Anaphexia Assassin

Celephix's page

154 posts. Alias of spinningdice.


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Wounds 9/14; FP 3/3

Yeah it's mostly just a placeholder. Still not 100% sure I'm sticking with it as is. May scrap and start over yet.


Wounds 9/14; FP 3/3

Hmm, what to play?

May just go for a Weapon Specialist and play 'the soldier', but I'll take a look...

stat: 2d10 + 20 ⇒ (9, 3) + 20 = 32
stat: 2d10 + 20 ⇒ (8, 7) + 20 = 35
stat: 2d10 + 20 ⇒ (2, 10) + 20 = 32
stat: 2d10 + 20 ⇒ (2, 7) + 20 = 29
stat: 2d10 + 20 ⇒ (5, 9) + 20 = 34
stat: 2d10 + 20 ⇒ (5, 5) + 20 = 30
stat: 2d10 + 20 ⇒ (1, 2) + 20 = 23
stat: 2d10 + 20 ⇒ (1, 10) + 20 = 31
stat: 2d10 + 20 ⇒ (8, 9) + 20 = 37

reroll: 2d10 + 20 ⇒ (2, 3) + 20 = 25

wounds: 1d5 ⇒ 2
Fate: 1d10 ⇒ 6


Wounds 9/14; FP 3/3

Tech-Use(74): 1d100 ⇒ 2. 7DoS
Celephix works feverishly at powering up the tank, aided by it's own eagerness to take revenge.


Wounds 9/14; FP 3/3

Stealth(15): 1d100 ⇒ 72 Ummm, no


Wounds 9/14; FP 3/3

Celephix attempts to get Doombringer fired up, focussing on motor control for the turret.


Wounds 9/14; FP 3/3

"Very well soldier, to Doombringer." Celephix makes her way, careful to try and avoid attention. Should the pilot take note, it may realise their intention and either tear them or doombringer itself apart.


Wounds 9/14; FP 3/3

Celephix blasts a few shots towards the xenos abomination, not wasting any time on aiming. Keep its focus away from the autocannon and try and move it towards the minefield.


Wounds 9/14; FP 3/3

Celephix performs some quick calculations, "I can't get him out of the minefield while we're under fire." Celephix retreats towards cover.


Wounds 9/14; FP 3/3

Gear Perception(53): 1d100 ⇒ 54 well, then.
Shadow Perception(43): 1d100 ⇒ 35

"I suppose we should be lucky the mines were not triggered by the shockwave." Celephix looks over towards the mine-stranded guardman, "Should we survive for a refit, I will endeavour to attain more sensory capability."
So... what are the chances of making it to him and disarming then?


Wounds 9/14; FP 3/3

Perception(33): 1d100 ⇒ 451d100 ⇒ 221d100 ⇒ 46
'Phix pulls herself to her feet, and scrabbles to find something in the clouds of dust and dirt. As the terrible sound starts she peers towards it to try and ascertain it's cause.


Wounds 9/14; FP 3/3

Willpower(36): 1d100 ⇒ 91
"hmm, could do with a viewport... maybe a cutting blade down one side and... Emperor protect us..."


Wounds 9/14; FP 3/3

Tech-Use(84): 1d100 ⇒ 66 not my best work, pass +1 DoS, send it to armour points. Guessing I can't use extra +10 Tech Use from MIU interface (no MIU to link to)
"No pattern to work to, but basic design should be straightforward, no machine spirit to offend. Affirmative."
Celephix busies herself tearing apart sheets of metal and fusing them together to resemble something vaguely shield like.


Wounds 9/14; FP 3/3

Celephix nods at the chimera, "She won't move without a proper resupply, unless our Ogryn thinks he can tow her to the lines?" 'phix smiles, but it's lost behind her mask.


Wounds 9/14; FP 3/3

'Phix moves to assist Leni as requested, her face-mask concealing the scent of rot and infection from her senses.
"While we are low on other supplies, our heavy casualties mean we have a surplus of weapons and charge-packs. Should you need to resupply." otherwise Celephix remains quiet.


Wounds 9/14; FP 3/3

'Phix transmits on standard imperial frequencies. [b]"Approaching group identify yourselves."


Wounds 9/14; FP 3/3

"There is definitely something there, possibly another Kommando group? Challenge them?"
Can I coax anything more out of the spirit of the goggles or are they at their absolute limit already?


Wounds 9/14; FP 3/3

Celephix rouses herself, she's used to working long shifts, but her workload keeps increasing, her respite minimal.
"We should watch our line too, this may be some sort of feint or prelude to summoning a larger horde."


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Wounds 9/14; FP 3/3

'Phix takes a moment to process... Doombringer, flamer, mines, fortifications. Priority?
Flamer - low priority, mines - not enough to properly seed though battlefield, doombringer - [color=blue]Is in pain[/color]

With due respect, the most efficient use of time would be in bringing Doombringer's turret back online?" 'phix states.


Wounds 9/14; FP 3/3

Sorry, I'm still flaky and either haven't checked in, or not been able to get on the forums for the last few days and there's a lot of text to get through and comprehend.


Wounds 9/14; FP 3/3

'phix nods her masked face at Leni "I will be a tool in your hands mistress." Celephix surveys the scene "What remains of the bunker is little more sterile than open ground, while the Chimera is damaged it should suffice as a little more clean area for you to work."


Wounds 9/14; FP 3/3

Lost track a little, but it looks like there's Orks incoming, sooo... shooting.

BS: 1d100 ⇒ 99 lol, I'm not even going to look up my modifiers for that


Wounds 9/14; FP 3/3

Sorry, I've had a really bad week with family issues, and my depression has sent me on a downwards spiral, hopefully I'm through the worst of it, but I apologies for disappearing with no notice.

Regarding the mechadendrites, the FAQ document gives it a standard weapon statline which I assumed meant that it gains the standard strength bonus, but not the additional +20 which is just to strength based checks (which would not through a direct reading translate as damage rolls).

I'm not really expecting 'Phix to be a melee powerhouse, more relying on the defensive blade on her other 'dendrite to ward off at least some damage.


Wounds 9/14; FP 3/3

Celephix shouts back the radio "Smoke is our position, we are not lost", as she rushes the Ork engaged with Monia, Mechadedrites flailing madly to make her look like more a threat.

If I can get in an attack:

Melee(33): 1d100 ⇒ 58


Wounds 9/14; FP 3/3

I assumed you'd just freeze up instead of running towards the grenade, like some kind of idiot.


Wounds 9/14; FP 3/3

If I'm close enough to be caught in the blast, I guess I'm close enough to half-move to it?

WP: 1d100 ⇒ 12 Celephix attempts to grab the grenade and hurl it back to the Ork side of the trench BS: 1d100 ⇒ 27 (not a specific target, just over that side and as far away from us as I can, if something's there it's a bonus).


Wounds 9/14; FP 3/3

Sorry, thought I'd already posted this round.

Not entirely sure where Monia is on the map as I can't see her on there. but will try and move up and give her some covering fire.


Wounds 9/14; FP 3/3

Celephix evaluates the battlefield, Thrud'r and Monia seem to be under heaviest fire, Celephix makes her way towards her, switching up to semi-auto to try and attract some fire. Sending some flashy las-bolts vaguely in the direction of the Orcs.

BS(36+10?): 1d100 ⇒ 61


Wounds 9/14; FP 3/3

Well, I missed anyway, so a further 10 knocked off doesn't really matter.


Wounds 9/14; FP 3/3

"Target is xenos artillery position, I will try and keep this channel open, but our position is under heavy attack."

'Phix will turn her attention back to the onrushing ork and try and take a shot.

Lost track a bit and don't have time to check all the mods so assuming I'm in the same area as Leni...
BS(36+30?): 1d100 ⇒ 70 E dmg: 1d10 + 4 ⇒ (10) + 4 = 14, That's a pretty miss anyway.


Wounds 9/14; FP 3/3

Sorry, yes artillery would be the primary target.


Wounds 9/14; FP 3/3

Intelligence-10(34): 1d100 ⇒ 29, pass, but not by much.

Yeah, I should probably pick up Logic at some point...


Wounds 9/14; FP 3/3

"Our CO is down, we have no ranking officer at this position, co-ordinates are incoming." Cutting the mic, Celephix calls over the com-bead. "I have artillery on the line, can anyone provide reasonable co-ordinates. Also if anyone is holding a CO Authorisation ID, it may make our request more persuasive."


Wounds 9/14; FP 3/3

Sadly, I'm not trained in any of those skills...


Wounds 9/14; FP 3/3

"Six, load up the radio, be prepared to move out." Celephix issues orders to her Servitor, even as he begins to collect it up, Celephix switches through channels repeating her message requesting support.


Wounds 9/14; FP 3/3

Speaking of Servitors, can I load the radio onto my comrade-servitor - assuming it's being following me (I keep forgetting it exists).


Wounds 9/14; FP 3/3

Is the radio a field radio that can be picked up and moved or is it a fixed radio? If the latter can it be rigged to relay to/from the Comm-Beads (quickly?)

Celephix works feverishly while almost chanting information in case they can hear over the radio. "This is Enginseer Celephis of Serenus First Guard under heavy attack, requesting air/fire support at co-ordinates [state co-ordinates here]. Our defences are failing." she repeats this in mechanical fashion as soon as there is the slightest chance a signal is getting through.


Wounds 9/14; FP 3/3

I open everything up in seperate browser tabs anyway, so it's easier to flick between tabs than it is to scroll up and down.


Wounds 9/14; FP 3/3

Remove Shrapnel(54): 1d100 ⇒ 10
Analyse Damage(74): 1d100 ⇒ 33

Next Round:
Repair(74): 1d100 ⇒ 83 Aw, it was going so well.

EDIT: Actually I get another +10 from the utility Mechadendrite and maybe a further +10 if it has an MIU interface (probably not), so that should be a pass.

Celephix busies herself with examining the device, and hums while repairing it, trying to ignore the chaos around her as she deals with something she can do...


Wounds 9/14; FP 3/3

Pinning: 1d100 ⇒ 50 Celephix attempts to steady her breathing. So many bullets firing through the air, and they seem to know whenever she tries to peek her head above the line. She whispers to the mantra of Enginseers to steady her nerves and moves along the trenchline to get nearer the bunker and chimera, readying a grenade as she does so... maybe if she can listen she could just hurl it blind if they got close?


Wounds 9/14; FP 3/3

Celephix flicks her lasgun up to Overload, better make shots count against Orks.
2 rounds of shooting
BS(36+5?): 1d100 ⇒ 561d100 ⇒ 33, 1 hit dmg: 1d10 + 4 ⇒ (2) + 4 = 6


Wounds 9/14; FP 3/3

Fear(36+10): 1d100 ⇒ 28
Celephix remains calm as she opens fire on the bike as directed.

Think I've got the same modifiers as Leni
BS(36): 1d100 ⇒ 59 Nope

"I support Leni's bid as acting sergeant, she has most experience in keeping us alive after all."


Wounds 9/14; FP 3/3

Init: 1d10 + 3 ⇒ (3) + 3 = 6
Celephix sticks with her original plan, stay down until someone else opens fire.


Wounds 9/14; FP 3/3

Celephix stays down until the stubbers open fire, once they're within Stubber Range they will hopefully give up on the barrage fire.


Wounds 9/14; FP 3/3

Know:War(44): 1d100 ⇒ 35
Tech Use(54+10): 1d100 ⇒ 48

Logic: 1d100 ⇒ 50 Hmm, don't have Logic for some reason... Is it -20 for untrained (don't have my book to hand from here)? if so that's a fail.

"Passable construction, unlikely to withstand a sustained barrage, but better than unprotected trenchworks at least." Celephix analyses her own work.

She see's the sky light up "Is that artillery?"


Wounds 9/14; FP 3/3

"Always fix, this fix that, never the right materials provided, no proper schematics." 'phix mutters to herself as she directs the servitor to construct some shelter over the trenches.

Will prioritise any other scrap/supplies left around, then start to strip the vehicles down for plating to use as cover, due to presumed scarcity of time/materials, will go for interspaced 'shelters' in the trechline, give somewhere to run to, should artillery start falling.


Wounds 9/14; FP 3/3

Forbidden Lore Mechanicus+20(64): 1d100 ⇒ 37


Wounds 9/14; FP 3/3

I think they're mostly so that if playing with miniatures, your 5-person RPG group can still have a standard 10-man imperial guard squad. Without adding to more book-keeping.
Personally I think they went too far, having a primary and a secondary character is fair enough, but why not give everyone a specialist and a standard trooper with a basic statline? The current version brings to mind Order of the Stick attitude to Varsuvius' familiar, who 'poof's' into existance when someone remembers him.


Wounds 9/14; FP 3/3

Fair enough

"First task, let's see what we have to work with."

Inspect the recovered vehicles and if they look like they can be brought back to life, leave them alone for now, if not see if we can retrieve any armour plating for the bunker initially, can work on salvaging anything else later.

Tech Use?(54): 1d100 ⇒ 79


Wounds 9/14; FP 3/3

"As you direct, Commissar." Celephix makes her way over to find some salvage.

The vehicles got towed back while everyone was here, yes? If so start off by disassembling the xenos vehicles.


Wounds 9/14; FP 3/3

"Understood, I am currently operating within acceptable parameters." Celephix examines Leni for a moment. "I am not so sure about you however, do you need assistance? I can aid you to the bunker so you may rest if you wish?"

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