Count_Rugen's page
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In our game we have a paladin, barbarian, and gunslinger.
Paladin = deals decent damage (even more against specific types, which pop-up with regular frequency), can take plenty of hits, and heals. Nice skill bonuses as well.
Barbarian = deals a lot of damage, and can take tons of hits.
Gunslinger = deals an obscene amount of damage. A reasonable amount of skills.
And then there's me, the witch. :-|
Side note: what I tend to love in my chars are (1)high skill points, (2)asymmetric tactics, and in-your-face (3)damage.
I love the flavor of the witch, I love the style, I have used every munchkin resource on the web to try to build my witch into 80% damage-dealer and 20% misc. I have failed. At level 10, here is how my witch stands.
Witch = deals low (arguably very low) damage. High amount of skills. Mediocre asymmetric tactics.
(1)Skills: Yes! One of my loves is fulfilled.
(2)Damage: In my group, my damage output is pathetic. I could honestly just deal no damage and it wouldn't make a difference.
(3)Asymmetry: While my witch does have some capacity for asymmetry, since the rest of the group is tactically symmetrical, this is situational at best. It's not worth it to me to try to guess and waste a spell slot on a situational spell.
While there have been a few moments where I contributed in a big way I truly feel like a PC witch was designed to be a support character, which is just not me. I have held out till level 10 in the hopes that I'd get more powerful as time goes by but it's just not happening. Most of my powerful spells are effectively "save-or-be-screwed" spells and guess what? The Big Bad will almost always save (in fact, they've only ever not saved once). This may be due to really good rolls, or it may be due to the GM not wanting his dramatic boss battle to end in the first round (which is not an irrational desire on his part), but either way...
Lightning Bolt is probably my most-used spell.
I dunno...should I give up on the witch and reroll or what? Advice, please.
Let's say you were a standard surface dwelling people, looking to improve relations with a shamanic/tribal (but not unsophisticated) civilization of merfolk. You decide to take some unique gift to the underwater peeps as a token of friendship. What gift do you take?
1) Can a witch grapple with her prehensile hair?
2) If a witch is grappled, can prehensile hair help her break out of it?
Thanks
D.D. specifies that the caster can bring along one "willing" creature when he/she uses the spell. Is there no way to use the spell to teleport an unwilling creature? I'm looking for a Nightcrawler style "BAMF grab the person BAMF" kidnapping here. Any help would be appreciated! :)
Thanks
...two enemies standing, say, 20 feet apart? I.E., they are the web "anchors" the spell requires.
Do they become entangled? Or...?
Thanks
It would appear that after level 1 witches only gain 2 new spells a level (at level 1 they gain according to their INT), whereas wizards always gain according to their INT. Is this true? Just making sure.
Thanks
Spells such as "Recoil Fire" in Ultimate Combat have a save of "Will Negates (object)." What does that mean, exactly? The will of the object?
Thanks!
I'm a smidgen confused.
Does a witch's familiar "store" ALL the spells on the witch spell list and then each day the witch cherry picks the spells he/she wants to use that day?
OR
Does a witch pick spells (from the witch spell list) each level to store on the familiar and then each day picks which of the known stored spells he/she wants to use that day?
If my char wears a headband of intellect giving him a +4 to INT, and he levels, do I use the boosted INT to determine the number of skill points he receives for that level?
Thanks
Hey all,
I'm planning on running about 4 PF games (each game is scheduled for 3-4 hours) for kids in the 10-14 age range. My question is, could folks point me to some modules that are relatively "kid friendly"? I know that all modules could be adapted one way or the other, I'm just trying to save some time.
By kid friendly, I basically mean modules which do not include "controversial" topics. This would probably include: alternative lifestyles, devil worship, trips to hell'ish areas, extensive demonic presence, slavery, themes of torture/rape, etc.
(As I typed that...I just had an idea for my adult group involving all of the above) hahahaha
Thanks! :)
Hey all,
I recently purchased the "Urban Chase Deck" from LPJ. If you own or use the product, I just have to ask, while the stats shown are fairly straightforward, the scenes/card pictures seem to make no sense? Example: one card has a pic of an open courtyard and the card title is (duh) "open courtyard." The skill checks for this chase "obstacle" are Knowledge(local) 15 or Perception 10.
Maybe I'm slow, but I don't see how this is an obstacle, nor do I see how the skill checks even relate? Can someone offer advice in this regard? There are quite a few cards like this.
Thanks

Please take a look at the monster at this link. His ranged attack is confusing to me, but may be obvious to some of you veterans. Here's some questions:
1.) Our friend the monster wants to use his tendrils to do a ranged attack. What is the "range" for his tendrils?
2.) He does the ranged touch attack with his +5 tendrils and succeeds. Does he deal damage? If so, what is it?
3.) Having succeeded at the touch attack, he initiates a grapple as a free action (due to the "grab" special ability). Since he is only using the tendrils and not his full body (as per the "grab" rules), he is going to suffer a -20 penalty? That can't be right, can it?
4.) Let's assume he succeeds with the grapple. He automatically pulls the hapless hero 5ft closer, correct?
5.) What happens on each additional turn? Another grapple roll to pull the hero another 5ft?
6.) Can the hero attack the tendrils that are inexorably dragging him nearer? What would be the roll?
7.) The monster drags the hero within 5ft of it, can it then do a full 2-clawed attack and roll to grapple each round? Or just 1 claw attack and grapple per round?
Thanks for all the help! :)
Let's say Sorcerer Joe, using Silent Spell, Eschew Materials, and Still Spell, decides to cast Charm Person on Tony during a conversation they're having. Let's assume his spell fails to charm Tony.
First off, I'm assuming Joe gets a surprise initiative round to start off with?
Secondly, does Tony know he's almost had a spell cast on him? And if he does, would he know it's Joe who tried? Would Tony even roll initiative?
Thirdly, and most importantly, does Joe know whether or not his spell worked? Or would he have to interact with Tony in some way (even just viewing his nonverbal behavior) to "tell" he was charmed?
For the GMs out there: at what level do you dole out magic or +x weapons, and how strong are they?
Example: "I tend to give PCs their first +1 weapon at level 3, then introduce +2 weapons at level 5..." etc., etc.
And for the players out there, the opposite. At what level do you sort of "expect" to have a +1 weapon?
Just want to make sure Im not being too generous or too stingy. :)
Thanks

I'm terrible with math, need to blow up a building, and am hurting my brain trying to figure this out.
Situation:
Assume you have a standard castle. Let's use a square "corner" tower for the purposes of this example. Assume this square tower is 30 feet wide from wall-to-wall (interior), and assume it's empty. Also, let's say it's about 8 floors high (so, plenty of weight from above pushing down).
The stone blocks it's built with are 30 inches by 30 inches, and thus have a hardness of 16 as shown here in the "Substance Hardness and Hit Points" table.
I wish to topple this hypothetical tower, in-game. How would I do this, using actual game mechanics? A player figured they could use gobs and gobs of "Explosive Runes" to accomplish it, but according to the link above, energy attacks only do half-damage.
I guess what I'm looking for is something a bit beyond GM hand-waving. I'm looking for something like "if the PCs used these spells or items, they could blow out X number of blocks automatically, and thus cause a tower collapse." Any assistance is appreciated! Thanks
I'm sure this is covered somewhere, but I can't find it...
What do PCs roll to determine effectiveness of a speech? Perform (oratory) is the obvious choice, but that seems more geared for entertainment. Also, no one needs an attribute in Perform to give a speech; anyone can do it. What if the PC is trying to convince a bunch of villagers to do XYZ? Would it be a diplomacy check that would count for the whole mass of people?
Thanks
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Situation:
PC has no reason to suspect NPC is peeved. They talk for a moment, then the NPC snaps and punches the PC.
Mechanically, what should occur here? The PC perhaps gets a perception check to notice peeved body language? Assuming PC fails, the NPC gets a surprise round to attack, then it's initiative as normal?
Thanks
This question arose in-game: are there rules for determining in-game attraction?
Scenario 1: PC flirts with NPC. What does one roll to determine if the flirt successfully charmed the NPC?
Scenario 2: Same as 1, but vice versa. What does an NPC/PC roll now?
Scenario 3: Remove flirting from the equation and assume the two imaginary folks are in a tavern together, perhaps not even talking. How does one determine attraction? Just a straight up CHA check? I.E., "he/she has 18 CHA, so yeah, you find them very attractive."
Remember the one Aliens movie where the Aliens were dog-like, and could run along the walls and ceiling and so forth? Is there a similar monster in PF?
P.S.--obviously they don't need to be exact. Just looking for a CR template to work with.
Hey all. If someone were to cast a Silent Image of a wall on a wall, and a PC were to lean on said wall, would that constitute "interacting" with it, and thus provoke a Will check to see if it were an illusion?
Thanks
Hey all,
So I've got a standard 4-person group. No clerics or paladins. They're all CN, so obviously their behavior is variable. However, they have been acting fairly evil of late and I was considering an alignment shift for most of them.
Question: does it even matter? None of them are tied to an alignment for abilities, AFAIK. I suppose it could matter in terms of subtly trying to direct the campaign one way or the other...
Question 2: could an alignment shift be used to further the plot in any way?
Just curious what your general thoughts (and experiences) are on this topic.
I'd appreciate some clarification. I'm trying to make this totally clear in my mind...
Drinking a potion entails:
--A move action to pull the potion out (which provokes AOO).
--A standard action to drink it (does this provoke AOO too?).
If you're trying to assist a downed comrade:
--If you're adjacent to them, it's same as above.
--If you're not adjacent to them, you would have to use two move actions to reach them (which ends your turn) and then use a standard action next turn to pour the potion. All (?) of which could potentially provoke an AOO.
Is the above correct?
Thanks
What is the APL of a level 1 Ranger? Trying to plan an encounter for a solo PC and need to know what CR I should be shooting for...
Thanks
Take your standard run-of-the-mill zombie from the PF bestiary. Now drop it's hit points so that it only has 1 hp (ala, the 4E "mook").
How much experience would it be worth? What loot (if any) would it drop?
Thanks!
Any tips for creating a standard point buy barbarian? I've honestly never played one before, which surprises me. I'm searching for a relatively straight forward build but one that is a bit more complex than "HULK SMASH!"
Thanks for any and all tips, pointers, etc. I've got almost all the rulebooks, so any feat/trait is on the table.
I'm probably not the first to suggest this, but why not kill the Sorcerer's 1st level bonus feat (Eschew Materials)--which very few GMs enforce for wizards anyways--and replace it with a choice. A PC can select either Silent Spell or Still Spell as their 1st level bonus feat.
Just throwing that out there. That's what I'm doing for my current game.
Hey all,
So im thinking of throwing open the floodgates and letting the PCs play any class in PF with no restrictions (traditionally it's been limited to just the core book).
While I don't have all the books, I do have a great deal of trust in my players to not cheat. We're all old friends. I do expect some min/maxing but I'm not very concerned about that.
What I am concerned with is unusually potent spells or builds I might not be wise to. Anyone have any insight into this? I know it's somewhat subjective, but that's what I need to hear.
Thanks
I know I read this somewhere, but can't find it now. How many "average" encounters should occur for a typical 4-person-group before they level?
I want to say it's 16 encounters for normal XP awards?
Maybe 12 encounters for fast XP awards?
Thanks
What would a player need to roll to determine if they knew anything about the PF society? Knowledge:...?
Thanks
I'm not a prude (far from it), but for story reasons I'm looking for an image of a relatively conservatively dressed (by PF standards) Drow female. I'd just like to use it as a prop at our next game because several players have no clue what a dark elf is and I don't want to present the character as a hyper-sexualized "bad girl" (yes, I know that is the role Drow--male and female--are supposed to portray)...at least not yet.
Help!
Thanks
*yes, I've tried google images
Need program (website would work as well I suppose) where I can drop in the PC average level and maybe some selection as to what I want I want them to be facing, and it will pop out a CR appropriate encounter.
Any suggestions?
If there's a PDF of pregenned encounters, that would rock too.
Thanks
Serious question! Hahaha
I mean, James is the creative head of the biz... Lisa is the administrative head of the biz... Erik is just listed ambiguously as "publisher."
Just curious
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So this topic came up in a discussion recently, and I'm curious enough to ask the pros about it. :)
How does "art" get into any given PDF (or printed product, for that matter)? First off, I know some of it is created wholly in Photoshop. I get that. What I don't get is how other, non-computer art gets in. Do artists sketch a picture in color and it gets put into a scanner? What about if they actually paint a picture? I can't imagine that fits into a scanner?
Thanks!
Hey all,
I was pondering making a spy character but the APG has kind of discouraged me, because it seems like spies are a class that suits a specifically-designed campaign and not very usable for your average game. So I guess my question is, what role or niche do spies fill? Are they suitable for an "average" game, or do they basically really only shine in urban and political-heavy adventures?
Thanks
EDIT: Just to ensure my post isn't vague...yes, I know a spy's thematic "role" is to be a spy (gather info, spy on people, etc). But I wanted to know what their mechanical role is? Does that even make sense?
To put it another way, a wizard can still pull his own weight whether he's in a city or in a jungle. So can a fighter. So can a sorcerer. Can a spy? Or, bereft of their "soft skills" are they basically just a watered-down rogue?
Hey all,
Not an RPG newb (or even a PF newb), but am I am a Golarion newb...
Regarding drow, I note they're not Lawful Evil like they were in D&D 3.5, they're now Chaotic Evil? Is that correct?
Also, what gods (if any) do they worship? In other "worlds" they tend to be pretty straightforward: they worship this deity. In Goloarion are they more diversified?
Any other important changes from 3.5 to PF?
Thanks
Hey all,
Sorry if this is in the wrong spot, but I can't seem to post on the PC forums, dunno if they're bugged or what. Point being, does anyone know if an entry must be at least 1000 words? The rules sort of imply this, but never actually say "it must be over 1000 words".
Thanks!
Hey all, what's the largest city (in population, power/influence, or both) on Golarion?
Thanks!
Hey all,
Here's the long and skinny:
I'm a relative newcomer to playing the system.
I'd like to choose a class that is fighter'ish but kind of a jack-of-all-trades type, with an emphasis on rogue/thief/assassin/swashbuckler skills.
What class would you all recommend? Assume the GM has all the PDFs.
Thanks
Bump? :) Let me rephrase in case any one was put off. We love in-depth story development, but we also love action as well. The only reason I haven't gone through the Gencon event finder is because I figured there'd be a GM out there who might like knowing his player styles in advance...
Anyways...hope to see you all there!
...can we vote? We're running out of forum topics here!
And oh yeah, someone jump in with the "yearly gamer meme" item! Clark? Pretty please? It'll consume at least 3 days of forum time before that topic is exhausted, I'm sure.

This is from a long time ago, but I managed to dig it up (thank you gmail for saving everything I've ever written). I sent it out to a email group I'm a part of. I was inspired to dig it out of mothballs due to the other thread on this topic.
I don't really expect a response, since I've obviously read beyond the initial trilogy by this point, but figured some folks might get a kick out of it.
*****
Ok, this is pretty off-topic, my apologies, feel free to flame away,
but I have no clue who else to vent to. For years I've been hearing
about the awesome "Wheel of Time" series by Robert Jordan. It's
terrific, it's wonderful, blah blah blah. Inevitably though, everyone
who recommends it added on the caveat: "...but he's awfully wordy and
I gave up after the 791st book in the series..."
So I was looking for some idea-stimulus for a campaign I'm cobbling
together and having heard how immersive this series was I decided to
give it a go to get my juices flowing. Please skip the below if you've
never read it because there are some pseudo-spoilers in it.
Here's my main question to those of you who have read it: I'm about to
finish book 3. Is it even worth it to continue reading?
Ok, on to my rant!
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Possible spoiler's below.
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First and foremost, he has reams of exposition that puts the LOTR to
shame. Page after page on how green the grass is, how gray the stones
are, etc. Whoever his editor was should be fired. He could have easily
cut half the novel out and no one would have noticed. Moving right
along...
1st book: the main char's (the 3 boys) spend virtually every scene
being insulted, berated, and bossed about by EVERY woman, no matter
how old. I think Jordan had a serious mommy complex and hopefully got
tons of therapy. Why is every man emo and/or brainless and why is
every woman a shrieking shrew? Why Jordan, why?
In both books, for some strange reason, everyone jumps to obey the
female mage no matter how absurd/pointless the request. One that
stands out is when the main guy kills off a couple baddies using his
magic. She tells him not to tell anyone else (including his TWO BEST
FRIENDS) but yet she doesn't mind that he tells her, her body guard,
and two chicks from his village. It's a completely pointless request
with no rationale behind it! Who cares if they know?! And they find
out in a couple chapters anyways! GAH! It's pointless crap like that
which sticks in my craw.
And then the 3 main guys are so pathetically whiny (I'll be generous
and just say they're emo) it's ridiculous. For example, chapter after
endless chapter involves this one dork agonizing about how he can talk
to wolves and doesn't want to. I just want to smack Jordan! Who gives
a ****?! He can talk to wolves! Big deal! After the initial surprise,
any one would get over it. You don't want to meet wolves, then how
about you go live in a city instead of wandering through the woods!
WHY is this such an agonizing existential crisis?
Oh and THEN! The main female magic user is part of this all-woman (if
guys try to use magic they go insane, long story) mage
union. Ok great. Everyone and their uncle is terrified of them: "gotta
do what they say" and "never intrude on their affairs" and "do not
question their orders" and "bad things happen if you don't do what
they want" and on and on. Every other page we get shoved down our
throat how people (including the lead char's who are arguably
semi-godlike in power) grovel before them and do as they say. But
guess what? We're told how they CAN'T DO ANYTHING TO HARM ANY CREATURE
who isn't a "dark creature." We're told they
are literally bound and compelled by powerful magics so they cannot
USE THEIR MAGIC AGAINST PEOPLE! And everyone knows this! So why does
anyone even care what they say? Why can they randomly enter into a
hostile country and order about legions of troops?? And those troops
are terrified of them? Aaargh!
I better stop now.
Nah, **** that, I'm on a roll.
Another logical inconsistency is women seemingly running every
village. In the main char's village, for instance, the Village Council
is composed of men. The men own all the businesses and have all the
money yet somehow the "woman's circle" which has
zero magic, money, or anything else going for them, runs everything
and every woman or girl goes around belittling the men (including the
council members) up to and including regularly hitting council members
on their head with wooden staffs. And the men just suck it up and say
nothing. So unbelievable. And with a couple notable exceptions, we are
told how average or flat-out unattractive the women are. They don't
even have looks going for them!
Then we have the part where a couple of the magic-using girls are
tricked out of the all-women mage university by an evil witch
professor and are handed over to baddies to become slaves. Ok...so
far, so good Jordan. So they escape except for one, who is enslaved
and tortured for a couple months. She escapes and gets back to
university and is treated like dirt by everyone! And is not only
beaten with a "switch" until she "can't sit for a week" but then is
punished by having to do all manner of things (scrub floors, clean
dishes, etc...) indefinitely. All this because she couldn't see
through the evil professor's lies.
ARE YOU KIDDIN ME????
No "I'm so sorry for what you went through, were you raped or
tortured?" No "do you want to talk about what you went through?"
Nothing. Just straight up discipline and punishment for being fooled
by the evil prof. And she's cool with that!
From top to bottom the characters are just unbelievable. Yet...the
backstory is phenomenal. I wish I knew how to quit you Jordan!

Some of my recommendations along with justifications! Enjoy!
Jim Butcher's Dresden Files series. It begins with "Storm Front." He's
a practicing wizard for hire who rents out a basement in Chicago. He
lives with a cat and a talking skull. Great stories.
Harry Potter series. No plug necessary.
The DaVinci Code. Not a fantasy novel, but borderline. No plug
necessary.
The Keep. Not a fantasy novel, but as with the DaVinci Code, it's
borderline. Hard to describe. I suppose the core tale is two cousins
who haven't met since a horrible childhood incident. One ends up a
vagabond, the other a millionaire. The vagabond shows up in Eastern
Europe to help the rich cousin refurbish a medieval castle he's just
bought. For people who love character's with depth, but streamlined
prose, this is about as good as it gets.
Simon Green's Nightside series. It begins with "Something from the
Nightside." He's a private eye, and apparently the son of some
unspeakably evil being. Gods cross the street when they see him
coming, and faceless beings with razors for fingers are constantly
trying to kill him...and he has no idea why. At least his secretary
works pretty cheaply since he saved her from that man-eating house.
Tongue-in-cheek, but incredibly great stories.
"Sunshine" by Robin McKinley. There is this quiet girl who works at a
quiet cafe. Her name is Sunshine and she loves to cook. :) I am not a
fan of vampire books. I never made it through the 1st chapter of Anne
Rice's "Interview with a Vampire." I thought this would be a vampire
book, more so because the bookstore clerk kept gushing about it, but
when I got it home I realized it was an incredibly awesome urban
fantasy that just happened to include vampires. Very surreal. It's
candy for the mind. I'd explain it more, but I can't. You kind of have
to experience it to understand. I wish I had wrote it. Five damn
stars, all the way.
"Dauntless" by Jack Campbell. It's your typical soldier-gets-frozen-
for-100-years-only-to-dethaw-and-discover-that-there's-a-war-between-
his-side-of-the-galaxy-and-the-other-side-and-he's-a-living-legend
story. Things look grim, the chips are down, and he's suddenly in
command of an entire space fleet (or what remains of it). I thought I
wouldn't be that interested in this book, let alone recommend it, but
somehow it works really well. He continues it with several books. All
are awesome and that's saying something since I don't read sci-fi much
anymore.
"Neverwhere" by Neil Gaiman. This girl can open doors between normal
London and *real* London. She's on the run and about to die at the
hands of assassins. She opens a door to "somewhere safe." Enter a
Londonian wage-slave. Great book by Gaiman.
"Stardust" by Neil Gaiman. And hell, "American Gods" too. The first
is about a modern British lad who's trying to get a girl. Just to get
rid of him she tells him that if he fetches the falling star that just
streaked through the sky for her, she'll marry him. And thus begins
his quest. Prolly the best Gaiman book. The second book is a modern
tale about long-forgotten gods...
"Goblin Quest" is the first novel in a trilogy and is very
entertaining. To give a brief synopsis (which is leaving out an awful
lot), the lead character is a goblin, huddling in his cave, trying to
avoid "adventurers" whose only purpose is to slay his kind...until he
"decides" to join up with one such group. Very imaginative and
certainly the most different novel I've read in a long time. I love
how it's creative, engaging, and humorous (from the goblin's
perspective) and yet serious (when from the...other...lead character's
perspective).
"The Name of the Wind" by Patrick Rothfuss is a phenomenal fantasy
novel. It's the author's first novel and it's right up there with the
classics. Yeah, it's that good. Like "Sunshine" it's a novel where the
prose is so smooth and flowing it's a joy just to read the text
written by a master.
"The Magician's Guild" by Trudi Canavan. It pains me to recommend
this, it really does. The author is overly wordy (but nowhere near
Robert Jordan's or Terry Goodkind's level) which is the main drawback.
This is the age-old tale of the zero who becomes a hero. It's the
clichéd story of a poor urchin who discovers she has strange
abilities and gets sent to a prestigious school. I really can't say
why I like this trilogy except to say that I'm a sucker for "magic
kids going to a magic school" novels. A good read, if you can get
around her overly descriptive tendencies.
"The Way of Shadows" by Brent Weeks. Every Christmas someone will buy
me a novel as a present and every year the novel sucks. Last year was
an exception when I got this novel. I thought I wouldn't like it but
the trilogy had me enthralled. It's the tale of a slum child who
becomes the protege of a master assassin...who turns out to be far
more than just a mere assassin. Get it. You'll love it.
So I was trying to cobble together a wondrous item for the RPG Superstar contest and instead I cobbled together the first chapter of a story. :-/
It's 4800 words (roughly 12 pages long) and it needs a read-through by an objective 3rd party. Hence why I'm coming to you all! :-) I haven't posted (much) on here lately so most won't know me personally, which is exactly what I need: unbiased objectivity.
I am looking for:
1.) Someone who regularly reads fantasy novels (at least 1 every few months or so).
2.) Someone who would care to read my 12 pages (prolly take you about 10 mins).
I am NOT looking for an in-depth critique or grammatical nitpicking (unless you really want to). All I want to know is if you picked this book up in a doctor's office and read these first 12 pages, would you go to the bookstore/library to read the full thing?
If you'd like to help me out, please email me at royanderson at gmail dot com and I'll send you it.
Thanks!
...would you pick, were you a judge? ;)
1. An item that was offensive (i.e., an "attacking" device) in nature.
2. An item that was defensive in nature.
3. A PC utility item.
4. A single-use item that probably only a GM would use but HOLY CRAP is this creative!
5. ...
OK. n/m. Answered my own question. The answer is #3. SIGH. It's just...DARN but my #4 is an awesome idea! I love it. :-/ SIGH

This is very off-topic, but I didn't know what other forum to ask it in. If I shouldn't have it here, someone yell at me.
In my research (I've been kicking around starting a garage game company for some time now), I've ascertained that the global table-top RPG market is between 20 and 50 million dollars, but that is prior to the current economic slump of course. We can only assume that in the next couple years it will be on the lower end of the spectrum (though, who knows, maybe adverse conditions will drive folks back to RPGs as they are a cheap form of social entertainment...but that's probably just wishful thinking). I've also ascertained that general interest in table-top RPGs has been waning for at least the past 5 years. It would appear to have peaked in 2001, on the heels of the Vampire:The Masquerade boom. Having said that, there seem to be one or two upward movers within the tiny RPG market (Paizo is one of them).
Does anyone else have any corraborative, contradictory, or additional information concerning this?
Thanks much
...I just don't know which wondrous item to use. I've been sitting on 4 since November. Advice? Tips? Heckling? Random commentary?? Anyone????
Just a quick question in reference to Dragon mag #338, December 2005, page 59. The article was written by Ben Vandgrift. This is a multi-page article on exchanging one's familiar for a staff. On the aforementioned page there is a paragraph headed with the bold words "Deliver Touch Spells (Su)."
In that short paragraph one thing is left unspoken. Can a wizard BOTH cast the touch spell in question and attack in the same round? Meaning, is it two simultaneous actions that occur (an "attack" standard action and "casting" action)? Or must a wizard somehow "charge" the staff beforehand THEN in the next round attack with the staff (and thus popping off the touch attack).
Thanks!
Hey all,
I was curious about something. If I had a technical question about one of the magic item articles in Dragon, who should I ask it to? Dragon is 100% approved by WotC, so does that mean I should ask WotC customer service?
Thanks
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