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@Pantia: These books might have been valuable at some point, but exposure to the elements ruined any value they had. F17. Nursery The rotting remains of a wooden cradle stand before a stone fireplace. A mobile formed from tiny seashells dangles above the cradle, swaying slowly in the breeze that enters through the open window. F18. Drawing Room Wide windows provide a panoramic view over the grounds of the estate. A grand desk of finely carved hickory sits before these windows, along with a large chair of rotted leather. ****************************
IN PROGRESS
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@Vivian: You think the painting is between 50 and 70 years old. Knowledge Local or History DC20:
Claudius Undiomede died 70 years ago at the age of 47. @Pontia]The are no magical auras in the room. F16. Library Portions of the ceiling and floor of this chamber have collapsed, as well as part of the eastern wall. The remnants of the wooden floor sag alarmingly. Bookshelves that still hold the moldering remains of their paper and parchment contents stand drunkenly along the walls. Two ghostly figures wander this room. Upon seeing you all enter, they attack! Pontia Canario: 1d20 + 7 ⇒ (10) + 7 = 17
Initiative Order/HP
?: 1d4 ⇒ 3 The 1st spectre will fly down and attack Sonny! Attack: 1d20 + 10 ⇒ (11) + 10 = 21
@Sonny: Fort Save DC16 or 2 negative levels. Up Next: Everyone! ****************************
IN PROGRESS
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Round 2 Seeing its target Shalissa withdraw, the elemental will pound Ndombe! Slam 1: 1d20 + 15 ⇒ (17) + 15 = 32
Round 3
Up Next: Everyone! (Nothus, Neltji & Cevill x2
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Seeing as there are no objections... I. Mine And Target Range This hilly elevation on the plateau is hollowed out in the center, forming a dry basin. A series of sloped ledges wind around to the bottom, where the depression is flat and level. The curvature of the rock walls lends itself to the appearance of a natural arena. At the bottom, several large caves open into the northern rock wall. The ceiling and walls of the caves are supported by wooden beams, visible from the entrances. Across from the caves, on the southeast side, are a series of wooden target dummies. Small piles of round boulders are stacked around the basin’s rim.
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F15. Upper Hall A series of portraits hang along the curving inner wall of this
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IN PROGRESS
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On Albor Voltiaro
In The Room
The pipe rack on the wall holds three pipes: One of meerschaum carved in the shape of a whaling vessel. One of scrimshaw carved into an unidentifiable mass of hair, seaweed, or tentacles. DC 30 Knowledge dungeoneering:
Recognizes it as a representation of a dark young of Shub-Niggurath And one carved from soapstone in the form of a bizarre fishfrog woman. DC 17 Knowledge nature:
Recognizes a resemblance to skum, though there are no females of that race Each pipe is worth 60 gp.
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You send the remorhazes away and away they are glad to be! You sabotage the forge so it cannot be easily used again. COMPLETED
IN PROGRESS TO DO
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Will Save DC15: 1d20 ⇒ 12 Harvey smiles. Well, I guess you are all good eggs! Have at it! They make way for you all to pass. D4. Long Hall This hallway stretches for over fifty feet with only an occasional closed door to break its length. Two candle sconces provide a dim illumination among it many shadows. ******************************* Walcort COMPLETED C1. Overgrown Wall
IN PROGRESS
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The Spawning Canker is not undead, it is an aberration. It sounds like it moves the undead body like a 'puppet master'. Also, as an aberration, it wouldn't be human. Only one of Sabola's attacks hit, but Vivian slices and dices and the aberration drops! Out of Round Mode.
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Harvey looks noncommittal. I don't know paly. We were told to stay here and guard this spot. Against what we have no idea! Whether he is reluctant because he is afraid of getting in trouble, or he doesn't want to spend his newly-gotten fortune on drinks, you are not sure.
NARRATOR Skirgaard GS Map / SS MAP/
Round 2 Selene, calling on power from her deity, delivers a devastating attack! Round 3
Up Next: Sonny (outside the room), Sabola & Vivian.
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Seeing that Acheh is not taking the dice, one of the thieves harumphs and takes the dice back. He smiles at Richard, Well now laddie, it is our turn fer the next four turns you in? Assuming Richard puts a gp in some or the whole time.... Thief 1: 2d6 ⇒ (1, 3) = 4
The second thief takes the bones and he is ecstatic when one die lands on 2 and the other lands on 6. He jumps up and down shouting, I won the pot! I won the pot! The other thieves look disappointed, Well! Ye be buying tha drinks tonight, Harvey, ye lucky bastard!
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Round 2 Vivian is unable to hit the spawn! The spawn will attack Sabola! Slam 1: 1d20 + 15 ⇒ (4) + 15 = 19
Surprisingly, the creature misses! Up Next: Potia & Selene x2 Did we lose Selene? Does some one want to RP her character the 2 rounds?
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Shalissa will tell the group that this is a standard huge water elemental and as such normal damage is reduced. To illustrate her point, her longsword does not do the damage she would expect it to do. The Elemental turns its attention to Shalissa and attempt to slam her! Slam 1: 1d20 + 15 ⇒ (12) + 15 = 27
Shalissa is in trouble! Round 2
Up Next: Everyone!
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When Richard's roll loses, the thieves hoot and holler and one slaps Richard on the back - hard! Hey! That's some tough luck for you, but great news for whoever wins the pot. Who knows! You might win it on the next go around! In regards to Richard's question, the thieves turn serious. Eh? Why do you want to go...further? There are some creepy things in here. Ain't right I tells you! Another thief pipes up. Tell em about the traps in the next room! Oh Yeah! When they posted us here, they said the next room is trapped. The wall is not as far as it seems, and about halfway down the hall, there be a covered pit trap. We stay outta that hall. Don't want to be no pin cushion me! They all chuckle nervously. There be other guards on the other end of the hallway. They know exactly how far it actually is and where the trap is. They ain't a fun bunch and don't roll the bones so I say to hades with them. You all on the other hand are fun! In response to Tal's question, the thieves look around nervously. True, but I wouldn't want them Drovenges catching me in a place where I shant be at instead of a place I should be. Their hearts are black and that is sayin' somethin' coming from me! They throw their gold piece in and look at Richard to do the same. They offer Acheh the bones. Throw your gold in and smile to Lady Luck!
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As you all enter the aquaduct, one of you feels a stone plate sink and water swishes up forming a huge water elemental! Initiative:
Cevill Cyra: 1d20 + 3 ⇒ (6) + 3 = 9 Ndombe: 1d20 + 2 ⇒ (17) + 2 = 19 Neltji/Anthony: 1d20 + 6 ⇒ (9) + 6 = 15 Nothus Adalis: 1d20 + 2 ⇒ (14) + 2 = 16 Shalissa: 1d20 + 3 ⇒ (6) + 3 = 9 Huge Water Elemental: 1d20 + 4 ⇒ (1) + 4 = 5 Initiative Order/HP
Up Next: Everyone!
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