Zalsus

Compucast's page

1,036 posts. Organized Play character for Aerondor.


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Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

I'm still one scenario off 13. I think 14 can be done with some of the one shots that can be applied against any level character (or maybe that is a PFS2 thing).

Edit: Actually if you did to Defy the Dragon at 35 xp, that would bump you up to 1xp short of 14th, which you could do with one of the 11-14 scenarios.
Add in the second 11-14 would take you to 40xp, four one shots would take you to 44xp, so you could in theory get to level 15.2 (I think) if you really maxed out everything apart from APs.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

"Drink." states Compucast flatly. "Dulls the senses."

He pauses for a moment before thinking and then adding. "But has a bonding effect. I will join you. For one drink."

Thanks for the game everyone!

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast nods, looking remarkably tired for a vesk.

"I think this one is wanted for a number of crimes.." he says, pointing to the defeated techno-priest.

Prof bounty hunter: 1d20 + 11 ⇒ (9) + 11 = 20

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

"They are resistant to cold and electricity." mutters Compucast.

He pours magical power into his claws, which turns into small bolts of power that dash toward the daemon.

MM, fullcast, deadly spells: 3d4 + 3 + 6 ⇒ (1, 1, 3) + 3 + 6 = 14

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Thanks!
free will save: 1d20 + 7 + 4 + 4 - 6 ⇒ (16) + 7 + 4 + 4 - 6 = 25 Finally

As his trained (and enhanced) mind finally throws off the artificial projections, the technomancer snarls his frustration. "My thanks Dr Tavan"

mysticism to id demon, in particular immunities, resistances and weaknesses: 1d20 + 18 ⇒ (19) + 18 = 37

Once I know that... then I'll cast a spell.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast continues to try and disbelieve the holodeck.

will, aid, failed saves: 1d20 + 7 + 4 - 4 ⇒ (7) + 7 + 4 - 4 = 14

Not sure what I can target with the illusions going. Can I see the monster, or not? Or is it just the blocks that are an extra hazard for me? If I can't see the monster, then I'll try another will, if I can, then MM

will?: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
or
MM vs monster: 2d4 + 2 + 6 ⇒ (3, 3) + 2 + 6 = 14

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Did the 21 make my will save or fail it? Or do I need to make another one?

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

As Compucast focuses on the room his brows furrow in concentration.

will: 1d20 + 9 ⇒ (7) + 9 = 16

Really, saves have not been my thing this adventure.

second will: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast looks on, noticing the others being affected by some unknown power.

mysticism to identity?: 1d20 + 19 ⇒ (8) + 19 = 27

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Seeing Lecti beset with Xin and Benoit, Compucast simply focuses his will on the arcade owner. Bolts of mystic force fly from the technomancers claws, slamming into Lecti.

MM full round, deadly spells: 3d4 + 3 + 6 ⇒ (3, 4, 3) + 3 + 6 = 19

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

With a wave of his hand Compucast speeds up himself and most of the rest of the team.
Sorry Xin, you are too far away for me to catch you with everyone else.

He then dashes forward, ready to provide much needed support to the damaged Xin.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Status bar is still showing the last Lashunta as needing rescue, but text says otherwise. So I assume it is clear... If not, Compucast would see about rescue of it first.

The rather annoyed technomancer moves around to line up the two protections. Then with a twist of his fingers and a whiff of ozone, and maybe the rapid depltion of a battery a bolt of pure power flicks between the images.

arcing surge, deadly spells, ref DC 22 for half: 10d6 + 6 ⇒ (4, 5, 3, 1, 4, 5, 5, 3, 1, 1) + 6 = 38

Also, if purple is down, then CC would have relocated instead to the spot next to the rightmost Lashunta, and caught the second image and Lecti with it instead.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Ignoring the images for the moment, compucast advances onto the next lashunta to try and free them from the virtual reality they are trapped in.

computers: 1d20 + 26 ⇒ (3) + 26 = 29

I'm not 100% sure where I was to start with, but added an icon and moved it next to a [L]ashunta.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

"Xiffany " asks Compucast from his couch.
"Can you tell us how you got involved? Caught up in the game so to speak?"

He eyes up the other players, and then eventually gets up to see if their VR headsets have also been modified.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

"I think.." mutters Compucast.
"We know why they are just staring into their screen."

He sits hard on a seat. "I feel like a rest."

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Before exiting, Compucast tries to show the others the route out. "We exit as a team, people!"

Auto aid on computers check.
fort save for extra round of helping, if required.: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast looks around the hut, searching the underlying code for a way to restore the exit menu.

computers: 1d20 + 26 ⇒ (6) + 26 = 32
fort, con damate: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast continues to stride above the waves, trying to avoid the steam vents. Force soles mk2

fort, con damage: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast does his best to dodge the falling objects, not worrying about the pits due to his floating feet.

perception: 1d20 + 14 ⇒ (10) + 14 = 24
fort: 1d20 + 8 ⇒ (6) + 8 = 14

"This place is really starting to make me feel bad."

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast the green sqox takes a running jump over some of the logs.
athletics: 1d20 + 16 ⇒ (15) + 16 = 31
His early training in the vesk military, and ongoing fitness regime keeping him in good trim. That doesn't stop him trying to activate his force soles to try and get over the obstacles.

fort: 1d20 + 8 ⇒ (3) + 8 = 11
fort reroll: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast just keeps the acid cloud on the plant until it totally dissolves. "It would just like a game to have it regenerate while our backs were turned." he mutters.

"I never had the time for such things."

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

The cloud of acidic nanites follows the plant, while the technomancer-sqok sends further bolts of power from their little claws.

MM: 2d4 + 2 + 6 ⇒ (4, 1) + 2 + 6 = 13
acid, ref DC23 to negate: 4d6 ⇒ (4, 6, 5, 1) = 16

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast continues to stride through the air toward the plant. As he does so a haze of nanites appears around the plant, and start to eat away at it.

acid damage, ref DC 23 to negate: 4d6 + 6 ⇒ (5, 1, 6, 1) + 6 = 19

Casts corrosive haze, will do ongoing damage unless it moves out of the spell (only 5' diameter, but maybe the plant can't move.)

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast strides into the air, his footsteps hacking the 'reality' of the VR system so that soon he is at the same height as the cliff tops.

climbing at half movement still gives me 15' elevation

Electricity sparks from his sqoz fingers as a bolt of power streaks toward the huge plant.

arcing surge, harmful spells, E damage ref DC 22 for half: 10d6 + 6 ⇒ (5, 3, 6, 2, 6, 3, 6, 2, 4, 2) + 6 = 45
Used adaptive casting here rather than a normal spell slot. Just a note for my own records.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

"It would seem we have a hidden 'rescue' quest." mutters Compucast.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

"I am unimpressed with this technology." states Compucast.
"That the only way to have people continue play your game is by capture seems to indicate a degree of insecurity in your own work."

He rolls his eyes and directs a continual series of magic missiles into the ground to show his displeasure.

CC can use MM without limit, this is really just to annoy Lecti rather than because he expects to actually damage the code at all.

Once the group has rested, the vesk starts to stalk toward the archway.

How tall is it? Can I go through it in the air?

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

"With the feedback loops in the helmets..." starts Compucast. "I am not confident that dying in the game will be a safe option."

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

MM, standard cast, harmful spells: 2d4 + 2 + 6 ⇒ (4, 1) + 2 + 6 = 13
Seeing the Mole still up, he whacks it with further magic.

MM full cast, harmful spells: 3d4 + 3 + 6 ⇒ (2, 3, 2) + 3 + 6 = 16

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

to be precise, Compucast is walking into the air on his force soles. He'll ready a standard action MM, but if he gets the chance i.e. the moles take more than one round underground.. he'll do a full round instead.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast starts to walk up into the sky, his feet treading on invisible steps as he rises from the ground. Once he has a good view of the area, he casts his eyes around, waiting for a mole to appear.

"Whak-a-mole in VR?" he says, dryly.

When one appears he'll full round magic missile it...

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Benoit swings with his surprisingly large meteor glaive.
attack vs kac: 1d20 + 15 ⇒ (5) + 15 = 20
damage: 3d8 + 16 ⇒ (3, 1, 7) + 16 = 27

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Stepping back in surprise Guarded step Compucast tweaks the simulation for a moment, and suddenly the group finds themselves moving faster.

Cast haste

He flexes his claws in anticipation of combat!

Doc, moved you back.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast eyes up the change in sky and sound. "Not ominous at all." and then.... daisies appear.

"I do not recall anything dangerous about such plants..." he mutters, cautiously approaching one.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast ensures his watering can is full before leaving the house.

"Grab the squash then. I can't believe this simulation has no... challenges... that will require its use before too long." predicts the vesk.

Flexing his squox claws, he heads toward the archway that presumably leads toward the Hill Zone.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast heads back to the house and his bed.
"I'm glad we are going to get those ingots. I'd hate to have the Mine them in order to Craft anything."

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast looks around for where his bed might be.

"How do we rest again? I'm sure it said a rest fills out watering cans."

Or is there a stream or pond we might also use?

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast plants his mysterious seed. Then, selecting his watering can, proceeds to empty it over the seed.

"I wonder what it will grow?" he muses. Stepping back, just in case it is unexpectedly large.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

"Lets try that archway..." suggests Compucast. He steps back into the sea and again dashes" to the shore.

computers: 1d20 + 26 ⇒ (18) + 26 = 44

He stops along the way at the patch of sparkling wildflowers, and again tries to dig

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

"I wonder if there is treasure under the tree?"

Compucast moves over to the palm and tries to dig
computers: 1d20 + 26 ⇒ (6) + 26 = 32

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast also examines the bloom. "I wonder if this has health restoring properties?"

life science: 1d20 + 22 ⇒ (5) + 22 = 27
medicine: 1d20 + 10 ⇒ (20) + 10 = 30

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast eyes up the archway covered in vines, but as the others are making ways toward the island, he follows them.

Activating his force-soles he walks just above the waves and over toward the palmtree. As the wind starts to buffer him, he reluncantly drops down into the waves and starts to swim.

athletics: 1d20 + 16 ⇒ (12) + 16 = 28

"I wonder if we can plant this?" he says, picking up the blossum.

I'm assuming that island is just a shade too far to use the dash ability to get to?

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast selects 'dig' from his drop down menu.

computers DC 29+2: 1d20 + 26 ⇒ (6) + 26 = 32

"Ahh a seed! I wonder..." he puts in on the ground and tries to water it from his watering can.

Looking around he wonders where his "bed" is.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast eyes up the VR simulation warily. Still, nothing especially untoward is evident... yet.

With a shrug the sunflower squox tries to dash across the chasm.
Are we high tier?

computer DC 24+2: 1d20 + 26 ⇒ (20) + 26 = 46

"This game lacks challenge." he notes dryly.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

engineering: 1d20 + 22 ⇒ (8) + 22 = 30

"Custom rig?" asks Computcast, eyeing up the headgear, obviously impressed.

Then he peers closer. "Wait... you want us to put these on? Have you worn one of these yourself? " he asks.

"Look here... the safety is removed. There is no way to take these off once you are in the game..."

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast turns up his nose at Rom-sims. "What about battle sims?" he asks. "Is bounty-Hunter XXV - Call of the Jinsul out yet?"

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

The technomancer looks around the arcade, poking into some of the machines as he does so. He initiates quick scan of his computer hoping it shows some interesting factiods about the place...

computers: 1d20 + 26 ⇒ (1) + 26 = 27

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast eyes up the scene with a slight hint of distaste showing in the flaring of his nostrils.

"Why do you limit players to only hand and headmoveme?" he enquires.

"Surely full body movement would help with the emersion."

He certainly doesn't look relaxed.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast, the famed vesk Technomancer makes his own appearance. "While hardly the best use of high technology, one can still appreciate the high-end algorithms that have gone into the creation of this..."

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast nods along with the others. "While hiding the truth is not something I approve of, I will abide by the team decision on this matter. There is no I in team." he rumbles.

"I too would be keen to continue an exploration of Salvation's End" he agrees. Somewhat blushing, he also agrees to take part in the photo, striking the pose of a vesk martial artist with claws out and tail ready to swing.

Second Seekers (Jadnura)

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Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast wants to tell the truth. But suggests "We could propose a modified experiment for the vault...."

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