Goblin

Chiggo Firelungs's page

71 posts. Alias of Nazard.


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Chiggo stabilize check: 1d20 - 1 - 3 ⇒ (17) - 1 - 3 = 13


If the fallen chair provides enough cover to prevent AoOs, Chiggo will simply withdraw after Reta, leaving the Chief to show his own bravery by himself. If the chair doesn't give him cover, he attempts some Acrobatics.
1d20 + 8 ⇒ (1) + 8 = 9


Navior wrote:
Chiggo Firelungs wrote:

Chiggo, still shouting curses at Aago, sneers at Walthus in front of him, peers through the legs at the elf now getting up, and hurls his torch at Malan.

1d20+5 minus whatever for cover...

As good as the roll is, I'm afraid it's just not good enough.

-2 range penalty lowers roll to 22.
There's cover, so +4 to Malan's AC brings it to 21.
Malan is also prone, which provides +4 to AC against ranged attacks, bringing his AC to 25.

Quite deftly, the drunken goblin tosses his torch through Aago's legs and out the door right towards Malan. It passes over top of Malan, the flames licking a mere millimetre from the elf's face. The torch continues past Gilfroy's legs and over the edge of the walkway, landing on the ground below. The torch is still lit, but as everything around there is already burnt, nothing is catching...yet.

Next Up: Malan, Aago, Melon, Walthus, Blue Rajah, Gilfroy, Gutwad, Reta, Goblin #7, Chiggo, Corinna (subject to readied action).
I'm assuming Corinna continues with her readied action. If that's not the case, she can feel free to act next. :)

Darn! Hoping you'd rule it a touch attack! Oh well, guess he'll just have to go get his torch and try again!


Chiggo, still shouting curses at Aago, sneers at Walthus in front of him, peers through the legs at the elf now getting up, and hurls his torch at Malan.

1d20 + 5 ⇒ (19) + 5 = 24 minus whatever for cover...


No smile was necessary, Malan, though I guess one might have been needed after my response. Of course, Chiggo won't give up that easily.

The goblin with the torch screams in rage as his new elven torch is whisked away.

Goblin:
...yeah, I can't even write this kind of stuff under a spoiler. Suffice it to say, he's annoyed.


Malan wrote:
I hate you guys. I just hate you and I will never get over it.

Would you rather a basic coup de grace to the squishes? At least this way, there's an in-character reason to not outright kill Malan before anybody can get there to stop him. And besides, Malan needs to be taken downi a peg or three.


Goblin:
"Chief Gutwad should no call coward when Chief Gutwad fight from tall chair," Chiggo says.

Seeing the elf go down to the chief's arrow, the bloomers-wearing goblin cackles maniacally, and spends this round dousing the unconscious elf with the contents of his metal jug. The goblins eyes sparkle in the light from his torch...

Goblin:
"Chiggo think long legs need more light to see in moot house. Reta think too?"


The bloomers-wearing goblin kicks at the elf again, then backs up five feet.

Attack: 1d20 + 2 ⇒ (2) + 2 = 4

No worries, the elf is on to the goblin's tricks and neatly side-steps the blighter's kick at his tenders.


Chiggo cackles with glee at breathing fire, takes aim, and unleashes a vicious kick at Malan's squishies.

Kick: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Fort DC 11 or be stunned for 1 round

Then the little goblin backs up five feet and drinks a swig from a large metal jug.


...FIRE!

As soon as Malan opens the door, a small goblin wearing ladies bloomers breathes a gout of flame in his face.
Touch attack: 1d20 + 5 ⇒ (19) + 5 = 24
Fire: 1d3 ⇒ 1


Me Chiggo. Me successfully survive We Be Goblins (barely). Me very drunk often and carry metal jug of fire drink and torch. Me know how to spit fire drink into torch fire at enemies. If no fire drink left, me kick bad guy in the squishies so he go stoopids, then hit him with jug.

Me not very optimal, but me fun to play.

We Be Goblins stuff:
Me very annoyed that no bad guys in adventure have squishies.


Snooty gnome again?? Chiggo not understand how Snooty Gnome not dead yet. Chiggo get big idea; Mistress Reta like. Chiggo grab Snooty Gnome out of big pit and take to Mistress. Gnome squirm but Chiggo not care. Chiggo have one pretty that go Boom left. Chiggo make gnome eat pretty then Chiggo light pretty and hold gnome mouth closed. Chiggo and Mistress wait for Boom...


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Chiggo turns angrily on Reta. "Hey! You no speak for Chiggo. Chiggo great goblin hero! Chiggo should get TWO mates. Chiggo mate with Reta and Chiggo mate with Gupy! Chiggo mate with Reta and Gupy at same time! Reta no tell Chiggo what to do. Reta have no squishy parts! Reta do what Chiggo say."

Spoiler:
Bye bye, Chiggo. It was nice knowin' ya!


Darn it! I just missed being able to post Chiggo retorting to Fat Slorb that Reta would definitely not be marrying the chief's daughter because the chief's daughter had no squishy bits! Reta beat me to it, though. Oh well.

Edit: Ooh wait, thought of something funnier...


Chiggo opens his eyes again to see the angelic sight of Reta staring down at him.

Then he notices Chuffy.

He listens to the plan and nods agreement to it. He fills up his metal jug from the cask and readies his torch.


Our discussion thread is that good? Cool!

1d20 - 1 - 2 ⇒ (12) - 1 - 2 = 9
1d20 - 1 - 3 ⇒ (20) - 1 - 3 = 16 Hooray!

This the most fun of the whole adventure, and Chiggo is missing it! I insist that somebody wake him up so he can unconscious in fun and humorous ways!!


Reta Bigbad wrote:
"Chiggo never gonna get Reta's girly parts if Chiggo dead." She states as a matter of fact to no one.

What? Reta's that fussy?


Chiggo shoves Pussl and dives for the door. Pussl's spear flies beneath him, but the dog/rat/thing leaps at him, opening a hash in his throat with his teeth. Chiggo goes down again!


Chiggo, closer to the door than Pussl, gives the obnoxious druid a hefty shove towards the exploding fireworks before ducking out the door.

Bullrush attempt: 1d20 + 0 ⇒ (17) + 0 = 17 Should be enough to move him up to 10 feet.


Seeing as Chuffy is already leaving, and his master plan to lure Pussl onto the boat and burn him alive was thwarted by the fact that the ship is way more flammable than he first thought, he contents himself with watching the boat and the druid for awhile before turning to Reta and saying, very authoritatively, "Okay. We go back now."


Chiggo thinks this is a grand idea, and once the horse is moved, he'll light his torch and start breathing gouts of flame at the damp, bog-ridden ship.

And gouts of flame.

And more gouts.

Chiggo is starting to look a little winded.

Chiggo then says, gasping for air, "Chiggo think this work better if fire priests help. Pussl go light Vorka hut on fire, Poog and Zarongel light back part on fire. Chiggo keep lighting middle."

Navior:
And just in case it actually is easy for Chiggo to light the ship on fire with his breath, he'll pretend it's not and find the dampest parts to breathe on. Chiggo's got a plan to deal with the Birdcruncher traitor!:)


Chiggo's eyes narrow even further, but he doesn't say anything. He is quick to grab a hefty stash of fireworks for himself, however, just in case Pussl tries anything on the trip back.

Once he gets a big armload of fireworks and brings them back to share with Reta, he whispers to her,

Reta:
"Chiggo think Pussl not looking for dogs. Chiggo think maybe Old Foofelah right for once, and Pussl traitor. Chiggo think Pussl and Stink should not get back to Licktoad village."


CMW: 2d8 + 3 ⇒ (2, 4) + 3 = 9 wow. Back to 2 hp!!

Chiggo's eyes narrow at Pussl, then he sees the danger and leaps in front of Reta. "No," he shouts, [b]"Pussl no blow up Reta's girly parts. Girly parts belong to Chiggo now.

Chiggo readies a charging kick for the first sign of spellcasting.

Attack: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13 That should barely get his flat-footed AC.
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Of course, Chiggo is aiming for Pussl's squishies. Unfortunately, he has no Stunning Groin Kick uses left today.


Chiggo's eyes slowly open as Poog pours the potion down his throat. He looks up to see Reta above him, her beautiful face close to his. Smiling his crooked-teeth smile up at her, he says, "Chiggo want Reta's girly parts, now." As he leans up to kiss her perfect wide mouth, fireworks fill the air around them, and the whining yelping bark of a dog seems like a hundred violins as Chiggo loses all connection to the world around the two of them...


Poog of Zarongel wrote:

Poog suddenly realises that he needs more goblins to sing, so tries to get Reta and Chiggo back on their feet:

Heal check to stabilize Chiggo, DC 15 1d20 + 2
Heal check to stabilize Reta, DC 15 1d20 + 2
Heal check to stabilize Chiggo, DC 15 1d20 + 2
Heal check to stabilize Reta, DC 15 1d20 + 2
Heal check to stabilize Chiggo, DC 15 1d20 + 2
Heal check to stabilize Reta, DC 15 1d20 + 2

"Are you dead!?" He shouts at them, "Wake up Reta! Before Old Foofelah gets jealous that I'm touching your girly parts again!"

There are the two cure moderate potions...


If for nothing else, this adventure has been good for learning the stabilization rules...

Secret Chiggo things:
1d20 - 1 - 6 ⇒ (9) - 1 - 6 = 2Oh well, -7 it is.

Edit: Hey! Chiggo liking be on top!!


AC 17 probably hits, so I'll put in some damage, too.
1d4 + 2 ⇒ (3) + 2 = 5

His strength is 2 higher than normal at the moment I believe, -2 from poison, +4 from potion.


Ah. I missed that the frog had moved. He'll have to stand up, five foot step (can't remember if you can do both) and make that kick. If no step allowed, he just stands.


Chiggo sputters and regains consciousness. He looks up at Reta and smiles warmly (at least, for a gobbie) at her. Then he grits his teeth and...

Up coming brilliance:

flurry kicks the giant frog without standing.
Kick 1: 1d20 + 1 - 4 ⇒ (16) + 1 - 4 = 13
Kick 2: 1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 10
Alas, his compromised position throws his kicks astray.
He's now at +2 hp!!


Chiggo Will save: 1d20 + 3 ⇒ (11) + 3 = 14

Navior:
Okay, then, down to -7 out of 8 on his turn! If Poog kills Chiggo, Reta's going to gut him for breakfast! :)


Given that there are actually game rules for how to fight with breathing alchemical fire, are there actually people who would choose this particular style? Granted, Chiggo is far from optimized and I'm playing him pretty stupidly given that he's totally drunk, but stepping up to somebody so you can breath 1d3 of fire on them is pretty weak. Whatever, though. Chiggo has been a hoot. This whole mini-adventure has been a great appetizer. Can't wait for the main course!

Navior:
Stabilize roll: 1d20 - 1 - 4 ⇒ (7) - 1 - 4 = 2 At -5 on his turn.


Chiggo steps to AZ12 and breathes fire on the frog.
Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d3 ⇒ 2

He cheers as he partially toasts the frog.
"We Licktoads. We lick toads, but we eat stoopid frogs!"

After a brief bit of laughing, he sobers up. "Sometimes we eat toads, too."


Wow! You go outfor theevening and look what you miss.

As soon as the horse is no longer a threat, Chiggo would light his torch in the burning remains of the horse's mane, then swings his torch at theincoming wasps, though they don't quite reach him. Finally, he makes his way up the ramp.
Climb: 1d20 + 1 ⇒ (19) + 1 = 20

On his turn, he'll spray the dose he has at whichever target is easier to reach.
Touch attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d3 ⇒ 3

Sorry, posting from phone and can't see map at the moment. Please put Chiggo wherever makes sense.


Chiggo gives up on waiting for the horse and charges in with a flying kick, waiting for the horse to turn around and aims for its goods (not a stunning attack, though).

Attack: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Unfortunately, he gets its vicious tail in his face which knocks him off stride, nearly causing him to give the horse an alcohol enema.


Chiggo will drink a dose of his alcohol and ready to breath fire on the horse when it gets within range. Then, he realizes that he had put his torch out to be sneaky. He looks back at the others, his eyes wide, and says, "MMMM! MMMMM MMMM MMMM MMM MMMMM MMMMMMM!!!!!" and waves the unlit torch around.

So instead he readies a dirty trick to spew the alcohol in the horse's eyes, trying to blind it.

Dirty Trick Combat Maneuver: 1d20 + 0 ⇒ (20) + 0 = 20


Chiggo drinks the mystery potion, then whispers, "Chiggo have big idea. Chiggo get up and make Horse come after Chiggo. Chiggo make Horse come to Licktoads so you can chop it!"

Without waiting for approval, Chiggo leaps up from cover, shouting at the Horse and charging it. Once the horse starts to charge him, he'll turn tail and draw the horse into the midst of the group.


Chiggo douses his torch for being sneaky. He moves forward, cautiously.

Stealth: 1d20 + 16 ⇒ (6) + 16 = 22


Chiggo has been looking back and forth between Poog and the mystery vial so much, his neck is getting sore. He snaps himself out of his deliberations at Reta's dulcet tones and says, "Chiggo coming. You no get rid of Chiggo so easy!l


Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17

Chiggo's eyes narrow as he looks at Poog. "What Poog not saying? Chiggo think Poog not sure about magic drink. He stands there a moment, considering the priest. "Maybe Poog think now not good time to drink magic drink? Chiggo wait, drink magic drink if we see more Longlegs Eat Goblin Babies Many."


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Chiggo's eyes flutter open and he groans himself awake. Looking up at Reta staring down at him, fear and concern fill his eyes. "What you doing to Chiggo? Why Chiggo sleeping with Reta?"


Joana wrote:
And here we run into the plague of evil parties: plenty of negative energy but no positive, and little incentive for anyone else to give up what's theirs to help out another PC.

Especially since, by not giving him his cure light potion, Pussl removes the one competitor standing between himself and Reta's girly parts!


Well, Chiggo's bleeding has reduced to a trickle, mostly because he's at -7 with an 8 Con, and just doesn't have much blood left!


Navior:

Stabilization roll: 1d20 - 1 - 6 ⇒ (10) - 1 - 6 = 3
Fortitude: 1d20 + 1 ⇒ (16) + 1 = 17

Win one, lose one. I guess this is why you don't play melee characters with 8 Constitutions.


"Old Goofeleh needs stopping look at Reta's girly parts and starts helping us kill Longlegs Eat Goblin Babies Many!" Chiggo shouts.

He braces himself for a big leap, then flails his feet wildly at the spider.
Flurry 1: 1d20 + 1 ⇒ (1) + 1 = 2
Nearly breaking his ankle as he kicks the tree, he yelps in pain, shaking his injured foot.
Flurry 2: 1d20 + 1 ⇒ (7) + 1 = 8
Chiggo hobbles 5 feet backwards to nurse his boo-boos.


Except I took Rapid Reload specifically so it would take a move action.


"Chiggo think Longlegs Eat Goblin Babies Many no like fire. Chiggo give fire."

Chiggo takes a swig from his jug and spews the rancid alcohol into his torch at the spider.

Ranged touch attack: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16
Damage: 1d3 ⇒ 3

A big gout of flame erupts from the goblin's wide mouth, bathing the arachnid in fire and goblin spit.


Fighting defensively doesn't help against the readied attack? Oh well. Did his kick at least hit?


Chiggo moves up to E16, weaving to and fro as the adrenaline mixes with the alcohol he's been drinking almost steadily since leaving the village. He trips on a few roots, throwing himself unexpectedly in several directions, which happens to throw off his own attacks as well as those of anything attacking him. Fighting "defensively" -4 to attack, +2 to AC making his AC 18

Stunning kick attack on the Longlegs Eat Goblins Many's squishies.
Attack: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Spider makes Fortitude Save DC 11 or be stunned for 1 round

Inevitable fortitude save: 1d20 + 1 ⇒ (10) + 1 = 11


Navior wrote:

Okay, just to make sure I've got it straight who has what.

Poog: skyrocket
Chiggo: 1 paper candle and 1 Desnan candle (assuming he accepts this from Reta)
Pussl: 1 paper candle
Chuffy: 2 paper candles
Reta: 1 Desnan candle
Old Foofelah: hasn't claimed any fireworks and they've now all been used up; she may feel free to complain vehemently about this :)

With your fireworks in hand, you set out from the Licktoad village and into the swamp. The map is straightforward. All you need to do is just follow the creek west until you reach the fireworks!

How would you like to organize yourselves on the journey, i.e. marching order, scouting, etc.?

I thought goblins only scouted when you needed a CR1 scouting party as a random encounter or nighttime camping ambush!

Chiggo takes the Desnan candle from Reta, giving her a toothy grin. He also hills up his metal jug and battered brandy cask with the leftover juice from the fermented apples.

Chiggo is willing to scout, but isn't going to think of doing it himself.


Pussl Ticknest wrote:
Pussl takes one of the paper candles. "Pussl blow longshank's shank's off with this, and then Stink will have blackened meat to feast on!"

Chiggo's eyes light up at this suggestion.

"Oooooh!!!! Chiggo wonder what happen if you put these in mouth of long legs and then set off," he says excitedly, pointing to the Desnan Candles.

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