CWheezy's page

Organized Play Member. 3,654 posts. No reviews. No lists. No wishlists. 8 Organized Play characters.


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MerlinCross wrote:


Point is most DMs tend to forget to target Bag of Holding and the loss of one, even if it is empty, is a step cost. Hireling/pack animal? Acceptable target.

I think if you as a DM are targeting bags of holding in PF1, you are probably a really bad DM?

So you made an npc with sunder feats, and walked up to someone and directly attacked their bag with probably a pretty hard check. Even if you succeed, you are probably going to die, since you spent one or two turns doing functionally nothing other than robbing some character of gold.

There is no in game reason for an opponent to do such an act, and is just a dm trying to mess with players. That kind of dming gets a big F from me


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I always thought prayer was pretty easy.

I want you to explain how battlemind link works


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I actually don't know what to do other than add riders to fireball and lightning bolt so they do stuff in addition to damage. Maybe lightning bolt makes you lose one action on a failed save, or fireball gives you a penalty to hit from all the burning and explosion.

Buffing damage so that fireball one shots everything is probably not what you want lol


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The coming from yoru square part probably doesn't matter. It matters more if emanations are like an object your are holding. Like if you have a sword, then drop it, the sword becomes visible. If the emanations are not part of you then they are visible.


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Ryan Freire wrote:
CWheezy wrote:

hello. Casting an evil spell seems bad to put in a code.

A story for you

If paizo releases a spell that heals with the evil tag, you will get dumb situations like with infernal healing. maybe don't do that instead?

That was a poorly designed spell that broke their own spell design rules to begin with and will undoubtedly be nowhere near 2e

Hello, if they broke their own rules for PF1, why do you think they wont do that in PF2? It's the same company with the same lead designer.

Paizo's business strategy is to make as much content as possible. You can try your best to avoid crazy stuff but things will slip through (Remember sacred geometry?)


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Seisho wrote:
Okay as someone who doesn't crunch numbers that much...why exactly were the occult classes and manifestations broken?

It used to be that paladins could detect evil without magic runes appearing. lots of people rp'd it as an "Icy stare" or whatever, it was fun.

That's impossible now, and I think pretty sad.


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Hello.one problem with blasting in pathfinder is HP does not affect how dangerous an enemy is.

If you open with a fireball that does 30 damage to 4 guys, wow that was 120 damage! In some ways though, it is like you did nothing because each guy still gets his turn, can cast spells or attack and be just as effective.

I will also say that blasting is powerful in Pathfinder, probably 9.5/10 powerful, because of Dazing and Persistent spell. It's actually worse game design overall than blasting being just regular bad, because the correct build is esoteric and basically a secret from most players, while at the same time being absurdly powerful


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I would like simulacrum to be hard removed from the game. that solves a lot of problems.

Dazing and Persistent spell should probably also be gone, same with metamagic rods


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Hello @deadmanwalking. For the business strategy stuff: If paizo releases books at the same rate, same amount of feats, everything, then the amount of broken combos will approach the same level of pathfinder 1.

I do agree that spells being all or nothing is bad gameplay. When I looked at wizard spells for my own games I Tried to add a minor effect on a made save, while toning down the result on a failed save.

I do NOT agree that making like, wish or miracle 10th level solves the problem. It just pushes the problem to a later level. Let's say wish is the only broken spell in PF2, but you get it at level 19 or whatever. It just breaks the last 2 levels instead of last 4. That's technically an improvement but is it really solving the problem with wish?


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You just get bopped by this spell when it isnt your initiative right?

If I do quicken ill omen then do misfortune or something you have to roll twice


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Here is a video on how much it costs to make games.

https://www.youtube.com/watch?v=vfFq2OcHTJw

The dev was asking for 1.5 million, which was less than half of what he actually needed. What you played at paizocon was specially curated to be used there to advertise the game.

Making a videogame costs a lot. Its also a well known kickstarter strategy to make the funding goal way less than what you actually need (I forget why this works but it does work)


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tbh I'm actually kind of sad that there were a lot of reprints with zero changes or minor ones. A lot of the prestige classes sucked and it would have been cool to make them ok instead


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That interpretation is clearly wrong though.

Can't 5 foot step off a cliff? what?

what if you try to 5 foot step, but the square you are going to is a hidden pit. Does your 5 foot step just fail instead?

No, you fall down the pit.


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so a five foot step turns off your ability to cast bladed dash?

I'm going to go with "appeal to come on" here


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I dont know how you managed to come to that conclusion. Unless you think feat chains are intrinsic to pathfinder(???)


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I had a couple thoughts:

It made me sad that the gameplay is "real time, with pauses!". This has another name: Press spacebar 500,000 times in a run. I don't think a human could do pathfinder micro in real time, it probably should be real time (and designed specifically for real time) or turn based, not in between.

Feat chains is F-. they suck in pathfinder and will suck here.

300 feats is probably too many. 300 spells is probably too many. Its good that you can curate all the garbage and broken ones though, that will be nice.

No flying: A+

Apparently going to level 20: u guys are brave. I guess if you ban stuff like geas/quest miracle and wish it will be fine.

Consolidated skills: A+

Comprehensive Alignment Meter: Uh, this is not going to go well imo, considering current alignment. I'll give this a preemptive D but I'm thinking it will go down.

Linear: A. If you want to tell a cool story you should have a linear game.

40-80 hours of sidequests: This could range from F to B. My experience playing rpgs is the developers have two sliders for quest design. On the main quest they max quality, and on the sidequests they max quantity. If this will be 80 hours of cool stuff, great, but i expect 80 hours of killing boars

I'm excited too see how this turns out!


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I wonder if you have death ward on, does temporal regression have no drawback?


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Scott Wilhelm wrote:


Well, you sure can make adamantine chain, but there are no rules for a break DC.

Actually they printed one

chain


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Klorox wrote:
Where you say 'flavour', I smell impotence.

If you look at any written wizard, they are nothing like a spellcaster in pathfinder. Usually they have very stringent limitations, must make sacrifices, etc.

Right now pathfinder wizards have zero flavor, as they can become essentially gods by the last 1/3rd of the game. Because they have zero limitations and can do anything and everything, it sort of condenses all wizards into a formless blob


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I think its better than you have to ban schools.

It lets the wizard have some flavor, instead of the current base wizard which is "I can cast and do anything i want"


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Oh its good that lore wardens are getting obliterated.

It was weird fighters having anything good or useful at all. That's probably why it was called "Well deserved", the frame of references is fighters being the worst garbage lol.

I'm glad wizards will only be buffed and never nerfed, its a nice world


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Dragons have hoards because they are job creators. The more wealth you give to a dragon, the more jobs are crated for the peasants


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N N 959 wrote:


The real "gain" is that specialty arrows will no longer automatically overcome cold/silver/adamantine/alignment restrictions purely on weapon (bow, crossbow, firearm) enhancement. I don't play enough high level Pathfinder to know what the substantive impact is.

If clustered shots is banned: archery is now the worst fighting style past, level 12? You're going to lose roughly 10+ damage per shot on everything.

If clustered shots is not banned: no change. Only slightly less damage overall.


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Vidmaster7 wrote:
Eh officially anyways. Besides hes to many hitdice.

Limit is double caster level, tarrasque only has 30 hd. level 15 caster can do it


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if u make a simulacrum of the tarrasque can you have it fight the real one forever


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I dunno about how good your accuracy rate is james. I don't think its about how well you understand the paizo devs but its more like "They will nerf it so if i pick the side that's worse for players i'm right".

You could pick that side regardless of what makes sense. Its been shown potions are liquids, no real argument against that. It's easy to guess that this feat will be nerfed if its ever faqratta'd though, because paizo nerfs stuff, never buffs.


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As many attack rolls as you can with a slow firing weapon is one, so you would still only get one shot added to the deadshot.


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Yes, they can parry a nat 20.

It even makes more sense thematically, that the swashbuckling God can party a level 1 commoner Yolo swinging.


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Magus will be very weak with that many levels lost. When you are a magus, you pretty much want to be all magus all the time


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Quote:

This would simply be too good for a trait.

Can u explain why turning your Morningstar from 1d8 x2 to 1d8 19-20 x2 is too good, but increasing luck bonuses by 1, caster level by 2, reducing metamagic costs by 1, etc. Are not too good?


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What I dislike most about the faq is pakadins not being able to hide detect evil. Its pretty iconic the "icy stare" or something like tgat, and now you want without setting off magic alarms.


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There is actually an infinite combo with leadership.

You can be a noble scion prestige class, and get super leadership. Then your cohort is becomes a noble scion, and then his cohort, etc. Infinite minions!

On a real note, an entire character is extremely powerful. Say you are a caster cleric without much attacking, then you choose an archer fighter. Suddenly its like you can full attack with a bow and cast spells in the same round, which is crazy


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I find a lot of people in this thread claim that paizo is fixing the broken stuff in pathfinder. I think thats not true. A lot of the broken abilities are still there fully functional, mostly spells.

The only thing that comes to mind that was too good and nerfed was the cha to saves thing, divine protection, because it was a flavor failure and way too good.


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I wonder if I could defeat the rogue with no wbl spent as a wizard.

No items final destination. The Rogue can have items.

I think its still 10-0 for the wizard?


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Instantaneous effects cannot be dispelled, for example, if you are turned to stone by flesh to stone, an amf doesn't change that.


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One could conclude that any command is unreasonable under duress therefore the spell can never possibly work


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Math is hard for writers ok


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I think I could defeat a rogue with a wizard if he got to pick where to fight. Just getting past limited wish -> geas is pretty hard.


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So your claim is that in the rules for magic, when it says

Quote:
Unless a cost is given for a material component, the cost is negligible. Don't bother to keep track of material components with negligible cost. Assume you have all you need as long as you have your spell component pouch.

That this is not true, and you do have to look up the price for everything.


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Hello, who said you get access to the item?

Any way, the rules on magic have been posted and are perfectly clear in this case. There is no cost listed for the material components for infernal healing, therefore all you need is a spell component pouch or eschew materials. It doesn't matter that there is an unrelated item that costs money, the rules do not say "spells that have a material component without a listed cost are negligible (just kidding ignore this statement and look up everything to make sure)", the rule is "spells with a material component without a listed cost are negligible"


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A material component with no cost listed. If the component is listed with no cost, then the cost is negligible. End.

Im sure there are plenty of spells where you could find a real costs for the components, but that does not matter. The magic rules do what they say they do imo.

No faq needed.


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Not relevant. the rules say no cost listed is functionally free, then the spell is free. No faq needed


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The whale thing is only one way you can. There are actually more ways to get free wishes. Its a fun puzzle imo.

How is it cheese to use blood money as intended? Thats confusing to me. Blood money was intended to replace material components, at 500 go per STR point.even with a 10 STR wizard, thats 4500gp you can duplicate already.


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Lunar mystery is super broken overall, but you are correct that those revelations suck. Using a long spear with divine favor is still pretty good.


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http://www.archivesofnethys.com/RandomItemGenerator.aspx

Use this and go to city treasure

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