hangs on to the side of the
pit with one tentacle and attacks with the rest, but it can
only use three tentacles at a time against a single foe. It
makes no distinction between the PCs and the charau-ka,
attacking whoever is within its reach.
Morale The decapus flees back into the pit if reduced to 8 hit
points or fewer.
Statistics
Str 22, Dex 11, Con 20, Int 10, Wis 11, Cha 12
Base Atk +4; CMB +5 (+17 grapple); CMD 16 (can’t be tripped)
Feats Iron Will, Power Attack
Skills Climb +17, Escape Artist +8, Perception +7, Stealth +3
Languages Decapus
SQ sound imitation, uncanny climber
Special Abilities
Sound Imitation (Ex) A decapus can mimic any creature it has
previously encountered with near total accuracy, though it
cannot mimic humanoid speech for more than two or three
words at a time. A DC 13 Will save detects the ruse. The
save DC is Charisma-based.
Uncanny Climber (Su) A decapus can climb with ease, as if
using spider climb. It can use the accelerated climb action
to cover any distance up to four times its climb speed, with
each check allowing it to climb a distance equal to its climb
speed. Climbing a distance equal to or less than its climb
speed is a move-equivalent action.

Mihia moves up and Balani fires a shot into the Charau-Ka, but just as they finish something seems to shamble...or is it slither...out of the hole.
This creature is a large spheroid with ten octopus-like tentacles protruding from its body. Hair grows in broken patches along its body. Its eyes are stark white and pupil-less. Its large mouth sports long, yellow fangs.

Order of Combat Round 3:

Balani 26 *gone
Creature???
Jawn 20 *gone
Nim 18 *gone
Kragnir 18 *gone
C-Ka 10
Mihai 10

It moves with incredible speed with it's mass of tentacles appearing
NE (01-33), E (34-67), SE (68-100) corner of the side you are on. 1d100 ⇒ 78

It slithers out of the pit near Nim and takes a tentacled swipe at him.
tentacle atk 1d20 + 10 ⇒ (18) + 10 = 28 dam 1d6 + 6 ⇒ (1) + 6 = 7 Hit!

Round 3 Map

Added difficulty for rare creature

Knowledge Dungeoneering DC 20:

This is a decapus. A moderately powerful many tentacled beast. They are typically medium sized and live in trees. Due to this ones size you are guessing it adjusted to living in the pit. It can make the occasional image to fool prey and can climb extremely quickly. It's tentacles have reach even at medium size so it can probably reach very far.

You are up, feel free to retcon any action in round 3 you may have already posted/


Back from moving and vacation. Plan to post later today to get things going again.
Should be able to finally pick up some posting momentum as we are moved into the new house and settling in. Glad it is all done and I can gt back into some kind of routine. Thanks for hanging with me.
We are closing in on the end of chapter 2. Chapter 3 is the real jewel of this series so I am hoping you will all really enjoy it!


House purchase is nearly done ,just packing and getting ready for the actual relocation on Friday. Had some time to put up a post.

Order of Combat Round 2:

Balani 26 *gone
Jawn 20 *gone
Nim 18 *gone
Kragnir 18 *gone
C-Ka 10
Mihai 10

Balani kills one Apeman with a couple of arrows.
Jawn moves up with his spear out.
Nim kills another with a Bite and Claw combo.
Wic damages another.
Kragnir moves up and lands a killing blow on another apeman despite barely being able to see it behind Nim.

The last Charau-Ka attacks Nim, shrieking as he does so:
club atk on Nim 1d20 + 5 + 1 - 2 ⇒ (8) + 5 + 1 - 2 = 12 dam 1d4 + 3 ⇒ (3) + 3 = 6 Miss
bite atk on Nim 1d20 + 0 + 1 - 2 ⇒ (1) + 0 + 1 - 2 = 0 dam 1d3 + 1 ⇒ (2) + 1 = 3 Miss
club atk on Nim 1d20 + 5 + 1 - 2 ⇒ (4) + 5 + 1 - 2 = 8 dam 1d4 + 3 ⇒ (3) + 3 = 6 Miss

All three attacks miss horribly and this creatures time shortens in this world.

Mihai to go.

Round 2 Late Map


Hi guys. Still alive...barely. Sold my current house and found another. Just firming up our agreement.
As long as things close out by tomorrow morning with our agreement things should settle back down by Sunday and allow me to start posting again. Thanks for your patience.


No I held out and bargained for a number of hours but the owner knew what he had...sadly...


thx, its a mixed bag sold my house for top dollar then had to pay top dollar for a new one so I didn't really gain anything on the whole thing other than very stressed :)


Hey team please be patient.
I am in the process of selling my current house and buying a new one...all in under a month...not fun...plus work is completely kicking my arse.

Will be back by the weekend...just no time ATM. Thx

1 to 50 of 1,801 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>