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Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
I don't know what to say about myself that isn't trying to game the system here.
Let's see: I was an anarchist trying to overthrow the government. Like Che Guevarra but without the stupid hat.
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1 person marked this as a favorite.
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Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"Let's leave it in Ravan's capable hands," Caliban chuckles.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"Captains aren't necessarily the best sailors, just the most intimidating or charismatic," Caliban says. "I'm pretty sure one of the crew knows his way around the boat and how to navigate."
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"It saves us money, should the need ever arise again," Caliban says in agreement.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"It stopped storming at sunset," Caliban says. "It's been a few hours."
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban heads out into the water and readies an attack if an opponent gets close.
Move to Q15, ready an attack.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban moves to the last elemental on shore and attacks.
Move to K16.
Slam: 1d20 + 3 ⇒ (11) + 3 = 14; And a miss.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban attempts to take down the water elemental in front of him.
Slam: 1d20 + 4 ⇒ (16) + 4 = 20; Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Slam: 1d20 + 4 ⇒ (3) + 4 = 7
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban continues to swing at his opponent.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22; Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Attack: 1d20 + 4 ⇒ (11) + 4 = 15; Maybe?: 1d6 + 1 ⇒ (2) + 1 = 3
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"I guess we'll find out," Caliban says, moving forward and attacking.
Move to L12.
Slam: 1d20 + 4 ⇒ (5) + 4 = 9
I doubt that hits.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"You certainly enjoyed yourself," Caliban says, as he and Ruedo approach Eri.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"You'll have to do a bit more than try," Caliban says.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Sense Motive: 1d20 ⇒ 4
Caliban likewise dismisses whatever the sailors are doing.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"Might be wise," Caliban replies, returning to Ruedo's side.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban moves through the cargo to reach the last ice creature.
Double move to S6.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Phantom Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"I kind of like it," Caliban says.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"Back to the real world, it seems," Caliban mutters.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"You'd both best put that in the back of your minds for some time," Caliban says. "We have other 'enemies' to deal with. They'll make good practice."
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"I'll be glad to be out of here tomorrow," Caliban says absently. "We've spent enough time in the 'lap of luxury', methinks."
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
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1 person marked this as a favorite.
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Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
What's this about Tiadora being a bītçh? I wholeheartedly agree.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban swings at Sir Balin with utter disregard for his own safety.
Slam: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Geez...
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban moves into the room and takes a swing at the blowhard. "If you're going to be so combative, then please stop talking."
Slam: 1d20 + 3 ⇒ (12) + 3 = 15; Unlikely: 1d6 + 1 ⇒ (1) + 1 = 2
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"That's an option, he is well-armed," Caliban says.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban returns to the others and informs them of the room's occupant. "Shall we try to engage him civilly?"
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban goes through the door to take a look around. Expecting the worst, he attempts to be stealthy.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Stealth: 1d20 + 9 ⇒ (20) + 9 = 29
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"Seeing that the door is locked on our side, it should be only one door," Caliban says.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban returns and informs the group of what lay ahead. "Seems too easy."
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban goes through the door to the west and looks around.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"I can go on until I am sent back forcibly," Caliban says. "Pressing on until we find a suitable place may be the best idea."
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban swings at the undead.
Slam 1: 1d20 + 3 ⇒ (8) + 3 = 11
Slam 2: 1d20 + 3 ⇒ (1) + 3 = 4
It does figure...
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Fort Save: 1d20 + 1 ⇒ (19) + 1 = 20
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban rushes forward to attack the latest undead to appear.
Charge to P22.
Attack: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
That was anti-bueno.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban swings at the undead in front of him.
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Attack: 1d20 + 3 ⇒ (16) + 3 = 19; Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban moves beside Eri to attack another of the undead.
Move to R24.
Attack: 1d20 + 3 ⇒ (17) + 3 = 20; Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban likewise retreats behind Ruedo.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban steps up to aid Ruedo.
Move to Q21.
Attack: 1d20 + 3 ⇒ (7) + 3 = 10; Yeah...no.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban leads the way, being as quiet as he can.
Stealth: 1d20 + 9 ⇒ (9) + 9 = 18
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"I suppose we go through the room with the undead," Caliban answers. "Though I would still recommend a stealthy approach."
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"Perhaps the mushroom thing is what awakens the dead men," Caliban muses.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
"The mushroom one had to do with secrecy," Caliban says. "The other said something about facing the dead. Personally, I'd rather deal with one thing instead of several."
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban tells everyone what the room contains. "I'll let the group decide what they'd rather face."
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Right, I went through the secret door that led to the coffin room, told the party not to go that way then went to west door in the secret tunnel.
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban returns to the others. "Maybe we should avoid the room. The door over here should go in the same direction."
He goes through the door where the inscription about secrecy is and looks around.
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Outsider (Phantom) HP: 34/34; AC: 18, Touch: 13, FF: 15; Fort: +2, Ref: +5, Will: +3, Initiative: +2, Perception: +6
Caliban looks around for an exit.
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
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