Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Thanks everyone, a really fun game. Cecic will help Zarta scribing documents of shipments into the vault from this and other expeditions. Scribing Lore 1d20 + 4 ⇒ (6) + 4 = 10
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic hands back the scroll from Marigold, "I think I can handle this without the need for your scroll, I have some magic left and can deal with these wounds with this." he holds a pack containing healing items. "Gozreh, give your green and blue rejuvenation to those who protect your holy items." He holds his trident and lets the Gozreh's power fill his body, filling everyone with healing power. 1d8 ⇒ 2HPs back to everyone. Cecic then heals whoever needs it, bandaging and providing poultices to heal their wounds. He helps secure the scale and reads the journal, specifically looking for passages on Gozreh's aspects of the storm. Recall Knowledge Religion +8 Cecic hands Zarta Dralneen the bill of items, "Here are all the items that we should have here. We have had some interesting challenges along the road, that all seem to have been instigated by a Vengeant Thorn, the centaur with an interest in the dragon's scale there, which maybe known as 'Scale of the Spurned Tempest'. Our experience leads us to believe that it should be stored securely, others may want to harness it's power. Martin has his journal written by Vengeant Thorn."
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Athletics Entangle 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22
With a great effort, Cecic is able to push through the greenery clutching at his feet and make it though and out of the gushing winds. Now able to reach for his weapon, Cecic retrieves his trident. "Hold on Martin, we are coming to help." Action Stride, Stride, Interact
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Athletics 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
Seeing Zourn badly injured, but not far away, Cecic lets Gozreh's green healing energy close Zourn's wounds. Having sent the gods power, Cecic tries to move forward, but fails to move against the green vines tangling his feet. 2-action healing font 1d8 + 8 ⇒ (6) + 8 = 14 HPs healed to Zourn.
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Athletics 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23
Despite the greenery and the winds, Cecic manages to move forward.
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur I assume that the battle medicine from the previous round didn't work as Cecic didn't recover his 8HPs. Cecic attempts to stumble through the clinging undergrowth and battle the swirling winds. Despite freeing himself from the vines and plants, he is unable to make headway against the winds. Athletics Entangle 1d20 + 4 ⇒ (17) + 4 = 21
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Using the tools held on his necklace, Nikebei attempts to heal some of the damage done by the lobster, Battle Medicine 2d8 ⇒ (5, 3) = 8HPs healed. Then he holds out his hand and lets the necromantic magic pull the life force from the lobster. The cleric calls to his companions, "Might need a little help here?" 1 action - battle medicine, 2 actions spell chill touch Battle Medicine Treat Wounds 1d20 + 8 ⇒ (11) + 8 = 19
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Fort save vs Poison 1d20 + 5 ⇒ (16) + 5 = 21 Cecic, feeling the strength drain from him, tries to gather his strength and faith in Gozreh to protect him from the poison. Cecic's hand turns black as he leans down and touches the lobster, sending a surge of black energy into it's shell, sucking some of it's life force. Chill Touch 1d4 + 4 ⇒ (1) + 4 = 5 Fort Save DC=18 vs spell. He turn ask Gozreh to protect him, Cast shield, AC=17 Cast 2 actions - Cast 1 action
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Occultism +0 Recall Knowledge Interact retrieve caltrops - interact drop caltrops - cast spell 1 action The cleric takes a handful of sharp metal spikes from bag, and drops them by the side of the wagon. He asks the others, "We could out run the crabs most likely, and then only need to deal with the verdant one. What do you say?" I've put a square for the caltrops Then with a word he casts a spell that causes a great wave to engulf the blue lobster, that seems to be pushing the creature South straight back towards the ocean. Cast Tidal Surge DC=18 Fort Save
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic feels a pang of guilt, but then he realises that protecting the green does not mean using artifacts against other creatures or even civilisation. "What is green should be protected, those towns of brick and stone if they do not encroach on the nature do no harm. Those of brick and stone can respect and preserve the green, they deserve the green's protection as much as the green itself. The winds blow both, when they sail." the cleric spits out at the halfling. "So what in this cargo worries him so much? We have many interesting items, but he either fears one, or desires it's power?" Cecic sneers. "And what makes him so fearsome that you quiver in his presence, his strength, his magic or is it just an illusion?" Cecic looks down, shaking his head at the halfling, before turning away after the halflings answer. He turns back quickly and asks "Where did he come from to posses this reverence?"
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic tries to calm the halfling down, "Look, if you help us, we can free you from the terror of your master. Just tell us who and what your master is? We shall deliver and push through any obstacles, including your master." His tone is level and matter of fact, confidence in his companions a given. Diplomacy 1d20 + 6 ⇒ (6) + 6 = 12
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic holds Zourn from reviving the halfling, putting his hand on the warrior's shoulder he says "Revive him after we have secured him. Here take this rope and bind him, we don't want him casting spells against us and calling more creatures to his aid. It's unlikely he will die, I was only trying to knock him unconscious, by winding him severely.". Assuming Zourn binds the halfling Cecic removes the halfing's possessions, going in all his pockets and leaving him with just his clothes. Once complete he turns to Zourn, "Revive him if you wish."
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic tries to cut off the halflings retreat, "Surrender, you are outnumbered and will loose your life for nothing if you continue to fight." the young cleric says, before trying to knock the wind out of the halfling with his trident, using the end of the handle rather than the sharp pointy bits. Stride, Stride, Strike
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic moves forward , "Martin feel the power of the green and the wild" as a soft green sheen envelopes Martin, closing some of his wounds. Action - Stride
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic picks up Zourn's weapon and readies to hand Zourn the axe.
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur As Cecic looks up from using his trident for breaking up the soil and raking the dirt towards the tunnel. Cecic rushes forward, trident in hand and touches Zourn's blade, Cast Magic Weapon on Zourn's weapon as he prays to Gozreh to give strength to Zourn's strikes. "Let Gozreh protect you and his holy relics." Stride - 2 action cast
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic calls to Martin, "What! You OK Martin?" before he unmounts the wagon and moves towards the pit. He steadies himself, looking at the trap set before them. "Someone or something sure don't want these things to get to Absalom." he shrugs. "Well the horses and the wagon aren't gonna make it across like this. We're gonna have to think of something." The young man goes back to his companions, his head in his hands. He ruffles his hair and asks, "If we think the horses can carry the cargo on their back, perhaps we can lead the horses around the trap, load them up as pack horses and continue on foot? Cos without creating a bridge over the trap, or filling in some of the trap I'm at a bit of a loss."
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic has the spell Tidal Surge, which says targets a creature, but I'll let you the GM decide if it could move the log a little way?
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Unfortunately Cecic is put out by Zourn's fine armour and makes a hash of his first attempt at healing Zourn. However after they finish up here and travel on for an hour, Cecic is able to treat Zourn's wounds. Assuming this is OK with the GM.
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic sits atop the box seat, watching the fight unfold between Martin and the halfling. He pulls the reins, "Common boys, you calm down, they'll be oats for you soon. It's finished here." He calls to Martin, "You feeling OK, or did he hit you?" The halfling hops off the seat, leaving his weapons and from the feed box, takes handfuls of off-white oats and feeding to each horse in turn. "There, there." he says patting the animals necks, that nuzzle down into the halfling's arms. Once the animals were fed and placated, Cecic asks his companions, "If any are hurt, let me take a look." Medicine Treat Wounds checks for any who need healing:
Treat Wounds 1 - 1d20 + 8 ⇒ (1) + 8 = 9 Treat Wounds 2 - 1d20 + 8 ⇒ (7) + 8 = 15 Treat Wounds 3 - 1d20 + 8 ⇒ (15) + 8 = 23 If asked to search/investigate the druid, he will use recall knowledge and perception as required "It will be easier to move the cart back and drive round, than move the log, unless you feel particularly strong now."
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic retrieves his trident, before climbing back aboard the wagon. Strive, Interact, Stride(climb onto his normal wagon position)
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Marigold Longfoot wrote:
I know....., but Cecic didn't pay as much attention.
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur With Marigold holding the reins, the horses unable to bolt, Cecic gets down off the wagon, taking out his trident, he throws it at the squirrels, "Be gone, these treasures do not belong to you." Stride - to get down from the wagon.
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur "Clinker I dunno, I've not seen anything but Martin says there's a trap ahead. Just get yourself ready and keep your eyes peeled. We can go tie the horses up, wat'ya think Marigold?" Whilst Cecic waits for a reply, he scans the forest for movement, whilst loading his crossbow and making it available for quick use. "Make sure nothing is sneaking up from behind Clinker or Zourn." Cecic scans the forest for movement. Cecic 1d20 + 8 ⇒ (7) + 8 = 15
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur "So, did you see what object the birds were trying to thieve?" the cleric asks. He goes back to look in the wagon under the canvas to see what damage may have been done. "We should fix the wagon down better, so that the artifacts can't easily be taken." his voice concerned that they make every effort to secure the cargo. Perception 1d20 + 8 ⇒ (16) + 8 = 24 to see any damage and see any particular items of cargo targeted by the birds.
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic calls over Zourn, "It may only be a scratch but, it should still be looked at. Marigold keep the horses quiet whilst I look after Zourn." Zourn - Treat Wounds 1d20 + 8 ⇒ (20) + 8 = 28 heals 4d8 ⇒ (3, 5, 8, 5) = 21 a bit of overkill here!
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic attempts to punch the bird which might be pecking at him, hoping that he can knock it unconscious before making sure the horses are calm. Strike - Fist 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20 damage non-lethal 1d4 ⇒ 1
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic cracks the reins to keep the horses focus on him and halts the coaches movement and make the coach stable and steady. He asks Gozreh to make his defences more difficult to penetrate. "Call out if you need my help!" he shouts to the rest of the crew. Action - Nature: Command animals 1d20 + 8 ⇒ (14) + 8 = 22
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic cracks the reins to keep the horses focus on him and slow the coaches movement, to a very slow progress and make the coach more stable and steady. He asks Gozreh to make his defences more difficult to penetrate. Action - Nature: Command animals 1d20 + 8 ⇒ (11) + 8 = 19
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic looks back at the mayhem behind him some of the frogs hop into the hedgerow, leaving a green and red bloody mess in front of his companions. "Are you all OK?" "Aye, Aye Khoumrock, we'll take it from here. Come on shipmates, let's be getting on! Next stop Absalom and the Grand Lodge." He winks at Marigold, "Nice to have you up here, keep a look out, don't want any more hopping mad frogs trying to board. So it's through the Immenwood and along the High Coast Road, all ready. Did anyone bring the map?" If we can get a map from town for the road to Absalom, then Cecic will return to town and buy one.
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Taking up the reins of the coach, "Steady boys, let's get you outta here.". The cleric coaxes the coach and horses forward using the rein in his hands, driving them through and away from the frogs. "Outta the way Martin, coming through!" Nature - Control animal 1d20 + 8 ⇒ (12) + 8 = 20
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic quickly mounts onto the coach, "Get aboard, we can try and outrun them." he calls to his companions. He reassures the horses, trying to calm them before the onslaught. ◆ - Stride to coach
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur "They always say stranger thing happen at sea, but I've yet to witness it. So have these frogs disturbed any of the boxes?" he asks clutching at straws.
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur "I've no idea Marigold why they are doing this, frogs are not my speciality." says a confused Cecic. He looks at the cargo to see if any of the crates and boxes have been disturbed by the amphibians, "Something in these boxes must have drawn them here." he says trying to gain some clarity. "Maybe some frog related deity?" Recall Knowledge: Recall Knowledge - Religion and Frogs (Frog gods etc.) 1d20 + 8 ⇒ (15) + 8 = 23
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Sipping at his cup of ale, Cecic is intrigued by the contents of the manifest, "Khoumrock, a lot of interesting cases. Perhaps we should sleep close by to the cargo, if it's that valuable. Hate to see us loose anything before we even get started." The cleric says with a smile. "Once we've finished here perhaps we should just go and check the inventory, Martin is right in that we should do that. Perhaps one of you has the ability to check for magic?" Cecic asks his companions. Walking to the stables with Martin, Cecic talks with him, "I have a good understanding of animals and plants, as all followers of Gozreh. Perhaps I can learn quickly to lead the horses and drive them on. I will stay with the animals overnight, so they can get used to me." he smiles. If all you need is the command animal action to do this then Cecic has good nature skills.
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Forgot the items, Lesser Antidote and Lesser Antiplague
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur His eyes narrow as he watches and listens to Zarta's reply, "Then with Gozreh and the gods blessing, I'm ready." The tension evident in Cecic's face dissipates as the words leave his lips. ... Fort save 1d20 + 5 ⇒ (15) + 5 = 20 Cecic blinks as he sees the dwarf's armour, "We are Pathfinders and you are?" he asks.
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur "Is this true, the words of Marigold? I cannot condone such actions, if they are opposed by Gozreh himself." the cleric says as his face flushes red and his eyes stare directly at Zarta accusingly. "I will not be party to such actions."
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Slot Boons:
Engraved Wayfinder (Slotless) Will buy a wayfinder (all factions reputation) costing 2 fame.
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Recall Knowledge - Nature +8, Religion +8, Society +0 With a sigh, Cecic is almost about to interrupt and say that sailing back is obviously the safest option, but refrains under the VC's stern loks and serious words. "So, you say that there's something causing the journey to be 'unlucky' and for us not to 'loose' anything. Are any of these 'packages' alive, that it might up and disappear on it's own?" the cleric asks rather concerned. "Otherwise, it's facing the dangers in the Immenwood and Coast Road, so what dangers has the society identified to hinder travel through these areas?" When he hears the description of Gozreh, he speaks up, "But Gozreh listens to those who follow him. It is his internal struggle that is often the cause, he has no malice. Only when the wilds and seas are made to cowtow to civilisation or spoiled, or given over to the undead, then my god will show his wrath." Cecic holds up his symbol of Gozreh for all to see, proud of his god's powers.
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur A young man, with the look of a cabin boy comes into the lodge and stares around. "I got it, I got the invitation." he says with some excitement. You see a short human who, in addition to his travelling gear, has a trident, like an oversized toasting fork, attached to his back. The shining metal prongs rise over his battered black and gold decorated tricorne hat. His dirty, light and airy cream shirt and grey pants show that no armour is being worn. Over these garment hangs a light brown woolen shawl, and a broach depicting the gods of the winds and waves. Underneath his hat, longish straw coloured hair surrounds a bronzed weathered young cheery face. He smiles, and brings his hand to hold a carved leaf, with a funny looking round drop on the end. He stands there thinking for a second, before sets down his backpack and asks "Anything I can help with." as he looks from the Venture-Captain to the assembled team. He introduces himself, "I'm Cecic Baseborn, sailor and follower of the winds and waves, brought here from the pirate seas of the Mwangi to serve in the Society and discover the world. And now some of my world has sunk near Otari and we are to retrieve it. Well, this is gonna be fun. So, what's the situation with the wreck and salvaging the goods, whatever they may be. I mean you will have a list from the ship's bill of lading?" he asks, then as an afterthought adds, "I suppose there are more interested parties?"
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur PFS # 12784
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur I have played 3 already, so will bow out of the future quest games, as I have other plans. Thanks for the game, good luck with future quests.
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic seeing Meleeka fall and surrender, offers hope and redemption, "Your have cost the society much undue pain, the storms should seek to calm you. But you have much knowledge of the ways of the Rain of Embers. That knowledge would be useful to our companions, come with us there is a way you can make good the harm you caused. Work with us and train with the Society, you may make a Pathfinder yet. After the storm there is calm to reflect, you have that opportunity." Diplomacy 1d20 + 5 ⇒ (20) + 5 = 25
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur "Gozreh, bring the beauty of your lightening flash to assault the mind." the cleric says as a flash explodes in light before Meleeka's eyes. Then steps forward, "Jakoby, let me touch your katana, before next you slice Meleeka!" Actions 2: Cast Daze DC=17: 4 mental damage, maybe stunned 1 on crit failure.
Male Human (Sailor) Exploration Mode: Search
stats: Cleric (Cloistered) /3
HPs 35/35,Hero Points 1, Saves F +8 R +7 W +11, Perc +9, Athletics +5, Crafting +5, Diplomacy +7, Medicine +9, Nature +9, Religion +9, Lores: Sailing +5, Scribing +5, Sur Cecic turns, knowing that they do not want to be attacked from behind and commands Bandit 2 "Run away if you know what's good for you." Actions Spell 2: Command Flee: DC=17
Cecic's Day: HPs 17 of 17 Divine Font 0 0f 3 used Focus Points 0 of 1 used Hero Points 1 Todays Cantrips: Acid Splash, Forbidding Ward, Light, Read Aura, Shield Todays Spells: 1 - Magic Weapon, Command(used) |
