Uskara Olym

Cyrus Melevin's page

60 posts. Alias of rashly5.


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Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Boop.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Ooh, PFS PBP Gameday. I'll have to take a look at that. Thanks for that information. :D


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus follows the goblin, matching its steps as he makes another swing.

5-foot-step to C-3

Falchion (2h) {Non-lethal}: 1d20 + 4 + 2 - 4 ⇒ (15) + 4 + 2 - 4 = 17
Damage {Non-lethal}: 2d4 + 3 ⇒ (3, 4) + 3 = 10


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Whoops, I thought I had acted. Sorry for the delay.

Cyrus spits a mouthful of blood on the cave floor before smacking the goblin with the flat of his blade.

Falchion (2h) {Non-lethal}: 1d20 + 4 + 2 - 4 ⇒ (18) + 4 + 2 - 4 = 20
Damage {Non-lethal}: 2d4 + 3 ⇒ (3, 3) + 3 = 9
Crit Confirm {Non-lethal}: 1d20 + 4 + 2 - 4 ⇒ (18) + 4 + 2 - 4 = 20
Crit Damage {Non-lethal}: 2d4 + 3 ⇒ (4, 1) + 3 = 8

Bonuses on the attack roll are +4 for strength/BAB, +2 for flanking, -4 for non-lethal.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

How much damage did I take?

Cyrus grunts, shrugging off both the pain of the wound and the flash of colors. He takes a light step along the cave wall, circling the goblin and putting himself at the dead end.

5-foot-step to B-2, for flanking with Jia.

Holding off on my action until I know if I can risk another AoO.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Double move to C-3 or C-4 if that's not possible, risking AoO from goblin.

Cyrus dashes through the cave, cloak flapping when he passes Jia on the way to the goblin's side. "Leave this one to me," he tells her. "There is something very, very, interesting going on."


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Oh gosh, that goblin is adorable. I'm keeping it.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus follows, also adopting a stealthy approach even as a small smile creeps onto his face at what they might find.

Stealth: 1d20 ⇒ 8


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

"Go on then."

Cyrus gives the dead spider a quick glance to see if there's anything of interest to him.

Perception: 1d20 + 4 ⇒ (7) + 4 = 11


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus keeps a lookout behind them as Chance clears the nettles.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus continues to stay near the back.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

"Have another vote for following them," Cyrus says, playing with a coin between his fingers. "Curiosity if nothing else."


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

We're hunting gobwins, silly.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Still here! But I'm being vewy, vewy quiet.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus' eyes snap wide open, almost violently, when he is touched but says nothing to Terwin. He stands, covering himself in his cloak and listens to the sounds of conversation while waiting for the others to awaken.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

"'Tis fine," Cyrus says, idly playing with the fabric of the cloak.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus continues his breakfast while everyone argues over the cloak.

"I'll take it," he interrupts. "And I agree on visiting the outcast first before heading to the encampment proper. More information on what's going on will be a good thing." He is silent for a moment, possibly thoughtful though perhaps it's just him chewing. "Not what we're payed for, but I do like that we're getting fine clothing out of this. And I want to see if we can find another of that stalker from yesterday."


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Murder! There are 4 kinds of Homicide: felonious, excusable, justifiable, and praiseworthy. All of them are enjoyable.

Cyrus, one of the early risers, seems to have made breakfast with the simple wood-burning stove and using Walthus' supplies. He seems to have heaped a large amount of fried batter cakes on a plate and has taken the single chair and the single table in the room, occupying himself with eating.

Using the things in the pantry and presumably the kitchen for this, of course.

"Let's head for the goblins, yes?" Cyrus says, politely speaking in between bites.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus appears from his exploration and acts like he had nothing to do with the newfound smashed in window in the house, no sir. Which is to say he ignores it completely and tries to see if this halfling is another one of those creatures.

Sense Motive (Hunch): 1d20 + 4 ⇒ (1) + 4 = 5

Deciding that he probably isn't, Cyrus loses interest and goes out after Jia to learn new things!


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

GM:
Not noticing anything of note, Cyrus goes to open the door to the main part of the house.

Seeing that there's not enough room to maneuver if he wished to aid combat against the creature, he moves to a corner and opens yet another door.

Open D-8, move to G-8 and then I'll attempt to open the door there too, perhaps next turn.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus opens the door with no hurry.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Is there a window on/near the wall Cyrus is at, and if so, would it be possible for him to climb through it, possibly in the next round if he uses this round to go to the window and smash it in?

"Oh," Cyrus says, becoming more animated when the creature reveals itself. He has difficulty seeing due to his position but his excitement is a clear contrast from his earlier disposition. "I didn't even suspect it at all! Fascinating, must be excellent at deception."


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus remains at the back of the group, observing again.

[dice=Sense Motive (Hunch)]1d20+4[/dice]


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus doesn't even need to do anything!


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Without any other reason to speak, Cyrus keeps quiet.

Cyrus would have liked directions and perhaps keep the goblin as a pet or a slave, at least until he gets bored of it and kills it, but maybe he can still bring its head along for a while.

The man contemplates the head before deciding that it doesn't look too nice without its ears.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

"Other longshanks?" Cyrus ponders, looking to the others in a silent signal that what he's saying shouldn't be translated. "Other humanoids looking for something. Hmm. Could they be why the goblins are being so aggressive?"

Wondering if stopping the attacks altogether rather than lessening the number of goblins would pay better, Cyrus thinks that all this speak of 'the Banished One' is possibly valuable as well.

He turns to speak to the goblin. "We are not with those others. Who is the Banished One? Do you know where he is?"


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

"We assumed the worst when you surrounded us and responded in kind," Cyrus says, sidestepping any reasons for actually looking for goblins. "Where are the goblins we seek? Are they with the Banished One?"


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Sense Motive: 1d20 + 4 ⇒ (11) + 4 = 15

Cyrus easily sees through Terwin's joke, mostly because he is quite sure the goblin is male. He plays along, however. "Oh, such a shame. And I was so looking forward to being with someone who understands me."

Bluff: 1d20 + 7 ⇒ (3) + 7 = 10

There's a brief pause before he continues, "So he and I will talk. What did he say to me?"


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus pats the goblin he tied up on the head and sets him near the pile of the unconscious goblins.

He then busies himself with searching the bodies for anything valuable, listening to the conversation while he does so.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

"May I have some rope?" Cyrus calls out, busied with pinning the conscious goblin down.

Once he's been given some and then tied up the goblin, kicking away the weapon, he picks up his falchion and carries the goblin under his arm to the others. "I don't think these goblins speak common so I don't know how you'll learn anything."


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

"That's enough from you, I think," Cyrus says when another wound is opened up on his arm. He attempts to pin the goblin down.

Grapple (Pin): 1d20 + 4 + 1 + 5 ⇒ (6) + 4 + 1 + 5 = 16


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

I'm due a crit too!

Cyrus revels in the bite of the sword, licking away what blood reaches his lips with a swipe of his tongue.

"Good swing," he compliments the goblin even as pain burns through the wound at his attempt to speak. "That was a free hit."


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

It seems I forgot to buy rope. Anyone have some?


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Hysterical combat is right. That goblin and I are just unlucky with rolls, huh. I think I'll keep 'em.

Cyrus' laughter increases when the goblin misses again. In a sudden fit of amusement, he drops his falchion and rushes at the goblin with bare hands.

Grapple: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Provokes AoO!


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus cackles as well, clearly having found a kindred spirit. Or something.

Falchion (2h): 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9

"I like you," Cyrus announces.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]
Seamus Greenbottle wrote:
Jai Li wrote:
Can one charge through difficult terrain?
In general you can't. We'll leave it for now (for smoothness's sake) since Cyrus missed anyway, but you're right.

Ah, didn't realize. I'll keep that in mind in the future.

Cyrus chuckles when he avoids the goblin's blow with ease and counters with another powerful swing.

Falchion (2h): 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 2d4 + 3 ⇒ (3, 4) + 3 = 10


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus laughs and charges at the nearest goblin G5, pulling out his falchion for a powerful swing.

Full-round action: Charge G5 goblin, drawing fachion.
+2 to attack roll, -2 to AC until next turn.

Attack: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Damage: 2d4 + 3 ⇒ (4, 2) + 3 = 9


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

"Hm?" Cyrus looks up and sees all the goblins upon the others in the group spotting them. He keeps the smile on his face when he says, "How convenient they come to us instead of us having to seek them out."


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus remains in the back of the group, letting the others traverse the bridge first.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

He doesn't seem to be paying much attention to things at the moment, looking somewhat lost in thought.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus remains some distance away, smiling and silent as ever. He doesn't seem to have anything else to contribute.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus would be at the back so that also works for me.

Cyrus walks along, taking more time observing the group and the people rather than the surroundings. If he catches Daren, who walks beside him, looking at him, he gives a small smirk. This expedition seems to make him entertained though he's said little so far unless directly spoken to.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

"I agree. Best leave while it's early in the day." Cyrus pushes his chair back and stands. "I don't think we have any other questions, Sheriff."


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

"It's ten gold for an ear and three hundred for the chief's head, shared among the whole group, yes?" Cyrus speaks to confirm the bounty. His voice is smooth and not loud yet remains audible to the whole room. "And I don't suppose you have a first name, sir Hemlock? I like to be on a first-name basis with my clients."


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus nods to the scarred woman when she sits down at his table, giving her a smile.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Cyrus is already in the Rusty Dragon, watching the new arrivals from his position near the hearth. "Greetings," he says to each of those who chose to sit at his table before going back to people watching.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

Woah. That is a ridiculous diplomacy score, Jarryn.


Male Human Antipaladin 1
Quick Stats:
[HP 12/12 | AC 13/10/13; CMD 14; ACP -1 | Fort +4; Ref +1; Will +3| Init +1; Perception +4]

"Salutations! So it seems that some censure spiels citing speeches sinful, shameful. Scrupulous saintly supremacy scrutinize it as slander, slurs to submissive servant-subjects. Suffice to say I spit at charlatans, swindlers of civil support for scorning scandalous suggestion of the solution of self-sufficient, self-reliant sovereigns—separate, singular and sole selves. Sustaining in subterfuge, I suspect every soul surprising, every spirit cerebral, and shun servile slavery. Succor to sufferers, spurning surrender, my self is Cyrus. A pleasure to meet you all."

I am a player. This is my character. I like good food.


Cyrus is amused that his philosophy managed to be discussed without any aid from him. Super effective!


All done statting up! You can see everything on my profile or on the sheet on Mythweavers (though I update my profile here and tend to forget about the character sheet).


Greetings. Here's my character, a CE antipaladin. Let's have fun! Have not statted or put equipment yet, but will do so. He's suited for social situations, tanking, and dealing the hurt in close-combat.

Cyrus Melevin
CE Human Antipaladin

A classically handsome man with a soft smile and a philosophical mind. He seems well-versed in the arts of combat and subterfuge and can often be heard preaching freedom—though perhaps at a cost few are willing to pay.

Appearance:
A classically handsome man with a soft smile. He has a lithe frame, muscular and graceful in its movements. His straight black hair is long enough to shade his eyes which seem to have a sly indecipherable intent for whatever they happen to rest on.

Personality:
An enigmatic figure, he believes that one's own self is the best guide and that is enough license to behave how he wants. He speaks eloquently and is often more willing to battle with words than with swords and has a slight inclination for theatrics.

The main thing that keeps him as an antipaladin is his code of conduct rather than allegiance to evil gods. He values the ability to commit acts of evil over actually committing them.

And though others might try to rationalize his atrocities, the mere fact that he wants to commit them is reason enough for him.


Backstory:
Born to a small yet politically powerful sect of followers of the ]Templars of the Ivory Labyrinth in Andoran, Cyrus was raised in the lavish estates of Melevin. He was tutored in Baphomet's teachings and the more unethical arts at a young age by his family and then enrolled in some of the most prestigious institutions Andoran had to offer.

However, Cyrus was intelligent enough to recognize that his entire existence was to be a tool for the Templars and he bided his time, content to learn what he could before seeking the freedom that all espoused in Andoran.

While at university, he fell in with a small group of radicals where his skills found use. He stayed with them for a time, discussing freedom and helping them pursue it—but found that they were too limited in their ideas and were often unwilling to do what was needed.

Eventually, Cyrus became infamous as an anarchist and extremist. House Melevin, worried that he would expose them, planned to send him to allies in Cheliax where he would be disciplined and kept under close watch.

Sensing his chance, Cyrus plotted and poisoned his entourage in the middle of their journey. He then slaughtered his guard and made it look like the work of opportunistic bandits, ensuring what remained of the corpses were unidentifiable to avoid any pursuers.

Finally taking the freedom he had philosophized, he set out to taste what it had to offer.


Reason for being in Sandpoint:
A few months into his escape, he has heard stories about Nybor and Wolf's Ear. While travelling there, rumors of the festival at Sandpoint reached his ears and he changed direction.

A good festival was always appreciated, and if there happened to be ears at the gathering that would hear his words, so much the better.


Why choose an antipaladin?:
I'm not out to cause a group trouble. Read the spiel about dream characters on the board and this character is my roleplay analogue to a dream character. The challenge of roleplaying him appeals to me and I rather would like to do so with a good group. The good there is in both senses of the word. ;)

Can an antipaladin actually work well with a group?:
The short version is it perfectly makes sense for my character to work with a group. In his backstory, he's already shown he'd be more than willing to work with equals. The only reason he betrayed the Templars is because they meant to use him as nothing more than a tool. If treated as an equal, he'd be cooperative.

Forging a relationship with another character would certainly help group cohesion (even if it is about him 'being kept in check'--though he would protest to that, he would make a joke out of it) and if some in the group were interested in his philosophy or in debating it with him--well, that would be enough to hang around.

tl;dr version:

Long version is I don't want people to focus on the EVIL aspect of Cyrus. The CHAOTIC would be far more appropriate. Morality as a whole is a hindrance to him. What matters if a thing be good or evil as long as it is what he wants?

It doesn't mean he'll just kill a shopkeeper because he wants that cloak, or he'll backstab a teammate because he offended him. He can recognize the consequences of his actions just fine, thank you, and quite often doing those things will get him in far more trouble than they're worth. And if someone's offended him, he's far more likely to ignore them rather than kill them. This really just means that when doing evil is the most reasonable course of action, then he will do so without hesitation. He does not choose evil BECAUSE it is evil, but because it leads him to the happiness he seeks.

If an evil being or god approached him to team up only because they were both 'evil' or something, he'd be more likely to tell them to stuff it. Offers of helping him gain power and whatnot would also be ineffective since he's quite content with what he has and he believes if he wants something, he should overcome and earn it for himself. Even if Baphomet himself ordered him to do such and such, it would have to be something that agrees with Cyrus. Very self-motivated chap.

On another angle, let us consider that Cyrus is much of a philosophical bent. Cyrus doubts the existence of Good and Evil. In the world of Golarion, you know that they're quite concrete but he personally believes that he is beyond such constructs as Good and Evil and Law and Disorder. He can Detect Good and whatnot of course, but he doubts the validity of such things. In the Pathfinder alignment system he is Chaotic Evil, but in terms of roleplaying it's more ambiguous. I would prefer letting people make up their own decisions about him, which is what he would prefer--even when a Detect Evil or Detect Chaos spell shows him quite concretely in the system as what he is. And what he'd like for people to question is how valid is it? What makes Evil or Chaos detectable, and what would deem one so? Is it enough for a man to be convicted and sent to prison simply because he came up as 'Evil' when a detect spell was cast upon him? (I imagine this would be a great story or plot hook, but I digress.)

Cyrus does not persuade people to his opinion--instead, he encourages them to develop the power to form their own. He does not know if he has the truth; he only has questions.

If it helps you imagine what the character would be like, his manner is alike V from V for Vendetta and his philosophy has heavy anarchist and Nietzchean influences.

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