Sorcerer

Ceri Featherwing's page

179 posts. Alias of ZenFox42.


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Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

"Even if we got it on a sled, whole or in pieces, there's a mile of forest we'd have to get thru before reaching the road. How could we do that?"


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri asks "Just out of curiosity, how would we 'break it up'? The thing is probably made of solid metal, and I don't think we packed any saws with us. Even if we did, it would probably take many, many hours or maybe days to saw it into a dozen pieces."

FWIW, the AP doesn't offer any suggestions on *how* to get it back to Sandpoint.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri says "Most magic spells last about 30 seconds, which is about 180 feet of walking. If the bridge is shorter than that, there shouldn't be any problems. But the amulet only provides a small boost to someone's strength - the rest of us would still need to help out as well."


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri uses the wand again :

Spellcasting & Wild:: 1d10 ⇒ 31d6 ⇒ 5

Doing

Damage: 2d6 ⇒ (4, 5) = 9

But the flames just splash off her armor.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri uses the wand again :

Spellcasting & Wild: 1d10 ⇒ 21d6 ⇒ 4

Doing

Damage: 2d6 ⇒ (6, 1) = 7
ACE!: 1d6 ⇒ 6
ACE! ACE!: 1d6 ⇒ 4 = 17

Which inflicts 1 Wound.

Ceri mutters "It's about time..."


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri uses the wand again :

Spellcasting & Wild: 1d10 ⇒ 91d6 ⇒ 5 = Raise

Doing

Damage: 3d6 ⇒ (5, 1, 1) = 7

which just splashes off her armor.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri uses the wand again :

Spellcasting & Wild: 1d10 ⇒ 11d6 ⇒ 1

And only a few sparks fly off the tip of the wand (charge used).


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri uses the wand again :

Spellcasting & Wild: 1d10 ⇒ 81d6 ⇒ 4 = Raise

and does
Damage+Raise: 2d6 + 1d6 ⇒ (3, 6) + (2) = 11
ACE!: 1d6 ⇒ 2 = 13

The splash of fire takes the woman by surprise (Shaken).


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Jzero - at the end of the first initiative spoiler post, I said she drew a sword. Does that change anything about your attack?

Ceri tries the wand again :

Spellcasting & Wild: 1d10 ⇒ 71d6 ⇒ 3

and does
Damage: 2d6 ⇒ (1, 2) = 3

You all hear Ceri curse.

Evesk is on standby in case anyone gets hurt.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Since no one claimed the wands, the lightning wand goes to Evesk and the fire wand goes to Ceri.

Evesk has no ranged attacks of any kind that I can see, so he will stand by to heal anyone that's wounded.

Ceri fires the wand :
Spellcasting & Wild: 1d10 ⇒ 101d6 ⇒ 2
ACE!: 1d10 ⇒ 9 = 19, Raise

and does
Damage+Raise: 2d6 + 1d6 ⇒ (5, 4) + (2) = 11


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri tries to regain her wits :
Spirit & Wild: 1d8 ⇒ 11d6 ⇒ 3

Spending a Bennie...
Spirit & Wild: 1d8 ⇒ 71d6 ⇒ 1

And she tries to use her magic :
Spellcasting & Wild: 1d10 ⇒ 81d6 ⇒ 3 = Raise

Vines fly from her fingertips and wrap around one of the flyers and its wings. It drops to the floor.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Spirit & Wild: 1d8 ⇒ 41d6 ⇒ 4

Ceri winces and covers her ears quickly, but seems ready to fight if needed.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri looks around :

Notice & Wild,-2: 1d6 - 2 ⇒ (2) - 2 = 01d6 - 2 ⇒ (2) - 2 = 0

but the smell makes her eyes water.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri says "I have a connection with animals, let me try..."

Persuasion & Wild: 1d4 ⇒ 31d6 ⇒ 5 = +1, up to 3...


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri approaches the goblin attacking Evesk and attacks it :

Fighting & Wild,Gangup: 1d8 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (1) + 1 = 2

And hits, doing

Damage: 1d8 + 1d10 ⇒ (1) + (9) = 10

Her punch strikes his head so hard you can hear his skull crack, and he drops to the ground, dead.

Her spell ends, and she reverts back to her normal self. She rises up to the ceiling to keep an eye on everything, in case more goblins come in thru the doors.

Velrek, Johhann, and Jzero are up!


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri approaches goblin #7 and attacks :

Fighting & Wild: 1d8 ⇒ 51d6 ⇒ 2

And hits, doing

Damage: 1d8 + 1d10 ⇒ (5) + (6) = 11

punching it in the stomach so hard that she kills it.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Jzero - sorry I forgot to update your spoiler status. I always wondered if anyone ever checked them... ;)

Ceri punches goblin #8 again :

Fighting & Wild: 1d8 ⇒ 81d6 ⇒ 2
ACE!: 1d8 ⇒ 7 = 15, Raise

Doing

Damage: 1d8 + 1d10 + 1d6 ⇒ (2) + (5) + (5) = 12

And he falls to the ground, dead.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri punches Goblin #2 with a stone fist :

Fighting & Wild: 1d8 ⇒ 81d6 ⇒ 1
ACE!: 1d8 ⇒ 8
ACE! ACE!: 1d8 ⇒ 8 Not *again*...
ACE! ACE! ACE!: 1d8 ⇒ 3 = 27, Raise

Doing
Damage: 1d8 + 1d10 ⇒ (8) + (1) = 9
ACE!: 1d8 ⇒ 2 = 11, Wound

And everyone hears his ribs crack, and he falls to the ground, dead.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri casts a spell :

Spellcasting & Wild: 1d10 ⇒ 31d6 ⇒ 6
ACE!: 1d6 ⇒ 5 = 11, Raise

And transforms into a 4-foot tall humanoid make of rocks.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri takes out her dagger and tries to cut Velrek's vines :

Fighting & Wild: 1d6 ⇒ 61d6 ⇒ 5
ACE!: 1d6 ⇒ 6
ACE! ACE!: 1d6 ⇒ 6 Wow...
ACE! ACE! ACE!: 1d6 ⇒ 5 I think that's a Raise...too bad it doesn't apply here!

doing

Damage: 1d4 + 1d8 ⇒ (2) + (4) = 6

which cuts thru the vines. Velrek is free!

Since Velrek hasn't acted yet, he can now also go on Hold...


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri takes out her dagger and tries to cut Jzero's vines :

Fighting & Wild: 1d6 ⇒ 41d6 ⇒ 2

doing

Damage: 1d4 + 1d8 ⇒ (1) + (2) = 3

which doesn't cut thru the vines.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri keeps sawing at the tough vines wrapped around Velrek with her dagger :

Fighting & Wild;-2(Tunnels): 1d6 - 2 ⇒ (4) - 2 = 21d6 - 2 ⇒ (6) - 2 = 4
ACE!: 1d6 ⇒ 4 = 8, Raise

That's +2 to Velrek's 4 = 6. Didn't really help...


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri says "Here Velrek, let me help you" and starts sawing at the tough vines with a dagger :

Fighting & Wild: 1d6 ⇒ 31d6 ⇒ 1

with no success.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri tries to take the last one out :

Athletics,-2: 1d6 - 2 ⇒ (1) - 2 = -11d6 - 2 ⇒ (2) - 2 = 0

And curses again, this time a little louder...


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri tries again :

Athletics,-2: 1d6 - 2 ⇒ (2) - 2 = 01d6 - 2 ⇒ (3) - 2 = 1

And curses under her breath in a very un-lady-like manner.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Let's speed things up a bit...

Ceri takes a stone and sling out of a pouch, and tries to hit one of the dogs :

Athletics,-2: 1d6 - 2 ⇒ (5) - 2 = 31d6 - 2 ⇒ (4) - 2 = 2

But misses due to the cramped conditions.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri tries to get thru the door unscathed :

Agility & Wild: 1d6 ⇒ 61d6 ⇒ 2
ACE!: 1d6 ⇒ 3 = 2 Raises

You only need a Success to avoid everything.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri says "I'll fly up and get a bird's-eye view of the place."

She rises up about 50 feet, looks around for a minute, then comes down.

"The briar patch is about 150 by 250 feet. There's a solid mass of briars covering the entire area like a roof, so the tunnel must go under it - no way to know the shape of it.

The island is about 60 feet from shore, and about 180 feet in diameter - it's almost a perfect circle. Its cliffs are about 70 feet high from waterlevel to the surface. There's a large fortress-like structure that virtually covers the entire island.

It's connected to the mainland by a rope bridge, but the path to it disappears inside the bramble patch, so it looks like that's the way we'll have to go.

And before anyone asks, I can't carry much more than what I've got on me when I fly."


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Once the tree is down, Ceri borrows someone's sword and helps Velrek trim off the branches :

Drama: 1d4 ⇒ 4

Fighting & Wild: 1d6 ⇒ 61d6 ⇒ 5
ACE!: 1d6 ⇒ 6
ACE! ACE!: 1d6 ⇒ 2 = Success and 2 Raises

She attacks those branches with wild abandon!


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri looks around to see if there are any more of these depressions in the area, indicating that they might be intentional.

Notice & Wild: 1d6 ⇒ 21d6 ⇒ 6
ACE!: 1d6 ⇒ 5 = Raise

And she's sure there are no more around like it.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri sees if she knows anything about the area :

Common Knowledge & Wild: 1d4 ⇒ 31d6 ⇒ 4 = Success


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Drama: 1d4 ⇒ 4

Spellcasting & Wild: 1d8 ⇒ 71d6 ⇒ 6
ACE!: 1d6 ⇒ 1

Ceri shapeshifts into a small bear, to show that the party is friendly to bears.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Oops, sorry, the first roll to recover from Stunned is at -2, so Ceri remains curled up on the floor, screaming.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri tries to recover from the ringing in her ears :

Vigor&Wild: 1d6 ⇒ 41d6 ⇒ 1

And slowly gets to her feet...


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Vigor & Wild: 1d6 ⇒ 11d6 ⇒ 1

Ceri falls to her knees, hands over her ears, screaming.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

"I think if it were an ancient evil, it would have attacked us by now. But it's definitely magic. Let me see..."

Spellcasting & Wild: 1d8 ⇒ 81d6 ⇒ 6
Double ACE!: 1d8 ⇒ 71d6 ⇒ 5 = 15 = 2 Raises

"There seems to be just be a permanent levitation spell cast inside the room. Nothing inherently evil about that. Anyone want to feel like a bird?" And she steps in, jumps gently in the air, and starts to hover, moving slowly across the room.

"Hmmm...how do I steer in here?"

As she drifts across the room, she passes by the book and grabs for it, but it's just out of reach.

"Hmph. We're going to have to figure our trajectories pretty carefully if we're going to pick up all this junk."


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri throws a sling stone at the other lone creature Johhann does not attack :

Athletics & Wild: 1d6 ⇒ 51d6 ⇒ 1

Doing

Damage: 1d8 + 1d4 ⇒ (2) + (1) = 3

Both lone creatures can still be approached and attacked by melee weapons...


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

A Half-Elf, and the only female in the group says "Hello, Johhann, nice to meet you - how did you know we would be here?"

...and for that matter, that we were...us?"


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri says "Evesk, you're a cleric, can't you heal Velrek's wounds with magic if Jzero isn't successful?"

The nice thing about the Healing Power is that the same person can try it multiple times until Success, whereas with the Healing Skill the same person can only try once, period (but may use Bennies).
Jzero, your roll is at -1 from Velrek's Wound.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

After reading the journal, Ceri says "The journal confirms Crastor's story, if not the source of it."

She turns to Ameiko and says "We found a potion of healing among your brother's things - may Velrek use it?"


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri goes on Hold.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Spirit & Wild: 1d8 ⇒ 11d6 ⇒ 5 = Un-Shaken

Ceri shouts "Velrek, push the guy into the room so we can surround him!"

In case you don't know, Push is a melee option, it's on page 137 of the PF for SW book.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Who?: 1d2 ⇒ 1 = Evesk, alphabetically

Ceri moves over to Evesk and attacks his goblin with her fist :

I believe Ganging Up starts as soon as the second combatant appears, so +1 to her attack.

Fighting,+1GangUp: 1d6 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (6) + 1 = 7
Fighting ACE!: 1d6 ⇒ 4 = 11, Raise

And does

Damage+Raise: 2d8 + 1d6 ⇒ (1, 4) + (5) = 10

Driving her stone fist deep into its stomach, it drops to the floor and stays still.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri moves over to one of the goblins shooting arrows and swings at him :

Fighting & Wild: 1d6 ⇒ 51d6 ⇒ 2

And just manages to hit it,

Damage: 2d8 ⇒ (4, 4) = 8

and manages to nick an artery, and it bleeds to death.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Toughness in this form is 12(8)

Ceri attacks the goblin in front of her :

Fighting & Wild: 1d6 ⇒ 11d6 ⇒ 6
Wild ACE!: 1d6 ⇒ 1 = 7

And hits, doing :

Damage: 2d8 ⇒ (7, 5) = 12

And smashes its face in, killing it.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri takes a moment to concentrate :

Spellcasting & Wild: 1d8 ⇒ 21d6 ⇒ 6

And turns into the stone-shaped humanoid you've all seen before.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

"I've learned from experience it's a good idea to always clear the floor you're on before going to the next floor, so that you can't get caught between two groups of monsters - one from the new floor you're on, and one from the floor before."


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri's still around, but she doesn't say much because I don't want her to chime in on party decisions, in case y'all think she's speaking from GM knowledge or that I'm trying to nudge you in a certain direction. With the understanding that she doesn't, I'll let her engage in discussions more. But thanks for reminding me about her, I hadn't considered using her skills in this situation.

In response to Evesk's question, Ceri suddenly says "Wait a minute! I can transform into an air elemental, and if there's any cracks in that door, I can get thru them!" I figure this is something I as player would have thought of, so...

Spellcasting & Wild: 1d8 ⇒ 61d6 ⇒ 6
Wild ACE!: 1d6 ⇒ 1 = 7, Success

You see her physical body appear to evaporate into a small whirlwind of air. The watching townsfolk gasp in amazement. It approaches the door, finds a small gap at the bottom of the door, and moves thru it to inside the building.

A few seconds later, you hear her muffled voice from inside the building "There's a bar across the door, give me a minute..." and a few seconds later you hear a loud thud. The door opens, and Ceri welcomes you in with a bow and a flourish. "Sorry, sometimes I forget all the things I can do." 12 PP left.

You're in room A12 at the bottom (see map by clicking on the link in any of Jzero's post's headers). It appears to be a reception room for customers. There's two doors to the north (not shown), let's call them "north-left" and "north-right", and one to the west.

Which way?

ALL - please see discussion...


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri says "Of course. Just give me a few minutes to put on my gear."


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Ceri says "Should we gear up? If so, I'll need a few minutes..."

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