| 
  
  
   Great! I’ll get writing ^_^
 Joe "Joseph" Waskalis wrote: Wow! 22 Luck!! Ya no kidding! It does sound about right though. My luck is weird. GM Wolf wrote: Yes, so he will have a +3 modifier for Luck, but half the time it will be a + and the other half a -. Alright. I am down for that. It sounds about right and think that it could be a blast. >:D Niversal wrote: Just for the new guy we are going gestalt shortly so you might want to hold off taking a single level in something unless you really need it In which case I will aim to go Alchemist/Monk gestalt all the way through.  
   I remember it being cold. I like the cold. Cold is comfortable. I am comfortable...
 I died:  I jolt awake and bolt upright, the cold is dangerous! caution. careful of the cold it’s alright I am ok. I look down at my hands, inspecting them. Then my legs, pondering back, mentally shaking the discombobulation from my mind. Ah heck. Now I’m too hot... I shake my head and glance around while wiping memories off my hands down onto my jeans. I see my computer bag laying spilt to the side and the Ice Capp cup discarded to my left. I stoop down and pick it up... Damnit. While frowning at the empty cup, memories of what had happened filtered back to me. I was crossing Anderson road on my way back home. It was cold. It was icy. I never slip! Stupid friggin slipped in the middle of the friggin road and landed on my friggin back. That truck slipped too, but it wasn't stopping. Somehow I had the presence of mind to turn my landing into a backwards roll which then allowed me to kick into a reverse kip up. Heck, I even landed on my feet! I hadn't done one of those in years! Awesome that it worked just like I saw in my mind; the momentum carried me back just barely enough that the truck blew past my nose. Inches. Friggin inches. Saw my own eyes in side mirror. Didn't see the second truck. Distracted, I see a woman enter and my eyes musta be going funny, she was friggen diffused. Glowing.
 Huh. K. 
 You are not God. Let me ask you; if you went to heaven and God was not there, is it heaven? I ask and turn away from her. Not really waiting for an answer I scoop up my laptop bag and begin moving towards the vision of the new world. To myself the thought comes, so where are we going today God?
  
   As per GM's request I am reworking this to something a bit lower powered, it seems I overestimated our initial starting strengths. :)
 History:  Preteens: I have had a very healthy and athletic body since I was young, one full of hyper energy and mania. Over the years this has served me well. I was very fortunate to be raised up in a well grounded and nurturing home. Of significance I was taught from a very young age to have proper etiquette and manners which were very important in my family. (Stat changes: +2 Str and +2 Dex from a healthy body, +2 Cha from being taught manners and etiquette.) Teens:
 Twenties:
 Thirties: 
 A note on my Luck: I have crazy luck. It just seems that way. It is like chaos incarnate. It is not always really good nor really bad, but it is far, far, far away from "average!" I figure I should have a pretty abysmal Luck score to represent it. :p I figure a 6 or 7 would do? Your thoughts? Stats: 
 I am planning on going lvl 1 Alchemist and then Monk after that. 
 Currently I am out walking back home from Tims this morning since that is basically my office so I guess I die with an Ice Capp in my hands. The Best way to go!! This is what I have on me at the moment; well I have a lovely laptop in my bag that could become an excellent Improvised Weapon! The thing is fekken heavy... Aside from that I also have my Ipad and Iphone so those are useful... And my wallet, cuz you know, kindling is in short supply... I DO have my winter jacket so that is a cold weather outfit! 
  
   Because the local Tims is office :p I walk there and back every morning as part of my daily routine, carrying my laptop and I usually do all of my prep work there. Sometimes I will go there late at night like I did last night if I have a project I need to do.
  
   History:  Preteens: I have had a very healthy and athletic body since I was young, which has served me well over the years. I was very fortunate to be raised up in a healthy, nurturing home. Of significance I was taught from a very young age to have proper etiquette and how to behave maturely for my age. Respect and manners were important in my family. (Stat changes: +2 Dex from a healthy body, +2 Wis from being raised well, +2 Cha from being taught manners and etiquette.) Teens:
 Twenties:
 Thirties:
 A note on my Luck: I have crazy luck. It just seems that way. It is like chaos incarnate. It is not always really good nor really bad, but it is far, far, far away from "average!" I figure I should have a pretty abysmal Luck score to represent it. :p I figure a 6 or 7 would do? Your thoughts? Stats:
 I am planning on going lvl 1 Alchemist and then Monk after that.
 Currently I am out walking home so as for what I have on me at the moment, well I have a lovely laptop in my bag that could become an excellent Improvised Weapon! The thing is fekken heavy... Aside from that I also have my Ipad and Iphone so those are useful... And my wallet, cuz you know, kindling is in short supply... I DO have my winter jacket so that is a cold weather outfit!
  
   I got over my writers block!!! I actually got some backstory written! ^_^
 Sylvester Asimov:  Sylvester Asimov Male Monk (Ki Mystic/Qinggong) 5 LG Medium Humanoid (Human) Initiative +3, Senses, Perception +13 -------------------- Defenses -------------------- AC 19, Touch 19, Flat Footed 16, (+3 dex, +0 Armor, +5 Wis, +1 Monk) hp 63/63 (5d8+15) Special Defenses Deflect Arrows, Evasion Fort 6 Ref 7 Will 9 -------------------- Offenses -------------------- Speed 40ft Melee Unarmed Strike +7 (1d8+4/x2) Flurry of Blows +7/+7 (1d8+4/x2) Ranged Dagger +7 (1d4/x2) 20ft range Modifiers +3/+0 BAB, +4/+4 Str, +3/+3 Dex ---------------------- Ki Pool ---------------------- Ki Pool: (9/9) ( ( (1) +1 attack with FoB. (1) +20 speed. (1) +4 Dodge. (1) +20 to jump. (1) +4 Insight to a Skill or Ability check. (2) ally rerolls an attack or saving throw. (immediate) (1) +8 Enhancement to Str, Dex or Con roll, become fatigued. (immediate) ---------------------- Current Magical Effects ---------------------- ---------------------- 
 Skills  x7/lvl (+4 Base, +2 Int, +1 FCB)
 Languages Common, +2
 ----------------------
 ----------------------
 Sylvester Asimov
 P1: Childhood and farming
 P2: Reckless abandon and cleverness
 P3: History with Jack
 Edit: Sorry to hear that Wolfy :,( Hope a good nights rest fixes it up ^_^  
   Hia Mister Wolf!
 As for rolling...:  5d6 - 2 - 1 ⇒ (4, 6, 2, 6, 1) - 2 - 1 = 16 5d6 - 4 - 2 ⇒ (4, 6, 2, 6, 5) - 4 - 2 = 17 5d6 - 1 - 3 ⇒ (1, 5, 5, 3, 5) - 1 - 3 = 15 5d6 - 2 - 4 ⇒ (6, 2, 4, 4, 5) - 2 - 4 = 15 5d6 - 2 - 2 ⇒ (6, 2, 5, 2, 6) - 2 - 2 = 17 5d6 - 2 - 3 ⇒ (5, 2, 4, 6, 3) - 2 - 3 = 15 Stats: 17,17,16,15,15,15 So I am thinking; 15->14 , 17->18
 Stats: 18,17,16,15,15,14 Character Ideas:  I have 2 ideas of mine (which I will have to decide on quickly...) that I may repurpose for this :) The first idea is a Human Monk (Ki Mystic) who is basically Mr. Perfect who can do just about anything at least reasonably well. He gets a lot of flat bonuses to all sorts of things and could make a decent and very versitile skill monkey or know-it-all. That plus he can improvise basically anything he wants to on the fly, so I get to have a lot of fun with him >:) The second idea is a Dwarven Barbarian who is a bit more on the wild side. The really odd thing about him however is that he is a Magic-Denier (think flat-earther -__-) who scoffs at the idea of magic and is constantly trying to rationalize any magic that he sees with some sort of natural explanation. If push comes to shove he just flat out denies it.
 Now I reconise that these are both melee focused characters (the Dwarf doubly so), but I did like the idea of a group of largely melee brusers with a very direct approach to problems, with all the oversights that might entail :)
  
   Hia Wolf! Good ol Clappy here :)
 My initial idea for my character is to build a sort of Superman, someone who can do anything. I know of a way to design a Monk so that he gets lots of bonuses to any and all skills, and can basically use any weapon he picks up. :)
 Dice: 19,18,18,17,15,14 5d6 - 1 ⇒ (1, 4, 2, 6, 3) - 1 = 15 5d6 - 1 ⇒ (4, 5, 1, 4, 5) - 1 = 18 5d6 - 2 ⇒ (5, 4, 5, 2, 5) - 2 = 19 5d6 - 1 ⇒ (2, 6, 1, 3, 3) - 1 = 14 5d6 - 2 ⇒ (5, 4, 2, 4, 4) - 2 = 17 5d6 - 1 ⇒ (1, 5, 5, 4, 4) - 1 = 18 
 Alright! Those are the stats of a Superman :p I won't have too much internet access this weekend but I will see what I can do :)  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Have fun with that one Palo! You have no idea how long I have been waiting to pull that off... >_>
 Thanks for the fun we have had this campaign Palo :) You have been a good sport with the jokes on your character.  
 
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Before the intrepid group heads back to Zel-Argose, Claptrap finally looks up, previously his Eyestalk was firmly planted in the Formula book. Hey guys! I figured something out! Check this out! Relas, come here, I need you for a moment... Leveling up grants me an extra 1st and 2nd lvl spell, I chose Command and Beguiling Gift. (Plus Spell Focus as my feat.)
 Annnd with that, I am out of here!!! See you back at base!!!
 Relas can take a DC 16 Will save to negate any of these, if he wishes.
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Upon entering Lomricks personal hidden office, Claptrap lets out a squeal of glee SQUEEEEE!!! TOOOLS!!! BOOKS!!! POINTY THINGS!!! and rushes over to inspect each and every thing he can get his graspers on. Once again, he is in robot heaven with all the knowledge and technology at his graspertips.
 So Claptrap goes over to the table and starts to load a handful of beakers and vials of numerous strange substances and deposits them into his chassis. He then picks up the stained and tattered formula book and begins studying it.
 Then he is engrossed in reading it while 
 Once in the room with Relstanna, and once she is released, Claptrap zips up to her and extends a grasper while doing a short bow. Evening Ma'am. I believe Kay-Tricks would be mighty pleased once we have assured your return to her. She was most worried in your absence. To that end, shall we depart? Thats it for right now, I am going to level myself up to 5. There is a prank I have been waiting 3-4 months to pull off but it required that I level up first :,(
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Ya! That makes my first completed AP in about 5.5 years on these forums!
 Thanks for having me, and thanks for putting up with me :) Also, I will put up 2, maybe 3 more posts to get Claptraps interactions finalized and set him up in the big ol' world of Zel-Argose. Thanks Zed, for being such a great GM :)  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Claptrap rushes over to the fallen Jagdaline EX-MASTER!!! and examines him.
 Does Claptrap find anything? does the knife anything beyond a normal knife?  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Getting caught up a bit, my last action was Clap casting Brain-Drain, and Lomrick saved it, correct? A few rounds later and we are down to just a single Klaven and Lomrick? Pitythat I never added even a single dagger to Claptraps inventory... Guess I'm going to have to improvise a bit :/
 Suddenly springing into action, Claptrap zipps around the hole in the ground, and pausing only briefly to pick up a dismembered claw from one of the klaven, then continuing all the way around to come up to the far side of Lomrick, and tries to stab him with it. But mostly he just tries to distract him and stay safe.
 Might as well make it dramatic :P Clapps with you guys now, boys :)
 Claptrap lunges (ok, more of a weak, half-hearted stab) at Lomrick from the other side with his Klaw of Kalvinisim.
 If any of this doesnt work, just let me know, I'll readjust it as necessary.  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Hey guys, just a heads up. 
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   WOOT!! Way to go Master! Go and blow Ex-Maste... Um... Is...
 Brain Drain:  Brain Drain wrote: Brain Drain (Su): You can take a standard action to violently probe the mind of a single intelligent enemy within 100 feet. The target receives a Will save to negate the effect and immediately knows the source of this harmful mental prying. Those who fail this save are wracked with pain, taking 1d4 points of damage per oracle level. After successfully attacking with this ability, you may use a fullround action to sort through the jumble of stolen thoughts and memories to make a single Knowledge check using the victim’s skill bonus. The randomly stolen thoughts remain in your mind for a number of rounds equal to your Charisma modifier. Treat the knowledge gained as if you used detect thoughts. This is a mind-affecting effect. You can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels beyond 5th.  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Claptrap points one of his graspers at one of the klaven next to Lomrick and shouts out THERES A COCKROACH BEHIND YOU! SQUASH IT!!!
 ... Ummm... No hard feelings, right Lomrick? 
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Is this Lomrick? I don't think so... Do I know his name?
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Ok, I figure Claptrap/Brainer would definitely know who Lomrick is and what he looks like. Is this Lomrick?
 Either way, I will be casting Murderous Command on one of the klaven in the hole, forcing it to attack whoever he is >:)
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Claptrap yells out HUZZZAA!! before pointing to one of the non-injured klaven. MINION!!! Do my bidding and ATTACK the wretched creature beside you!!
 ... But not the 4-legged cat. That's the wrong wretched creature. No offense, but I figured I should clarify, Relas.  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   I have been pretty meticulous with the resources that I have used and have kept very good track. However, that is rather normal for me as I can tend to be a bit of a bookkeeper :)
 I am worried about the fight with Lomrick, I might not be all that useful :P
  
 
   I'm basically doing that right now. Kinda. I'm in a game Here where I am playing a robot who was created by another player, therefore he calls the other player "Master" and generally takes on a servant or support role.
 So, would I play a game where I was the servant to another character who was the "Main Character?" Sure.
 Note: due to the differences in players ability to roleplay and storytell, and the chance of dice, you may find one of the supporting characters becomes 'larger than life' and starts to eclipse the 'main character.' Its possible to have a retainer that is more famous then the main heir.
 Playing a game where 1 character is in sevitude to another can work. Playing in a game where the storyline generally follows 1 characters background, but allows some (if less) elements of the others can work. (Heck, the power gamers might not even care!) Having a game where there is differences in power levels in the group can work, as long as everyone is comfortable with it in advance, could work. However, some people just have a strong inclination to fairness and could never abide such a thing. Others (like me) just couldnt care. I mean, come on! Not everyone can be a powerhouse like the bard!!!
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Hmmmmnnnnope! Nothing of interest here! Not unless you are an idiot who collects Spittle of the Madd. Hey Master! What have you found over there?
 GM Zed wrote: Also, if anyone needs to do anything to prepare for combat... totally happy for that to have happened before the initiative count. Can I do a preparatory beatbox? Joking aside, I should probably cast Guidance on RavBoom. Beatboxing Guidance!!! >:D  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Claptrap just shuts off. Its like someone flicked the kill switch and the robot just goes dead. 
 Claptrap rejoins the rest of the group. Its ok. the Crazy has been dealt with. Lets not dwell on that embarrassing episode any longer. So, are we going to continue onward or pause for a breather?
 Now Claptrap is talking in literal code! Thats html code from this exact page! Hes breaking 4th walls in ways he cannot fathom ^_^  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Your in luck :)
 Confused wrote: A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight. The gibbering horror attacked Relas, so he can respond.  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Moar Saves!!!: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Lol reading some of the spam article is funny :)
 Haha :) there were some funny reads in there. ^_^  
 
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Hey guys! I know the perfect way to drive the gibbering mouther off. TALK POLITICS AT IT!
 Mr. Gibberish. A review of the Open-handed Advertising and Governmental Truth.
 Claptrap babbles for the round.
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   So a second save on round 2?
  
 
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   K:Dungeoneering: 1d20 + 7 ⇒ (14) + 7 = 21
 Claptrap recoils with a loud GHAAA! as the gibbering Mouther flings itself at the glass in front of Claptrap.
 It goes on and on...:  Or that bananannanananas curve because they grow towards the sun? Or that you spit enough during your lifetimes to fill 2 swimming pools? Or an eagle can kill a dear and carry it off? Or heart attacks are more likely to happen on a Monday? Or the top 6 foods that make you fart are beans, corn, bell peppers, cauliflower, cabbage and milk. Or that there are homeless spiders? Or you can hear a lions roar from 5 miles away. Or you cannot snore and dream at the same time. Or that I cannot snore or dream AT ALL? (But I try). Or that Hitler was almost aborted (I don't remember who Hitler is tho...). Or that 8,000 idiots are injured by musical instruments each year? Or that the Elven language has 17 different words for surrender? Or that Sea otters hold hands while they sleep so that they don't drift away? Or that pirates wore earrings to improve their eyesight? Or that it snows in the Sahara desert? Or... It goes on and on... and on... All the while Claptrap is absentmindedly reaching into his chassis and fiddling around with wires, pulling and reconnecting them at random. With lots of yanking. Self inflicted PAIN!: 1d8 ⇒ 5 KSSSHRIK!! buuuut! Its a good thing that I am immune to insanity! The thing has no effect on me whatsoever! Relas. SHUT UP! Typed "random facts" into Google. Wasn't dissapointed ^_^
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Palomia Kasic wrote: True story, I used to work with someone who by and large held this exact viewpoint. Never understood how she did it; being pessimistic all the time wears me down mentally! I live with depression, at some of its worst points in the past, you could be optimistic, and I often was, but you lived in a black world, and it did wear you down. all the time. You simply learnt to cope with the present, you never were able to dream of the future.Thankfully I am on meds that help now, but it sill has its moments and difficulties.  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Good thinking Master! That way anyone who (somehow) does not know we are here will be alerted by any possible tripwires that get sprung down there!
 Claptrap then goes up to the glass enclosure and plasters his face against it, trying his best to peer through the white fog.
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Yes Sir!
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   It would appear thet there is some kief down the passage to the south, however I am unsure as to why drugs would help us in this situation. Do we have to get high to reach the release mechanisms?
 He examines the enclosure with more attention this time.
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Good luck Master!!! May you forever have happy shots! Claptrap pats his master on the shoulders and then zips off.
 With that, Claptrap zips around the container (going clockwise) around to the backside, looking for a set of controls or other mecanisims, dodging out of the way of any fungi if needed.
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   I have no clue whats going on D:
  
 
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Flashback!
 Then an audible CLICK! from a recording device followed by a womans voice;
 Kaetrix recording wrote: 
 Then another voice issues, this one is identical to the nasally, runty voice of Blekk; Blekk recording wrote: 
 Ahhh :) I love first impressions! They are so irreversable!So? Are we still going to rip his spinal cord out? That sounds like a difficult process to survive... OH!! Where are my manners? Greetings! I am CL4-TP/BR4-NR/Scrap_Metal.exe human relations and maintenance droid! This is my Master, RavBoom! He collaborated with Lomrick to build me! And this is Knick-Knack, it wont let me touch it, but it is facinating! That is Palo, my human conscious! And her pet, Mr. Murder! Over there is the half-robot with the sexy arm! And that is Blech! He may be hideous but hes nicer on the inside. Biggun got left behind in the Kalvenisim tank... He isnt looking too good. Might you be the Elali; Relstanna?  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Oops! Ya know, I was under the impression that we were in the suburbs in the middle of the city. Thats why I was constantly anxious of the entire city guard coming down on our heads for those lovely explosions that we have been creating XD
 The process has been halted. Sadly that is the extent of my abilities at this time. Shall we continue?
 Generally, Aid Another checks for Perception grant you a re-roll, don't they?
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   So? What do we want to do?
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Urika! Now normally reversing a process like this is impossible, but  it should be easy for a creature of contradictions and paradoxes such as myself, so I might be able to do it! But it will take time. And resourses...
 As is, we don't have much time, and I am sure that the entire city guard is coming over here as we speak, so we shoould be getting out of here soon...
 ...Just... Come back for me, please?
 Now help me get the idiot back in the tank!
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Well the spell is the Command spell, also first level. One of the options is "Halt" that forces the person to stand still for a round, or, you know, DANCE FOR ME FOOL!!!
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   carry the Y, Cross the t, dott the i, murder the L. Hate those Ls... Or was it dott the Y, murder the t and toss the i? Programming is so wierd sometimes...
  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   I need to level up and get more spells soon :( As is, "Murder Friend" is about all I can do in combat right about now.... Next level, I will be able to order people to DANCE!!!  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Ravboom wrote: Note to GM : Upon the end of this adventure, and after crafting the thing we talked about, Rav invents Rubber Bullets. RAV! D: Are you saying you intend to shoot your allies so often you wish to craft specialty bullets just for the occasion???Palo? Your big? (Im small, everyone is big) Can I hide behind you?  
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Claptrap continues his frantic analysis of the Kalvinator, all the while mumbling to himself, almost as if he is conversing with someone else, or something...
  
 
 
            
              
                 HP: 23/23, Hero P: 3,  AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20  Skills:   Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6,  Intimidate +9,  K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10 Resistances/Immunities:  +4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear   Horrified stare @___@
 So I am going to attempt to make a makeshift lifepod out of the Conversion Tank, basically I am trying to disconnect all the "converty bits" while keeping the "lifesaving bits" functional.
 Claptrap enters a Hyperfocused mode, greatly slowing down his physical capabilities in the process. He also does his best to stay out of Bigguns reach while he does so. Its a tight room. That might be difficult :/
 
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