High Clockmother Athenth Llanalir

Cloudia's page

854 posts. Organized Play character for miteke.


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Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Cloudia tries to revive the unconscious woman so she can respond to the question.

heal: 1d20 + 4 ⇒ (1) + 4 = 5

When that does not work, and in fact she looks worse, she feeds the woman the potion they just discovered.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

"Oh, Jack, did you HAVE to do that? I hope he survived. Next time aim somewhere less lethal. If I were you mister, I'd call it a day and stop fighting. Unless you want to end up like the other two."

intimidate: 1d20 + 9 ⇒ (8) + 9 = 17

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

"I'm sorry. Once these boys get going, it's really hard to stop. Let me try something that might knock one out for a bit."

Cloudia moves a bit closer to Elaine, or who she now figures must be Elaine, and unleashes a wave of blinding color at orange.

DC 16 color spray

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Cloudia Casts bless from her wand as is her usual opening move.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

"This is highly irregular. It goes against my better nature to just stand by and watch as someone hauls away an unconscious woman without checking things out. I think we should get the mother involved. She would know the truth of things."

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

"I don't understand either. Also, why tie her up and send her off in a boat? Is she gagged too?"

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Cloudia takes on the task of producing light by casting light on her cloak and follows along.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

"Force of habit, I guess. Shall we search the area?"

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Cloudia marches up to the front door and gives it a firm knock and calls out.

"Anybody there?"

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

"Well, I suppose we should get going. But let's not involve the guests."

Trying not to be noticed, Cloudia slips outside and heads along the path (presumably accompanied by the others).

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Without consulting her allies she immediately responds. "Well, of course. We would be delighted to help. Where did you say the place was?"

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Cloudia grabs a moment of Hamaria's time and compliment's her on the new acquisition.

"My goodness, do you have any plans for this island yet? It looks a little wild. Perhaps you would like the Pathfinder Society to check it out and help clear out any problems?"

diplomacy: 1d20 + 10 ⇒ (10) + 10 = 20

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Cloudia returns to Nigil and respectfully asks for his opinions on things.

"So, you know of any nice restaurants in Absalaom. My aunt runs a bakery and she does brisk business. My cousin, she got married a year ago, will one day own the business and it shows."

She chats about home, family, people she's met in the city while on important missions, etc.

diplomacy: 1d20 + 10 ⇒ (4) + 10 = 14

Or should I say bores him with her stories.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Cloudia sits there stunned as her allies start launching into odd acts. She pauses there waiting to see if the wedding guests are as shocked as she is. In the end she decides to help Aurus with Bedard.

diplomacy: 1d20 + 10 ⇒ (19) + 10 = 29

"Come along, Mr Bedard, sir. I know its a kick in the teeth, but that's romance for you. My mom said everyone should experience romantic rejection once in their life. It's good for you in the end. Builds character, she always said."

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Cloudia is totally embarrassed and shrinks in her chair.

[smaller]"Oh, dear!"[/small]

But other than that muttered phrase, the meek Cloudia does nothing. She looks at the bride to gauge her reaction.

sense motive: 1d20 ⇒ 1

But that is no her thing. So she turns to the others and asks in a low voice, [smaller]"Do you think it's true?"[/small]

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Cloudia sleeps like a log (I hope), and gets up early in order to get ready. Lots of makeup, and dons her best dress (nobles outfit). She dashes around to get the other pathfinders ready early too, bubbling with excitement.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Thanks, totally missed that

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Could you post something that indicates whether you need us to attempt another influence? Unlike a combat roster where the folks that are up in bold, it is really hard for me to tell whether I need to wait or post again.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

bluff, advantage: 1d20 + 10 + 4 ⇒ (14) + 10 + 4 = 28

Cloudia waits for an opportune moment when she is either headed in their direction or looking there way.

"And I'm not sure she should be a Pathfinder either... Wait! Don't look now, but I thinks she's coming over here!"

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Armed with that knowledge, Cloudia approaches the Cheliax nobleman.

"Good evening, sir. Allow me to introduce myself. My name is Cloudia, and I am one of the representatives from the Pathfinders. Well, except for the paracountess. She's not with us. Not sure why she is here. She always makes me a bit nervous."

Not sure if Cloudia makes a roll, or she is just the one who sets someone else up by mentioning Zarta as you described, or whether that counts as an action. Not even sure if he allows the conversation to continue or if he leaves.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Cloudia approaches Rubaani too, arm in arm with Aurus (partly to keep him out of trouble), trying to put a little extra swagger into her stride. In spite of the fact that she knows next to nothing about security or military matters, she tries to leverage her experiences troubleshooting for the society.

"You know, I am here with a bunch of trained troubleshooters from the Pathfinder's Society. Let me know if we can offer any help with security here. You know how it is, fighting demons from the dark tapestry, protecting Absalom from invasion, and then there is the inevitable tombs full of undead. Where were you on the day Absalom was assaulted?"

diplomacy, discovery: 1d20 + 10 + 4 ⇒ (13) + 10 + 4 = 27, Also have a boon from Assault on Absalom - Evenhanded Investigator +2 [circumstance] diplomacy with guards and officials in Absalom which might qualify here.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Coudia's eyes widen as Aurus bubles around causing chaos, and tries her best to keep Hamaria's attention on herself.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

[ooc[Cloudia has a crappy sense motive, so it is up to the rest of you to do that part.[/ooc]

Having a soft spot for weddings, and wedding planners, Kit approaches the mother of the bride and asks her how things are going and can she help in any way.

diplomacy: 1d20 + 10 ⇒ (14) + 10 = 24

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

"Well, I for one, do not blame you! Remember I was there and you did everything you could to avert the disaster. I'm glad you called upon us. I learned SOOO much and met so many nice people, like you."

Cloudia is authentically congenial and tries to engage Nigil in an affirming, positive conversation.

diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Cloudia will approach Nigil, as she has made his acquaintance on a mission and reintroduces herself.

"Greetings, Mr Aldain. Perhaps you remember me? I was one of the pathfinders sent to deal with that horrid affair with the museum and the megalomaniac that possessed one of the Blakroses. Are you finding the company pleasant. I do love a good wedding."

No roll yet. Waiting for his response before I decide on the skill to use.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

You can go for a sense motive or maybe even a perception roll to do a discovery check, to try to find out things about a NPC as I'll bet that has a lower success target that actually influencing. Profession soldier could be used with the Admiral, I suspect. And depending on the interests of the NPCs one of your 3 knowledge skills could come in handy. As a last resort you can do an aid to add +2 to someone's roll, so you are far from useless.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Cloudia gives Travail a look and tries to pass her wand of magic missiles over to him for 'safe keeping'.

send message: 1d20 + 10 ⇒ (7) + 10 = 17

If he does not take up the challenge she irritably hands over the wand to the guards. Her second wand. She does hand over the wand with only 2 charges left. As for her other wands, bless, mage armor, endure elements, and CLW, she hands over the endure elements but discharges the bless, Mage armor, and CLW.

Are they concerned with rods, staves, or scrolls? Not that she has anything but scrolls, but I'm curious.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

I've noticed that about Aurus. In fact, I would generalize to say that Aurus shows up to ANY event ready for epic combat.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

I'm good with high. I think we have a good team for combat (not counting Cloudia) so I'm not worried.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

kn history untrained: 1d20 ⇒ 4

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

"Well, looks like it's time to go shopping. I know just the place!"

Adding noble outfit and jewelry worth 100gp to character sheet.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

"Well, part of our mission is to make connections with the guests and we will have an extra opportunity to do so if we travel with them. Beside, one can always use a nice outfit on hand for special occasions, right?"

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Are we tallking buying noble's outfit? Clothing is odd. I have to expect players have clothing but if its not special, does it have to be noted on the character sheet? And what about weight?

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

I'm good with playing high or low. I think we can manage the higher tier but may not get 2 PP. The combats will be manageable I think.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

"Well, he IS part of the family and lives right here in Absalom, silly. Why? Nigil is not a bad guy, just a little unlucky. Don't worry, Aurus, I'll protect you."

Cloudia gives a throaty chuckle at the thought of her protecting the burly Aurus from the big bad wedding partiers.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Cloudia has decent social skills and, if I know these things, it will inevitably devolve into a brawl at some point.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

In contrast to the other team members, Cloudia practically glows when she hears about the assignment.

"Well, how about that. A wedding assignment. Aurus you will do just fine. You were perfectly presentable at my cousin's wedding and I'm sure you will be at this one too. Just remember to flatter the bride and honor the groom and family. Say, will Nigil be there? He might be willing to introduce us to the movers and shakers."

Without waiting for any responses and barely taking a breath, she contiues.

"You might want to dress up though. Oh, and bring a nice gift. This will be fun. Dancing, and great food. I'll bet the Blakros' pull out all the stops and the entertainment and food will be STELLAR!"

Oh my GOSH, will the family be jealous! I wonder if I can wear the same outfit as the last wedding. I should be able to - we might as well be continents away for all the chance that I will meet someone from the family.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Player name: miteke
PC name: Cloudia
PFS #: 141936-15
Faction: Grand Lodge
Day job roll: Perform (flute): 1d20 + 13 ⇒ (19) + 13 = 32
Slow or normal speed: Normal

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Looked good to me

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

I think Cloudia wold be most at home at a wedding. If I were a venture captain, that is where I would send her.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Well, more than 75% are free for me to play.I'm in PFS Sessiontracker under miteke. I'm playing in a seekers grandmaster torch scenario and have never played the many fortunes of said. That would be nice but I don't know whether it works for others. Your best bet may be to list 4-5 that you want to run and have us elminate the ones we've played.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Cloudia waits patiently and respectfully through the recitation, occasionally muttering a 'yep' or 'um hm'. When he is done, she puts her own slant on things.

"It really is such a shame that those devoted to good should be harassed after death at the whims of that evil, nasty liche. I'm glad we were able to give those poor souls rest at last. And the place is truly a historical marvel. I'm quite sure the scholar branch of the society will have a grand time unlocking even more history."

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Sure. though she only has a +4. Here's a bunch of rolls.

healing : 1d20 + 4 ⇒ (10) + 4 = 14
healing : 1d20 + 4 ⇒ (14) + 4 = 18
healing : 1d20 + 4 ⇒ (4) + 4 = 8
healing : 1d20 + 4 ⇒ (5) + 4 = 9
healing : 1d20 + 4 ⇒ (10) + 4 = 14
healing : 1d20 + 4 ⇒ (19) + 4 = 23
healing : 1d20 + 4 ⇒ (14) + 4 = 18
healing : 1d20 + 4 ⇒ (12) + 4 = 16
healing : 1d20 + 4 ⇒ (7) + 4 = 11
healing : 1d20 + 4 ⇒ (14) + 4 = 18
healing : 1d20 + 4 ⇒ (4) + 4 = 8

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

"Perhaps a curse, or maybe a disease?"

heal check: 1d20 + 4 ⇒ (11) + 4 = 15

"You could down an antiplague just in case? In any case, we better get you to a church."

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Cloudia would have aided by using her UMD skill to tinker with the source of the rift.

UMD: 1d20 + 9 ⇒ (1) + 9 = 10

Though it looks like she only manages to put he fingers where they didn't belong and just got a bit of scorching for her efforts.

"I'm so sorry I wasn't much of a help. At least you guys knew what you were doing."

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Maybe we should give them as a gift to Whistle? Wait, no, this is Cloudia! What I meant was that, yes we should tie them up but don't you think we should give them pillows? I HAS to be terribly uncomfortable on that stone floor.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Bash and smash!

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

I trust you! Frankly, I just give GMs lots of leeway because they are just so dang awesome for running.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

Cloudia wrinkles her nose and scrunches up her face when Jack mentions emptying the thing, not really wanting to go near it at this point.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/4 | HP: 30/30 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +10, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor, bless

"I think I'll see what happens if I dump some holy water in the unholy pool."

Cloudia starts searching her pack and comes up with various vials and such but no holy water.

"Oh, dear. Did I not buy any holy water? I thought I bought some holy water. They told me in Pathfinders 101 to carry holy water just in case and here I've forgotten. Dang. Well, we could take a more violent approach. I'll bet Aurus could dismantle it with his sword. I've seen him cut through some pretty sturdy things with it before."

Spellcraft rolls in case they are needed after we dismantle the basin AND the trio of neerdowellers and have magic items to identify (not potions, we'll use perception on those)

spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24

spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24

spellcraft: 1d20 + 4 ⇒ (1) + 4 = 5

spellcraft: 1d20 + 4 ⇒ (2) + 4 = 6

spellcraft: 1d20 + 4 ⇒ (10) + 4 = 14

spellcraft: 1d20 + 4 ⇒ (11) + 4 = 15

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