Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Captain Balthazar Edison wrote:
Update Chronicle #: 4Starting XP: 3 Starting fame: 6 Starting credits: 282 Credits spent: 0
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Balthazar looks into the indoor garden and is awe struck with the number of flora and fauna scattered about the room. He gently caresses the petals of a flower close to him not even thinking what might happen with contact with a plant. "Regardless of the reason these plants are here. The true treasure of our mission is taking in the beauty of this room." Balthazar activates the camera on his personal comm, attaches it to an extending pole and gestures to everyone in an attempt to get a group Selfie in front of one of the larger collection of plants. "Say Yarrr."
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Sharmain wrote: I wonder if there is a secret musical theatre group within The Society? You have yet to meet my halfling Mechanic. ;)
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Balthazar standing at the ready points his dueling sword at the Native in Golden rod clothes, giving a slight wink to Batelf and Alfred, and yells at the native in an attempt to Demoralize him ♫ Once more we sail with the Northerly gale towards our treasures show,
Standard to Demoralize and Move to use Get'em Everyone gets +1 to attack. All rolled up into a nice song ;)
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Ratatat wrote: Ratatat yells, "Guys, I got this!!!" Anyone seeing Rocket Raccoon here? Edit: Apparently I am posting from the future.
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Thank you for the Bot Elinnea. My post, which was the same thing lol, got eaten. "Well I'll be. Seems like we got a rogue agent on our hands." Balthazar looks about the room shouting out using his Vocal implant. "If you're looking for a fight you will get one. But I be recommending you stand down now before you get hurt." Flavor Intimidate will actually try to demoralize, maybe in song form, once face to face.
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Thank you for the Bot Sorry I was out for a little bit. Between Bronchitis and no internet for four days I was bored out of my mind. I was able to read the CRB cover to cover again though ;) Providing what assistance he can during one of the rests to guard the group, then Balthazar rests as well along side Sharmain. Spending an RP to Rest and regain -=-=-=-=-=-=- As they Approach the Modular building Balthazar stops outside the complex and using his android sight he surveys the location looking for anything out of the ordinary. Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Moving forward to assist Sharmain with blocking the native from the plight of the storm Balthazar does his best to stay a large target. Fortitude: 1d20 + 5 ⇒ (17) + 5 = 22
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
I am posting this across all my tables so sorry to those of you reading this for the second or third time. I will be away and without internet starting Tomorrow though Monday. If you need to bot me there is a BotMe! Spoiler in my profile. Have fun and see all of you Monday.
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Bat Elf wrote:
I must be your plucky sidekick now huh ;)
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Assuming batelf would say "There's a person in peril! We must snap into action!" Balthazar rushes to Batelf's side attempting to speak over the storm. "You found what?" then moved in further to be of assistance. Double move fortitude: 1d20 + 5 ⇒ (2) + 5 = 7
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Bat Elf wrote:
I know that all to well.
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Fortitude Round 2 + Building Bonus: 1d20 + 5 ⇒ (4) + 5 = 9 Ack, by 1
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Fort Save: 1d20 + 5 ⇒ (17) + 5 = 22 Following behind Zac Balthazar takes a running start and then activates his Jump Jets to soar over the bridge and Gorge to the other side yelling "Geronimo!", landing he will pull out his Titanium cable and hand it off for Zac to tie down. Acrobatics?: Not sure if acrobatics is required for this but just in case.
Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Balt's Fort #1: 1d20 ⇒ 13
Rushing forward into the storm Balthazar has Desna's Luck on his side for a few hours but then she leaves just as quickly and the Arcing Lightening Bolt that has bounced from Faria, to Sharmain and to Batelf has found its next target in Balthazar's backside. "Well Batelf seems ya may be in need of a Commercial Break. You think?" Smiling wide from ear to ear Balthazar pulls himself from the ground rubbing his rear trying to lessen the sting.
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Pre Games if you will allow
The captain slowly approaches and attempts to take a seat near Sharmain and whispers "So seems I missed something? Also thanks for the SMS." Seeing the interactions of who could only be the elder or leader of the group Balt instinctivly reaches for his sword at his hip but flinches again thinking The Baroness Elsebo will have my hide if i muck this up. Culture to 'properly' introduce myself: 1d20 + 6 ⇒ (16) + 6 = 22
A Game of hide and seek you say
Using what words he has gleaned from the language the natives speak Balthazar attempts to shmoose with the Elder Yuusht trying to get on her good side.
"A great game this is!" Balthazar rushes off giddy as a little android looking to find a hiding spot. Not enough to stay fully hidden from the wee children but enough to make it an enjoyable game.
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
"Let is be ye old beastie." Balthazar takes fire going to end this fight. Gunnery Round 6:
Coil Guns+Node: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 Coil Gun Dmg: 4d4 ⇒ (3, 3, 3, 3) = 12 Used a computer Bonus
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Sighting in the Whelp again Balthazar rotates the Coil gun slightly to the left and opens fire on the living starship. Gunnery Check: Coil Guns: 1d20 + 3 ⇒ (8) + 3 = 11 Coil Gun Dmg: 4d4 ⇒ (2, 1, 4, 4) = 11
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Balthazar aims at the beast wondering how he might disable it without taking its life. He pulls the trigger while closing his eyes reciting a silent prayer to Desna. Lady luck please find it in your heart to give this beast a lucky chance at life. Gunnery Roll Round 5: Coil Guns: 1d20 + 3 ⇒ (5) + 3 = 8 Coil Gun Dmg: 4d4 ⇒ (1, 4, 4, 4) = 13
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
"Ahahaha." a maniacal look crosses Balthazar's face and then Sharmain mentions capturing the beast alive. Realization sets in Its one thing to take down this beast of a whale, but just think the haul I might bring in catching this thing alive. "Sharmain you have a good point there. Anyone have an idea how we might take'm alive? I'm thinking keep firing until it gives up." Gunnery Round 4: Coil Guns+Encouragement: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 Coil Gun Dmg: 4d4 ⇒ (2, 4, 4, 1) = 11
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Balthazar smiles at the encouragement Captain Faria gives. Taking the controls of the Coil guns the android puts the Besmaran Whelp in his sights and fires with a gusto shouting "It is here the story of a crew and a whale begins!" Griping the control Balthazar gentle squeezes the trigger. Balthazar Gunner Check: Coil Guns+Encouragement: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 Using Reroll Boon Coil Guns+Encouragement+1Nova: 1d20 + 3 + 2 + 1 ⇒ (10) + 3 + 2 + 1 = 16 Coil Gun Dmg: 4d4 ⇒ (3, 2, 3, 3) = 11
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
"Aye aye captain! That sounds like a good plan. " Balthazar salutes Bat Elf in good maritime fashion.
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Seeing as both Faria and Sharmain have the weapons covered Balthazar returns to his post and attempts to encourage Faria offering up a tale of woe and torment from many decades ago of a man and a whale. "Don't let this beast rule you. You must rule over it."
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
GM Elinnea wrote:
Whoops thought I forgot to mention gunnery on my post sorry about that. "Zac I agree out ranging this thing is in the best interest of the crew and that coil gun could do some damage enough to make it run for the stars." Balthazar begins to remove his splendorific jacket tossing it to the corner and calls out to the elvish science officer "Bat Elf you have the bridge I will grab a gun and help fight off this beast."
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Swiveling about in the Captain's chair 'Captain' Balthazar looks dead into the viewer eyeing the Besmaran Whelp eagerly. Realizing the Society's Pride is in danger the android begins calling out to his mighty fine crew. "Ratatat get us within weapons range but I'd watch out for those jaws if it be looking for lunch I'd rather us not be its bento."
"Bat Elf or Zac!" looking to the Elf and Ysoki Balthazar asks them "What more can ye tell me about that beastie?"
Balthazat presses a few buttons on his chair mounted computer he enables the Pegasus' battle mode. "Sharmain. Faria. Grab a gun and light this space shark up! I'll be joining you soon!" Offering up a slight apology as he reaches up to his neck Balthazar presses a little node activating his Voice Amplifier and begins to taunt the Whelp "Towards thee I roll, thou all-destroying but unconquering beast!" Appparetnly [ bigger] isnt working right
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
I go to my family dinner night last night and log on to find 18 posts since yesterday. I love this table already, Also I agree with BatElf with her recommended First rounds of Combat. I can help out with the Guns +3 or Captain positions as I have no ranks in Engineering or Computers. I also would be a lousy choice for Pilot +2 at this time too. Sounds like we have a heading!
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Any good captain should know when it is better to follow orders than to give them. Bot me instructions in profile under spoiler. Updated Perception and Initiative for Balthazar as well.
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Listening to everyone's questions and the subsequent answers provided by Guidance Balthazar nods with a bright smile and then speaks in a blooming voice "THE WONDERS OF A... racing up the aid looks startled. Reaching up to his throat he depresses a small node and speaks again
As the Starfinders make their way to the docking bay Balthazar begins checking his gear patting his jacket then frantically turning ot his pockets and bag he starts to panic "No, no, no I can't leave without it!!!" a small compact disc case, something so archanic, slides among his belongings. He visibly calms down snatching the case up and tucking it into a pocket he stows the rest of his gear and looks at everyone "What?" Arriving at the docks he looks over the Pegasus class Starship with a longing expression one most spacefarers who know. "This beauty is quite a wonder isn't she." placing a hand on the prow he seems to commune with the ship. "Whos Ready for an adventure?"
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Player Name/Alias: Gary Pepper
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I have a question: Numbat is this your first Starfinder Society Endeavor?
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Full disclosure for you Elinnea I have run this Specific Scenario twice this last weekend at PaizoCon. It will not interfere with my playing medium though.
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
A rather tall and lengthy android walks into the main lobby his skin shimmering a purplish hue and the circuts running along the surface of his skin dimly glow a dark blue if not balck color. Striding up to the crime fighter, taking the tricorn hat from his brow he sweeps down in a gracious bow. "Ahoy! and well met. The names Balthazar Edison, Captain Balthazar Edison. Pleasure to be making your aquantance Bat Elf. Seems I too have been requistioned for this mission and I do hope we can all work well together." Bringing his hat back up and firmly placing it on his head he looks about and attempts to shake everyones hand that will allow it. "Don't let the title fool you as I am not tyrant. If another is of a better fit to captain the ship I will gladly play first mate or man the weapons." Looking to the Lashunta he says "I have heard from about the station you are a crewmate who be ready for action. Pleasure to be meeting you I don't think I caught your name though. As Ratatat shows off his 'guns' Balthazar claps in good form "Very nice equipment indeed but its a good thing to remember that it's not the Gun but the mind that makes a good solider a good one." I am finalizing my character tonight and will have all his stats up soon.
Male CG Android Envoy Space Pirate 2 | SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision | Speed 30ft | Active conditions: None.
Woot! Welcome Numbatglad to sit at a table with you. Was a Pleasure to meet you in person. I believe my Android Space Pirate Envoy might be the best fit for this game and a Captain is only as good as his crew. I still need to finish building him though so that will be done by tomorrow. ps this is Poblano by the way. |
