HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4
therealthom wrote:
Aubrey, first off, thank you for running the game. We were just getting our feet dry, so to speak, but I was enjoying it very much.
Second, I totally understand. I've always been amazed at the sheer number of games that you run, and their high quality. I can barely manage one. It takes time.
Third, I'm just glad you're keeping the others going.
Everyone else, I'll see most of you in other games, and hopefully I'll see anyone that I don't share a game with around the boards.
Ditto to all of this. I was having difficulty with this game as well, because i never really managed to like the character i had created.
HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4
death city dudes death death city dudes:
Cahel is likewise waiting to see where the others indicate.
However, in the interest of not dragging PbP along any more than needed, Cahel will be 1d2 ⇒ 2 squares from Arakan in clockwise:1d8 ⇒ 6 (SW) position, or the closest legal position thereto and with no wall separating us.
I believe we were in the tower, but i am not sure.
HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4
i can wild shape into a flier and invisibly spook animals. maybe even peck at what's tying them up first, unless the GM decides that would break the invisibility.
HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4
The small saurian creature follows as well, the sharper features of his face seeming somehow more intelligent than the half-giant's dull face once looked.
HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4
Cahel, not being one for stealth but also not being one for defying the group's leader, crouches down and places his arms on the ground in front of him before changing his body into the shape of a medium reptilian animal of some description.
I haven't had an easy time of finding pathfinder or 3.5 dark sun druid wild shape lists, but i figure something on Athas looks like this dinosaur.
HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4
Cahel remains a silent watcher of the situation, paying more attention to tones and body language than the content of the speech, which he doesn't entirely understand. When Danet gets emotional, he takes the opportunity to scan their surroundings.
nature:1d20 + 5 ⇒ (16) + 5 = 21what's up with this black sand? volcanic? or just remnants of defiling?
HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4
is that consistent with the direction of the enemy camp? also Cahel will stop when Arakan asks him too, so that Arakan can get in front ond lead the pack with his lies.
HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4
"I can look for tracks. We should leave soon."
Assuming the others of the group are interested in leaving, Cahel will look for tracks.
survival:1d20 + 9 ⇒ (11) + 9 = 20
with that high of a result, ought to be able to do so at normal speed (at least for one mile before another check is needed, and assuming i even find the tracks in the first place)
HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4
Cahel watches the scene unfold, his face a mask of stone. These bandits were not his enemy, but he could put himself in their sandals and understood their emotion.
HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4
yeah in Aubrey's games people tend to post in initiative order, sometimes folks will post a little early. For instance, I try to do so if i am going to work for 12hrs and there is only one poster ahead of me, that way it doesnt end up that they posted right as i left for work and then everyone is waiting half a day on my post.
HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4
initiative:1d20 + 1 - 2 ⇒ (14) + 1 - 2 = 13
Cahel, being in hiding, cannot yet meaningfully contribute to combat typically (he would have had his spear ready, not his sling, and cant get to anyone to attack them physically), but he does have a trick up his sleeve.
As the first shots of the skirmish ring out (Jaryx's throw after ensuring the doorway is closed), Cahel steps out of the hut he had been waiting in and speaks enchanted words (Charm Animal) to the nearest of the Inix.
"Run to other side, past fire! They will fight here, not safe for you!"
hoping that sends the inix running away, potentially starting a bit of a mini-stampede with the others when they sense his frightened/alerted state. there isn't much of a clear path for them to go without running over someone, so hopefully some bandits get trampled. I don't think they would go adjacent to the fire in a frightened state, so Jareen is probably safe (and Arakan by extension since the hut near him would force them too near the fire if they wanted to go that route). But, who knows... they're animals after all. Either way, his words may save some Inix from getting more hurt than they otherwise would. Maybe they'll even buck a bandit into the fire...