GM Bret’s PBP Gameday XII SFS #5-06 Tarnished Legacy: Historia’s Holdout (Inactive)

Game Master BretI

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Wayfinders

Male grippli biotechnician biohacker 1 | SP 0/6 HP 8/8 RP 5/5 | Fort +2 Ref +3 Will +4 | perc +8 init +3

Tad seems to enjoy the flakes. He listens carefully to the others, shaking his head at the thought of someone being so bad.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 5 | Portrait | SP 28/28 HP 32/32 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance also tries out the flakes. "Very briny," she says, politely. After all they're not bad, just bland.


Having finished the briefing and taken the provided supplies, you travel through the Spike from Downlow to Sparks. It takes you about an hour to get into the right neighborhood.

Sparks is a highly industrialized neighborhood bordered by titanic drydocks for starship manufacturing and repair, but also containing hundreds of smaller custom tech shops. It's an incredibly noisy neighborhood, and the constant thrum and crash of industrial machinery punctuates daily life.

Traveling through the Sparks neighborhood, you notice a lot of people using sign language.

You also notice that the ship factories and dry docks appear to be operating at only a fraction of what you would expect. Glum residents loiter in the crowded halls.

As your group approaches the address provided by Celita, your view of the building is blocked by a long line of hungry people waiting for the free hot lunch offered by the All Hands community center that resides next door. The crowd is hungry, tired, and irritable. The line quickly becomes an angry crowd who vent their frustrations at you, hurling accusations that the Starfinder are responsible for the current situation. A few of the citizens stand out from the others.

A male vlaka signs his dismay over the shuttering of the Drift engine factory where he worked. Chance is able to tell that his name is Torrik.

A female lashunta who says her name is Lainomi speaks up, fury in her face, about how her little shop does detail work for luxury yachts — who’ll have use for that now?

A ysoki child named Twister wails in hunger, while her older brother Pockets tries to soothe her. Pockets tells everyone that their moms were supposed to come back weeks ago from a cargo run. “We have no idea if they'll ever come back! What are we going to do?” The two children retain their home (for now) and are surviving off food from All Hands.

You think it would help quite a bit if the food line would start moving. Evidently there is some problem. The waiting and lack of information is just causing the hungry people to be even more irritable.

Calm the Crowd

Here is your chance to calm the crowd and hopefully improve their attitude towards the society.

Each of you can do two skill checks to calm the crowd and help these people. Pick your skills and then tell how you are using them to calm the situation. You can repeat the same skill twice.
Possible examples would include Athletics to help the All Hands people set up tables, Culture to counter false rumors, Diplomacy to calm people, Engineering to bond with the people having trouble finding work, Medicine to treat those needing, Mysticism (along with some humility) to point out that the Starfinders aren’t powerful enough to overwhelm Triune, or Profession (Chef) to help cook food,

Be creative.

You each have a +2 bonus from what you learned about the Sparks. There are various things you can do that would give further bonuses.

Wayfinders

Male grippli biotechnician biohacker 1 | SP 0/6 HP 8/8 RP 5/5 | Fort +2 Ref +3 Will +4 | perc +8 init +3

Tad uses sense motive to try to understand who is most upset and upsetting all the others.

sense motive: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18

Then he tries to make some of them feel better.

medicine: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17


Tad points out the people he considers most likely to make trouble to the rest of you.

Then he goes into the crowd, asking who needs medical help and treating those in need. A few of them are suffering from malnutrition. Several have minor problems such as strained appendages, cuts and a couple with a fever.

Two successes

Cognates

LN Medium Female Human Icon Envoy 1 | SP 6/6, HP 10/10, RP 4/5 | EAC 13, KAC 14, Fort +0, Ref +4, Will +2 | Init +2, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

Pervir is deeply moved when she sees the young ysoki who is hungry. Fortunately, she hasn't finished her own meal yet because she slows down while munching on it as they continue their journey to the site.

Approaching Twister, she kneels to be at eye level with her and offers the young ysoki the remaining briny food she has, saying, "Hey, I have some treats here for you while you wait for real food. It isn't much, but it should help ease your hunger while you wait." She leaves the bowl of colored flakes for the young ysoki and her older brother, Pockets.
Diplomacy: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25

Standing up, Pervir gets the attention of the crowd with three claps and says, "Attention, everyone!" She calls out to the crowd, "Thank you. I'm Pervir, and with me are my Starfinder allies. We're here to help. Why don't we all start by calming down while we sort things out here for you? How does that sound?" She ends her speech with a warm, rehearsed smile directed at everyone.
Diplomacy: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25


Although the two ysoki make a face when first tasting the flakes, they are hungry enough that they do continue munching on them.

Perform is able to get a number of people in the crowd to calm down. “Just got here, guess we can wait and see what they can do.

Four successes so far

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Engineering: 1d20 + 10 ⇒ (8) + 10 = 18

The constellation of diligence shines brightly in the cosmos of productivity, RZMR starts of, praising the workers. hard-working individuals plant the seeds of transformation, nurturing them with unwavering skill and determination until they blossom into forests of accomplishment. Please do not walk on the grass.

Mysticism: 1d20 + 7 ⇒ (12) + 7 = 19

Hunger, like a fleeting storm, shall pass, and within each yearning heart resides the potential for patience and contentment. While resources are limited, all proceeds shall be divided fairly among the wanting, and so similarly all shall share when the famine passes and foods are plenty. Look not to some invisible being to provide for you, but follow your leader into self-sufficiency. RZMR does not let an opportunity pass to pry some followers from a failed god.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 5 | Portrait | SP 28/28 HP 32/32 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance nods approval as the children are immediately fed, and then set about helping with set up. She carries large tables easily and does other heavy lifting.

Athletics: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23

Once the tables are set up, Chance stands on a bench and then signs and telepathically communicates to the crowd.

Culture + Sidereal Influence: 1d20 + 7 + 1d6 + 2 ⇒ (13) + 7 + (4) + 2 = 26

Hello my new friends. I'm Chance, and I travel with the Starfinder Society and I'm a Desnan. Chance grasps the butterfly mote flying around her head, and forms it to a large glowing butterfly in her hand. I too miss the days of easy travel from star to star, but know this... We Starfinders are neither powerful enough to turn on off the Drift, nor desirous of such an outcome. We use ships that were built in Sparks, and will be repaired and maintained here. We want to travel, and we want this neighborhood to thrive again.


RZMR get people confused enough that they forget the arguments and start discussion what the heck he meant. It is all good though, as those with a technical background recognize that he knows is stuff while those with a more philosophical and metaphysical viewpoint try to puzzle through what they are sure is a riddle.

Meanwhile Chance is setting up tables and such so that once the food is ready there will be places for people to sit. Once he is done with that he gets a lot of attention from his speach — especially among the people who use sign language. You see several in the crowd excitedly signing the same sequence. Afterwards Chance can tell you that they were signing his name.

Eight successes.

Acquisitives

Female Android Biohacker 1 +2 Fort +2 Will +2 Ref EAC 13 KAC 14 Stamina 0/6 HP 10/10 Perception +2

Delikie offers to identify and treat any injuries or diseases that they may have.
medicine: 1d20 + 7 ⇒ (12) + 7 = 19
Life Science: 1d20 + 7 ⇒ (4) + 7 = 11
"I may have no clue what's wrong with you, but I do know that Bandaids fix everything."


Delikie’s medical knowledge is sounds and she helps a number of people. She understanding of exactly how to classify some of the people is a little off.

Total of Nine successes

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Let me try" He wanders around.

"You know the factories could be working at a better efficiency but some vesk are causing problems"

Culture: 1d20 + 8 ⇒ (13) + 8 = 21

He looks for a sick person Medicine +7: 1d20 + 7 ⇒ (4) + 7 = 11


Zarzucker 3 starts a conspiracy theory about Vesk involvement and eventually gets those who would believe anything all in one group trading various conspiracy theories.

When he tries to help with the medical, he isn’t able to find anyone who still needs such help.

Total of ten successes.

You have managed to calm the crowd. Shortly after that it seems whatever problems there were with preparing the food have been resolved. The line starts moving and people are able to get some food from the All Hands community center.

You see a white Vlaka and a sky blue Skittermander approaching. The skittermanders lower hands are burning, but fortunately the upper four are fine.

The Vlaka signs a greeting to you which the Skittermander translates. “Greetings Starfinders! It is good to see you here. Thank you for the help with the crowd here.” The vlaka’s name is Bargai and the Skittermander’s name is Fidget.

Discovering that you will not need a translator, the Skittermander excuses themselves saying “I’m going to try to find someone to fix our stove![/b]”
Chance has Vlaka sign language

Bargai signs “It is good to be around Starfinders again. Please, come into the center so we can talk.


All Hands community center is located next door to Historia's property.

Inside, the irregular sounds of a neighboring factory are very loud, regularly causing the furniture to vibrate. When Bargai first feels the rumbling of the furniture, she apologizes, “Oh, I should have warned you! I've been told our neighbors are quite loud. The shaking takes some getting used to, but it's made our rent very affordable.

Does anyone have credit for Scenario #1-30: Survivor's Salvation on the character they are playing?

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Inhabit the means of production, and you shall pay low rents. RZMR says, acknowledging the situation of the Vlaka.

RZMR did not play that one

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 5 | Portrait | SP 28/28 HP 32/32 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance grabs a plate before it rattles off the table. "How often do things shake like this?"

Chance does not have credit for #1-30.


Hexie sucks on a battery while the humanoids have dinner.


Bargai signs “Not often, about once an hour.

Just then you hear and feel a particularly loud explosion coming from the next building over. Noticing the salt shaker tip over, Bargai quickly rights it and signs “Sometimes more.

Cognates

LN Medium Female Human Icon Envoy 1 | SP 6/6, HP 10/10, RP 4/5 | EAC 13, KAC 14, Fort +0, Ref +4, Will +2 | Init +2, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

"I know this place is loud, but I do not expect it to be this very loud!" Pervir almost shouts to the other to share her thoughts with her ears covered.

"And shaky!" she adds but her words seem drowned by the loud noise.

I have not played that scenario as well.


Bargai opens a nearby drawer and gets out a small package that she offers to Pervir. It is a set of cheap earplugs. With one hand she signs “Here, take the earplugs.” and then indicates he has more if anyone wants them. Given how cheap the earplugs look, the environmental protections in your suits might be just as effective.

She signs that “I never hear the noise.” and gives a very mischievous wolffish grin. “It is also really good for the rent. Did I mention rent was cheap here?

So why are you here?

Wayfinders

Male grippli biotechnician biohacker 1 | SP 0/6 HP 8/8 RP 5/5 | Fort +2 Ref +3 Will +4 | perc +8 init +3

Tad is clearly distracted by the noise, and waits for someone else to answer.

Cognates

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LN Medium Female Human Icon Envoy 1 | SP 6/6, HP 10/10, RP 4/5 | EAC 13, KAC 14, Fort +0, Ref +4, Will +2 | Init +2, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

Pervir has her mouth open for not understanding what Bargai is signing to her but seeing some earplugs being offered to her, she soon understands. She takes them and mouths a thank you and puts them on. She finds out that not much noise is removed, but she does not complain. She smiles at Bargai's grin and hand gestures.

"Maybe you can talk hands with her?" Pervir nudges Chance, while trying to imitate Bargai but immediately takes it back lest she offends anyone.

Dataphiles

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(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Your gift is noted RZMR says, then inspects the plugs and is commensurate with your means.

Silently, he adjusts his environmental protections to filter out sonics. Rather than speak, he takes his datapad and holds up a screen showing an icon

Advocates

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820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 5 | Portrait | SP 28/28 HP 32/32 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance accepts the earplugs, adjusts their environmental protections, then continues to sign to Bargai. For everyone else, she opens a telepathic channel.

There. That should make communicating in all this noise easier. You can think to me, and I'll listen, sign back to Bargai and we can all still converse. Chance turns to Bargai. You know that property next door that you mentioned? The Starfinder Society are the new owners. We're supposed to clear it of any dangers and explore it thoroughly. Do you know anything about the property?


Bargai signs “Congratulations?” Their facial expression and gestures make it clear they aren’t sure if this is a good thing or a bad thing.

Then they explain what they know of the neighboring property.

Well, at least now we know who owns it. The people in the neighborhood have been wondering about that for quite a while now.

It's been abandoned for years, which is a shame, because this neighborhood could use another strong local business. I've not seen anyone go in or out, though I often find people sleeping or passed out in the entry way.

I bring them inside when I can.

Dataphiles

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(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Woe to the wasteful who abandon a building and leave the machines running. RZMR blasts in telepathic wording. You would be wise to disclose any peculiarities about these, or whether you are currently harboring any. RZMR demands in his typical friendly style.


When Chance translates RZMR’s statement, she gets a puzzled expression on her face.

She then signs “The building has been closed up for longer than I’ve been here. I really can’t think of anything more to disclose about it.

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

I don't have that one

"Can we check inside the building please?" says Zarzucket, trying to gain some sympathy. But he accidentally steps on her toe.

Diplomacy: 1d20 + 5 ⇒ (1) + 5 = 6

"Oh sorry about that..."


Puzzled, Bargai signs “You want to look around my community center?

In spite of the gnomes rudeness, Bargai agrees. “If that is what you want, sure I can give you a tour.

I thought you were interested in the building next door. I don’t see how looking around this building will help, but as a former Starfinder I’m not inclined to argue.

The GM is also confused about why you are asking to see around the community center.

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Seems like one word ('people', after 'these') got lost when I was editing my post, completely changing the meaning. RZMR wanted to know if anything was know of the people in the hallway. Ah well, next software upgrade will fix that.

Heed the words of the prophet gnome RZMR implicitly recruits Zarzucket into his cult, and let there be ingress! To mark his words, and prevent any confusion, RZMR points to the building that is the target of the investigation, not the community center.

Let's enter the 'abandoned' warehouse. Is there a door? RZMR is a bit of a backseat driver, and somebody probably wants to roll Perception first...


Seeing RZMR point, Bargai signs “I comprehend now! You want to explore the building next door. Well, you own it. I doubt anyone will object.

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |
GM Bret wrote:
Seeing RZMR point, Bargai signs “I comprehend now! You want to explore the building next door. Well, you own it. I doubt anyone will object.

Your temporary existence makes you cling to objects and pieces of land as transitory possessions. The abitrary deed and the right of passage that comes with it only serves to exclude, limiting the potential of the community. Ready to move in, he fiercely declaims: We shall produce the means of seizure, and render onto the community what is of the community! Make sure to store all shampoo bottles in an upright position. RZMR protests to being called a mere warehouse owner.

A wise leader sends forth scouts to obtain the disposition of his enemy, listening on every door. RZMR suggests checking out the door while disseminating the arts of war, knowledge of the enemy's dispositions can only be obtained from other men. he adds, making clear that he clearly prefers spouting philosophy over doing the scouting himself.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 5 | Portrait | SP 28/28 HP 32/32 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Thank you, Bargai.

Chance signs. Then she says, still telepathically, Shall we go next door?

Chance looks at the door, as RZMR instructs.

Chance's Amazing Perception (Untrained): 1d20 + 0 ⇒ (19) + 0 = 19

Yep, it's a door.

That roll was better than I expected! Chance is living up to her reputation as a lucky charm.


The entry door to the complex is locked and has the look of long abandonment. Chance doesn’t see anything out of place about the area.

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarsucket pats his waist. "I seem to have forgotten my lockpicks" He scratches his head. "Oh wait...I never had any silly me. Anyone skilled in opening locks?"

Cognates

LN Medium Female Human Icon Envoy 1 | SP 6/6, HP 10/10, RP 4/5 | EAC 13, KAC 14, Fort +0, Ref +4, Will +2 | Init +2, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

"I do not have any." Pervir admits. "If there is another way to get in that we can find, maybe we can go there if we will not be able to unlock it, unless someone strong can force it to open."

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Bow to my will, puny door

Engineering: 1d20 + 10 ⇒ (6) + 10 = 16


As RZMR touches the door with a tool from his engineering kit, everyone realizes that perhaps Chance wasn’t the best choice for who to search for traps. A shocking idea, indeed.
Non-lethal Electrical damage: 2d6 ⇒ (1, 5) = 6 DC 12 Reflex for half

The floor you are standing on outside the door is electrified. The door is also still locked.

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Reflex: 1d20 + 2 ⇒ (16) + 2 = 18

Insolent barrier! RZMR curses, showing the temperamental side of himself How dare you challenge a perfect immortal machine!

Engineering to disable electric wiring: 1d20 + 10 ⇒ (14) + 10 = 24

SP 18/21


Now aware of the danger, RZMR quickly tears into the conduit and is able to disable the trap. He thinks if he hadn’t done that, the trap would have reset in about 10 minutes.

The door remains locked.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 5 | Portrait | SP 28/28 HP 32/32 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Reflex: 1d20 + 1 ⇒ (13) + 1 = 14

"Ack!" Chance jumps. "Maybe we should have someone other than myself looking for traps?"


Hexie licks up that delicious electric energy, than burps.

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket looks at the door to see what the issue is.

Perception: 1d20 + 9 ⇒ (8) + 9 = 17


Everyone gets to do the Reflex save, Zarzucket.

Zarzucket doesn’t see anything unusual about the door other than the conduit in the floor that RZMR tore apart and the fairly standard digital lock on the door. Even though he knows there must be some sort of trigger that set off the trap, he doesn’t see it.

There are three options to opening the door: Computers, Engineering or Athletics. Using Athletics means forcing the door open.

Cognates

LN Medium Female Human Icon Envoy 1 | SP 6/6, HP 10/10, RP 4/5 | EAC 13, KAC 14, Fort +0, Ref +4, Will +2 | Init +2, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

DC 12 Reflex save: 1d20 + 4 ⇒ (2) + 4 = 6

Pervir wriggles when she gets electrocuted! It takes some time before she gets to her senses. "Why would they make it electrified if it is already locked?!" she complains about the redundancy of the security measures.

Pervir has +0 modifier on those skills, unfortunately.

"Maybe we can just kick it to make itself open." she then kicks the door after she removes her stilletos.
Athletics: 1d20 ⇒ 3


The door doesn’t even budge when Pervir kicks it.

Wayfinders

Male grippli biotechnician biohacker 1 | SP 0/6 HP 8/8 RP 5/5 | Fort +2 Ref +3 Will +4 | perc +8 init +3

Tad doesn't think he's likely to be able to do anything.


I still need a DC 12 Reflex save vs 6 NL electrical damage from Delikie, Tad and Zarzucket.
Please keep your SP, HP and RP current in your headers.

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Computers: 1d20 + 11 ⇒ (4) + 11 = 15

Yet what barriers the engineer may dream of, none shall hold against the combined might of the crowd. RZMR says, and gives a demonstration that the individial, by itself, is insufficient.

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Welcome!

I always do my best to run a friendly game. I want people to have fun and everyone to be able to laugh when something crazy happens.

I really want everyone to be able to post at least once a day, preferably more. If you are going to be away from the game for a short period (such as attending a convention, on a short vacation, or needing to do some business travel), I would ask that you please post that here so everyone involved knows.

Character Profiles

Please have a profile header displaying a brief overview of your character's current status. At the least it should include current/maximum Stamina, Hit Points, Resolve Points, EAC and KAC, and saving throws.

In the character profile, please include a complete stat block. You may put it under a spoiler if you wish, but if you do so please put it under a single spoiler. I do not want it split across multiple spoilers.

If you have your character sheet on a different site, please have a link to it in your character’s headers. This allows me to pull it up from any post by the character, rather than having to go to the profile and from there to the external sheet.

If you want examples, the PbP GM Kit has the pregenerated characters done in BB Code. Use those as a general guideline.

Botting

Botting is when someone else makes a roll or otherwise does something on behalf of your character. Bot is short for robot.

Please include botting instructions in your profile and a general tactics in case someone else needs to bot your character. It is alright if you put this in a separate spoiler from the stat block, but once again please don't split it over multiple spoilers.

Please also indicate if you have a preference for who runs your character. If there are resources you don’t mind them using, please say so.

If your character has any abilities that interrupt play such as Swashbuckler Parry and Repost, Dual Cursed Oracle’s Misfortune Revelation, the Bard Spell Saving Finale or any other things that can interrupt the normal sequence to allow an action, modify a check or cause a re-roll, I ask that you have something in your Botting instructions about when you want this used.. The reason is that it can really slow down a PbP if you have to serialize actions.

Initiative in PbP

I will roll all Initiative checks for PCs and NPCs, sort them, and organize them into blocks. I will bold the names of characters that should act. I will take the NPC actions in order and reserve the right to delay an NPC in order to make them act with a group of other NPCs.

When it is your turn to act, please post. Do not wait for someone else to post just because they had a higher Initiative. If you know what you want to do but want to wait for someone else’s action to go off first, just say that.

Here is an example of how you could post before another player but have it go off after another player:

Quote:

Sir Cumference waits for the elven mechanic Mister Oakleaf to get done firing his bowcaster before charging the Wily Snark.

Attack with High Tech Pointy Stick: 1d20 + 2 ⇒ (13) + 2 = 15
Piercing Damage: 1d6 + 2 ⇒ (5) + 2 = 7

I (and most other PbP GMs) do grouped Initiative in order to keep the adventure moving. In PbP people will have different posting schedules and often live in different time zones, Waiting for posts in order could make a single round of combat take days to resolve. Even in a normal game, that slows things down too much. In a special, you would never have time to complete anything.

Within the rules, it is as if everyone within the same Initiative block delayed until they could post.

Chronicle information

In order to be able to generate a PFS chronicle, I will be using RPGChronicles. I will provide a link in the campaign information.

You do not need an account in order to put your information in.

I use this to send chronicles and report the game.

Rules Questions

If there are rules questions, please post them in the discussion thread rather than interrupting the gameplay thread with rules debates.

Dataphiles

2 people marked this as a favorite.
(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Hello all! I couldn't resist joining with my warehouse specialist.

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

I signed up on the sign in sheet.


1 person marked this as a favorite.

@Delikie,

Could you please sign in on RPGChronicles? You don’t need to make an account. I use this to generate the chronicles at the end of the session.

@Delikie, Tad & Zarzucket 3,

Could you please add your avatar to slide 2 of the maps and handouts?

——

If any of you has any questions, feel free to ask here.

You can thank Hilary for how nice the slideshow looks. She allowed me to use a copy of her slide show.

Advocates

1 person marked this as a favorite.
820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 5 | Portrait | SP 28/28 HP 32/32 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.
RZMR wrote:
Hello all! I couldn't resist joining with my warehouse specialist.

Chance is excited to be reunited with RZMR.

Dataphiles

2 people marked this as a favorite.
(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |
Chance the Fortunaut wrote:
Chance is excited to be reunited with RZMR.

Luck is what happens when preparation meets opportunity. RZMR shares his excitement to team up with Chance once more, Your endeavors, marked by determination and courage, have invited my benevolent gaze. Please wait until the red light stops blinking, as another vehicle may be crossing.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 5 | Portrait | SP 28/28 HP 32/32 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance leveled to Level 3. I am trying to decide what feat to give her between:

* Fleet (Get into Melee sooner!)
* Weapon Focus (make it more likely for my solar weapon to hit)
* Coordinated Shot (make it easier for my colleagues to hit with their ranged attacks.)

They are all kind of great feats. Thoughts?

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Embrace the determination of momentum and let it birth the star of swiftness within you. Fleetness is not just speed, but the synergy between body and spirit, a manifestation of your cosmic destiny in motion. No parking between 8am and 10pm.

RZMR also managed his third level. I went with iron will... for flavor really. Zoey has fleet, it's also great for running away.


Chance the Fortunaut wrote:


* Weapon Focus (make it more likely for my solar weapon to hit)
* Coordinated Shot (make it easier for my colleagues to hit with their ranged attacks.)

Weapon Focus only helps you hit.

Coordinated Shot allows multiple of your team to have a better chance of hitting and only requires some maneuvering on your part.

Of those two, I would often go with Coordinated Shot.

Fleet is also a good feat but for completely different reasons. It gives you greater ability to get into melee and pairs well with your Stellar Rush.

I would rate them: Fleet, Coordinated Shot, Weapon Focus.

Advocates

1 person marked this as a favorite.
820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 5 | Portrait | SP 28/28 HP 32/32 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Chance went for speed!


If people want to start roleplay, you could meet in Rec Room 121 before heading out to the Exo-Guardian’s offices in Downlow. Allow you to meet and interact with each other.

Gameday XII does not officially start until Sept 4th, which is Labor Day in the US. If anyone is going to take a long Labor Day vacation, now would be a good time to tell me. Otherwise I intend to start the game once the convention starts.


I would just like to do a quick check that everyone is ready. Please either post an introduction in Gameplay or something here to show you’re ready to begin.

My plan is to start the game not too long after GD XII starts, which is about 12 hours from now.

Wayfinders

Male grippli biotechnician biohacker 1 | SP 0/6 HP 8/8 RP 5/5 | Fort +2 Ref +3 Will +4 | perc +8 init +3

fair warning to everyone: this is my first time playing this character, or any biohacker. I'm going to reread the rules now that this game is starting up, but I may still do silly things.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 5 | Portrait | SP 28/28 HP 32/32 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Like Chance and RZMR aren't going to go do silly things. Silly is our play language.


1 person marked this as a favorite.
Tad Treesker wrote:
fair warning to everyone: this is my first time playing this character, or any biohacker. I'm going to reread the rules now that this game is starting up, but I may still do silly things.

I would suggest you take some notes and make sure you have both a melee and ranged weapon with the Injection property. How many notes depends on you. Could even put them in your botting spoiler so anyone that needs to Bot you would have the information.

I have not had a chance to play my Biohacker yet, but here are the notes I took for them.

Biohack boosts
Neurochemistry boost Ignore confused and staggered conditions for the booster's duration.
Basic Booster
+1 enhancement bonus to AC.
+2 enhancement bonus to skill checks.
+10-foot enhancement bonus to their speed. If the creature has more than one movement type, choose one to receive this bonus.
Minor Booster Attempt a Medicine check to administer first aid (does not use a hack)

Biohack inhibitors
Neurochemistry inhibitor –2 penalty to Will saving throws.
Basic Inhibitor
-2 penalty to AC.
reduce the target's DR by 5.
You reduce the target's resistance to one type of energy (your choice) by 5.
Minor Inhibitor –1 penalty to attack rolls for a number of rounds equal to 3 + your key ability score. (does not use a hack)

You would want to substitute in your own specialization.


1 person marked this as a favorite.

Looks like everyone has posted except Zarzucket 3 / QStor.

I’ll see if they post what is for me overnight, and if not send them a message. We will start after I’ve slept the night.

Wayfinders

Male grippli biotechnician biohacker 1 | SP 0/6 HP 8/8 RP 5/5 | Fort +2 Ref +3 Will +4 | perc +8 init +3

Coming down with something, may not post for a few days. Please bot as needed; fine to use spells or consumables.

Wayfinders

1 person marked this as a favorite.
Male grippli biotechnician biohacker 1 | SP 0/6 HP 8/8 RP 5/5 | Fort +2 Ref +3 Will +4 | perc +8 init +3

My posts may be a little terse for a few more days. I'm back, but not 100%; not feeling well enough to post the way I like. I think my terse posts are still better than being botted, though.


Your post was fine. It told me how you were approaching the problem and gave appropriate skill checks.

Glad you are feeling better! Hope you are completely over it soon!

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 5 | Portrait | SP 28/28 HP 32/32 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

As the author of this scenario, please don't have me make decisions. I selected Chance for this because of Chance's happy go lucky and rather predictable personality. She opens doors, and if she finds trouble, she hits it with a butterfly on her fist. I am trying to take a back door to all of you because the player knows everything about what is going on in the background.

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2
Tad Treesker wrote:
My posts may be a little terse for a few more days. I'm back, but not 100%; not feeling well enough to post the way I like. I think my terse posts are still better than being botted, though.

Hope you feel better!

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2
Chance the Fortunaut wrote:

As the author of this scenario, please don't have me make decisions. I selected Chance for this because of Chance's happy go lucky and rather predictable personality. She opens doors, and if she finds trouble, she hits it with a butterfly on her fist. I am trying to take a back door to all of you because the player knows everything about what is going on in the background.

No problem

btw good to play with you. You used to GM PFS 1e for me.


Sorry for the delay in moving the game along.

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Wow, planar missions, that's a blast from the past. I started RPGs with 2nd ed Planescape...

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 5 | Portrait | SP 28/28 HP 32/32 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Everyone, the adventure does not start until we are all in the room. Tad and Zarzucket, are you ready to go in?

Wayfinders

Male grippli biotechnician biohacker 1 | SP 0/6 HP 8/8 RP 5/5 | Fort +2 Ref +3 Will +4 | perc +8 init +3

I'm sorry, everyone; I'm like a walking zombie right now due to a short, but not worrisome, rough patch in real life. I expect the situation to resolve in the next few days. I'm going to take this weekend off from PbP, and will return to normal posting on Monday. Please bot as needed; using up spells or consumables is fine.


Hope the rest allows you the time you need to recover. Take care of yourself.

If someone could please bot Tad, that would be appreciated.

Thanks,

Bret


1 person marked this as a favorite.
Tad Treesker wrote:
I'm sorry, everyone; I'm like a walking zombie right now due to a short, but not worrisome, rough patch in real life. I expect the situation to resolve in the next few days. I'm going to take this weekend off from PbP, and will return to normal posting on Monday. Please bot as needed; using up spells or consumables is fine.

On behalf of AbadarCorp Entertainment, have an encouraging photocard. Take it easy, we'll be here for you when you are ready to return.

---
Zoey, she's just unfuriating. Is there anything she will ever take seriously? You can have an industrial level disaster covering an area in toxic vapour, and she'll just walk straight in wearing a gas mask with a smile in her eyes that say 'nothing to worry about, everything is going to be be fine'. Strange thing is, everyone around her will believe it too.
---Deedee Strawberry

Wayfinders

Male grippli biotechnician biohacker 1 | SP 0/6 HP 8/8 RP 5/5 | Fort +2 Ref +3 Will +4 | perc +8 init +3

I'm sorry, I'm not back quite yet. I just lost a pet who's been with me for 20 years yesterday, and I'm not thinking clearly. I've tried to catch up on all my games, but just can't quite finish.

Cognates

LN Medium Female Human Icon Envoy 1 | SP 6/6, HP 10/10, RP 4/5 | EAC 13, KAC 14, Fort +0, Ref +4, Will +2 | Init +2, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

I'm really sorry to hear about your loss. Please take all the time you need to grieve and heal. The games can wait, and it's completely understandable that you're not able to focus on them right now. Sending you my condolences during this tough time.


Sorry about your loss. I agree, take the time you need.

We will bot you until you tell us you are ready to play again.


Hilary and I will be at a convention this weekend.

I should still be able to update at least once a day, but it may be on a more irregular schedule.

Acquisitives

Male Android Cook 3 | SP 21/21 HP 25/25 | RP 6/6 | EAC 17; KAC 19 | Fort +3; Ref +3; Will +3 (all +2 vs spells/spell-like; +2 against mind-stuff, poison, disease) | Init: +2 | Perc: +0, SM: -2 | Speed 20ft | Active conditions: None.

@Tad/Redelia: I'm sorry for your loss. Losing a friend you've spent so much time with is hard, and takes time to process. We're here if you need some distraction (which includes the discussion thread if you just want to vent). In the meantime, I've set up DICEBOT to take care of Tad.

All: I have made a copy of Tad's build in Hephaistos and linked it in my strapline. If someone has better ideas for what he could do, just go ahead and suggest something.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 5 | Portrait | SP 28/28 HP 32/32 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.

Losing beloved pets is so hard. Hugs Redelia!

GM:
The non-lethal was turned off of my weapon but unfortunately my botting spoiler still lists it. I forgot to remove it when I posted.

Thanks for making a botting spoiler for Tad, Dicebot.

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Mischievous player here. If it's like before, and the simulation doesn't start before everyone is in, could we not tinker a bit with the setup before its activated? E.g. blindfold the robots...

Wayfinders

Male grippli biotechnician biohacker 1 | SP 0/6 HP 8/8 RP 5/5 | Fort +2 Ref +3 Will +4 | perc +8 init +3

Thanks, everyone, for your patience and understanding. I'm back, although not at my best yet. I'll try to keep up, but please bot me if I'm holding things up.


Sorry, the convention and recovery from said took more mental energy than expected.


So, just curious.

How many of you read Slide 15? I had mentioned it here but the total lack of discussion at any point makes me wonder.

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |
GM Bret wrote:

So, just curious.

How many of you read Slide 15? I had mentioned it here but the total lack of discussion at any point makes me wonder.

Stares shyly at the floor, avoiding eye contact

I was born to lead, not to read

Oh, hol up... historia three, and historia 4 is... I see. The one we encountered was just a hologram, right? Or is she the real deal?

Wayfinders

Male grippli biotechnician biohacker 1 | SP 0/6 HP 8/8 RP 5/5 | Fort +2 Ref +3 Will +4 | perc +8 init +3

I read it, but am hanging on by my fingernails in terms of participating.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 5 | Portrait | SP 28/28 HP 32/32 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.
RZMR wrote:
Oh, hol up... historia three, and historia 4 is... I see. The one we encountered was just a hologram, right? Or is she the real deal?

You really have no idea at this point... But there is so much cool stuff to investigate!

Acquisitives

Female Android Biohacker 1 +2 Fort +2 Will +2 Ref EAC 13 KAC 14 Stamina 0/6 HP 10/10 Perception +2

I missed it, but I just read it now.


@Tad,

Would it help if I tried to give a summary of what has happened to this point? I am sorry your life is complicated right now, but would really like to help you enjoy the plot of this scenario.

Wayfinders

Male grippli biotechnician biohacker 1 | SP 0/6 HP 8/8 RP 5/5 | Fort +2 Ref +3 Will +4 | perc +8 init +3

I think I've got the main plot points. On top of everything in real life, I'm struggling with how much Tad did not turn out the way I intended at all. He was supposed to be a descendant of my PF1 eclesitheurge lick-healing froggie, and it just doesn't feel like I've captured that feel in the new Tad.


2 people marked this as a favorite.

I am not familiar with the original PF1 character. I would guess they used a combination of a Grippli tongue feat with a touch healing ability.

I don’t know if anything like that in SFS, but there might be a way to emulate it.

It looks like there is a weaponized prothesis. If you could combine that with a reach weapon that has the injection property that would be close.. perhaps combine it with Adaptive Biochains to make it biological rather than cybernetic?

I’m not sure how practical this is. It would take some research and looks like you would need to be 4th level to get access to some of the parts.

There might be other ways to approach it.

If you could talk about the key features you want to emulate in some fashion from PF1, we could try to come up with some ideas.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Oooh. Return to Elytrio in January... nice!

Dataphiles

1 person marked this as a favorite.
(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |
GM Bret wrote:

Oh, and for completing the simulation you have each earned a Starfinder Backpack emblazoned with the Dataphiles logo. I hope you will not hold the actions of one android against the whole faction. In my time, I met a lot of really interesting people.

A robot brings in the backpacks and hands one of them to each of you.

SWAG


RZMR wrote:
GM Bret wrote:

Oh, and for completing the simulation you have each earned a Starfinder Backpack emblazoned with the Dataphiles logo. I hope you will not hold the actions of one android against the whole faction. In my time, I met a lot of really interesting people.

A robot brings in the backpacks and hands one of them to each of you.

SWAG

Very nice.

I am still amused that the Dataphiles logo continues to be rotated 90 degrees from what it is supposed to be. It is supposed to be an eye looking into a biometric scanner.

Advocates

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 5 | Portrait | SP 28/28 HP 32/32 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None.
DM Kludde wrote:
Oooh. Return to Elytrio in January... nice!

Did you notice who the author for that scenario is?

Chance will make things easier for Bret by voting for option 1 so that he can report this scenario!


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected
Chance the Fortunaut wrote:
DM Kludde wrote:
Oooh. Return to Elytrio in January... nice!

Did you notice who the author for that scenario is?

Yep, a very talented one. Here's hoping she can find the time to run an author table on the paizo boards Nudge nudge wink wink

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