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Sovereign Court

So the Golden Silencer in the toolbox has the Talisman trait but the description is unclear if it is a one use and gone like other talisman or if it continually functions.

Sovereign Court

So I've started reading through book 1 in preparation for running this and one thing that has been bugging me is that the Player's Guide described the symbol as "most often on the back of their neck" but book 1 keeps referring it to being on the throat. Has anyone else noticed this?

Sovereign Court

2 people marked this as FAQ candidate. 1 person marked this as a favorite.

Has it been stated when the final errata to the core rulebook will be done? Or has it already been done?

Sovereign Court 3/5

Since on release 2E likely won't have any races other than those in the core rulebook what kind of boons would you like to see for GM instead of a race boon?

Personally I think access to special magic items (like some of the ones on current chronicles that are a combination of 2 items) would be good.

Sovereign Court 3/5

How will player and GM boons from the Regional Support be handled with 2E? Will there be both 1E and 2E versions available at least for the first year since there will be overlap?

Sovereign Court 3/5

With 1E characters not converting over to 2E I sure hope there will be a story justification for what will be the massive wave of new recruits (everyone's new lvl 1s) in 2E.

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Does a Lion's Shield get any bonus to hit or damage from spells that are active on my PC? Also what is the damage type? B,P,S since it's a bite?

Sovereign Court 3/5

So I got the Taldan Courtier boon and part of it says if you already have a noble title or later get one the NPC the boon relates to "promises to increase your rank". Does that just mean I can pick a higher noble title than one of the examples given in the Field Guide?

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Would Occultist be a good class for a Samsaran to be able to make use of Mystic Past Life?

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So from the new write up of the Diabolist PrC, they can't worship Asmodeus, can they?

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In PFS my character has access to an alternate version of an Elixir of Dragon's Breath that does more damage and has a higher caster level (CL 10 instead of CL 7 for the standard version) but this alternate version doesn't mention what the save DC is. Does it remain the DC 16 of the standard version or increase?

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I have an android character concept in mind that both of these classes fit. Can anyone help me pro con between these choices?

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I'm building a Bloodmarked (werebat-kin) psychic for PFS and can't really think of what to take feat wise beyond lvl 1 (which will be bat shape). I will also grab a Ring of Eloquence for the character (assuming the base languages of Common, Elder, Dwarven and Gnome) to overcome the whole not able to talk as a bat issue.

Sovereign Court

This is for PFS, can an alchemist or investigator with the Enhance Potion discovery use it with a potion in a Sipping Jacket? The example I was asked about was with a potion of Vanish, since normally potions can only be purchased at minimum caster lvl in PFS.

Sovereign Court

The staff allows you to cast MM at CL 3 at will, does any casting modifier that the PC has effect the MM?

Sovereign Court 3/5

I know the new seasons name will be released soon but I want to get a thread of speculation going with all we know is that it's the next season.

My vote is there won't be new races added, or at least not a full 4. We've had 8 races added in the last while, some should be left as only available through boons just to keep them special.

Sovereign Court

Can a Phantom Blade Spiritualist use their Spell Combat ability and a 2H weapon? I'm asking because the magus Spell Combat requires a hand free for casting, but psychic spells don't have somatic components.

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Just like the title says, which is the better Spiritualist archetype for a combat oriented character?

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If a character changes what stat a skill check is based on (say Perception for an Empiricist Investigator) is that skill still a Wis-based skill check or now an Int-based skill check as per my example?

Sovereign Court 3/5

I'm curious how this will work out for SFS Scenarios. I'm guessing owning a ship will be far more than a mere vanity like in PFS but how will it play out in SFS. Will the group be forced to take a ship provided to them or will they have to decide which players ship to use.

Sovereign Court

1 person marked this as FAQ candidate.

Does a Tiny creature using a Reach weapon threaten the 5ft around them?

Sovereign Court

I have a cleric that will be taking a level in Diabolist when he can to get the Imp Companion and I cannot decide just how to build the Imp. I'm considering using him either for melee or as an archer but can't decide. Anyone have any tips?

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I wanted to clarify that if a Battle Host Occultist chooses as Panoply instead of an implement their bonded item still counts as both implements for the Panoply. Is this correct?

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I've decided to make a wayang Occultist for PFS and I'm pretty sure I want to use the Battle Host archetype but I can't decide on whether to make him melee or ranged. Any suggestions would be appreciated.

Sovereign Court 3/5

I'm considering running a group through Iron Gods for PFS credit and was curious about the last chronicle sheet. It says "if you have received credit for all six volumes of Iron Gods", does this mean the player has to have all 6 or do all 6 have to be set to the same character?

Sovereign Court

If I wear a pair of deliquescent gloves and use a ranged weapon as an improvised melee weapon do I still add the 1d6 acid damage?

Sovereign Court

1 person marked this as FAQ candidate.

Is the cost of a special material in any way effected by the fact that the item is for a Halfling? Specifically this is for mithral armor, so the calculation isn't based on the weight of the item.

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Does a numerical bonus enchantment (+1) need to be on a suit of armor before a fixed cost enchantment can be put onto it?

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I'm trying to build an ifrit sorcerer that will be crossblooded with Orc bloodline and either Elemental (Fire) or Efreeti. I have a boon that extends Fire Affinity to Efreeti bloodline. Which of the fire bloodlines is the better to choose?

Sovereign Court

Do all skill ranks have to be spent when you level up or can some be saved? I'm planning a Fighter with a 2 level dip into ninja and I want to save up some of the skill ranks.

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I'm looking to retrain a feat on one of my characters (it's rapid reload, I'm looking to alter which weapon it is applying to), does the fact that I'm changing just part of the feat changed the time it takes to retrain?

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So now that the archetype is legal for PFS I'm wanting to make a crazy cat lady druid. Anyone have any insight that could help? I have not made a druid in Pathfinder before. I'm thinking of playing them more as a caster and going with Dwarf as a race.

Sovereign Court 3/5

My understanding of getting a reroll from an item like a shirt is that you are to be wearing the shirt. Am I in the wrong to think that to get a reroll from a character folio said folio should be for the character you are playing? (ie "I have the folio in my bag for a different character" isn't good enough?)

Sovereign Court 3/5

Just what defines a Newly Created Character? There are a couple things on chronicle sheets and in the guild guide that refer to this. Is it just a new lvl 1 with no chronicles on it yet, or is it something else?

Sovereign Court

Can the Catch Off Guard feat be used to allow a PC to strike someone with their firearm? The character this is for is using a Pistol and figured it would do the melee damage of a club at best.

Sovereign Court 3/5

So the other day I ran the 1st level of the Emerald Spire for a group and one of the players is asking if it would count as an ancient site abandoned over 1000 years ago for their Season 8 Scarab Sages Faction Journal. Does it?

Sovereign Court

My Spellscar Drifter Cavalier in PFS just hit lvl 3 and I was wondering which would be better, Precise Shot or Rapid Shot? I already have Rapid Reload thanks to my archetype, so with alchemical cartridges I can make use to Rapid Shot right now.

Sovereign Court

I'm trying to figure out a build for a Fighter/Ninja for pfs and could use some help. I'm thinking only a 2 level dip into Ninja for the Ki Pool and a little sneak attack. Would this work or should I look at a more even multiclass of the two? I want it to be a Str based build using a Nodachi

Sovereign Court

I'm considering making a character that focuses on using a two handed sword with good crit range. With the build I'm looking at he could use a Nodachi or a Large size Katana, would the -2 to hit be worth the damage dice being 2d6 compared to the Nodachi's 1d10?

Sovereign Court

In hope that the Swarm Monger archetype from Blood of the Beast will be approved for PFS I'm trying to clear up some of the Swarm rules, esp in relation to how the archetype works.

1) do swarms add their Str bonus to their damage?
2) would casting Reduce Animal on the Familiar, then having it turn into a swarm give it the benefits of a swarm of Diminutive creatures?

Sovereign Court

In hope that the Swarm Monger archetype from Blood of the Beast will be approved for PFS I'm trying to clear up some of the Swarm rules, esp in relation to how the archetype works.

1) do swarms add their Str bonus to their damage?
2) would casting Reduce Animal on the Familiar, then having it turn into a swarm give it the benefits of a swarm of Diminutive creatures?

Sovereign Court

So I've fallen in love with the spell Blistering Invective for my PFS Inquisitor but I want to have something prepared in case my usual GM asks me to roleplay the tirade that is associated with the spell. Anyone have a good example? Links or text are welcome.

Sovereign Court 3/5

My current main character in PFS has a terrible charisma score (I tanked it to 7) which means he may only have the minimum of one follower. Does the Coastal Island vanity allow him to have 3 even with how low his charisma is?

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Can a Scabbard of Vigor be used for an Improvised Weapon?

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I'm considering taking Eldritch Heritage on my Asmodean Advocate Cleric but because he already has a familiar he cannot make use of the Arcane Bloodline ability. What are some good other options? This is for PFS. Div, Orc, Protean and Stormborn all look promising.

Race

Human (Shoanti)

Classes/Levels

Barbarian (Invulnerable Rager, Urban Barbarian) 15

Gender

|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0

Alignment

CG

Strength 23
Dexterity 14
Constitution 20
Intelligence 11
Wisdom 8
Charisma 7

About Rhesus Ghawn

--------------------
Base Atk +15; CMB +22 (+24 sunder); CMD 37 (39 vs. sunder)
Feats Combat Reflexes, Extra Rage Power[APG], Extra Rage Power[APG], Extra Rage Power[APG], Improved Critical (earth breaker), Improved Sunder, Iron Will, Power Attack
Traits dirty fighter, nontraditional native: shoanti

Skills:

Acrobatics +19 (+23 to jump)
Appraise +0
Bluff -2
Climb +13
Diplomacy +3
Escape Artist +1
Intimidate +16
Knowledge (Local) +7
Perception +17
Stealth +1
Survival +14 (+16 to avoid becoming lost)
Swim +13

Languages Common, Shoanti
SQ Controlled Rage, Crowd Control
Combat Gear halflight charm, greater, potion of cure light wounds (3), potion of cure moderate wounds, shard of greed; Other Gear +1 chain shirt, +1 adaptive composite longbow, +3 furious earth breaker[UE], arrows (40), mwk kukri, amulet of natural armor +2, bag of holding ii, belt of physical might +4 (Str, Con), boots of striding and springing, cloak of resistance +3, ioun torch ioun stone[APG], pale blue rhomboid ioun stone, ring of protection +4, wayfinder[ISWG], bedroll, blanket[APG], crowbar, everburning torch, flint and steel, grappling arrow[UE], hammer, hat[UE], manacles, piton (8), portable bridge[UE], portable ram, shaving kit[UE], shovel, silk rope (200 ft.), trail rations (25), waterskin, weapon cord[APG], whetstone, 15,594 gp, 7 sp
--------------------
Special Abilities
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Beast Totem +4 (Su) +4 to Natural Armor while raging.
Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come and Get Me (Ex) Enemies get +4 to hit and damage you, but attacks provoke AoO from you
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control +7 (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Damage Reduction (14/lethal) You have Damage Reduction against non-lethal damage
Damage Reduction (7/-) You have Damage Reduction against all attacks.
Dirty Fighter +1 damage when flanking.
Eater of Magic (1/rage) (Su) Reroll if fail save vs. spell/Su ability. If reroll succeeds, negate effect & gain temp Hp for 1 min.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd.
Ghost Rager +5 (Su) Full damage to incorporeal creatures, morale bonus to touch AC when raging (max normal AC)
Heroic Will (1/day) Attempt a new saving throw against a harmful condition requiring a Will save.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Indomitable Will (Ex) +4 bonus to Will saves vs. enchantment spells.
Nontraditional Native: Shoanti +1 Survival for Varisia & +1 to confirm crits with earth breaker & klar.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Rage (37 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Reckless Abandon (+/-4) (Ex) Trade AC penalty for to hit bonus while raging.
Spell Sunder (Su) Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect's
Superstition +5 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Witch Hunter +4 (Ex) Bonus to damage spell casters while raging.
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History:

Born of the Moon Clan, Rhesus Ghawn no longer uses his birth name among the people of Diamond Lake. After one too many fools ended up broken for laughing at Hooting Owl he finds it easier. Towering over the frail people of the region at 6'8", Rhesus is an imposing figure.

Named Hooting Owl by his father on the day of his manhood, Rhesus has always hated the name. Full of pride and vanity, he petitioned for a more noble name, fitting what he felt was his great destiny. His father told him a name like Raging Talon would cause men to fear, but a name like Hooting Owl would teach him to fight. He is yet to understand his father's laughter at this.

In-Game:

HP 198/198 DR 7/-, 14/lethal, fire 4
AC 23/T16/FF21
CMD 37
Fort +18, Ref +10, Will +9; +2 insight bonus vs. transmutation spells, +5 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 37/37
Shard of Greed: 1/1
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: None