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I have a character who I've been playing as fast talker who instigates fights and runs to his party to back him up. Is there any kind of feat that allows me to mock/aggravate/egg on an opponent. I already have intimidate and I have a some skill points to spend because I just spent my stat increase on intelligence. I'm a half elf fighter but my DM is quite lenient if the idea is fun and not broken.
I started playing D&D when I was about 7 we started at 3.5 because the only obvious alternative was 4e and my father couldn't stand it as a system. Years later we learned of Pathfinder from my uncle who finds rpgs in his free time. I instantly fell in love with complexity and customization but most importantly I fell in love the community. I would spend hours reading forums to grow my understanding of the game. I loved all the crazy combos and cheesy rules distinctions. RavingDork's Crazy Character Emporium was my first introduction to some of the feat chains and archetypes that I had never thought of. But now I would like to shine light on some of the people that have kept the community alive and as amazing as I remember. I will probably end up naming more at a later date but for now these are the ones I see on every post or at making an effort to make the community just a little bit more fun.
Sincerely thank you -Critical Assessment
I have been building a fighter without a feat intense concept in mind for the first time in ages and even after picking up the obvious like dodge and the weapon specialization feats I'm in awe of how many I still have to play with. So I started looking at other fun feats and ended up finding the flickering step feat and gained dimension door as a spell like ability I thought it would be fun to spend feats on a spell like ability fighter. I'm just looking for any feat or race that gives me spell like abilities. Drow seemed like the most obvious but I was wondering about others.
I have a history of not understanding the power of certain classes the scout archetype for the rogue is a great example, however I cannot see how the eldritch scoundrel is in anyway comparable to a classic Arcane Trickster. The Main Advantages of the Scoundrel are as I see it:
The Major Disadvantages largely out weigh these in my opinion mainly being:
All in all this entire archetype seems to repetitively attempt to do what the Trickster does but worse all for only marginal upsides. Without even mentioning the fact that the Trickster's other abilities the scoundrel effectively is just a worse rogue and unless full levels of a sneak attack crippled and rogue trick starved u-rogue make up such a difference I can't imagine what the point of the archetype is let alone why anyone would play unless you loathe multiclassing that much.
I've been building a Spelleater Bloodrager in my free time and I'm really interested by the idea, though I'm wondering given that one of their abilities literally consumes the few precious spell slots they get access to what would be the most efficient way to regain them. I've mostly been looking at things like spell stealing or other such methods although that hasn't been very fruitful.
I was thinking of building a kobold cavalier with an unchained rogue dip so I can add dex to the lance's damage, I then realized that the rogues ability in no way works like that however a discovered something odd. If mounted a lance is one handed so...
What is the best way to have an unchained Monk/unchained Barbarian Multi-class. I don't have a major preference to which I take more levels in.
I used to play a lot of 3.5 D&D and then I found Pathfinder and instantly fell in love but more to the point I decided to recreate my favorite class the scout, my friend at that point told me that there was already a rogue archetype I was ecstatic till I looked at it. I think it is kind of lacking so I'm here to ask for some advice and help on how to properly "fix it" whether it be rewriting the archetype or just making it a class again. Sorry if this is the wrong sub, I will switch the post and or delete it if I need to.
So I want to make a barbarian that never carries a weapon and just disarms and uses an enemies. My idea is this my character is psycho and likes to only use the weapon after immediately attacked by an enemy with it so how can I make an attack after just getting attacked. I was going to use the rage power come and get me but I can't get that till 12 how can I be able to disarm after an attack sooner? |