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Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() I don't mind carrying it, but I am afraid that in the society play collecting bones will give us nothing. Unless there is something on the chronicle that says otherwise. Buddy is willing to buy Bone Cestus and say that it si from those two. ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy enters the room looking around, as soon as he spots the cloak he moves closer and touches it. "Ughhh, that was cool, I wonder if it does that again." He touches it again "You should try that..." ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Re. Bone Cestus: There is a boon in one of the scenarios that allow you to craft one, :
Boon wrote:
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Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Fort save, DC13: 1d20 + 6 ⇒ (4) + 6 = 10 Ugh! Buddy looks at the wound and strikes again Doshko vs KAC: 1d20 + 9 ⇒ (9) + 9 = 18
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Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy runs from behind the corner and grabs his doshko in his power suit-enhanced hands "That is for all the bozos that were mocking me!" Doshko@blue vs KAC: 1d20 + 9 ⇒ (15) + 9 = 24
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Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() GM Nomadical wrote:
Oh, that so typical six-furry-armed-aliens discrimination! I will report to an organization and then you will feel sorry! ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy runs inside, his power armor making loud stomps as he moves, he spots the creatures "Hello There!" and blasts with hail cannon Hailcannon@red vs KAC: 1d20 + 9 ⇒ (13) + 9 = 22
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Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy checks the levels of his batteries and turns towards the doors "I don't like this place, it seems that those Strix were teaching their young ones to wait for what is to come. I prefer to shape my own fate..." ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() K'ssatak-Sul wrote: The door won't open. Engineers, try to understand why this button is needed. K'ssatak-Sul regularly loses the word "please" in his appeals to you, but you are already starting to get used to it... Enginering: 1d20 + 4 ⇒ (8) + 4 = 12 "Buttons are needed to be pushed. I once read that in the dark ages, people were turning lights on and off by pushing a button. Or was it a switch?" ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() "Oh yes, the priceless carpet, Buddy want to help. Maybe mäkäräinen will not eat us!" throws Buddy helping Oraeus "Who would have thought that you are so cleaning police. " ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Perception: 1d20 + 0 ⇒ (19) + 0 = 19 "Hmm, bullets yes. To pull them out or not? That is the question. I think it was in some book." Buddy would change his weapon in his weapon slot for power armor onto hailcannon. Our team does not make it easy to use radcannon with blast shots ;) He moves into the corridor looking around. "I wonder if we meet that crest-eater, maybe he is lonely and needs a nufriend. " ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy uses his comm unit to ask his allies "What will we do if on the site lives descendants of the mercenaries? Regular farmers, hackers or poets? Will we chase them away?" Buddy wonders out loud wondering what did they agreed to ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy runs with his battle harness to the side and lowers his hailcannon Hailcannon@nufriend rocky vs KAC: 1d20 + 9 ⇒ (16) + 9 = 25
"Hug him Oraeus! I will trike it from the side." Move, shot ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy wonders how to present the story "At some point, Ahusata found Pallena Lervo a famous Starfinder, which we believed was a pristine person. But she turned out not to be." He stands up and moves "I will be Ahusata now" He turns away from the audience and then back, he has a mean expression on his face. He takes a few steps forwards and points his finger at Oraeus "You! You are Pallena Lervo, and I know what you did!" "You stole this artifact, you murdered the people, and now you pretend to be a hero! Whole Pact World will learn what you did!" Intimidate: 1d20 + 7 ⇒ (19) + 7 = 26 Buddy plays half of the scene, if anyone want to jump into the role of Pallena Lervo, be my guest ;) ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() GM Nomadical wrote:
Yeah, but they look more like a Hutt ;) ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy raises his Hailcannon and aims it at green wounded Sillcanids Heavy Fire (full action)@Green vs KAC: 1d20 + 9 ⇒ (13) + 9 = 22
"Ok let us get this going! Hold on Krzystofi!" ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Sense Motive: 1d20 + 1 ⇒ (7) + 1 = 8 Buddy looks at the dune "So you want us to run up, and down? Like an excersice" Buddy moves in his power armor towards the top of the dune Athletics w powered armor, DC16: 1d20 + 10 ⇒ (17) + 10 = 27 Buddy runs up, despite the heavy weight of his armor he is able to push through that. When on the top he reaches for his rope "Nufriends down below, catch the rope" He tosses the knotted alloy cable. Would this simplify the check for others? When others have climbed he will attempt to descend Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28 ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Ugh, ok. Profession drummer Buddy gets out of his power armor, sitting on a box. He reaches into his bag and takes out his drum sticks. He sets up his virtual drum sets and says as he begins to play "A team of skitters were sent to aid Dromadas at the planet Zrulic-3. When we get there we discovered that some bad nufriends were doing experiments on the herd. We jumped right in and stopped its operation. We found who was behind it." He takes a break to play the end of his solo, all six hands were flying with the drum sticks on the drums and plates. Whoever looks at Buddy, can see that at a certain moment he is angry. He does not say that at the end of a long investigation they failed in the final battle. They took the xenowarden who sold out his own, but the mercenaries killed the tree ... He had to give up to save his ally. He also does not say that a year later he found the mercenaries. He met them in one of the alley on the forgotten planet. Three of them walked in, and only one walked out. Buddy stops playing, breathing heavily. Profession (drummer): 1d20 + 15 ⇒ (10) + 15 = 25 Ok this is a huge stretch ;) But who knows ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() @Rae I hear you. I was never a Star Trek fan. I watched Star Wars and in RP I was always more into fantasy than science fiction ;) But then I started to read a bit of science fiction (like Altered Carbon), and I liked the ideas in those. What world could look like, the same goes with planets, societies etc. Yeah, I love the fact that writers make an attempt to present different worlds, with their unique features. So I play both PF2 and SFS, and I find that SFS scenarios are way more interesting in terms of social problems, issues with slavery, moral choices, first contact etc. They (paizo) were even able to put more mystery into SFS than in PF2. ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy looks into the desert and with his two free hands he pulls out his drum sticks. Since they are waiting he begins to play on his steel legs. After a quick and loud rhythm, he spots the sight of the other agents "Ok, I get it. Silent game." he hides his drum sticks ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Rilynn Rae wrote: Interesting setting. Last year, while making a character for an ill-fated FATE campaign, I had a similar idea of a planet that was tidally locked to its star. I did a little research online and the concept of a habitable ring is dubious. If the hot side is uninhabitable, then none of it is. The terminator zone is literally the line between too hot and too cold, and the other requirements for indigenous intelligent life, like a stable atmosphere, liquid water, etc, are unlikely to exist naturally. The best you could hope for is a permanent ring of thunderstorms ravaging a narrow band along the axis, and that's only if there was water somehow. It's fun sci-fi, though. I like the idea of that planet. I don't know Astro physics enough to discuss what is possible vs what is not. At the same time, I can't shake the feeling, that our understanding of planets, physics and what are suitable environments to create life is only from Earth and carbon-based lifeforms. Science models explain what we observe and believe to exist. What I am trying to say is that I am not entirely certain when I read arguments about where could life be vs where it can't ;) But again, I don't know science well... ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() During the journey Buddy practices on drums, how did the drums get on the ship? He brought it with him. Buddy uses a headset, but the muffled noise of his six-hand 10-minute-long solos probably had a chance to annoy you. When the agents land he gets into his power armor and leaves behind you. He looks at the guard Diplomacy, aid: 1d20 + 2 ⇒ (15) + 2 = 17 "State our business? I am in the drumming business, have you heard about 'Rolling Skitters'? But what they are saying is correct, we are at the official Starfinder case. If you are not our fan already when we will be leaving you will be." Buddy says it from the inside of that grand armor, entirely believing what he is saying He flexes his metallic pinky "Nufriends?" ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy nods enthusiastically with his head "Go to strix, make them our nufriends, hug them until they like us... but in a respectful manner. Got it." Buddy comments. "Why do they call them Windspeakers? Do they speak with wind?" No relevant skills ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Rilynn Rae wrote: "I'm Rilynn Rae, communication specialist and engineer hobbyist. A pleasure to work with all of you. This is certainly a capable team the VCs have called. No doubt they will arrive shortly." "If that capable team will not arrive in time, we would have to do." says Buddy obviously misunderstanding something. Buddy listens to the briefing "Hold your horses Celita. Is Ahusata dead, or still in Bastille? How long ago was that? What were the charges under which Ahusata was kept? And how Pallena had that power to send her there?" Buddy asks plenty of questions from inside his power armor. ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Hey Hawthwile and ‘Eκάτη, more friendly faces at the game. I also have Hellih (the guy who was adapting Buddys armor) he is lvl 6 Mechanic. Alternatively we can go with the heavy fighting team and invest in hirelings to cover the skills. ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Few days before A dark evening in the downlow dodgy alley stands a small show called: 'Hellih Guns and Armors' inside there is an odd android with artificial right hand, resembling more hand of a Vesk than humanoid. Always present cigarette in his teeth was unligh. Next to him stood a blue-furred skittermander, in all six hands, he held a different tool "Hammer? Wrench? Laser drill?" asks excited, his crest of green hair on head was moving as he almost jumped from excited. Android did not answer, but was still working on a big suit of armor "I told you, Buddy, power armors are made for bigger races, let me work." ================================= Briefing The door opens. In the frame stands 6 feet tall mountain of steel. THe head turns left and right, as you have time to look at it. In it's weapon socket Radcannon is mounted. On the side of the body with red paint, there is a phrase: "Skittermanders 5: Vesk 0". The metal hand points it finger at K'ssatak-Sul "You!" The suit of armor runs towards Embri and barely stops before bumping into him and hugging him with his two metal arms. "Buddy Jabo, at your service nufriend!" Then he turns towards Hef and gives him two hand shake "Ha, finally nufriend with more than two hand. Can you believe how sad they have to be, imagine eating a burger, french fries, and missing a hand for holding space-coke. " Turning to Jack "You! you ..." Ysoki does not escape being hugged. You can see that Buddy besides his radcannon carries also a doshko and hailcannon. ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() And on top of everything else: @GM thanks for inviting me, I love playing at your table and I am very happy to be invited @Sedoriku!!!!!!!!!!!!!!!!! - ha! What a surprise, yet another game together, and your PC that I do not know. Super hyped! @Pete H. - I don't think I met you at any of the paizo tables. So it is a pleasure to meet you. I am looking forward to see your Kasatha (as I love that race ;)) ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Player Name: Farol
Nomadical wrote:
Buddy is a Bombard Soldier who will have (I need to lvl up him) Power Armor ;) Nomadical wrote:
I love my chronicle to be brought with a basket of fruit and freshly brewed coffee ;) But discord is fine. ======================== I was wondering with my choice of PC, Buddy is not a skilled one, and we have Vanguard 4, Mystic 3, and here comes Solarian ;) So he is not a perfect fit, but I am interested to see how it would play out. And there are still 2 spots to fill ;) ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Profession(drummer): 1d20 + 13 ⇒ (16) + 13 = 29 Thanks for the game @Gm - I really liked enjoyed it. I must say it took me a moment to get used to how you track initiative, but the rest was great! @Team - thanks for playing, it was an enjoyable game. Always good to see familiar players! ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy takes a step back and shoots again with his radcannon Radcannon@2 vs EAC: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
Damage, fire: 1d8 + 4 ⇒ (1) + 4 = 5 2 would get +2 to damage due to brutal blast ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy moves with surprising speed Using Hyper to make two move actions He lowers his radcanon rifle and shoots at both dogs Radcannon@pink, blast vs EAC: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12 Radcannon@teal, blast vs EAC: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13 Damage, fire: 1d8 + 4 ⇒ (8) + 4 = 12 Pink would get +2 to damage due to brutal blast. "Take that you hounds of Thanos! Is that the same Thanos as in the last 'Avengers strike back from the grave' movie?" ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Sorry about the blast thing. I keep forgetting that I roll for each. Buddy would take +1 to attack Buddy takes a step back and takes out his hailcannon subzero and shoots at the flying creature Hailcannon@4 vs KAC: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Step + shoot ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy moves a bit and fighers at two of the creatures with his radcannon Radcannon@2 and 3 vs EAC, blast: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
Charms of 3d, I think he should be able to capture both creatures in a blast, but they could get cover due to not being near the edge. ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy moves towards the creature and strikes with Doshko Doshko@silver vs KAC: 1d20 + 6 ⇒ (20) + 6 = 26
The attack is strong and accurate, surprising for such a small furball ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy takes a step away, he drops his hailcannon and takes out radcannon He aims it at two enemies positioned just the right way and fires Radcannon@yellow dotted and silver vs EAC, blast: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
"How do you like little radiation?" ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy looks around not knowing what to do finally he goes to Amariel "Let me hold your wrench, I can be your another little Buddy" Engineering, aid: 1d20 + 3 ⇒ (12) + 3 = 15 ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Hey folks, this weekend (including monday) I will be moving for short period of time (a couple of months). I might not be able to post. If the need arises please bot me (I have botting formula in my profile), shoot from range, strike in melee ;) Rinse and repeat ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy turns around and looks all of the enemies have fallen "Wow, that is amazing. You say that those robots are odd, they look pretty normal to me" He pokes one with his doshko ![]()
Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Buddy moves towards white and raises his doshko "Eat this!" Small skittermander with large doshko swings Doshko@white vs KAC: 1d20 + 6 ⇒ (12) + 6 = 18
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Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0
![]() Reflex save: 1d20 + 4 ⇒ (17) + 4 = 21 Buddy dodges the grenade and the slimy substance He moves further away from others and shots hailcanon@purple vs kac: 1d20 + 7 ⇒ (20) + 7 = 27
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