Strix Archer

Chance the Fortunaut's page

195 posts. Organized Play character for Hmm.


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Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

"I have enjoyed your facility, and would love to do more trainings here! You did such a great job, Ruby!"

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.
DM Kludde wrote:
Oooh. Return to Elytrio in January... nice!

Did you notice who the author for that scenario is?

Chance will make things easier for Bret by voting for option 1 so that he can report this scenario!

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Lethal Solar Weapon: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Bludgeoning + Soulfire Fusion + Electric: 1d6 + 4 + 3 + 1 + 3 ⇒ (5) + 4 + 3 + 1 + 3 = 16

Chance flanks with her comrade and takes out the flaming elemental.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

There is a Campaign Coin with a +5 bonus to attack rolls! Pervir, do you want to reroll with a +5 on your attack roll?

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance streaks across the room, charging at Historia's robot.

Lethal Solar Weapon: 1d20 + 7 + 1 - 2 ⇒ (2) + 7 + 1 - 2 = 8
Bludgeoning + Soulfire Fusion + Electric: 1d6 + 4 + 3 + 1 + 3 ⇒ (4) + 4 + 3 + 1 + 3 = 15

Reroll: 1d20 + 7 + 5 + 1 - 2 ⇒ (8) + 7 + 5 + 1 - 2 = 19

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

"Yay, we did it!" Chance echoes Ruby-17's outburst happily. Chance, more happy-go-lucky than Delikie, just waits to see what Historia-4 will do. She looks around the small and cheery red sitting room. "I'm assuming we're not doing planar combat here. It would wreck the furniture."

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

"Ooh, thank you for the sparkly flower pendant!" Before going into the next location, Chance asks the rabbits, "When did you last see Ruby-17?"

Then she sees everyone going into Axis. "Oh, I guess it's time to leave. Can we have hugs before we go?" After they leave Chance looks at the plate. "Ooh, I could make use of that if you don't mind, Pervir!"

Then she settles into one of the red chairs of the Cafe, discovering that they are spinning bar stools. "Wheee!"

I moved all the minis to SLIDE 14, but I will let people place themselves in the Cafe wherever they want to be.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Will: 1d20 + 3 ⇒ (9) + 3 = 12 (-1 to Mind Affecting - Whee!)

Chance starts to feel the urge to dance, but although she manages to save against the effect, she doesn't want Pervir to feel all alone, so she dances along.

"Also I was hoping that your data hub has some information about Ruby-17. I'm worried about her."

Chance remembers the shifting behavior of Historia-4's hologram, and then the shifting portrait in the entrance way with the paintbrushes, and then the information that Historia-Prime took over the bodies of his proteges. "Can you help us please?"

Aid Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15

"Also, this is a great dance tune!"

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.
RZMR wrote:
Oh, hol up... historia three, and historia 4 is... I see. The one we encountered was just a hologram, right? Or is she the real deal?

You really have no idea at this point... But there is so much cool stuff to investigate!

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

While drinking the bunnies' delicious worlanisi tea, Chance is startled. She asks telepathically, Wait. Does everyone want ME to go download the hub data?

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

"Do you have Voyager Outbound tea? It's from Worlan, my home world! And I would love cake!"

Chance's Mysticism + Sidereal Influence: 1d20 + 6 + 1d6 ⇒ (16) + 6 + (1) = 23

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance strides into Nirvana and sits down next to the adorable bunnies. "Can we have a tea party?"

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance spends a resolve point and ten minutes resting before looking around. "So... What did this nasty place make, anyway?"

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Losing beloved pets is so hard. Hugs Redelia!

GM:
The non-lethal was turned off of my weapon but unfortunately my botting spoiler still lists it. I forgot to remove it when I posted.

Thanks for making a botting spoiler for Tad, Dicebot.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Solar Weapon: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Nonlethal Bludgeoning + Soulfire Fusion + Electric: 1d6 + 4 + 3 + 1 + 3 ⇒ (1) + 4 + 3 + 1 + 3 = 12

Chance slams the demon once more.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

"Hang in there, RZMR! I've got demons to fight!"

Solar Weapon: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Bludgeoning + Soulfire Fusion + Electric: 1d6 + 4 + 3 + 1 + 3 ⇒ (3) + 4 + 3 + 1 + 3 = 14

Chance bashes at the demon with her solar weapon, a butterfly-filled fist.

1 of that damage is Electricity.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Everyone, the adventure does not start until we are all in the room. Tad and Zarzucket, are you ready to go in?

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance just walks into the room. "C'mon, Research Rat, you too!"

Activating her butterfly mote, she stands next to the non-moving demon. "If he activates, I'll try to keep him off the rest of you."

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

"We are here to explore this complex," Chance notes to Tad. "Maybe doing these missions will help us do that?"

Chance raises a hand to Historia. "Um, artist lady or grumpy person or whomever you are... Do you know if these missions are going to be dangerous?"

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Reflex: 1d20 + 1 ⇒ (13) + 1 = 14

"Ack!" Chance jumps. "Maybe we should have someone other than myself looking for traps?"

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Thank you, Bargai.

Chance signs. Then she says, still telepathically, Shall we go next door?

Chance looks at the door, as RZMR instructs.

Chance's Amazing Perception (Untrained): 1d20 + 0 ⇒ (19) + 0 = 19

Yep, it's a door.

That roll was better than I expected! Chance is living up to her reputation as a lucky charm.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

As the author of this scenario, please don't have me make decisions. I selected Chance for this because of Chance's happy go lucky and rather predictable personality. She opens doors, and if she finds trouble, she hits it with a butterfly on her fist. I am trying to take a back door to all of you because the player knows everything about what is going on in the background.

Advocates

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820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance accepts the earplugs, adjusts their environmental protections, then continues to sign to Bargai. For everyone else, she opens a telepathic channel.

There. That should make communicating in all this noise easier. You can think to me, and I'll listen, sign back to Bargai and we can all still converse. Chance turns to Bargai. You know that property next door that you mentioned? The Starfinder Society are the new owners. We're supposed to clear it of any dangers and explore it thoroughly. Do you know anything about the property?

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance grabs a plate before it rattles off the table. "How often do things shake like this?"

Chance does not have credit for #1-30.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance nods approval as the children are immediately fed, and then set about helping with set up. She carries large tables easily and does other heavy lifting.

Athletics: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23

Once the tables are set up, Chance stands on a bench and then signs and telepathically communicates to the crowd.

Culture + Sidereal Influence: 1d20 + 7 + 1d6 + 2 ⇒ (13) + 7 + (4) + 2 = 26

Hello my new friends. I'm Chance, and I travel with the Starfinder Society and I'm a Desnan. Chance grasps the butterfly mote flying around her head, and forms it to a large glowing butterfly in her hand. I too miss the days of easy travel from star to star, but know this... We Starfinders are neither powerful enough to turn on off the Drift, nor desirous of such an outcome. We use ships that were built in Sparks, and will be repaired and maintained here. We want to travel, and we want this neighborhood to thrive again.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance also tries out the flakes. "Very briny," she says, politely. After all they're not bad, just bland.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

"Oh?" Chance is pleased.

She moves her hands, and signs, I learned sign on a trip. It's useful language on the dance floor when it's noisy.

"Maybe I'll get a chance to sign with the locals."

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Culture + Sidereal Influence (Historia Prime): 1d20 + 6 + 1d6 ⇒ (9) + 6 + (3) = 18
Culture + Sidereal Influence (Sparks Neighborhood): 1d20 + 6 + 1d6 ⇒ (20) + 6 + (1) = 27

Huh. We got exactly the same totals, Pervir!

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

"So... We're going to enter the long-abandoned complex of a megalomaniac with a fetish for traps and robots?" Chance grins. "That sounds kind of fun, actually."

Chance holds out a hand to Zarzucket. "Nice to meet you, Zarzucket. What do you do? I hit things and run fast," Chance says cheerfully.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance has fun extending a finger over the carnivorous plants and then pulling it away before the blooms snap shut. "What's with all the carnivorous plants?"

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

"Oh, hello!" Chance says to the newcomers. "I'm Chance! Are you also meeting with Celita and Ixthia? Don't worry about Hexie biting you -- though your batteries might be another story."

Fortunately, she's sated on one battery a day. There's no need to actually worry about your electronics.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Like Chance and RZMR aren't going to go do silly things. Silly is our play language.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

"A fashion model?" Chance has to look up on her comm unit what that profession is, as the only clothes modeled in advertisements on her homeworld involve the occasional piece of utility sports gear. "Wow, that's a thing? Most folks on Worlan don't wear clothes in temperate weather, and our weather is almost always temperate... But Starfinders need to wear armor, and I of course try to wear what the locals do when I'm on jaunt. So do you show people how to put on sports clothes? It took me forever to learn to don a wet suit properly."

Chance eagerly follows Pervir to the Exo-Guardian warehouse. "I heard that the Downlow part of the station is very trendy, and has dance clubs. Maybe we'll pass by some on our way to Exo-Guardian HQ."

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

"Anyway... RZMR and I have adventured together already. RZMR has taught me many important things, like looking both ways when entering a crosswalk!" Chance beams up at Pervir. "Nice to meet you Pervir! Where are you from? What do you do?"

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

"Sorry!" Chance says, grabbing up her pet. "Um, do the rest of you want to meet Hexie? She's really soft."

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

A small blue worlanisi walks in, accompanied by a butterfly-shaped mote of blue energy, a bright green furry creature, and an ysoki wearing a Research Rat® shirt. "Oh, hello everyone! I'm Chance and this little furry guy here is my friend, Hexie! We have to watch out a bit for Hexie, as she likes to chew on wires and power cables. Electricity is kind of her food, but she's very friendly!"

Chance waves back behind her at the ysoki coming behind her lugging several tool kits. "And this here is Research Rat, part of the Research Rat® franchise!" Chance's brows furrow. "Um, did I say that right?"

Advocates

1 person marked this as a favorite.
820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance went for speed!

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance leveled to Level 3. I am trying to decide what feat to give her between:

* Fleet (Get into Melee sooner!)
* Weapon Focus (make it more likely for my solar weapon to hit)
* Coordinated Shot (make it easier for my colleagues to hit with their ranged attacks.)

They are all kind of great feats. Thoughts?

Advocates

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820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.
RZMR wrote:
Hello all! I couldn't resist joining with my warehouse specialist.

Chance is excited to be reunited with RZMR.

Advocates 4/5 5/55/55/55/5 *****

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I would like an ACP boon for Broken Cycle Solarians.

We've met NPC solarians who were all about Graviton or all about Photon energy. I would love to be able to see this as an option in Organized Play.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

"Hello everyone! My name is Chance, and I am the GM's PC, and I'm posting here because I have a fully developed botting spoiler on my profile! You can use me as an example!"

Advocates

2 people marked this as a favorite.
820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

GM Blazej is alway fantastic!

Albrik, do you know about Castamir's Station? It's the campaign where other Starfinder campaigns get recruited. Or... contact GM Kludde and get pulled into one of their Starfinder campaigns. I want you to be able to find all sorts of games!

Hmm

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Lucky Guess: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22

Chance picks up the unconscious gnome, carrying her gently in a firefighter's carry and says, "Almina's in a coma. She appears stable for now, but we need to get her back to one of the treatment facilities in the Lorespire. Trill, can you guide us back? I'll carry her."

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Reflex: 1d20 + 0 ⇒ (2) + 0 = 2
Perception (Untrained): 1d20 + 0 ⇒ (9) + 0 = 9

"Ow!" Then Chance falls to her knees. "Almina, Almina, are you okay?"

Would you allow a Lucky Guess to examine her?

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance has no day job. She just drifts from mission to mission.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

I will be at the same convention as Trill.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

"Almina, I have a good memory, because my people are storytellers with an oral tradition. Here is what you said, right after I killed that ooze. 'Ugh, no wonder Lubose always gave me the creeps! That was disgusting!'" Chance looks around. "If you were corporeal, I'd tell you to take in a deep breath, because meditation always helps me calm down. What helps you?"

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance takes a ten minute rest, but smiles as the Mystic Cure heals her hit point damage. "That did help, thank you!"

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Fortitude: 1d20 + 2 ⇒ (2) + 2 = 4
Vestments: 1d20 + 2 + 5 ⇒ (6) + 2 + 5 = 13

Chance barely makes the fortitude save, strides forward and keeps fighting! "If I go down, promise me one of you pulls me out of here?"

Solar Weapon: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Bludgeoning + Soulfire Fusion + Electric: 1d6 + 3 + 3 + 1 ⇒ (1) + 3 + 3 + 1 = 8
Crit Damage if applicable: 1d6 + 3 + 3 + 1 ⇒ (2) + 3 + 3 + 1 = 9

Alas, the crit probably fails because it is an ooze.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance moves forward to the goopy bloody mass in a trail of flame!

Stellar Rush: 1d20 + 4 ⇒ (7) + 4 = 11
Flame Damage (Reflex DC 14): 2d6 ⇒ (6, 2) = 8