Navior wrote:
Darn! Hoping you'd rule it a touch attack! Oh well, guess he'll just have to go get his torch and try again!
No smile was necessary, Malan, though I guess one might have been needed after my response. Of course, Chiggo won't give up that easily. The goblin with the torch screams in rage as his new elven torch is whisked away. Goblin: ...yeah, I can't even write this kind of stuff under a spoiler. Suffice it to say, he's annoyed.
Malan wrote: I hate you guys. I just hate you and I will never get over it. Would you rather a basic coup de grace to the squishes? At least this way, there's an in-character reason to not outright kill Malan before anybody can get there to stop him. And besides, Malan needs to be taken downi a peg or three.
Goblin:
"Chief Gutwad should no call coward when Chief Gutwad fight from tall chair," Chiggo says. Seeing the elf go down to the chief's arrow, the bloomers-wearing goblin cackles maniacally, and spends this round dousing the unconscious elf with the contents of his metal jug. The goblins eyes sparkle in the light from his torch... Goblin: "Chiggo think long legs need more light to see in moot house. Reta think too?"
Me Chiggo. Me successfully survive We Be Goblins (barely). Me very drunk often and carry metal jug of fire drink and torch. Me know how to spit fire drink into torch fire at enemies. If no fire drink left, me kick bad guy in the squishies so he go stoopids, then hit him with jug. Me not very optimal, but me fun to play. We Be Goblins stuff: Me very annoyed that no bad guys in adventure have squishies.
Snooty gnome again?? Chiggo not understand how Snooty Gnome not dead yet. Chiggo get big idea; Mistress Reta like. Chiggo grab Snooty Gnome out of big pit and take to Mistress. Gnome squirm but Chiggo not care. Chiggo have one pretty that go Boom left. Chiggo make gnome eat pretty then Chiggo light pretty and hold gnome mouth closed. Chiggo and Mistress wait for Boom...
Chiggo turns angrily on Reta. "Hey! You no speak for Chiggo. Chiggo great goblin hero! Chiggo should get TWO mates. Chiggo mate with Reta and Chiggo mate with Gupy! Chiggo mate with Reta and Gupy at same time! Reta no tell Chiggo what to do. Reta have no squishy parts! Reta do what Chiggo say." Spoiler: Bye bye, Chiggo. It was nice knowin' ya!
Seeing as Chuffy is already leaving, and his master plan to lure Pussl onto the boat and burn him alive was thwarted by the fact that the ship is way more flammable than he first thought, he contents himself with watching the boat and the druid for awhile before turning to Reta and saying, very authoritatively, "Okay. We go back now."
Chiggo thinks this is a grand idea, and once the horse is moved, he'll light his torch and start breathing gouts of flame at the damp, bog-ridden ship. And gouts of flame. And more gouts. Chiggo is starting to look a little winded. Chiggo then says, gasping for air, "Chiggo think this work better if fire priests help. Pussl go light Vorka hut on fire, Poog and Zarongel light back part on fire. Chiggo keep lighting middle." Navior: And just in case it actually is easy for Chiggo to light the ship on fire with his breath, he'll pretend it's not and find the dampest parts to breathe on. Chiggo's got a plan to deal with the Birdcruncher traitor!:)
Chiggo's eyes narrow even further, but he doesn't say anything. He is quick to grab a hefty stash of fireworks for himself, however, just in case Pussl tries anything on the trip back. Once he gets a big armload of fireworks and brings them back to share with Reta, he whispers to her,
Reta: "Chiggo think Pussl not looking for dogs. Chiggo think maybe Old Foofelah right for once, and Pussl traitor. Chiggo think Pussl and Stink should not get back to Licktoad village."
CMW: 2d8 + 3 ⇒ (2, 4) + 3 = 9 wow. Back to 2 hp!! Chiggo's eyes narrow at Pussl, then he sees the danger and leaps in front of Reta. "No," he shouts, [b]"Pussl no blow up Reta's girly parts. Girly parts belong to Chiggo now. Chiggo readies a charging kick for the first sign of spellcasting. Attack: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13 That should barely get his flat-footed AC.
Of course, Chiggo is aiming for Pussl's squishies. Unfortunately, he has no Stunning Groin Kick uses left today.
Chiggo's eyes slowly open as Poog pours the potion down his throat. He looks up to see Reta above him, her beautiful face close to his. Smiling his crooked-teeth smile up at her, he says, "Chiggo want Reta's girly parts, now." As he leans up to kiss her perfect wide mouth, fireworks fill the air around them, and the whining yelping bark of a dog seems like a hundred violins as Chiggo loses all connection to the world around the two of them...
Poog of Zarongel wrote:
There are the two cure moderate potions...
Chiggo sputters and regains consciousness. He looks up at Reta and smiles warmly (at least, for a gobbie) at her. Then he grits his teeth and...
Up coming brilliance: flurry kicks the giant frog without standing. Kick 1: 1d20 + 1 - 4 ⇒ (16) + 1 - 4 = 13 Kick 2: 1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 10 Alas, his compromised position throws his kicks astray. He's now at +2 hp!!
Given that there are actually game rules for how to fight with breathing alchemical fire, are there actually people who would choose this particular style? Granted, Chiggo is far from optimized and I'm playing him pretty stupidly given that he's totally drunk, but stepping up to somebody so you can breath 1d3 of fire on them is pretty weak. Whatever, though. Chiggo has been a hoot. This whole mini-adventure has been a great appetizer. Can't wait for the main course! Navior: Stabilize roll: 1d20 - 1 - 4 ⇒ (7) - 1 - 4 = 2 At -5 on his turn.
Wow! You go outfor theevening and look what you miss. As soon as the horse is no longer a threat, Chiggo would light his torch in the burning remains of the horse's mane, then swings his torch at theincoming wasps, though they don't quite reach him. Finally, he makes his way up the ramp.
On his turn, he'll spray the dose he has at whichever target is easier to reach.
Sorry, posting from phone and can't see map at the moment. Please put Chiggo wherever makes sense.
Chiggo gives up on waiting for the horse and charges in with a flying kick, waiting for the horse to turn around and aims for its goods (not a stunning attack, though). Attack: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Chiggo will drink a dose of his alcohol and ready to breath fire on the horse when it gets within range. Then, he realizes that he had put his torch out to be sneaky. He looks back at the others, his eyes wide, and says, "MMMM! MMMMM MMMM MMMM MMM MMMMM MMMMMMM!!!!!" and waves the unlit torch around. So instead he readies a dirty trick to spew the alcohol in the horse's eyes, trying to blind it. Dirty Trick Combat Maneuver: 1d20 + 0 ⇒ (20) + 0 = 20
Chiggo drinks the mystery potion, then whispers, "Chiggo have big idea. Chiggo get up and make Horse come after Chiggo. Chiggo make Horse come to Licktoads so you can chop it!" Without waiting for approval, Chiggo leaps up from cover, shouting at the Horse and charging it. Once the horse starts to charge him, he'll turn tail and draw the horse into the midst of the group.
Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17 Chiggo's eyes narrow as he looks at Poog. "What Poog not saying? Chiggo think Poog not sure about magic drink. He stands there a moment, considering the priest. "Maybe Poog think now not good time to drink magic drink? Chiggo wait, drink magic drink if we see more Longlegs Eat Goblin Babies Many."
Joana wrote: And here we run into the plague of evil parties: plenty of negative energy but no positive, and little incentive for anyone else to give up what's theirs to help out another PC. Especially since, by not giving him his cure light potion, Pussl removes the one competitor standing between himself and Reta's girly parts!
"Old Goofeleh needs stopping look at Reta's girly parts and starts helping us kill Longlegs Eat Goblin Babies Many!" Chiggo shouts. He braces himself for a big leap, then flails his feet wildly at the spider.
"Chiggo think Longlegs Eat Goblin Babies Many no like fire. Chiggo give fire." Chiggo takes a swig from his jug and spews the rancid alcohol into his torch at the spider. Ranged touch attack: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16
A big gout of flame erupts from the goblin's wide mouth, bathing the arachnid in fire and goblin spit.
Chiggo moves up to E16, weaving to and fro as the adrenaline mixes with the alcohol he's been drinking almost steadily since leaving the village. He trips on a few roots, throwing himself unexpectedly in several directions, which happens to throw off his own attacks as well as those of anything attacking him. Fighting "defensively" -4 to attack, +2 to AC making his AC 18 Stunning kick attack on the Longlegs Eat Goblins Many's squishies.
Inevitable fortitude save: 1d20 + 1 ⇒ (10) + 1 = 11
Navior wrote:
I thought goblins only scouted when you needed a CR1 scouting party as a random encounter or nighttime camping ambush! Chiggo takes the Desnan candle from Reta, giving her a toothy grin. He also hills up his metal jug and battered brandy cask with the leftover juice from the fermented apples. Chiggo is willing to scout, but isn't going to think of doing it himself.
Pussl Ticknest wrote: Pussl takes one of the paper candles. "Pussl blow longshank's shank's off with this, and then Stink will have blackened meat to feast on!" Chiggo's eyes light up at this suggestion. "Oooooh!!!! Chiggo wonder what happen if you put these in mouth of long legs and then set off," he says excitedly, pointing to the Desnan Candles.
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