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            |   | Chack-Qetchack's page 50 posts. Organized Play character for Mystery Cult.
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                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Exactly. This character, for example, is a sorcerer who believes that he is a cleric. And nothing, believe me, absolutely nothing can dissuade him that the other PFS character (of 10th level), which he worships as the Prophet and The Savior, can give out 'divine' spells to him (or to anybody else). And in order from happening in the future some dissonance (and displeasure over this) with the other players, I just warn them in advance (in the metagame) that this character has such oddities. 
...Hmmm, I think it's called "role playing games" :)
 UPD: ninja'd ))  
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   'W... what happened? Where are everyone?' - Chack-Qetchack looks around not understanding anything . 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		    Stabilize?: 1d20 - 4 + 1 ⇒ (2) - 4 + 1 = -1 
Yes, the singed feathers still crackling from the fire.
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   I moved Chack to the woman on the map. And, of course, it was an attack roll with a claw and not a perception check. However, I think he missed ) 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   I don't fully understand, can I do it or not, but I'll try: Hearing the noise, Chack-Qetchack immediately understood that it is really good that not everyone went through the main entrance.  'Click-Click!'  Skirting the trap, he opens the door and rushes into the shop. 'This one forbids to offend his comrades!'  - in anger he shouts, not seeing friends and realizing that with them something not so... good.  He reaches up to women and tries to stab her by his claw.    Perception: 1d20 + 5 ⇒ (3) + 5 = 81d6 ⇒ 6 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   I thought so too, but didn't push it. Just not all of us good at sneaking around. That's was an idea. 
Lunar Sloth, do I need another die roll on perception?
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Chack-Qetchack nods towards the main entrance, and then he carefully sneaks to the service entrance. There he will try to listen to the sounds inside. If there is no sound, he will open the door and sneak inside. Stealth: 1d20 + 10 ⇒ (9) + 10 = 19
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Chack-Qetchack will try to help with first aid to the wounded. Heal: 1d20 + 2 ⇒ (8) + 2 = 10
Heal: 1d20 + 2 ⇒ (19) + 2 = 21
 Heal: 1d20 + 2 ⇒ (3) + 2 = 5
 Heal: 1d20 + 2 ⇒ (16) + 2 = 18
 Heal: 1d20 + 2 ⇒ (12) + 2 = 14
 After that he will try to inspect the murder scene on the subject of things, clearly pointing to the killers (but without touching anything). Perception: 1d20 + 8 ⇒ (19) + 8 = 27 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   BTW, if needed
Acrobatics: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   No, I think it's OK. Anyway Chack had a small chance to connect such a strike! ;) Let's continue in the same pace! 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Chack would prefer to hit non-lethal, but it's too late ) With a scream of indignation (like an angry bird protecting her cubs) Chack-Qetchack rushes in pursuit the same way as the thug does. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Chack-Qetchack moves to the door and opens it with a key he found. If I still have action - go inside. Also, if the actions are left and after that, as Pazacku, Chak will beat anyone who does not look like children or their nanny :) 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Chack nods to Pazacku and rushes into the room, like "surfacing" of what he calls "the Holy Shadow."    No stels again; think I have one more action, right? Let's see what is on the other side of the door 
UPD: ninja'd! )
 Realizing that the door is closed, he rushes to the body of smitten thug woman and begins to search for the key on her body. Perception: 1d20 + 8 ⇒ (7) + 8 = 15 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   - I have an army!
- We have a Dekarin. (c)
 ...And thanks for nice boting :) Seeing that carnage on this level is almost over ('Oh Gods, Gorum really awful deity! Mighty Tanagaar, protect this one!*') Chack-Qetchack decides to chase the deceiver, who wants to tarnish 'our feathered brethren'.  'Try to take someone alive! Questioning!' - he shouts on the run, and then some kind of strange shadow (like a shadow from the giant wing) harbors  him, and he disappears in it somewhere to the top of the stairs, as if dissolving in it. Stealth: 1d20 + 10 ⇒ (2) + 10 = 12 hmm, maybe he only thought he 'disappeared'... (*standard action - cast Enshrouding Darkness then moving up the stairs with a stealth check as part of move action) 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   'This one thinks we should go to the docks. *click* This one does not know what we should look for, but this  one sees that too many traces are there. This one thinks maybe ask about mr. Filton Legg there...  *click-click*... to know specifically about his last hours of life. Perhaps in the docks need to look for something other. But this one thinks it might help...' 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Seeing that the danger of bloodshed was over, Chack-Qetchack goes on public display.  "Well...*click*... shall we go then?" Survival: 1d20 + 6 ⇒ (18) + 6 = 24  This time he is obviously intends to take the role of the tracker, accustomed to this trail. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Perception: 1d20 + 8 ⇒ (15) + 8 = 23  Chack-Qetchack gives a sign to his comrades to give him a few moments, and dives into the bushes, trying to get as close as possible to potential adversaries. Stealth: 1d20 + 10 ⇒ (10) + 10 = 20 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   'In all this sadness there is only one good part... *click-click*... We have something to tell in a report to the Society about the mystery of sphinx.' - he carefully looking into the face of the bard - 'If that's all true. *click*'  He's still a little snaps his beak, and then with a sigh says: 'Let's go on the trail ... *click-click*... This one was hunting a long time ago. I think this one's eyes may help see something useful. Master Dekarin, lead us!' Aid Dekarin: 1d20 + 6 ⇒ (4) + 6 = 10 Along the way he begins to talk aloud: 'This one is thinking about the options... *click*... Maybe this "Bard" is an illusion imposed by the Sphinx? Theoretically? Master Tchucko?' 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		  
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
            
              
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                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Chack-Qetchack answers her in the same language: 'We need. Definitely'. Climb: 1d20 ⇒ 14 As soon as someone throw a rope. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Reflex: 1d20 + 4 ⇒ (3) + 4 = 7  'Oh! It hurts. And who are you? What are you doing here? It's because you we're in this trap?' 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Chack-Qetchack goes to inspect what is behind the double doors. Stumbles on the entrance to the vault, he tries to find traces of hacking.  Perception: 1d20 + 8 ⇒ (7) + 8 = 15 Then he returns: "Can this one gets into the vault?".  
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   "So. Let's see." Survival: 1d20 + 6 ⇒ (3) + 6 = 9  "This one never seen anything like it. Whatever it is." Dice roll is terrible, but I'm glad to be back in the game ) UPD: GM, can I still take 10 on this check? 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Hi all! Sorry for my absence. I had a very tense few days, a lot of important work. I think I didn't open the forum just a few days, but the feeling that a week has passed! Once again my apologies. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   "No crime should go unpunished... *click-click* ...at least while it is justice and not revenge. Tell this one, priestess, did you see anything unusual? Strange persons around, for example? Somebody's atypical behavior? Something else?" Perception: 1d20 + 8 ⇒ (11) + 8 = 19  Listening to the answer of the priestess, Chack-Qetchack at the same time actively turning his head in different directions at different angles... like an owl or an eagle looking for a fish or mouse to hunt... and no, he's looking for CLUES. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Chack-Qetchack rushes ran to the source of the sound. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Chack-Qetchack goes to inspect the cage. He is interested in any evidence or traces of a burglary, which could confirm that this is not an accident but someone's evil will. Perception: 1d20 + 8 ⇒ (11) + 8 = 19 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Chack-Qetchack again unleashes a series of strikes that should not kill but only stop the crazy animal. Claw 1: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3 
Damage: 1d6 ⇒ 2
 Claw 2: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14 
Damage: 1d6 ⇒ 5
 Bite: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9 
Damage: 1d3 ⇒ 2
 all nonlethal 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Quote: what are the nonlethal rules again? -4 penalty to attack  
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   There is always a chance for a "natural twenty" ;) 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   "Don't kill it! *click* This is unacceptable!" Chack-Qetchack tries to strike carefully, so as not to finish off a wounded creature... but you can see he's not used to it. Claw 1: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6 
Damage: 1d6 ⇒ 5
 Claw 2: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10 
Damage: 1d6 ⇒ 2
 Bite: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 
Damage: 1d3 ⇒ 3
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Chack-Qetchack rushes forward, but freezes in indecision when he reached Pazacku. He hopes that his friends will find a way to subdue the creature without killing it. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
            
              
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                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Hearing the noise, Chack-Qetchack soon realizes that somewhere there is a trouble. He stands and listens carefully (spinning the head at different angles, as usual), while others communicate with the fortune teller. But when to the common noise was added the cries about the "dragon", everything falls into place.  "We need there. Here's your chance to die a glorious death, Dekarin!" - and after these words he runs toward the source of the noise. 'Empyreal Lords, this one gives his life for the cause of good! This one may falls in this battle, but the evil will be slain and innocent will be saved. Guide this claws, Tanagaar!' 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Perception: 1d20 + 8 ⇒ (10) + 8 = 18  It is impossible to assert with confidence what Chack-Qetchack is looking for. Perhaps he is trying to see an obvious fraud of fortune teller. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   *Cold look at Dekarin* "He says that you don't look that experienced... *click*... although, your power is certainly impressive." Lol! Love these moments of interactions between 'paladins' and characters with CN-alignments. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   "Can't say that keeping animals in captivity can somehow pleases this one. It is an affront to nature. They were placed in jail, although crimes they did not commit." *click-click-click* - he excitedly turns his head at different angles, and his feathers stand on end slightly, showing that he is angry from thinking about the zoo.  Then he calms down and delivers a smoother voice - "This one will go with Tchucko." 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   "What will we do? This one proposes to try to hide here somehow and in the night to go to that creature... *click*... not in the way that sellers of tickets offer! " 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Having carefully studied the situation, Chack-Qetchack decides that he wants to get close to the Sphinx. He walks in a darker corner of the room, away from human eyes, and makes a short prayer to Tangaar: "O gracious Heavenly Lord! Please, hide your servant in shadow of Your Wing! Let him be invisible to the eyes of mortals."   At one moment he's still there, and the next moment he vanishes in the shadows, among which he prayed...  Stealth: 1d20 + 10 ⇒ (14) + 10 = 24
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
 Will: 1d20 + 4 ⇒ (19) + 4 = 23
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   "This one does not feel such enthusiasm. This one wants to do the job and leave this place... *click-click* ...there's too many people, too noisy. This one misses an outdoors, misses a forest, misses a night hunt... *click* ...let's go directly to the Sphinx."  
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   "This one deeply impressed, Pazaku. This one will try to study the same beauty of speech." - says tengu with white feathers and making a bow. "Can't wait for tomorrow... *click-click* ...This one really wants to see the mythical creature and talk to it." - he says already in the inn, before going to meditate and doze off. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Sorry, it was an insane amount of work. Let us assume that I too was hiding and watched the cage - for my character it's very logical.     Joining the party, Chak-Qetchak silently goes along with his comrades. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Meanwhile, Chack-Qetchack catches one of those who glues posters and begins to question him about where and how to find the purpose of this trip: "Greetings. This one wants to know. When exactly will be the show with the gynosphinx, how to get there and how much it costs?" 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   "Tanagaar teaches us that good can be in the very darkness. Constantly. Waiting for us there not only the horrors... *click*... believe this one, Takashi!" He quickly turns back to the hypnotist. "Tchucko, you know, Kelinahat which this one also worships, teaches us that the path of shadows and trickery can be good ... *click-click*... if used wisely and in order to avoid unnecessary bloodshed. Besides, this one too likes such stunts." Looks like the only possible tank in our team is Decorin (AC 20 HP 19). However I'd constantly go into melee too. And I think that this kind of support just needs less armored 'melee' member of the team (me, Andolesia, Pazacku).  
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
            
              
                | 1 person marked this as a favorite. |  
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Chack-Qetchack stops and intently ponders, realizing that he missed something important, when he enthusiastically thought about the upcoming new experiences. "Not for us to forgive and not for us to judge. Pazacku. Andoliesa. This one considers that the judge can only those who are able to see the whole picture. What happened in the past and what will happen in the future. None of the earthly lords and few of the servants of the Higher Lords are capable of it." Surprisingly, but speaking on such an important theme, all the strange clicking sounds briefly left Chack-Qetchack. ...However, soon all returns to normal and he again begins to resemble the owl on the hunt, constantly changing the angle of the head and the point where he looks. "Brothers and sisters! Let's go! This one can't wait for carnival... *click-click* This one feels it will be a glorious hunt! *click*" 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Information is confirmed. Sorry I did not write it immediately ;)  Yes, DTT - "Divine Tengu Team"! What could be crazier? The troupe of tengu bards? Lol. I'm glad I participate in this game! Thank you, GM! And all good fun, guys! 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   "Carnival is a good place... *click-click* ...We won't stand out so much in such a place! Come on, brothers and sisters, let's go! May the Holy Shadow of Sacred Wings will cover us on the way and will protect from any harm and evil! *click*" 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 M Halfling |  Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16 
              
              
                
                   
	
		   Tengu with an unusual almost white plumage and large claws on the hands nods and makes a clicking noise while listening to the Captain.  "We will do our best... *click-click*... Lady. And, yes... *click-click* this one tengu too had never heard of such a creature. How dangerous is it? "  He constantly glances from side to side... like looking for a spy... or just a mouse. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Hello! I made some minor changes in Chack-Qetchack's battle skills. First, now he's wielding claws instead of kukris. And now claws are his sacred weapon (which I think is more logical for human-bird who worships the God-like Owl). Secondly, he is now much more accurate and more dangerous because of this, although the number of attacks remained the same - two claws plus bite instead of two kukris plus bite (battle tactics are also not changed). It was a game-mechanical part. And thirdly, I have added the formulas for dice rolls in my character's description.  Thanks for your attention! ) 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
          
            
              
              
                
                   
	
		   Player's forum handle: Mystery Cult
Character name: Chack-Qetchack
 PFS# 198870-11
 Race/Class(es)/Level(s): Tengu Warpriest 1
 Faction: Silver Crusade
 Day Job Roll, if any: No
 ____ 1) Any special rules, boons, or corner cases you need to let me know about:
No.
 2) A few sentences about your character and his or her previous adventures, both out of character and in character as your character would describe him or herself. Why are you in the society? - Pleased to welcome you, noble warriors of my tribe! *click-click* This one is Chack-Qetchack, and this one welcomes you!  Chack-Qetchack has a deportment and posture, declaring his high birth or a high opinion of himself. Looks like he never removes the hood from his head, and the shade of his feathers lighter than usual. From time to time he makes a strange clicking noise which seems he is not aware. - May our journey will cover the Holy Wings of the Empyreal Lords  *click* and in their sacred shadows we will reach the goal without losses in our group! This one here to help this happen. And now it's the prayer time!  He departs a little to the side, sits down in the posture of meditation, gathering his legs under himself, and goes deep in thought. 3) Why do you want to be in a wacky all-Tengu game? What makes you want to be part of the flock?
First of all, I love the modules in the format of PbP. Long playing in the same team is the best it can be. There is the spirit of camaraderie. And the camaraderie in the team tengu... it's really unusual, that's what I would like to experience through this game. Also I like the claimed pace - it just allows the game not to lose its spirit. And finally - I've been thinking about this character, but there was no reason to create it and start playing. Now it's there!
 4) May I bot you in combat or for an occasional skill check to ensure a fast moving game?
Absolutely. I don't like the idea that other players will wait me.
 5) What are your go-to combat tactics for botting purposes? 
Chack-Qetchack will use the Darkness blessing, which gives him the opportunity to do a stealth checks in combat without any diversions before (as part of the movement, as usual). Using stealth, he'll get into flanking position. There he will attack three times per round (two kukris plus bite), trying to compensate his low accuracy by bonus from the flank. And, of course, with his low AC, he will rely on this '20 percent' from concealment.
 6) Will you be able to post 2-3 times a day on average, barring occasional days off (Cons, Work, Short Vacations, etc?)
I usually do exactly that. Even in the busiest days, I find a time to post twice a day (morning and evening), and it is not difficult to check the topic once a day more (via the phone for example).
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   GM Hmm wrote: Hello Cult, I don't think we've met before. I look forward to seeing whatever it is you come up with. Sorry, I was so enthralled that I forgot to say "Hello!". Yep, we've not played before, but I hope that we will have the opportunity to fix it. About myself - I can easily post two or more times a day, a responsible player and stuff like that ;) 
 So, my character is a Warpiest of Tanagaar (Empyreal Lord, something like the Godlike Owl and the patron of rangers and scouts), armed with two kukri. Chack-Qetchack is the master of intelligence and the sudden disappearance, and by the blessing of darkness he can hide even in combat. With all this, he's still a priest. A couple of times a day can heal the wounded and stabilize those who are really bad. He will be glad to join such a team. Mystery Cult aka Cult's Herald aka Chack-Qetchack |