Goblin

Clank Zappow!'s page

334 posts. Alias of Wolfspirit.


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank shuffles along rapidly, hoping feats of Athletics aren't really required.


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

engineering: 1d20 + 16 ⇒ (10) + 16 = 26

Clank is drawn to the the electrical charge with wide eyes. "I bet that I can help!" He rubs his hands together and yells, "Clear!"


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Life Science: 1d20 + 12 ⇒ (8) + 12 = 20

Clank stares up at the strange balloon creatures, thinking back to fond childhood memories when he and other goblin runts would play with similar things... though likely less lethal. With a shrug, he decides to turn to how the games inevitably fared... with popping.

attack vs EAC: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d8 + 7 ⇒ (5) + 7 = 12


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank peers over the edge then looks back to the rest of the group. "Remind me when we're out of this to make sure to take Flight as the kind that actually lets you fly, not just levitate. That still might be able to help people not fall to their deaths if they're not the space gym type." He grins with a row of teeth that show as he waves his somewhat stunty little arms.

I do have the 'levitate' version of Fly. Not the 'fly' version of fly from Level 3.


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

10L is 1 bulk... which is an abstraction. 1L is close enough to 1 pound, though.

Hope everyone is doing ok with the craziness at the moment. In lighter news... now that I'm going to be working from home for probably two months, I'm going to try and get a posting routine back again. Helping get an office already in the middle of crunch set up to work from home was... interesting though.


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

culture: 1d20 + 14 ⇒ (13) + 14 = 27
life science / engineering?: 1d20 + 14 ⇒ (5) + 14 = 19 +2 for engineering
computers: 1d20 + 16 ⇒ (17) + 16 = 33

Clank tries to be helpful in examining everything.


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank watches as one foe disappears under the pile of blows, then directs his air goblins to go to aid / kill in roughly that order.. before firing another couple shots.

Air Goblin Swarm Attack! x2:

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 3 ⇒ (2) + 3 = 5

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d6 + 3 ⇒ (6) + 3 = 9

Attack vs EAC: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d8 + 7 ⇒ (3) + 7 = 10
Attack vs EAC: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d8 + 7 ⇒ (7) + 7 = 14


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

For lack of knowing what the things are, Clank summons forth a trio of air goblins to swarm into the room towards Orange, cackling and airy!

attack: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 + 3 ⇒ (2) + 3 = 5
attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 + 3 ⇒ (2) + 3 = 5
attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 + 3 ⇒ (5) + 3 = 8


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Life Science: 1d20 + 14 ⇒ (1) + 14 = 15
Clank thinks for a moment as to where he might have seen these things before, cursing his luck.


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

culture: 1d20 + 14 ⇒ (3) + 14 = 17

Clank thinks about Pippimi's suggestion, but isn't sure. "Maybe this is where they look at people to decide if they're good enough to eat?" He shrugs.


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

culture: 1d20 + 14 ⇒ (11) + 14 = 25

Clank chimes in helpfully. "Well, that symbol either means a rising sun, setting sun, or someone sticking their tongue out. Less likely the last one, but you never know..."


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Attack: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d8 + 7 ⇒ (2) + 7 = 9
Attack: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d8 + 7 ⇒ (1) + 7 = 8

The goblin takes a pair of potshots at the apes, trying to cook them at the same time!


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Intelligence: 1d20 + 4 ⇒ (13) + 4 = 17
Computers: 1d20 + 16 ⇒ (8) + 16 = 24

Clank seems to zone out a bit as he fiddles with a data to try find another message. Looks like I got the Int if need be.


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Me: Hah, with those DCs there's no way I can fail!
computers/engineering: 1d20 + 16 ⇒ (16) + 16 = 32
computers/engineering: 1d20 + 16 ⇒ (1) + 16 = 17
Me: Really?

computers/engineering: 1d20 + 16 ⇒ (14) + 16 = 30

Clank and Zulu start taking turns exploring the displays and projector. Although he initially tries to figure out of the datapad works if he puts it up his nose, after a moment's pause he thinks he determined a better way.


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

When is OutPost? This is the only thing I'm playing at the moment, but my craziness is slowing down, so I might look into it. Is there a link?


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

damage: 3d4 + 3 ⇒ (1, 1, 1) + 3 = 6

Clank shouts out, "Got'em!" as he casts another Magic Missile when the hologram re-emerges, though the results were far less than hoped for. Then he works on searching for some way to turn the thing off as well.


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Damage: 3d4 + 3 ⇒ (1, 3, 4) + 3 = 11

Clank is mesmerized for a moment by the sheer coolness of the technological marvel, before realizing it was killing his friends. With a sigh, he concentrates and sends a trio of techological lights of his own... Magic Missle Then he glances around at everyone else to see if anyone was seriously injured, unsure of what to do next. "Well, that was odd."


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Culture: 1d20 + 14 ⇒ (14) + 14 = 28
Culture: 1d20 + 14 ⇒ (11) + 14 = 25
Engineering: 1d20 + 16 ⇒ (6) + 16 = 22
Engineering: 1d20 + 16 ⇒ (12) + 16 = 28

Clank looks around with wide eyes as he surveys the technological wonder... and the looming unknown of what's behind button number death. His interest is diverted once again to the gray fabric. "Hey, that's a holoskin! I bet you could play all sorts of vids on that... or blend in. Stuff like that."


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

attack: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d8 + 7 ⇒ (1) + 7 = 8
attack: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d8 + 7 ⇒ (4) + 7 = 11

Clank tries to take a pair of potshots at the snake-think to try to get Zulu free before he gets eaten. "Snakeskin is murder... if you're inside of it."


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Life Science: 1d20 + 14 ⇒ (16) + 14 = 30 Do I get anything else?

Clank knows a thing or two about food, and these creatures seem like peerless eaters. "Well, the good news is these things probably don't care if your dead if they eat you. The bad news is that they probably really want to eat you. Don't let them." He then casts Grease on Lenny to try and help free his friend... or at least make him taste bad.

Grease is the World


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

attack: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d8 + 7 ⇒ (2) + 7 = 9

The trend of good eating overwhelming Clank's ability to actually hit anything continues, as Clank considers this is probably the nicest place they've visited in their travels. He points at them and shouts, "Snake! Snake! Whoah, there's a snake!"


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Life Science: 1d20 + 14 ⇒ (4) + 14 = 18

Clank doesn't know much about this thing, other than the fact that it looks like dinner. "Go for the eyes! Go for the eyes!" He takes a shot at the thing.

Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 + 7 ⇒ (2) + 7 = 9


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank thinks for a moment. "I mean, people that hear voices are totally to be trusted, right?" He grins widely. "Well, where can we go and listen? And any idea what those trials might be?"


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Mysticism: 1d20 + 13 ⇒ (8) + 13 = 21

"Well, that's neat. It's a spell of share languages. One of you guys that can actually talk to people without frightening them when you know the language probably ought to get that one."

He ponders for a moment. "I wonder if you really -can- make a spell that would brainwash someone to your religion?" He then recoils responding as if looking at some figure above. "Ok, ok. I was just kidding!"


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Culture: 1d20 + 14 ⇒ (5) + 14 = 19
Culture: 1d20 + 14 ⇒ (8) + 14 = 22
Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14

Clank seems a bit overwhelmed by all the excitement and can't put together what the significance of... well... anything is. He follows along Pippimi's lead, grinning in the most non-menacing way he can to aid in establishing relations.
Culture Aid: 1d20 + 14 ⇒ (1) + 14 = 15

I missed you too, dice bot.


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Huzzah! I've got a lot to catch up to, but I finally have internet in my own house! It's the little things, hah. I'll try to get something posted up tomorrow after reading up


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Computers: 1d20 + 16 ⇒ (8) + 16 = 24

Clank fiddles with the computer, temporarily boosting the power output. "I hope we can at least avoid the gas giant. I knew a giant back on Absalom station and lets just say... he cleared the room after every room!"


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank looks a bit sheepish after the confusion as to which direction the ship was facing the previous turn, but it did provide some good intel. He continues manning the computer. "Hit the main reactor! What can go wrong!?"

Target Power Core: 1d20 + 16 ⇒ (3) + 16 = 19

targeting:
The DC equals 5 + 1–1/2 x the tier of the enemy starship + its bonus from defensive countermeasures. If you succeed, choose one system (core, engines, life support, sensors, or weapons). The next attack made by your starship that hits the enemy ship scores a critical hit on a natural roll of 19 or 20


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

As combat descends once again, Clank straps himself into the gunner's chair that seems to be his second seat. "Can we try to keep this one in relatively one piece for salvage? Maybe they'll surrender? No? Ok, let's do this." He sends a volley at the enemy.

Shoot her: 1d20 + 7 + 4 + 2 ⇒ (11) + 7 + 4 + 2 = 24
Damage: 8d8 ⇒ (7, 8, 6, 1, 6, 8, 8, 4) = 48
Did I read that damage right for the forward gun?


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

I'll be relatively settled and around until the start of January, so I should be around


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

"Why won't you just die?!? Wait, is that racist? I hope it's not prejudiced against Eoxians." Clank continues to try to bring anti-life to the vampire, firing once more to save his last spell.

Attack: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage: 1d8 + 6 ⇒ (7) + 6 = 13


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

The goblin glares first at the vampire, then his rifle, sighing at his poor markmanship. He doesn't have many options or spells in the tank, but he opts to send a trio of magic missles to avoid hitting his friend.

"Hang in there! Wait! Strike that! Slide free!"

Magic Missile: 3d4 + 3 ⇒ (2, 4, 2) + 3 = 11


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank grimaces as things on the ground seem stable, but were getting worse above. Still infused with divine power, he moves forward and unloads a shot at the vampire. "Hey, vampires burn, right?"

Previous Round
attack: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
damage: 1d8 + 6 ⇒ (7) + 6 = 13

Current Round

With his friend grappled, Clank discards his plan to shoot again, and rushes forward. "Hey, we're supposed to be the only ones that can do horrible things while grappling!" He then casts Grease on Zoran's armor.

Grease:
A creature wearing greased armor or clothing gains a +5 circumstance bonus to Acrobatics checks to escape a grapple and a +2 circumstance bonus to its AC against grapple combat maneuvers.


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank, getting to use his Archetype abilities for the first time.


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Still glaring at the leader, Clank decides that the numbers of the footsoldiers are more of a threat at the moment, and moves forward to take a shot at the nearest green
attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d8 + 6 ⇒ (4) + 6 = 10

After the shots strike out, though, a more pressing concern manifests. "Zulu!" The small goblin still seems infused with some strange energy darts forward to right behind the android. The blue light glows in a brief flare that washes over Zulu.

Mystic Cure: 3d8 + 1 ⇒ (3, 4, 3) + 1 = 11 11 HP restored to Zulu.

When the light clears, he admires his handiwork, but thinks with the proper tools and time he could do a better repair job. "Well, that was a tad disappointing, but hopefully enough!"


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank trudges along, slightly irradiated and nearly exhausted when the Captain comes out along with the squad of goon-ghouls. "Ok, that's it. We've been perfectly respectable visitors, helping out, disposing of some dangerous wildlife, and this is what we get?" His normally red eyes flash cobalt blue in righteous ire, as he points at the Captain. "Blue Eyes, strike you down." Then he takes a shot.
Attack vs EAC: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
Fire damage: 1d8 + 6 ⇒ (8) + 6 = 14

Not sure if this will do any good...:
As a move action, you can spend 1 Resolve Point to pronounce a creature you can see an enemy of your faith. Until the target is dead or the next time you take a full 8-hour rest, all your weapon attacks bypass that target’s DR and ignore its energy resistances as though your weapons had the fusion corresponding to your chosen alignment (even if the target isn’t a dragon or outsider): holy (good)


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

I'll be around infrequently. On the plus side, I'm about a month away from things being in a much more stable place :)


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank grits his teeth from the pain and the radiation, but he sees things go from bad to worse for Lenny, then a bit better, but still not great. He weighs his options, and decides to take another shot.

Attack vs EAC: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d8 + 6 ⇒ (4) + 6 = 10


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Life Science: 1d20 + 13 ⇒ (11) + 13 = 24

"A wild Ellicoth appears! It's actually a living thing... though I'm guessing it won't be living soon..."

Clank takes a shot at the thing

Attack vs EAC: 1d20 + 8 ⇒ (12) + 8 = 20
Fire Damage: 1d8 + 6 ⇒ (7) + 6 = 13


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Attack: 1d20 + 5 ⇒ (1) + 5 = 6

Clank summons forth a trio of elementals that swarm over Orange... but fail to do anything of note. With a sigh, he attempts to grease the area under the two undead. DC 514


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

"Well, here we go again." Clank decides to cut to the chase and start summoning some air elementals.


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Mysticism: 1d20 + 12 ⇒ (11) + 12 = 23

Clank examines the bone. "Huh. The Marrowblight seemed to be involved here. Maybe we should find out more about that thing... as I have a feeling we're going to be finding out now, or from experience."

The call comes through, and the goblin glances around. "Sounds like we've worn out our welcome."


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Engineering: 1d20 + 15 ⇒ (19) + 15 = 34
Clank had been hanging near the back, but when he sees Lenny fiddling with the wiring, he rushes forward. "No! Not, that, like that! If you tried that way you would blow us all up! Which could be kind of neat, but not really a way to make a good impression"


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank finishes summoning his air elementals... only to have the stirrings of combat fade. Sheepishly, he directs the air goblins to help remove the signs of combat in the half minute before they fade.

Mysticism: 1d20 + 12 ⇒ (14) + 12 = 26

After reading the journal Clank shares what he knows about the Marrowblight. "Nice, friendly folk, these Eoxian." He glances at the downed ghouls. "Well, hopefully they won't hold a grudge if we let them go. I'd see what we could do about restoring them, but... well..." Probably not a good idea. So, is this Marrowblight thing someone that would be a member of the military or government? I'm the last person to judge someone by the color of their skin, but it's really hard to tell friends from foes around here..."[/b]


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank sighs, seeing that things aren't going swimmingly, but could be worse. He starts to summon a trio of air elementals to try to close out the fight.

Full Round summoning.


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Culture: 1d20 + 13 ⇒ (16) + 13 = 29

Clank gulps as he realizes that who they're up against. "Hey, guys? I think that these are the Eoxian Navy... Active duty." He takes a step back, and casts Grease DC 16


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Glad to hear everything is ok Zoran. Hope you get back on your feet :/


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

A guy with "ghoul" in his name on a planet of undead? I wonder if he took that as a pseudonym to blend in more with the locals...

Clank raises a brow. "Need some help looking into things for your friend? We've done a decent job at investigations in the past..." He sighs a bit forlornly, realizing that his lot in life was far from his electrician origins and now inter-planetary investigator.


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank would take the Jump Jets if no one else needs him, though Flight is coming online soon.

Although he's braved derelict ships, infested asteroids, gods-cursed jungles and more, a frightening thought occurs to Clank. "What do a planet full of undead even EAT?" He makes a note to make sure to bring some supplies with him. "Well, we've been making good work at putting the 'dead' in undead, but we should likely be careful." He thinks for a moment, nodding at Zoran. "Hey, maybe we should ask Chiskisk about Nor and if he's on the planet. Or if there's anything else they might know."


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Firing again! Clank takes another shot!

Firing the lasers!:

Attack: 1d20 + 10 ⇒ (6) + 10 = 16
heavy laser attack: 4d8 ⇒ (3, 5, 1, 2) = 11

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