A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Ceri asks "Just out of curiosity, how would we 'break it up'? The thing is probably made of solid metal, and I don't think we packed any saws with us. Even if we did, it would probably take many, many hours or maybe days to saw it into a dozen pieces." FWIW, the AP doesn't offer any suggestions on *how* to get it back to Sandpoint.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Ceri says "Most magic spells last about 30 seconds, which is about 180 feet of walking. If the bridge is shorter than that, there shouldn't be any problems. But the amulet only provides a small boost to someone's strength - the rest of us would still need to help out as well."
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Jzero - at the end of the first initiative spoiler post, I said she drew a sword. Does that change anything about your attack? Ceri tries the wand again : Spellcasting & Wild: 1d10 ⇒ 71d6 ⇒ 3 and does
You all hear Ceri curse. Evesk is on standby in case anyone gets hurt.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Since no one claimed the wands, the lightning wand goes to Evesk and the fire wand goes to Ceri. Evesk has no ranged attacks of any kind that I can see, so he will stand by to heal anyone that's wounded. Ceri fires the wand :
and does
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Ceri tries to regain her wits :
Spending a Bennie...
And she tries to use her magic :
Vines fly from her fingertips and wrap around one of the flyers and its wings. It drops to the floor.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Ceri approaches the goblin attacking Evesk and attacks it : Fighting & Wild,Gangup: 1d8 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (1) + 1 = 2 And hits, doing Damage: 1d8 + 1d10 ⇒ (1) + (9) = 10 Her punch strikes his head so hard you can hear his skull crack, and he drops to the ground, dead. Her spell ends, and she reverts back to her normal self. She rises up to the ceiling to keep an eye on everything, in case more goblins come in thru the doors. Velrek, Johhann, and Jzero are up!
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Jzero - sorry I forgot to update your spoiler status. I always wondered if anyone ever checked them... ;) Ceri punches goblin #8 again : Fighting & Wild: 1d8 ⇒ 81d6 ⇒ 2
Doing Damage: 1d8 + 1d10 + 1d6 ⇒ (2) + (5) + (5) = 12 And he falls to the ground, dead.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Ceri punches Goblin #2 with a stone fist : Fighting & Wild: 1d8 ⇒ 81d6 ⇒ 1
Doing
And everyone hears his ribs crack, and he falls to the ground, dead.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Ceri takes out her dagger and tries to cut Velrek's vines : Fighting & Wild: 1d6 ⇒ 61d6 ⇒ 5
doing Damage: 1d4 + 1d8 ⇒ (2) + (4) = 6 which cuts thru the vines. Velrek is free! Since Velrek hasn't acted yet, he can now also go on Hold...
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Ceri keeps sawing at the tough vines wrapped around Velrek with her dagger : Fighting & Wild;-2(Tunnels): 1d6 - 2 ⇒ (4) - 2 = 21d6 - 2 ⇒ (6) - 2 = 4
That's +2 to Velrek's 4 = 6. Didn't really help...
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Let's speed things up a bit... Ceri takes a stone and sling out of a pouch, and tries to hit one of the dogs : Athletics,-2: 1d6 - 2 ⇒ (5) - 2 = 31d6 - 2 ⇒ (4) - 2 = 2 But misses due to the cramped conditions.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Ceri says "I'll fly up and get a bird's-eye view of the place." She rises up about 50 feet, looks around for a minute, then comes down. "The briar patch is about 150 by 250 feet. There's a solid mass of briars covering the entire area like a roof, so the tunnel must go under it - no way to know the shape of it. The island is about 60 feet from shore, and about 180 feet in diameter - it's almost a perfect circle. Its cliffs are about 70 feet high from waterlevel to the surface. There's a large fortress-like structure that virtually covers the entire island. It's connected to the mainland by a rope bridge, but the path to it disappears inside the bramble patch, so it looks like that's the way we'll have to go. And before anyone asks, I can't carry much more than what I've got on me when I fly."
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Once the tree is down, Ceri borrows someone's sword and helps Velrek trim off the branches : Drama: 1d4 ⇒ 4 Fighting & Wild: 1d6 ⇒ 61d6 ⇒ 5
She attacks those branches with wild abandon!
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Ceri looks around to see if there are any more of these depressions in the area, indicating that they might be intentional. Notice & Wild: 1d6 ⇒ 21d6 ⇒ 6
And she's sure there are no more around like it.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
"I think if it were an ancient evil, it would have attacked us by now. But it's definitely magic. Let me see..." Spellcasting & Wild: 1d8 ⇒ 81d6 ⇒ 6
"There seems to be just be a permanent levitation spell cast inside the room. Nothing inherently evil about that. Anyone want to feel like a bird?" And she steps in, jumps gently in the air, and starts to hover, moving slowly across the room. "Hmmm...how do I steer in here?" As she drifts across the room, she passes by the book and grabs for it, but it's just out of reach. "Hmph. We're going to have to figure our trajectories pretty carefully if we're going to pick up all this junk."
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Ceri throws a sling stone at the other lone creature Johhann does not attack : Athletics & Wild: 1d6 ⇒ 51d6 ⇒ 1 Doing Damage: 1d8 + 1d4 ⇒ (2) + (1) = 3 Both lone creatures can still be approached and attacked by melee weapons...
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Ceri says "Evesk, you're a cleric, can't you heal Velrek's wounds with magic if Jzero isn't successful?" The nice thing about the Healing Power is that the same person can try it multiple times until Success, whereas with the Healing Skill the same person can only try once, period (but may use Bennies).
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
After reading the journal, Ceri says "The journal confirms Crastor's story, if not the source of it." She turns to Ameiko and says "We found a potion of healing among your brother's things - may Velrek use it?"
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Who?: 1d2 ⇒ 1 = Evesk, alphabetically Ceri moves over to Evesk and attacks his goblin with her fist : I believe Ganging Up starts as soon as the second combatant appears, so +1 to her attack. Fighting,+1GangUp: 1d6 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (6) + 1 = 7
And does Damage+Raise: 2d8 + 1d6 ⇒ (1, 4) + (5) = 10 Driving her stone fist deep into its stomach, it drops to the floor and stays still.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Ceri moves over to one of the goblins shooting arrows and swings at him : Fighting & Wild: 1d6 ⇒ 51d6 ⇒ 2 And just manages to hit it, Damage: 2d8 ⇒ (4, 4) = 8 and manages to nick an artery, and it bleeds to death.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Toughness in this form is 12(8) Ceri attacks the goblin in front of her : Fighting & Wild: 1d6 ⇒ 11d6 ⇒ 6
And hits, doing : Damage: 2d8 ⇒ (7, 5) = 12 And smashes its face in, killing it.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
"I've learned from experience it's a good idea to always clear the floor you're on before going to the next floor, so that you can't get caught between two groups of monsters - one from the new floor you're on, and one from the floor before."
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3
Ceri's still around, but she doesn't say much because I don't want her to chime in on party decisions, in case y'all think she's speaking from GM knowledge or that I'm trying to nudge you in a certain direction. With the understanding that she doesn't, I'll let her engage in discussions more. But thanks for reminding me about her, I hadn't considered using her skills in this situation. In response to Evesk's question, Ceri suddenly says "Wait a minute! I can transform into an air elemental, and if there's any cracks in that door, I can get thru them!" I figure this is something I as player would have thought of, so... Spellcasting & Wild: 1d8 ⇒ 61d6 ⇒ 6
You see her physical body appear to evaporate into a small whirlwind of air. The watching townsfolk gasp in amazement. It approaches the door, finds a small gap at the bottom of the door, and moves thru it to inside the building. A few seconds later, you hear her muffled voice from inside the building "There's a bar across the door, give me a minute..." and a few seconds later you hear a loud thud. The door opens, and Ceri welcomes you in with a bow and a flourish. "Sorry, sometimes I forget all the things I can do." 12 PP left. You're in room A12 at the bottom (see map by clicking on the link in any of Jzero's post's headers). It appears to be a reception room for customers. There's two doors to the north (not shown), let's call them "north-left" and "north-right", and one to the west. Which way? ALL - please see discussion...
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
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