Priest of Desna

Celewen's page

139 posts. Organized Play character for Archmage of Entropy.


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Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

thanks for running this, it was great fun !

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Celewen says a great many things, interjecting parts of the story that most would consider boring and unimportant. Despite being a part of the story telling, he does not add anything important. He does, however, elaborate on how brave, smart, powerful, and generally awesome the rest of the party was during the dangerous parts of the story.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

I posted Celewen's actions already.. he casts Enlarge Person on Kaepora just as he gets through the doorway.

@Kaepora, do your rolls include the bonuses for being enlarged?

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Posting my action early. If the only monsters we see are in the room (ie, not attacked from behind) and Kaepora isn't paralized, then Celewen will cast Enlarge Person on Kaepora, just as he gets into the room. "Go get'em, BigBird!"

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Longstrider has worn off, but Celewen refreshes his mage armor from his wand. He also keeps light and message refreshed as needed.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

I'll use my normal clw wand to top someone off.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Celewen channels some healing waves of goodness out to the party after the battle. "Well done all. I knew you could do it. I wasn't afraid at all. Nope, not one bit. You are some very tough persons. Why, in fact, this has been almost a vacation. I am so grateful for allowing me to travel with you. Travel is what I live for. To see new places and things."

channel: 4d6 ⇒ (1, 5, 4, 1) = 11

if needed, he spontaneously casts more cures
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (3) + 1 = 4

con check: 1d20 + 1 ⇒ (19) + 1 = 20

The cheery halfling picks up a tiny shovel and helps clear the way. Although you're not sure if the mud is moving because of of the efforts he's making with his shovel or if it just wants to get away from his chatter.

spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27
Ahh, this appears to be a belt of incredible dexterity

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Clw3 wand on kaepora
clw: 1d8 + 3 ⇒ (2) + 3 = 5

i shouldn't be allowed to roll dice

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

With so many people hurt, he channels healing waves of positive energy.
Channel to heal: 1d6 ⇒ 2

dang evil dice!

He also holds out his wand of magic missile for anyone to use in case they are out of juice.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

yes, sorry, Kaepora.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

While Pai kites the baddie, Celewen will heal Aroden with his CL3 wand.

clw cl3: 1d8 + 3 ⇒ (7) + 3 = 10

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

"we're still here" Celewen whispers to Pai as he touches her with a bit of luck.

Pai, you can reroll that attack.

Bit of Luck (Sp):You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability 5 times per day. [Paizo Inc. - Core Rulebook, p.45]

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

"Yikes! I got ya, Kaepora, don't worry!" Celewen steps away and then hits Kaepora with his CL3 cure light wounds wand.

CLW: 1d8 + 3 ⇒ (6) + 3 = 9

fort save: 1d20 + 4 ⇒ (19) + 4 = 23

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Celewen spontaneously casts cure light wounds (replacing remove fear) and touches Kaepora again.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Sheeze!

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Celewen takes a short step forward and touches Kaepora with a bit of luck. (roll lots of d20's!)

Bit of Luck (Sp):You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Celewen cheers as the festrog is destroyed!

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

profession, driver: 1d20 + 6 ⇒ (10) + 6 = 16

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

botting instructions:

If anyone is hurting badly, heal them.
If there are undead in channel range, channel.
If none of the above, touch someone with bit of luck (see below)
If none of the above, sling last magic stone at the nearest undead.
If none of the above, wand of magic missile.

Bit of Luck (Sp):You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability 5 times per day. [Paizo Inc. - Core Rulebook, p.45]

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Peaking around from behind the others, the little Halfling pipes up. "You appear to be very calm. If that throne means this is your kingdom, then you know that we have destroyed most of it already. Are you attempting to parlay to keep yourself alive or are you so confident in your abilities that you still feel we are not a credible threat?"

Waxing meta, I assume we are supposed to wack this guy, but I'm perplexed as to why it is talking to us. Does it have a clue we need?

After a moment, he asks another question. "What are you even doing here? What was that blob in the previous room? What are you hoping to accomplish here, knowing that most organizations like the Pathfinders would most likely send a party to destroy you once they knew of your existence?"

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

"Yes, Kaepora, I believe we should hold off on any digging until we know nothing else is going to sneak up on us. That wouldn't be fun. Nope. Nope. Nope. We'd all have our backs to the room while we dug. And we'd be making so much noise, we wouldn't hear them. They'd be on us before we even knew they were there." Hearing Pai's question, he turns to face the big pile of yuck. "I was wondering the same thing. How do we even know if something like that is alive or dead or undead? Just because it isn't attacking us, that doesn't mean it isn't just waiting until we are alseep before it oozes its way over and absorbs us. Sheeze, what a way to die. Having a nice dream about planting daffodils in the little garden under the front window of your home and then everything goes dark. You cannot breath. You wake but cannot see. Something is on top of you, keeping you from moving." He shudders. "I think I've had dreams like that before. The elders said there was nothing holding me down, but I swear it felt like there was." At that, his face turns grim. He loads up another magic stone and hurls it at the giant blob, waiting for something to happen. If nothing does, he rambles on some more and then pokes it with his sickle. I have a scroll of detect undead if we want to be sure.

perception: 1d20 + 6 ⇒ (19) + 6 = 25

"A secret door? Aroden, are you sure? Oh! I see it now too. Good eyes! Yeah, I think we need to check that thing out first."

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

"Awwww maaaan!" His clapping turns into a rambling pout.

I totally should have had him.
He was right there.
I cannot imagine how I missed that shot.
Sure, I had to shoot around the big guy, but it wasn't a problem
Wow, sorry guys.[b]
[b]Not that it really makes a big difference.

You are all so very skilled and deadly.
I sometimes wish I could be like you, but I know I never will be.
I had an uncle..

Luckily, his rambling is drowned out as you focus on the incoming doom.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

With a grunt of determination, Celewen whirls his sling and lets the magic stone fly.

sling vs purple: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16
magic stone vs undead: 2d6 + 2 ⇒ (4, 4) + 2 = 10

He claps with glee as he watches his stone fly true.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Celewen is in awe of everyone's great powers as he watches the party overcome the leach and swarm while he stands with mouth agape. Determined to be at least semi-useful, he casts magic-stone from a scroll and warms up his sling.

Sorry for not posting and for no notice.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

sorry, trying to catch up now

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

" oh how interesting, I've never seen a tree like that. At least not growing underground. I think I need to take some of that with me."

he pulls out some parchment and begin sketching the tree and looking at it very carefully

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

When it is clear the body is not a threat, Celewen looks over at Pai to see how she is doing.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

no worries.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Celewen stands ready to blast the dead body with a magic missile if it moves while it is getting looted. If no one's actions cause anything interesting to happen, then I agree with Drugall. Where to next?

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Cool, trap averted with no damage! I will stuff those charges back into my CLW wand :)

Celewen waits his turn to climb down. He casts light on his foot again.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

"Oh dear! Oh dear! Oh dear!" the diminutive cleric wails."Is everyone all right down there? I'll patch you up in a jiffy! Here... let me down next."

He pats himself on his head while rubbing his stomach (grants himself a Bit of Luck) and climbs down.

climb: 1d20 + 2 ⇒ (18) + 2 = 20
lucky climb: 1d20 + 2 ⇒ (9) + 2 = 11

When he gets down there, he pokes Kaepora in his left wing with his wand of CLW I thought birds could fly!: 1d8 + 1 ⇒ (3) + 1 = 4
and then smacks Dragall across the shins with it Be more careful!: 1d8 + 1 ⇒ (2) + 1 = 3

STATUS:

HitPoints: 14/14
AC/T/F: 16/12/15 (includes +4 mage armor)
Speed: 40' = (20 + 10(Travel Domain) +10(Longstrider) )
Equipped Weapon: none
Active Effects: Mage Armor, Longstrider, Message (each party member)
Light: (in unlit areas) Light spell (20' normal, next 20' +1 light level)

--------------------
Spells Prepared
--------------------
Orisons (DC12): Guidance, Light(10 minutes), Stabilize
Cleric Level 1 (DC13): Longstrider(1 hour), Remove Fear, Shield of Faith(1 minute)

Arcane Spell Failure: 5%
Cantrips (DC13): Read Magic, Detect Magic, Message
Wizard Level 1 (DC14): Enlarge Person (1min), Feather Fall

--------------------
TRACKED RESOURCES
--------------------
Acid Flask: 5/5
Alchemist's Fire: 4/4
Holy Water: 1/1
Agile Feet: 5/5
Bit of Luck: 4/5
Channel Positive Energy: 5/5
Hand of the Apprentice: 6/6
Bonded Object: 1/1
Sling Bullets: 8/8
Wand of Cure Light Wounds: 46/48
Wand of Cure Light Wounds (CL3): 8/8
Wand of Mage Armor: 9/10
Wand of Burning Hands (CL3): 4/4
Wand of Magic Missile: 50/50

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

The happy little halfling sticks his tongue out at the stone after hearing Aroden's words. "Sorry Mr. Signpost, we are not going to listen to your warning. We shall avoid your dark magics and proceed to our doom, unafraid"

When we get to the tree, Celewen looks at the tree to see if there is anything lurking in it. Then he looks down the shaft. Is it straight down (ie, we'll need climbing gear) or is it sloped? Regardless, before Dragall ventures into the gloom, Celewen casts light on a round pebble (causing the light on his foot to go out) and tosses it down the shaft. Can we see how deep it is or anything else?

STATUS:

HitPoints: 14/14
AC/T/F: 16/12/15 (inclues +4 armor)
Speed: 40' = (20 + 10(Travel Domain +10 longstrider) )
Equipped Weapon: none
Active Effects: Mage Armor, Longstrider, Message (each party member)
Light: (in unlit areas) Light spell (20' normal, next 20' +1 light level)

--------------------
Spells Prepared
--------------------
Orisons (DC12): Guidance, Light(10 minutes), Stabilize
Cleric Level 1 (DC13): Longstrider(1 hour), Remove Fear, Shield of Faith(1 minute)

Arcane Spell Failure: 5%
Cantrips (DC13): Read Magic, Detect Magic, Message
Wizard Level 1 (DC14): Enlarge Person (1min), Feather Fall

--------------------
TRACKED RESOURCES
--------------------
Acid Flask: 5/5
Alchemist's Fire: 4/4
Holy Water: 1/1
Agile Feet: 5/5
Bit of Luck: 5/5
Channel Positive Energy: 5/5
Hand of the Apprentice: 6/6
Bonded Object: 1/1
Sling Bullets: 8/8
Wand of Cure Light Wounds: 48/48
Wand of Cure Light Wounds (CL3): 8/8
Wand of Mage Armor: 9/10
Wand of Burning Hands (CL3): 4/4
Wand of Magic Missile: 50/50

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Celewen hits himself with his own wand of mage armor. He then casts Longstrider on himself (speed=40 now). Following that, he casts Message and points to the rest of the party so that we can keep in constant communication if something bad happens. Finally, he casts light on his left foot (and will renew it when it expires) to add to the rest of the party's light.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Celewen will buy some more scrolls as well.
* detect undead
* hide from undead
* magic weapon x2
* protection from evil

And a potion of Darkvision

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

up up and away

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

I've got a wand of mage armor. Yay, support! And one of magic missiles to supplement the damage.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

yeah, because celewen plans to be mainly support. he doesn't think he can do great things, just help other do them.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

The usually joyful halfling waxes somber for a moment with a sigh, "Why must people always blame the messenger? Do they not realize that he or she has just completed what was most likely a long journey at great personal cost in order to deliver that message? And even if the journey was a pleasant one, that is no reason to stab me, or throttle me, or try to burn me alive!" He looks up in surprise at his own little tirade. [b]"That's not what happened there... Obviously... But so often it is... Just saying... Ya know..." He trails off, trying to separate himself from the sudden tension by looking out the window.

"Repeat? What? No, I'm good." He says this absentmindedly over his shoulder while still staring out the window.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30
Kaepora The Shadowcaller wrote:
My, we have a long journey

"Music to my ears!"

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

A cheerful halfling enters the room and greets the others. "Greetings and salutations! What grand adventures shall we have today?" From outward appearances, he is clearly a priest of Desna (goddess of luck and travel), except that he wears only padded armor. Also, he has an excessive number of wands sticking out of his backpack.

As he bops around the room, he is unaffected by any shifting of the floating lodge upon the water. He makes the rounds, excitedly shacking each pathfinder's hand and introducing himself. "Hi, I'm Celewen. Glad to meet you!"

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Player Name: Archmage of Entropy
Character Name: Celewen
PFS and Character #: 53482-7
Faction: Scarab Sages
Progression: Standard
Notes: none

(at least I think that is the character I signed up with..)

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Yes, thank you, it was a fun game.
(FYI: Celewen was not a chatterbox until this adventure. Thanks for helping me define that part of him).

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

perception: 1d20 + 5 ⇒ (8) + 5 = 13

After the battle, the little man flits about the room discovering little treasures here and there, almost as if by magical radar. "Ewww, monkey belt. Ahhhh holy text. Ohhhh travel journal." He pauses in his excited little search. "TRAVEL JOURNAL!" He sits down immediatly and begins reading it out loud, glancing at the sour elf to make sure he is paying attention. :)

It takes a little bit of coaxing to get him to put the book away and accompany the party further on. (Or are we done?)

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Celewen rushes over and touches the Sappling of Death for luck.

Bit of Luck:

Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability 5 times per day. [Paizo Inc. - Core Rulebook, p.45]

STATUS:

HitPoints: 9/9
AC/T/F: 12/12/11
Speed: 40' = (20 + 10(Travel Domain) + 10(Longstrider) )
Equipped Weapon: Sling
Active Effects: LongStrider (1 hour), Magic Stone(30 min), Inspire Courage
Light: (in unlit areas) Light spell (20' normal, next 20' +1 light level)

--------------------
Spells Prepared
--------------------
Orisons: Guidance(DC12), Light(10 minutes), Stabilize(DC12)
Level 1: Longstrider(1 hour), Remove Fear(DC13), Shield of Faith(DC13)(1 minute)

--------------------
TRACKED RESOURCES
--------------------
Acid Flask: 2/2
Alchemist's Fire: 2/2
Antitoxin: 0/1
Holy Water: 1/1
Agile Feet: 5/5
Bit of Luck: 3/5
Channel Positive Energy: 5/5
Sling Bullets: 10/10
Wand of Cure Light Wounds: 48/50
Magic Stones: 2/3 (30 min)

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

The chatty Halfling is likewise confused by the monkeys. He will delay to see what happens next. If no one gets hurt and we are still doing OK, he may do nothing

Celewen gets an idea and starts trying to mimic the behaviors of the porters from when we last saw a swarm of monkeys

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

"Go Keldra! Go Keldra!" Someone does a little happy dance as he cheers on the deadly sapling.

"Kill those creepy little...... anyone know what those are?"

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

FOR NEXT ROUND
Assuming nothing drastic happens, Celewen plans to touch Akter to give him some luck. Since it lets you reroll d20's and he is making at least two attacks, I wanted to mention it in case he posts before me.

Bit of Luck:
Bit of Luck (Sp):You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability 5 times per day. [Paizo Inc. - Core Rulebook, p.45]

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

"Tough sapling!" giggles the Halfling.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

If those things are undead, the magic stones do more damage

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

"Well now, that's not very nice!" The tiny healer grumbles as he plucks the tiny arrow from the armor covering his chest. "Let's see how you like it!" He slings one of his magic stones at the monkey that shot him.

sling: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19
damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

STATUS:

HitPoints: 9/9
AC/T/F: 12/12/11
Speed: 40' = (20 + 10(Travel Domain) + 10(Longstrider) )
Equipped Weapon: Sling
Active Effects: LongStrider (1 hour), Magic Stone(30 min), Inspire Courage
Light: (in unlit areas) Light spell (20' normal, next 20' +1 light level)

--------------------
Spells Prepared
--------------------
Orisons: Guidance(DC12), Light(10 minutes), Stabilize(DC12)
Level 1: Longstrider(1 hour), Remove Fear(DC13), Shield of Faith(DC13)(1 minute)

--------------------
TRACKED RESOURCES
--------------------
Acid Flask: 2/2
Alchemist's Fire: 2/2
Antitoxin: 0/1
Holy Water: 1/1
Agile Feet: 5/5
Bit of Luck: 5/5
Channel Positive Energy: 5/5
Sling Bullets: 10/10
Wand of Cure Light Wounds: 48/50
Magic Stones: 2/3 (30 min)

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Celewen casts Guidance on Akter and then Keldra before switching to his sling and following the rest into the room. (Guidance lasts for 1 minute or until discharged)

STATUS:

HitPoints: 9/9
AC/T/F: 12/12/11
Speed: 40' = (20 + 10(Travel Domain) + 10(Longstrider) )
Equipped Weapon: Sling
Active Effects: LongStrider (1 hour), Magic Stone(30 min)
Light: (in unlit areas) Light spell (20' normal, next 20' +1 light level)

--------------------
Spells Prepared
--------------------
Orisons: Guidance(DC12), Light(10 minutes), Stabilize(DC12)
Level 1: Longstrider(1 hour), Remove Fear(DC13), Shield of Faith(DC13)(1 minute)

--------------------
TRACKED RESOURCES
--------------------
Acid Flask: 2/2
Alchemist's Fire: 2/2
Antitoxin: 0/1
Holy Water: 1/1
Agile Feet: 5/5
Bit of Luck: 5/5
Channel Positive Energy: 5/5
Sling Bullets: 10/10
Wand of Cure Light Wounds: 48/50
Magic Stones: 3/3 (30 min)


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