Hooded Man

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4,966 posts. Alias of Briccone.


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NARRATOR Skirgaard GS Map / SS MAP/

The spore cloud has a 10 ft radius so I am assuming that you all are standing at 15 ft and beyond.


NARRATOR Skirgaard GS Map / SS MAP/

Sherix can find a rusty, but sturdy, sconce to attach the rope to.


NARRATOR Skirgaard GS Map / SS MAP/

The drawers of the desk slide open releasing spores of yellow mold!


NARRATOR Skirgaard GS Map / SS MAP/

@Pontia: Yes, this room is open to the outside. The hickory desk has multiple drawers and appears to be in excellent shape considering the exposure it has suffered.

@Vivian: There are no magical auras.


NARRATOR Skirgaard GS Map / SS MAP/

@Brother Hawthorne: There are just two of 'em and they look like stone giants.


NARRATOR Skirgaard GS Map / SS MAP/

As Richard steps onto the fake floor, it collapses! Tal, expecting something like this, pulls Richard back before he falls 20 feet onto sharpened spikes!


NARRATOR Skirgaard GS Map / SS MAP/

@Pantia: These books might have been valuable at some point, but exposure to the elements ruined any value they had.

F17. Nursery

The rotting remains of a wooden cradle stand before a stone fireplace. A mobile formed from tiny seashells dangles above the cradle, swaying slowly in the breeze that enters through the open window.

F18. Drawing Room

Wide windows provide a panoramic view over the grounds of the estate. A grand desk of finely carved hickory sits before these windows, along with a large chair of rotted leather.

****************************
COMPLETED
F1. The Carriage Path
F2. Main Entrance
F3. Central Hall
F4. Kitchen
F5. Carriage House
F6. Stores
F7. Bedroom
F8. Privy
F9. Servants’ Quarters
F10. Dining Room
F11. Bedroom
F12. Living Room
F13. Side Entrance
F14. Lounge
F15. Upper Hall
F16. Library
F17. Nursery

IN PROGRESS
F18. Drawing Room

Undiomede House 2 Floor


NARRATOR Skirgaard GS Map / SS MAP/

You flee the mine with the giants hot in pursuit. Seconds after the last giant leaves, the mine collapses with a deafening crash and a rolling cloud of dist.

Do you turn and attack the giants or keep going?


NARRATOR Skirgaard GS Map / SS MAP/

With an unearthly scream, the spectre dissipates!

Out of Round Mode!


NARRATOR Skirgaard GS Map / SS MAP/

Dotting for Nothus, Neltji & Cevill x2


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Initiative Order/HP
Spectre 1 26 (-2/52)DEAD
Sonny Wright 20 (60/66)WOUNDED
Pontia Canario 17 (46/46)
Vivian Deberth 16 (66/66)
Sabola 15 (79/79)
Spectre 2 14 (28/52)WOUNDED
Selene Iluzr 11 (76/76)

Up Next: Everyone - Selene x2


NARRATOR Skirgaard GS Map / SS MAP/

How much slack are you allowing for the rope?


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

The spectre howls as Pontia's magic missile hits it.

It will try to attack Sonny.

Attack: 1d20 + 10 ⇒ (10) + 10 = 20

Damage: 1d8 ⇒ 3

@Sonny: Fort Save DC16 or 2 negative levels.

Up Next: Selene


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Sonny releases some positive energy.

Fort Save DC21: 1d20 + 4 ⇒ (3) + 4 = 7

The spectre howls in pain and a second later dissipates as Sabola plunges his dagger into it!

Up Next: Pontia


NARRATOR Skirgaard GS Map / SS MAP/

So, what are you all doing?


NARRATOR Skirgaard GS Map / SS MAP/

As you begin to loosen the supports, you hear sounds further down in the mine.

Giant:
Hurry up! This mine's gonna collapse!


NARRATOR Skirgaard GS Map / SS MAP/

Up Next: Nothus, Neltji & Cevill x2


NARRATOR Skirgaard GS Map / SS MAP/

Take your time! I'll introduce you into the game when you are ready...


NARRATOR Skirgaard GS Map / SS MAP/

About halfway down the hall, Richard's tapping strikes something that doesn't sound like the rest of the hallway.

The DC to disable the trap is 25


NARRATOR Skirgaard GS Map / SS MAP/

@Vivian: You think the painting is between 50 and 70 years old.

Knowledge Local or History DC20:
Claudius Undiomede died 70 years ago at the age of 47.

@Pontia]The are no magical auras in the room.

F16. Library

Portions of the ceiling and floor of this chamber have collapsed, as well as part of the eastern wall. The remnants of the wooden floor sag alarmingly. Bookshelves that still hold the moldering remains of their paper and parchment contents stand drunkenly along the walls. Two ghostly figures wander this room. Upon seeing you all enter, they attack!

Pontia Canario: 1d20 + 7 ⇒ (10) + 7 = 17
Sabola: 1d20 + 8 ⇒ (7) + 8 = 15
Selene Iluzr: 1d20 + 3 ⇒ (8) + 3 = 11
Sonny Wright: 1d20 + 2 ⇒ (18) + 2 = 20
Vivian Deberth: 1d20 + 6 ⇒ (10) + 6 = 16
Spectre 1: 1d20 + 7 ⇒ (19) + 7 = 26
Spectre 2: 1d20 + 7 ⇒ (7) + 7 = 14

Initiative Order/HP
Spectre 1 26 (52/52)
Sonny Wright 20 (66/66)
Pontia Canario 17 (46/46)
Vivian Deberth 16 (66/66)
Sabola 15 (79/79)
Spectre 2 14 (52/52)
Selene Iluzr 11 (76/76)

?: 1d4 ⇒ 3

The 1st spectre will fly down and attack Sonny!

Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d8 ⇒ 6

@Sonny: Fort Save DC16 or 2 negative levels.

Up Next: Everyone!

TACTICAL MAP

****************************
COMPLETED
F1. The Carriage Path
F2. Main Entrance
F3. Central Hall
F4. Kitchen
F5. Carriage House
F6. Stores
F7. Bedroom
F8. Privy
F9. Servants’ Quarters
F10. Dining Room
F11. Bedroom
F12. Living Room
F13. Side Entrance
F14. Lounge
F15. Upper Hall

IN PROGRESS
F16. Library

Undiomede House


NARRATOR Skirgaard GS Map / SS MAP/

Sven and Brother Hawthorne see pretty shoddy construction of the mine from their vantage point and think that if the rest of the mine is similarly shoddy it might be easy to collapse the mine by weaking some support beams.


NARRATOR Skirgaard GS Map / SS MAP/

Round 3

Ndombe misses, but luckily Umngane wounds the creature.

Will Save DC17: 1d20 + 3 ⇒ (5) + 3 = 8

Up Next: Nothus, Neltji & Cevill x2


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Seeing its target Shalissa withdraw, the elemental will pound Ndombe!

Slam 1: 1d20 + 15 ⇒ (17) + 15 = 32
Slam 2: 1d20 + 15 ⇒ (8) + 15 = 23
Damage 1: 2d6 + 7 ⇒ (6, 3) + 7 = 16
Damage 2: 2d6 + 7 ⇒ (5, 1) + 7 = 13

Round 3
Ndombe 19 (21/50)WOUNDED
Nothus 16 (55/55)
Neltji/Anthony 15 (41/41)(0?/0?)
Cevill 9 (45/45)
Shalissa 9 (7/35)WOUNDED
Huge Water Elemental 5 (89/95)WOUNDED

Up Next: Everyone! (Nothus, Neltji & Cevill x2


NARRATOR Skirgaard GS Map / SS MAP/

Seeing as there are no objections...

I. Mine And Target Range

This hilly elevation on the plateau is hollowed out in the center, forming a dry basin. A series of sloped ledges wind around to the bottom, where the depression is flat and level. The curvature of the rock walls lends itself to the appearance of a natural arena. At the bottom, several large caves open into the northern rock wall. The ceiling and walls of the caves are supported by wooden beams, visible from the entrances. Across from the caves, on the southeast side, are a series of wooden target dummies. Small piles of round boulders are stacked around the basin’s rim.


NARRATOR Skirgaard GS Map / SS MAP/

I see no objections so level up and when you are ready, I'll re-introduce you...


NARRATOR Skirgaard GS Map / SS MAP/

Hint:
Read the 09/04/2025 post regarding this hallway. While it has been over a month in RL, you would have been told this a few minutes ago.


NARRATOR Skirgaard GS Map / SS MAP/

F15. Upper Hall

A series of portraits hang along the curving inner wall of this
dim hallway. The paintings along the curving wall depict eight Undiomede lords of Illmarsh. Though all of the portraits are darkened and faded with age and mildew, their subjects are still visible—sinister, dark-featured men with hard eyes and pinched faces, all bearing a distinct family resemblance. Each portrait bears a small brass nameplate. Farthest west is a man in sea captain’s garb holding a spyglass in one hand and a partially rolled parchment scroll in the other. The brass plate bears the name “Cassius Undiomede, Pactforger”. The final portrait at the eastern end shows a bitter-looking older man with the same pinched face but a receding hairline. He sits in a wheeled chair and has a decorative blanket lying across his legs. Standing behind him in a position to push the chair for him is a young man with the same features, though without the bitterness. The nameplate reads, “Claudius Undiomede and son, Manus.”

****************************
COMPLETED
F1. The Carriage Path
F2. Main Entrance
F3. Central Hall
F4. Kitchen
F5. Carriage House
F6. Stores
F7. Bedroom
F8. Privy
F9. Servants’ Quarters
F10. Dining Room
F11. Bedroom
F12. Living Room
F13. Side Entrance
F14. Lounge

IN PROGRESS
F15. Upper Hall

Undiomede House


NARRATOR Skirgaard GS Map / SS MAP/

I have no objections to you re-joining the game.

Does anyone else? You can DM me in private if you do...


NARRATOR Skirgaard GS Map / SS MAP/

On Albor Voltiaro
wand of cure light wounds (13 charges)
masterwork chainmail
trident of warning
masterwork silver dagger
cloak of resistance +1
ring of force shield
goldthreaded chasuble (worth 75 gp)
key to sea chest in area E7
fishgold medallion resembling a cross between an eel, a fish, and an octopus (key to the phase door in area F3)
fishgold ceremonial tiara (worth 450 gp)
fishgold unholy symbol of Dagon (worth 50 gp)
13 gp

In The Room
The painting of the Conqueror is in excellent shape and could fetch 500 gp in an art shop in Caliphas or some other urban population center.

The pipe rack on the wall holds three pipes:

One of meerschaum carved in the shape of a whaling vessel.

One of scrimshaw carved into an unidentifiable mass of hair, seaweed, or tentacles.

DC 30 Knowledge dungeoneering:
Recognizes it as a representation of a dark young of Shub-Niggurath

And one carved from soapstone in the form of a bizarre fishfrog woman.

DC 17 Knowledge nature:
Recognizes a resemblance to skum, though there are no females of that race

Each pipe is worth 60 gp.


NARRATOR Skirgaard GS Map / SS MAP/

You send the remorhazes away and away they are glad to be! You sabotage the forge so it cannot be easily used again.

COMPLETED
A. Tannery
B. Giant Encampment
C. Winter Wolf Warrens
D. Tannery
F. Storage Silo
G. Mammoth Stockade
J. Cold Smithy

IN PROGRESS

TO DO
E. Mess Hall
H. Grist Mill
I. Mine and Target Range

Skirgaard


NARRATOR Skirgaard GS Map / SS MAP/

Will Save DC15: 1d20 ⇒ 12

Harvey smiles. Well, I guess you are all good eggs! Have at it! They make way for you all to pass.

D4. Long Hall

This hallway stretches for over fifty feet with only an occasional closed door to break its length. Two candle sconces provide a dim illumination among it many shadows.

*******************************

Walcort

COMPLETED

C1. Overgrown Wall
C2. Cesspit
C3. Caretaker’s House
C4. Caretaker’s House—First Floor
C5. Hitching Station
C6. Cloister Entrance
C7. Reception Chamber
C8. Flophouses
C9. Soup Kitchen
C10. Dining Room
C11. Test Entrance
C12. Testing Chamber
C13. Meeting Room
C14. Guildsmen’s Quarters
C15. Armory
C16. Guardsroom
C17. Bunkrooms
C18. Spiked Pit
C19. Abandoned Hallway
C20. Storeroom
C21. Forgotten Storage
C22. Guildhall Entrance
D2. Hangman’s Room
D3. Guardroom

IN PROGRESS
D4. Long Hall

Walcourt 2nd Floor


NARRATOR Skirgaard GS Map / SS MAP/

The Spawning Canker is not undead, it is an aberration. It sounds like it moves the undead body like a 'puppet master'. Also, as an aberration, it wouldn't be human.

Only one of Sabola's attacks hit, but Vivian slices and dices and the aberration drops!

Out of Round Mode.


NARRATOR Skirgaard GS Map / SS MAP/

So where are the emorhazes being moved to?


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Badly injured, Shalissa withdraws!

Up Next: Nothus, Neltji and Cevill


NARRATOR Skirgaard GS Map / SS MAP/

Harvey looks noncommittal. I don't know paly. We were told to stay here and guard this spot. Against what we have no idea!

Whether he is reluctant because he is afraid of getting in trouble, or he doesn't want to spend his newly-gotten fortune on drinks, you are not sure.


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Selene, calling on power from her deity, delivers a devastating attack!

Round 3
Sonny Wright 22 (66/66)
Sabola 18 (79/79)
Vivian Deberth 18 (66/66)
Albor Voltiaro (Spawn) 18 (63/115)WOUNDED
Pontia Canario 13 (46/46)
Selene Iluzr 5 (76/76)

Up Next: Sonny (outside the room), Sabola & Vivian.


NARRATOR Skirgaard GS Map / SS MAP/

Selene definitely determines that the spawn is evil!


NARRATOR Skirgaard GS Map / SS MAP/

Seeing that Acheh is not taking the dice, one of the thieves harumphs and takes the dice back. He smiles at Richard, Well now laddie, it is our turn fer the next four turns you in?

Assuming Richard puts a gp in some or the whole time....

Thief 1: 2d6 ⇒ (1, 3) = 4
Thief 2: 2d6 ⇒ (2, 6) = 8

The second thief takes the bones and he is ecstatic when one die lands on 2 and the other lands on 6. He jumps up and down shouting, I won the pot! I won the pot! The other thieves look disappointed, Well! Ye be buying tha drinks tonight, Harvey, ye lucky bastard!


NARRATOR Skirgaard GS Map / SS MAP/

Will Save DC20: 1d20 + 3 ⇒ (18) + 3 = 21

Ndombe misses the water elemental!

Up Next: Everyone but Ndombe!


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Vivian is unable to hit the spawn!

The spawn will attack Sabola!

Slam 1: 1d20 + 15 ⇒ (4) + 15 = 19
Slam 1: 1d20 + 15 ⇒ (2) + 15 = 17
Tentacle: 1d20 + 10 ⇒ (9) + 10 = 19

Surprisingly, the creature misses!

Up Next: Potia & Selene x2

Did we lose Selene? Does some one want to RP her character the 2 rounds?


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NARRATOR Skirgaard GS Map / SS MAP/

This Saturday I will be away visiting family for two weeks.


NARRATOR Skirgaard GS Map / SS MAP/

Shalissa will tell the group that this is a standard huge water elemental and as such normal damage is reduced. To illustrate her point, her longsword does not do the damage she would expect it to do.

The Elemental turns its attention to Shalissa and attempt to slam her!

Slam 1: 1d20 + 15 ⇒ (12) + 15 = 27
Slam 2: 1d20 + 15 ⇒ (6) + 15 = 21
Damage 1: 2d6 + 7 ⇒ (3, 5) + 7 = 15
Damage 2: 2d6 + 7 ⇒ (4, 2) + 7 = 13

Shalissa is in trouble!

Round 2
Ndombe 19 (50/50)
Nothus 16 (55/55)
Neltji/Anthony 15 (41/41)(0?/0?)
Cevill 9 (45/45)
Shalissa 9 (7/35)WOUNDED
Huge Water Elemental 5 (89/95)WOUNDED

Up Next: Everyone!


NARRATOR Skirgaard GS Map / SS MAP/

This Saturday I will be away visiting family for two weeks.


NARRATOR Skirgaard GS Map / SS MAP/

@Acheh: Are you going to roll or pass?


NARRATOR Skirgaard GS Map / SS MAP/

This Saturday I will be away visiting family for two weeks.


NARRATOR Skirgaard GS Map / SS MAP/

Up Next: Selene (Round 1), Sonny (outside the room), Vivian.


NARRATOR Skirgaard GS Map / SS MAP/

To Clarify, are you sim dooring the remorhazes somewhere in the camp or somewhere where they will be free?


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Ndombe's trident strikes the elemental, but doesn't do the damage he thinks it should have done.

Neltji thinks it can be hexed.


NARRATOR Skirgaard GS Map / SS MAP/

When Richard's roll loses, the thieves hoot and holler and one slaps Richard on the back - hard! Hey! That's some tough luck for you, but great news for whoever wins the pot. Who knows! You might win it on the next go around!

In regards to Richard's question, the thieves turn serious. Eh? Why do you want to go...further? There are some creepy things in here. Ain't right I tells you!

Another thief pipes up. Tell em about the traps in the next room!

Oh Yeah! When they posted us here, they said the next room is trapped. The wall is not as far as it seems, and about halfway down the hall, there be a covered pit trap. We stay outta that hall. Don't want to be no pin cushion me! They all chuckle nervously. There be other guards on the other end of the hallway. They know exactly how far it actually is and where the trap is. They ain't a fun bunch and don't roll the bones so I say to hades with them. You all on the other hand are fun!

In response to Tal's question, the thieves look around nervously. True, but I wouldn't want them Drovenges catching me in a place where I shant be at instead of a place I should be. Their hearts are black and that is sayin' somethin' coming from me!

They throw their gold piece in and look at Richard to do the same. They offer Acheh the bones. Throw your gold in and smile to Lady Luck!


NARRATOR Skirgaard GS Map / SS MAP/

As you all enter the aquaduct, one of you feels a stone plate sink and water swishes up forming a huge water elemental!

Initiative:

Cevill Cyra: 1d20 + 3 ⇒ (6) + 3 = 9
Ndombe: 1d20 + 2 ⇒ (17) + 2 = 19
Neltji/Anthony: 1d20 + 6 ⇒ (9) + 6 = 15
Nothus Adalis: 1d20 + 2 ⇒ (14) + 2 = 16
Shalissa: 1d20 + 3 ⇒ (6) + 3 = 9
Huge Water Elemental: 1d20 + 4 ⇒ (1) + 4 = 5

Initiative Order/HP
Ndombe 19 (50/50)
Nothus 16 (55/55)
Neltji/Anthony 15 (41/41)(0?/0?)
Cevill 9 (45/45)
Shalissa 9 (35/35)
Huge Water Elemental 5 (95/95)

Up Next: Everyone!

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