Stygian Slayer

Chi Sien's page

198 posts. Alias of Watery Soup.


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Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Is there an additional penalty for Critically Failing? Because Sien almost certainly CFs that.

Will: 1d20 + 23 ⇒ (4) + 23 = 27 vs DC 46
(4)+23 = 27

---

Perception: 1d20 + 21 ⇒ (10) + 21 = 31 vs DC 36
(10)+21 = 31

Sien will open the doors when others have finished looking around.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien can't read the runes, but he'll push on the mirror to see if it's a portal.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien will take the searing blade.


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Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien will likely get some scrolls as consumables or the searing blade. I will look through tomorrow, this is more of a test post to see how well I can post. I looked through the Rare spells and none seem to appeal to Sien.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien also switches gears.

Round 2: Diplomacy: 1d20 + 19 ⇒ (13) + 19 = 32

"Look, it's kind of obvious you aren't jumping at the opporunity to kill us, and also, hopefully obvious that we're not jumping at the opportunity to kill you. Why don't we agree on a course of action that would either condemn us or vindicate us, and defer a fight until we have more information?"

Round 3: Diplomacy: 1d20 + 19 ⇒ (19) + 19 = 38

"We're back here in this city to gather proof and clear our names - not to exact revenge on those who have wronged us. Well, okay, maybe a little revenge on those who have wronged us. But primarily to gather proof and clear our names."


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Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Religion, Hero Point Reroll: 1d20 + 19 ⇒ (1) + 19 = 20
The dice gods have spoken. With any luck, the nat 3 was already a Crit Fail, so I didn't do any worse.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Religion: 1d20 + 18 ⇒ (3) + 18 = 21
I don't have a Hero Point marked on my sheet, but if I do, I'd Hero Point that.

"Not only did the order come through the clan, the mission's goal seemed to fit with the wishes of our Mantis God. There was no reason to question the legitimacy of what we were doing."


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Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)
GM Farol wrote:
"So the clan puts a bounty on their heads, and here comes the twist, instead of running away the traitors come back to the capital where the clan resides."

"That's quite a twist! It's certainly unexpected for a bunch of traitors to so brazenly return to the clan. Perhaps there is something more afoot. A second twist?"

GM Farol wrote:
"You see I stopped reading this saga there, how about you read it, and when I am back with your book. You tell me how does it ends."

Sien gives the book a cursory flip-through.

"It turns out that the group of professionals committed no crime at all - they were framed. They returned to the capital, not to continue their treachery, but to clear their names."

Sien closes the book and pushes it back across the counter.

"The book ends with gullible pirates dead and honorable men and women victorious."


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

I think there are going to be two classes of Vernai. One is traitorous to the organization and will try to kill us, the other is loyal to the organization and will try to kill us for different reasons.

So, I don't think we should take much stock in the fact that they're trying to kill us.

I do think it's most appropriate to figure out what side she's on.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

"I'm headed to the fighting grounds later, but I'm looking for a book about poisons. Do you happen to know anything about poisons or poisoning?"


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Is there a librarian? Sien will talk to the librarian about the new books, otherwise, he'll browse the comic book section.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

I vote librarian, but only because after watching Parks and Rec, I find librarians hilarious.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

An OOC question to give some context: how are Saviya's actions perceived by followers of Achaekek and the Red Mantis, specifically? For instance, was her betrayal of those on the Storm Shark considered dishonorable, even if the end result was pro-Achaekek? Does this evidence count "against" her in the eyes of the Vernai?


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

I reorged the sheet a little, so that the purchases are in a separate block from the loot. Note that Sien is spending more than his share of the Level 15 loot - he had 795 gp after Level 14, so he's at 555 gp now.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien is upgrading to +3 greater striking weapon, and +2 greater resilient armor, and re-upping the clairvoyance scrolls he used.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien is updated, but without additional stuff. Did we get gold?

I'm really going to have to try harder to remember two things:

1. Sien has (and has always had) a keen rune, meaning he crits on nat 19s as well as nat 20s.

2. Sien poisons his blade, so he should deal a poison on the first strike in each combat. At level 16, it's Cerulean Scourge.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

I'm having fun, and, like Ann, my only issue with a slower pace is that sometimes I forgot what's happening over time. For example, I know this part was a little sandboxy, in that we had multiple avenues we could have pursued. Was the abbey the last one? Or did we have one place to go?

This is easily solved by a few strategic reminders so we aren't all doing the same combing through past posts.

The high level also slows me down. I think I am forgetting a LOT of stuff. Like, I know I keep forgetting that my first Strike should be poisoned, and I've never used my Crimson Shroud. But I recently learned I can enter Arcane Stance multiple times, so I can make use of Arcane Shroud multiple times (like I did to see the invisible Moonlight).


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

"Alchemy. Not poisonous, though."

Crafting: 1d20 + 27 ⇒ (10) + 27 = 37

Sien is dying to see what someone wanted to hide.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien moves back to Red ◆, slashing with a sawtooth saber ◆◆.

Spellstrike: 1d20 + 28 ⇒ (12) + 28 = 40
Slashing: 3d6 + 10 ⇒ (4, 5, 6) + 10 = 25 plus Cold: 1d6 ⇒ 5 plus Force: 2 = 2 plus Gouging Claw: 9d6 ⇒ (6, 4, 5, 5, 1, 2, 3, 1, 3) = 30

Fire: 2d6 ⇒ (6, 5) = 11
Recovery: 1d20 ⇒ 10 vs DC 15


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Reflex: 1d20 + 25 ⇒ (7) + 25 = 32 vs DC 37

Will wait to see how Moonlight's turns out.


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Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

To be clear, Sien's arcane shroud will last until the end of this turn, so he won't need a flat check.

Sien draws an elixir of life ◆ and administers it to Moonlight ◆.

Healing: 7d6 + 18 ⇒ (1, 6, 4, 3, 3, 6, 3) + 18 = 44

Then, Sien turns around and assesses the situation, recharging Spellstrike ◆.


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Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Oh - Moonlight scooped me.

Sien casts shield, and re-enters Arcane Cascade. His Arcane Shroud allows him to see past Moonlight's invisibility, and he Strides over to where Moonlight is.

I don't have enough actions this turn, but I'll give you an elixir of life next turn.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Fortitude (M): 1d20 + 26 ⇒ (14) + 26 = 40 vs DC 37
Success goes to Critical Success, 0 damage

I'm going to wait for Moonlight's save before I decide what to do.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien recharges his Spellstrike and strikes at Orange.

Spellstrike: 1d20 + 28 ⇒ (2) + 28 = 30 vs Gang Up
Slashing: 3d6 + 10 ⇒ (1, 4, 5) + 10 = 20 plus Cold: 1d6 ⇒ 2 plus 2 force plus Gouging Claw: 9d6 ⇒ (6, 1, 4, 3, 1, 6, 4, 6, 3) = 34


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

If Pink was still up, then Sien wouldn't have leapt back.

---

Sien will keep hacking away at Orange.

Spellstrike: 1d20 + 28 ⇒ (1) + 28 = 29
Slashing: 3d6 + 10 ⇒ (2, 1, 2) + 10 = 15 plus Cold: 1d6 ⇒ 1 plus Force: 2 = 2 plus Gouging Claw: 9d6 ⇒ (3, 1, 4, 1, 6, 4, 2, 3, 6) = 30

Or ... not.

Sien channels a little bit of his reserved energy, anticipating a protracted fight.

Vital Beacon: 5d10 ⇒ (10, 1, 2, 8, 1) = 22
159/203, Spellstrike off


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien winds up and uses his magic on Pink.

◆◆ Spellstrike: 1d20 + 28 ⇒ (3) + 28 = 31 vs Gang Up
Slashing: 3d6 + 10 ⇒ (3, 6, 5) + 10 = 24 plus Cold: 1d6 ⇒ 4 plus Force: 2 = 2 plus Gouging Claw: 9d6 ⇒ (1, 3, 1, 4, 1, 1, 4, 3, 5) = 23

I'm going to assume that's a hit, because Ann hit on a 33, and 31 should hit off-guard.

I'm going to further assume that drops Pink, in which case Sien will use his reaction for ↺ Distant Waterbird's Poise. Sorry, Moonlight/Ketsu-kiba, but I think Ann needs the most help. If Pink is still up, then Sien isn't going to leap (and sorry, Ann).

Sien leaps 20' backward and flanks with Ann.

◆ Recharge Spellstrike


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien mutters a curse word unfit for aiuvarin ears, and leaps up. He flies over Pink, landing behind, and Striking.

Sawtooth Saber: 1d20 + 28 ⇒ (11) + 28 = 39 vs Gang Up
Slashing: 3d6 + 10 ⇒ (1, 3, 6) + 10 = 20 plus Cold: 1d6 ⇒ 1

Sien reserves a bit of that energy for Arcane Cascade, and Shields himself.

◆ Sky Laughs at Waves, Spellstrike recharged
◆ Arcane Cascade (Arcane Shroud: mountain resilience [resist 15] for 1 round)
◆ Shield


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien would have drawn his weapon and Strode towards the fray.

◆ Climb
◆ Interact (Draw)
◆ Stride

---

This turn:

Sien rushes towards Pink and slashes.

◆ Stride
◆◆ Spellstrike

Spellstrike: 1d20 + 28 ⇒ (10) + 28 = 38 vs Gang Up
Slashing: 3d6 + 10 ⇒ (6, 3, 4) + 10 = 23 plus Cold: 1d6 ⇒ 1 plus Gouging Claw: 9d6 ⇒ (3, 2, 2, 5, 1, 2, 4, 5, 5) = 29


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien continues climbing.

Athletics: 1d20 + 18 ⇒ (5) + 18 = 23 vs DC 30
Athletics: 1d20 + 18 ⇒ (12) + 18 = 30 vs DC 30
Athletics: 1d20 + 18 ⇒ (7) + 18 = 25 vs DC 30

Sien should be 10' off the ground.


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Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien begins Climbing. Not sure what the DC is, or how we handle Stealthily Climbing. I'll make 3 Athletics checks and leave the GM to do any Stealth checks.

Athletics: 1d20 + 22 ⇒ (17) + 22 = 39
Athletics: 1d20 + 22 ⇒ (4) + 22 = 26
Athletics: 1d20 + 22 ⇒ (5) + 22 = 27


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien would probably rely on Ketsu-kiba to lie her way in, but he'll step up and Diplomacy if needed. We should probably split up since they're looking for four people together - or, we could just announce ourselves and kill everyone.


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Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

If there's no good way to sneak up to the top, then maybe we should just go in the front door.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sorry - missed this before I went skiing for the weekend.

Sien can go invisible and climb up, but I'm not sure if that's a viable group strategy. Should we knock politely and try some other way of getting in?


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien has Crafting, but not Magical Crafting, and we don't have a day - but if we can cheat at transferring runes, he'll take one of the greater resilient runes. He'll take the eyepiece, since nobody else is trained in Crafting.

The raiment is actually probably better on someone else - Sien's Stealth DC is higher than the raiment's.

And he'll take the greater fire resistance rune if nobody else wants it, just because he has space on his armor.

GM Farol wrote:
So the last place to go is the monastery

Do you mean hospital?


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

◆ Shield

Sawtooth Saber, non-lethal: 1d20 + 28 - 2 ⇒ (7) + 28 - 2 = 33 vs flanking
Nonlethal: 3d6 + 10 ⇒ (1, 4, 1) + 10 = 16 plus Rune: 1d6 ⇒ 4 plus Arcane Cascade
Not sure if the rune (cold) and arcane cascade (2 force) can be made non-lethal.

Sawtooth Saber, non-lethal, MAP: 1d20 + 28 - 2 - 5 ⇒ (2) + 28 - 2 - 5 = 23 vs flanking
Nonlethal: 3d6 + 10 ⇒ (4, 2, 3) + 10 = 19 plus Rune: 1d6 ⇒ 2 plus Arcane Cascade


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Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Since his brother took mid-200s damage, I'm going to make another lethal Spellstrike in the expectation that it won't drop him. Apologies if this ends up critting and dropping him.

◆ Recharge Spellstrike
◆◆ Spellstrike: 1d20 + 28 ⇒ (5) + 28 = 33 vs flanking
Slashing: 3d6 + 10 ⇒ (3, 6, 1) + 10 = 20 plus Cold: 1d6 ⇒ 4 plus 2 force plus Gouging Claw: 9d6 ⇒ (5, 5, 4, 6, 1, 5, 2, 1, 1) = 30


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

The spell portion of Sien's Spellstrike cannot be made nonlethal, but he can make regular Strikes. Sien can also try athletic manouvers.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

I forgot to roll for persistent last round.

3 bleed, then
Recovery: 1d20 ⇒ 20 vs DC 15

Aww, what a waste of a nat 20. This round ...

Sien moves behind them, striking with magic again.

◆ Stride
◆◆ Spellstrike: 1d20 + 28 ⇒ (17) + 28 = 45
Slashing: 3d6 + 10 ⇒ (4, 5, 4) + 10 = 23 plus Cold: 1d6 ⇒ 4 plus 2 force plus Gouging Claw: 9d6 ⇒ (6, 3, 2, 4, 5, 4, 3, 6, 3) = 36


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien smiles. "Okay, then."

◆◆ Spellstrike: 1d20 + 28 ⇒ (18) + 28 = 46 vs flanking
Slashing: 3d6 + 10 ⇒ (5, 2, 6) + 10 = 23 plus Cold: 1d6 ⇒ 5 plus 2 force plus Gouging Claw: 9d6 ⇒ (6, 6, 5, 1, 1, 4, 3, 3, 2) = 31

◆ Recharge Spellstrike


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien will play along, if allowed to.

Aid Deception, Follow the Expert: 1d20 + 2 + 1 + 15 ⇒ (16) + 2 + 1 + 15 = 34 vs DC 15


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Moved Sien's token on the map. He has 35' movement, so if there's difficult terrain, he'll Stride twice.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Google Slides is not working for me right now. I don't know if Ann took the flanking spot and whether the tables are difficult terrain, but Sien will ◆ Recharge Spellstrike, ◆ Stride, and either ◆ Stride again or make a non-Spellstrike strike.

Sawtooth Saber: 1d20 + 28 ⇒ (16) + 28 = 44
Slashing: 3d6 + 10 ⇒ (3, 4, 5) + 10 = 22 plus Cold: 1d6 ⇒ 3 plus 2 force


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien moves across from Ann, and brings his saber down in a magical slash.

◆ Stride
◆◆ Spellstrike: 1d20 + 28 ⇒ (15) + 28 = 43
Slashing: 3d6 + 10 ⇒ (3, 5, 1) + 10 = 19 plus Frost: 1d6 ⇒ 4 plus 2 force plus Gouging Claw: 9d6 ⇒ (4, 5, 6, 6, 1, 4, 1, 6, 3) = 36


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

There's a weird half-square on the map, I'm going to assume that Moonlight is 35' from Sien and too far for haste, and that the closest foe is 35' away as well.

Sien quickly Shields ◆ himself before casting Sky Laughs at Waves ◆, sailing over the tables and landing next to the closest foe and Striking.

Sawtooth Saber: 1d20 + 28 ⇒ (16) + 28 = 44
Slashing: 3d6 + 10 ⇒ (2, 6, 4) + 10 = 22 plus Cold: 1d6 ⇒ 6

He reserves some of his energy and enters Arcane Cascade ◆.


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Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien stands and starts clapping with Shirota, trying to start a slow-clap.

When that doesn't work, he just draws a sawtooth saber.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Alright, I ran out of time today, but I'll get to this tonight or early tomorrow.


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Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

I thought I had given a heads up about this earlier, but I went to quote my post and I can't find anything. I apologize for not making this clearer earlier:

I'm going to be traveling from December 20 to January 4, and I'm not sure what my posting situation is going to be. I'll be in a country with Internet, but I'm not sure whether I'll have time to post, or it might be irregular.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Sien can use his arcane powers to read a scroll, and then has Society +25.


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Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Recalling the stone-stacking games he played as a child, Sien tries to rig a pile of bricks to collapse on any cat that might be following him.

Crafting: 1d20 + 27 ⇒ (19) + 27 = 46 vs DC 34

That will teach those cats to follow me around.

No actual cats were harmed in the making of this post.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 16 | ◆◇↺ | AC 37 (38) | HP 216/216 | P+21, F+27^, R+26, W+23^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 5/5 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 1/2 | Active Conditions: truesight, darkvision, vital beacon (5d10)

Athletics: 1d20 + 22 ⇒ (9) + 22 = 31 vs DC 34

Sien's not great at being chased, but he gives it his best shot.