How to fix the Scout archetype for the rogue.


Advice


I used to play a lot of 3.5 D&D and then I found Pathfinder and instantly fell in love but more to the point I decided to recreate my favorite class the scout, my friend at that point told me that there was already a rogue archetype I was ecstatic till I looked at it. I think it is kind of lacking so I'm here to ask for some advice and help on how to properly "fix it" whether it be rewriting the archetype or just making it a class again.

Sorry if this is the wrong sub, I will switch the post and or delete it if I need to.


I'm fairly sure that that site's posting content without the permission of the copyright holders. You might want to remove the link. Removing all the duplicate threads might be an idea too.

The D&D scout gets what amounts to half sneak attack damage and some bonus AC on a round when it spends at least a move action to move (or a charge), and a bunch of abilities which enhance its movement. Is that what you want to replicate or do you see something else in the class?


avr wrote:

I'm fairly sure that that site's posting content without the permission of the copyright holders. You might want to remove the link. Removing all the duplicate threads might be an idea too.

The D&D scout gets what amounts to half sneak attack damage and some bonus AC on a round when it spends at least a move action to move (or a charge), and a bunch of abilities which enhance its movement. Is that what you want to replicate or do you see something else in the class?

Thanks for the heads up I hope I fixed it. My biggest issue with archetype was that skirmish wasn't available till lvl.8, I really like the mechanic of the ability so I was hoping to make it more prevalent.


PF's scout rogue does get benefits from charging at 4th level - significant benefits if they use the unchained rogue variant.

There are a few feats which give advantages to mobility, circling mongoose or spring-heeled style that I know of. You'd have difficulty getting those much before 8th level though. A warrior poet samurai can take a flourish (one of their class choices, available from 1st level) to be able to feint as part of a move action to move. A one-level dip in warrior poet followed by rogue levels could do much of what you're after.

If you want to get bonuses from moving and attacking at range rather than in melee earlier than 8th then you need to invest in stealth I think. Sniping has support from some feats.

Of course if you want to import D&D's scout class then it doesn't look to be overpowered to me. Far from it, you'd need to add rogue talents as per the rogue class feature at a bare minimum. PF classes are mostly upgraded from their D&D counterparts.


Thank you, that really helps and with the warrior poet it seems like this could be playable. I am incredibly grateful. : )


To get more mileage out of Move-Sneak Attack-single attack, then use Elven Branch Spear(reach), Elven Curve Blade or Estoc(these have 18+ crit range) really, for DEX X 1,5 to damage with Unchained Rogue.

Half Elf can take it as alternate racial trait, or human with Exotic proficiency. If you spend just enough to get STR to 13 you can 2H it and Power Ataack. At lvl 3 with 18 starting DEX your damage will be 1d10 + 6(DEX) + 3(PA), and sneak attack when possible. Work a bit on acrobatics so you can move around when needed.

Liberty's Edge

Uh... nothing is wrong with the Scout Archetype. It is perhaps one of the best rogue archetype to consistently put out damage.

Scout Sniper - Basically move shoot and deal sneak attack damage.

Skulking Slayer Scout - Basically Cleave around sneak attacking.

Scout Archetype Unchained rogue with a whip or pole arm and spring attack, you'd basically be locking things down.


I was under the impression that the Scout was one of the most consistent ways to get Sneak Attack, honestly.

I have always considered the Scout archetype to be almost mandatory for a Rogue, unless you are specifically seeking something else that requires you to keep Uncanny Dodge, or is required for your character that replaces Uncanny Dodge. Otherwise, Sneak Attack on a charge is more powerful than Uncanny Dodge, and you should be taking the archetype by default.

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