Male Human Rogue (Criminal)/1; AC: 16; HP: 9/9; Initiative +4; Passive Perception 12; HD Used 0/1
Cole, a large man, hunched over his water, trying to recall the drinking exploits of the previous night at the Bloodstone. As he shakes the cobwebs and dehydrates his body, he feels the need to strengthen his swordplay. It was time to track down Malthurn and see if he could get some work in at the hidden academy behind the Bloodstone. As he walks to the tavern, he begins to feel better as his head clears. He strides into the Bloodstone off the streets of Dressen. He asks 5he first worker he sees, [b]Have ya seen Malthurn around this mornin'?[//b]
Male Human Rogue (Criminal)/1; AC: 16; HP: 9/9; Initiative +4; Passive Perception 12; HD Used 0/1
GM Faelyn:
I am fine with that...Cole will definitely be interested in exploration, and the criminal contact in Dessen would be great for fencing things that we find when we return. I will be ready in Gameplay when you are.
Male Human Rogue (Criminal)/1; AC: 16; HP: 9/9; Initiative +4; Passive Perception 12; HD Used 0/1
GM Faelyn: I tweaked the backstory to reflect growing up in Dessen. Please provide my criminal contact, and then I will post in the Gameplay Thread when you introduce me. Or, did you have another plan for introduction?
Male Human Rogue (Criminal)/1; AC: 16; HP: 9/9; Initiative +4; Passive Perception 12; HD Used 0/1
@GM Faelyn: feel free to place me with Hulgruum (newly arrived in Mairena), but note my background as a criminal enforcer-type. I could easily be running from prosecution? If you give me a few ideas, I can build a backstory with you for the character. I would assume he would take up as a guard, or bouncer to start in the developed area of Mairena?
Male Human Rogue (Criminal)/1; AC: 16; HP: 9/9; Initiative +4; Passive Perception 12; HD Used 0/1
This is Filios, and I present Cole Younger for review. Variant Human Rogue, Dual Wielder. @GM Faelyn: let me know if he is ok, and I will jump in on the Gameplay thread based upon any intros you would care to provide for integration to the group.
Male Human Rogue (Criminal)/1; AC: 16; HP: 9/9; Initiative +4; Passive Perception 12; HD Used 0/1
Round 4, Sneak Att Cole, smiles crookedly as he feels the wounds close on him, and he slides 10 feet to attack the priestess. Rapier Att: 1d20 + 5 ⇒ (12) + 5 = 17
Male Human Rogue (Criminal)/1; AC: 16; HP: 9/9; Initiative +4; Passive Perception 12; HD Used 0/1
Round 3, Sneak Att Cole, badly wounded, attempts to finish the beast. Rapier Att: 1d20 + 5 ⇒ (17) + 5 = 22
Male Human Rogue (Criminal)/1; AC: 16; HP: 9/9; Initiative +4; Passive Perception 12; HD Used 0/1
Wis: 1d20 + 1 ⇒ (20) + 1 = 21 Round 1, Sneak Att Cole moves to the illuminated Xorn and attacks with both swords. Rapier Att: 1d20 + 5 ⇒ (7) + 5 = 12
Male Human Rogue (Criminal)/1; AC: 16; HP: 9/9; Initiative +4; Passive Perception 12; HD Used 0/1
@GM Infinity: I just realized that sneak attack damage only works with finesse weapons. So, for the sake of being consistent with the rules, I have changed my Longsword to a Rapier. The bonuses and damages are consistent. I assume that this is ok, GM Infinity?
Male Human Rogue (Criminal)/1; AC: 16; HP: 9/9; Initiative +4; Passive Perception 12; HD Used 0/1
Before entering the Cyst... Cole looks at both weapons,and he presents his Rapier to the drow for the short ceremony. After entering the cyst... Cole has both weapons drawn, and he advances with the others.
Male Human Rogue (Criminal)/1; AC: 16; HP: 9/9; Initiative +4; Passive Perception 12; HD Used 0/1
As Abrel ceremoniously decapitated, Cole thrusts his long sword through the back and into the heart of each. He looks the bodies, then returns to the others as he wipes his blade on the pantaleo of his leathers.
Male Human Rogue (Criminal)/1; AC: 16; HP: 9/9; Initiative +4; Passive Perception 12; HD Used 0/1
Round 3, Sneak Attack Cole moves 10 feet northwest and engages the new beast with both swords. LS Att: 1d20 + 5 ⇒ (7) + 5 = 12
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