| Seamus Greenbottle |
Terwin: 1d20 + 8 ⇒ (12) + 8 = 20
Navarro: 1d20 + 3 ⇒ (7) + 3 = 10
Cyrus: 1d20 + 1 ⇒ (5) + 1 = 6
Chance: 1d20 + 2 ⇒ (5) + 2 = 7
Jia: 1d20 + 4 ⇒ (17) + 4 = 21
Orren: 1d20 + 5 ⇒ (17) + 5 = 22
Spider: 1d20 + 3 ⇒ (6) + 3 = 9
As you move down the pathway, it opens into a wider chamber. Near the wall of the chamber looms a spider of gigantic proportions gnawing on the corpse of a large lizard. As soon as you enter the room, the spider drops the lizard and moves to attack.
Jia
Terwin
Navarro
Spider
Chance
Cyrus
The spider is about 20 ft. away. I don't think we need a map for this one. Orren, Jia, Terwin, and Navarro are up!
| Jia Li |
Jia raises her arms (in Crane Style, Swift Action) and leaps to strike the spider.
Flying Kick: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Flying Kick (Confirmation): 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
| Navarro Nedraid |
Navarro aims his crossbow, but seeing the spider in melee with his companions already he drops it.
Instead, he draws his sword and moves to contact.
| Orren Idleveil |
My initiative modifier is only +1, though it doesn't really change anything.
Orren calls out to Nethys, requesting his divine protection for him and his allies. He then moves to the side, hoping to line up a shot at the spider. He activates his deflection aura, giving everyone +2 AC for the next round.
| Seamus Greenbottle |
Jia connects soundly with her kick, and distracted by the monk, the spider cannot get out of the way of Terwin's bolt. The electricity washes over the spider, and it falls to the ground.
Only one pathway leads out of the room in the top right corner of the open area.
| Daren "Chance" Varkon |
"Which way folks, I believe it is not my place to make the decisions on direction unless that is the plan of the group."
Perception: 1d20 + 11 ⇒ (3) + 11 = 14
Track: 1d20 + 7 ⇒ (12) + 7 = 19
| Daren "Chance" Varkon |
"Be mindful, I think I hear something in the right fork..." he says in a sort of forced whisper.
| Orren Idleveil |
Orren whispers, "True, true. I think I hear something in that direction as well."
perception: 1d20 + 6 ⇒ (8) + 6 = 14
| Seamus Greenbottle |
You follow the small pathway until it opens back up into a much larger cavern with water pooled on the side near the far wall. This larger area leads south.
| Daren "Chance" Varkon |
Lead the group the direction of the tracks, his voice a soft whisper, "There are tracks heading this way..."
Track: 1d20 + 7 ⇒ (8) + 7 = 15
| Seamus Greenbottle |
Suddenly, you hear shouts up ahead. A human-like voice seems to be shouting combat orders, though you can only make out "surround him." Even louder, a smaller, squeakier voice shouts in a different language.
At this point, you can't see anyone, but it sounds like the shouts are coming from around the corner up ahead.
| Orren Idleveil |
"Be careful! We don't know what these men may be capable of." Orren tries to keep somewhat quiet while following the group. (If we indeed go) "I did not expect a goblin here, though. Could this be the exiled one the goblin at the bridge spoke of...?"
| Daren "Chance" Varkon |
Darren leads the way, moving slowly to try and stay hidden.
Stealth: 1d20 + 6 ⇒ (12) + 6 = 18
| Seamus Greenbottle |
Terwin: 1d20 + 8 ⇒ (14) + 8 = 22
Navarro: 1d20 + 3 ⇒ (10) + 3 = 13
Cyrus: 1d20 + 1 ⇒ (13) + 1 = 14
Chance: 1d20 + 2 ⇒ (17) + 2 = 19
Jia: 1d20 + 4 ⇒ (15) + 4 = 19
Orren: 1d20 + 5 ⇒ (9) + 5 = 14
Goblin: 1d20 + 4 ⇒ (5) + 4 = 9
Wizard: 1d20 + 5 ⇒ (14) + 5 = 19
Sorcerer: 1d20 + 2 ⇒ (9) + 2 = 11
Ranger: 1d20 + 3 ⇒ (11) + 3 = 14
Druid: 1d20 ⇒ 15
Fighter: 1d20 + 2 ⇒ (20) + 2 = 22
Barbarian: 1d20 + 1 ⇒ (15) + 1 = 16
Status:
Ranger 12/12
Druid 15/15
Fighter 14/14
Barbarian 17/17
Sorcerer 8/8
Wizard 9/9
Goblin 38/38
Terwin
Enemy 1
Enemy 2
Jia
Chance
Enemy 3
Enemy 4
Orren
Enemy 5
Cyrus
Navarro
Enemy 6
Goblin
As you enter the room, you see six masked figures on the right side of the room, all of their focus turned to a goblin in the top left corner of the cave opening and all preparing to attack. The goblin is holding a scimitar in one hand, ready to fight.
Here is a Map. I'll let you place yourselves as you act—it will take 10 ft. of movement to get to C9, and then you can continue from there. Because of the complications of this combat, please don't post until your block is up. Terwin, you can act first. Feel free to use a Stealth check to sneak into the room, but remember that you can only move at half speed unless you want to take a -10 penalty on Stealth.
| Terwin Thanderghast |
Terwin moves into the room only giving a cursory attemot at stealth and then color sprays the five nearest masked figures.
Move to C8 firing from top right corner of square, should get all but elf. DC 15 Will.
| Seamus Greenbottle |
Barbarian Will: 1d20 + 3 ⇒ (6) + 3 = 9
Wizard Will: 1d20 + 3 ⇒ (12) + 3 = 15
Druid Will: 1d20 + 6 ⇒ (18) + 6 = 24
Sorcerer Will: 1d20 + 3 ⇒ (18) + 3 = 21
Terwin's spray of colors floods over the group of people, and when the colors settle, two of them have dropped to the ground.
The woman in back, seeing her companions fall, moves close to the man in the middle, pulls a sheaf of parchment from the pouch on her belt and begins chanting. She reaches out to touch her two fallen companions seconds before the three of them disappear.
Map is updated. Jia and Chance can act.
| Daren "Chance" Varkon |
Chance moves forward, standing beside Terwin, and pulls the bowstring taut, arrow aimed for the female before him.
"Stand down, we are here representing the local authority. Depart and we won't have any further problems. Fail to do so, and it will be regrettable."
Ready to attack if they move offensively towards any of our party.
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damge: 1d6 + 2 ⇒ (2) + 2 = 4
| Orren Idleveil |
sorry for the wait. Got busy yesterday and forgot to check. Are these, in fact, Razmirans as I suspected?
spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21
"Those three have teleported away. They can't be very far, though."
Orren mutters a prayer to Nethys, asking for his aid. casts bless, +1 to everyones attacks
Responding to the priest's comment, "And what business do Razmirans have in Varisia? You're quite far from home."
| Seamus Greenbottle |
The woman up against the east wall answers the question.
"The servants of the Living God can roam freely where we choose. But as my companion said, you are in far over your head. You should leave this goblin to us and we won't bother you."
Cyrus and Navarro can act. Map is updated.
| Cyrus Melevin |
Double move to C-3 or C-4 if that's not possible, risking AoO from goblin.
Cyrus dashes through the cave, cloak flapping when he passes Jia on the way to the goblin's side. "Leave this one to me," he tells her. "There is something very, very, interesting going on."
| Seamus Greenbottle |
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Crit Confirm: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Concentration: 1d20 + 12 ⇒ (5) + 12 = 17
Unconscious: 2d4 ⇒ (2, 3) = 5
Blinded: 1d4 ⇒ 2
Jai Will: 1d20 + 4 ⇒ (19) + 4 = 23
Cyrus Will: 1d20 + 3 ⇒ (14) + 3 = 17
The goblin does indeed strike out a Cyrus as he moves into position, catching the antipaladin off-guard and finding a weak spot in his armor. The goblin's scimitar slashes Cyrus's skin, opening a wound.
The final masked humanoid, a red hood covering his head, speaks as he reaches into his pouch.
"If you wish to continue along this path, then this will not be the last you see of us."
His attention turns to the sheaf of parchment he pulls from his pouch—after reciting a few words, he reaches a hand out to each of his two companions, and they vanish.
As the masked figures vanish, the goblin speaks surprisingly calmly in an odd languages.
He mutters a few words under his breath and extends his hand toward Jia and Cyrus. A flash of colors like Terwin's flies from his extended hand, but Cyrus and Jia are both able to fight off the spell's effects.
All of the masked humanoids are gone. All can now act for round 2. Map is updated.
| Jia Li |
Maybe they have all gone insane?
Jia leaps forward in a flying kick against the goblin.
Flying Kick: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
| Orren Idleveil |
"Please, hold!" Orren shouts, amplified by the echo through the cave. "We may be able to learn something from him! Terwin, could you make out what he said?"
| Daren "Chance" Varkon |
Moving to where he can see the goblin, he glances to Orren, "Our task is not negotiable, to do so would be doing ourselves a disservice..."
| Cyrus Melevin |
How much damage did I take?
Cyrus grunts, shrugging off both the pain of the wound and the flash of colors. He takes a light step along the cave wall, circling the goblin and putting himself at the dead end.
5-foot-step to B-2, for flanking with Jia.
Holding off on my action until I know if I can risk another AoO.
| Daren "Chance" Varkon |
Without another word, seeing the blood flowing as Cyrus moves, Chance fires an arrow.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 ⇒ 3
This will have been a move in the previous post, then a standard now, was free actioning speech
| Orren Idleveil |
"Think for a moment! This is a lone goblin in a cave, hardly a threat to Sandpoint. You can justify it by the letter of our task, but certainly not the spirit!" Orren takes a few steps forward into the cave while speaking (to d-2) "That Razmiran priests can all the way here for a single goblin is highly troubling. At the very least, it's worth seeing what he knows first."
"Just try not to kill him first," he says with a sigh.
He spends his turn talking :p