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I don't know if this is the correct forum, but I've been using a tan bag of tricks on my character for a while now and was looking for an upgrade (We are currently level 8 on the cusp of 9). I couldn't find anything official, so I was wondering if there are any good 3rd party/homebrew versions. I am also open to suggestions if there's nothing printed as my dm is willing to let me make one as long as it is within reason. Any help would be greatly appreciated.


I have a character who I've been playing as fast talker who instigates fights and runs to his party to back him up. Is there any kind of feat that allows me to mock/aggravate/egg on an opponent. I already have intimidate and I have a some skill points to spend because I just spent my stat increase on intelligence. I'm a half elf fighter but my DM is quite lenient if the idea is fun and not broken.


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I started playing D&D when I was about 7 we started at 3.5 because the only obvious alternative was 4e and my father couldn't stand it as a system. Years later we learned of Pathfinder from my uncle who finds rpgs in his free time. I instantly fell in love with complexity and customization but most importantly I fell in love the community. I would spend hours reading forums to grow my understanding of the game. I loved all the crazy combos and cheesy rules distinctions. RavingDork's Crazy Character Emporium was my first introduction to some of the feat chains and archetypes that I had never thought of. But now I would like to shine light on some of the people that have kept the community alive and as amazing as I remember. I will probably end up naming more at a later date but for now these are the ones I see on every post or at making an effort to make the community just a little bit more fun.
Mysterious Stranger, Derklord, VoodistMonk, MarkHoover 330, Diego Ross, Goth Guru(With all the amazing homebrew), The Deathless One, Taja the Barbarian, avr, Thread Necromancer's Guild, Ryze Kuja, and who could forget UD Sentient Squirrel Swarm. To these people and many more thank you for making the community what it is. You helped define my introduction to rpgs as a whole.

Sincerely thank you

-Critical Assessment


I have been building a fighter without a feat intense concept in mind for the first time in ages and even after picking up the obvious like dodge and the weapon specialization feats I'm in awe of how many I still have to play with. So I started looking at other fun feats and ended up finding the flickering step feat and gained dimension door as a spell like ability I thought it would be fun to spend feats on a spell like ability fighter. I'm just looking for any feat or race that gives me spell like abilities. Drow seemed like the most obvious but I was wondering about others.


How much damage does a Tiny Orc Hornbow. The greatsword does 1d10 when small but according to the Hornbow says it does 1d8. If you look at the chart a tiny greatsword should do 1d8 so why is the Hornbow different, is it an oversight or do ranged weapons do different damage from melee.


I have a history of not understanding the power of certain classes the scout archetype for the rogue is a great example, however I cannot see how the eldritch scoundrel is in anyway comparable to a classic Arcane Trickster.

The Main Advantages of the Scoundrel are as I see it:
1. Favored Class Bonus which is rarely impactful enough to be worth tanking an entire build.
2. A more consistent BAB but with the Arcane Trickster Touch Spells are your bread and butter so hitting isn't hard.
3. HP as a full rogue your D8 is minorly better than the D6 awarded from the wizard dip and the arcane trickster itself.
4. Finally Rogue Tricks being able to take ninja tricks even whilst u-rogue is pretty nice and supplementing Ki-points with spell slots seems interesting at the very least. Also as such a multi-classed character the Trickster gains a single rogue trick which doesn't give much to work with.
5. You gain news spells on level up unlike the Trickster but unless your a very low magic world that will almost never come up as a major draw of a class.

The Major Disadvantages largely out weigh these in my opinion mainly being:
1. You will gain a max 5d6 sneak attack vs the 7d6 minimum awarded with the Trickster even if you take the minimum amount of rogue levels possible.
2. Even though I mentioned rogue tricks as an advantage you also gain decreased progression speed so you'll have only 5 and if you want uncanny dodge and the improved version you'll have to give 2 of those further limiting your use.
3. Only access to 6th level spells compared to the potential of 9th level at 20 with Trickster.

All in all this entire archetype seems to repetitively attempt to do what the Trickster does but worse all for only marginal upsides. Without even mentioning the fact that the Trickster's other abilities the scoundrel effectively is just a worse rogue and unless full levels of a sneak attack crippled and rogue trick starved u-rogue make up such a difference I can't imagine what the point of the archetype is let alone why anyone would play unless you loathe multiclassing that much.


I've been building a Spelleater Bloodrager in my free time and I'm really interested by the idea, though I'm wondering given that one of their abilities literally consumes the few precious spell slots they get access to what would be the most efficient way to regain them. I've mostly been looking at things like spell stealing or other such methods although that hasn't been very fruitful.


I was thinking of building a kobold cavalier with an unchained rogue dip so I can add dex to the lance's damage, I then realized that the rogues ability in no way works like that however a discovered something odd. If mounted a lance is one handed so...
A. Can I use the effortless lace on it making it able to be finesse? Because it's a one handed piercing weapon while mounted.
B. Could I use my first level ability as U-Rogue to select this specific lance as my Finesse training or is it too specific?


What is the best way to have an unchained Monk/unchained Barbarian Multi-class. I don't have a major preference to which I take more levels in.
I was thinking probably the karmic and savage archetypes for the monk and barbarian respectively. Karmic for bypassing alignment restrictions and savage because I can't wear armor anyway.


So this is a bit of semantics questions but the swashbuckler ability Precise Strike says that you cannot use it if you have a weapon or shield in your other hand not off hand. So could I TWF with armor spikes and a standard weapon and still use the ability.


I used to play a lot of 3.5 D&D and then I found Pathfinder and instantly fell in love but more to the point I decided to recreate my favorite class the scout, my friend at that point told me that there was already a rogue archetype I was ecstatic till I looked at it. I think it is kind of lacking so I'm here to ask for some advice and help on how to properly "fix it" whether it be rewriting the archetype or just making it a class again.

Sorry if this is the wrong sub, I will switch the post and or delete it if I need to.


So I want to make a barbarian that never carries a weapon and just disarms and uses an enemies. My idea is this my character is psycho and likes to only use the weapon after immediately attacked by an enemy with it so how can I make an attack after just getting attacked. I was going to use the rage power come and get me but I can't get that till 12 how can I be able to disarm after an attack sooner?


So I am making a kobold fighter who uses natural attacks he will be a dragon disciple so he will have 2 claws and a bite but I also plan to take the tail terror feat so he will have a tail slam how does that work?


So this was this bard religion archetype that allowed him to use his charisma for attack and damage rolls with the stark knife and I was trying to find it but couldn’t I was wondering if any of you have heard of it and could tell me the name.


So In my current running game my DM let me buy an Owlbear egg for 3000 GP and said that when it hatches I would have to use dominate to make sure it doesn’t attack me but I thought I’d read somewhere I could use handle animal he told me that if I could prove it he’d allow it.


My pathfinder group is starting a giant slayer campaign and I want to make a hafling giant killer but I’m still kind of new and need help