Goblin

Bucko Rackingclaw's page

949 posts. Alias of Freddy Honeycutt.


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Evil twin


Shut up minion!


Yes


Bucko the most powerful goblin witch of all times!


Bucko wins! Bucko is the most powerful goblin witch in the world!!!


"Goes home stupids Hoomans yous not knows gobbys not all somes, some hates words, some makes pictures...on second thoughts longshanks yous come as dinner yes?"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Island based kingmaker might work. Start with the three goblin modules and the existing ship wreck could push the goblins to the sandbox of an island.....

Wrecker for hire is an idea.
Maybe a goblin kingdom is more like the mafia. They demand money for you to be allowed there and protection money as ongoing tribute. Sounds like taxes to me....

As rulers they would still be asked (although differently) to do tasks...
lots of changes in store....

Bucko is TN his experience is that humans are arrogant scrum, but they have uses...beyond eating.

All of the goblins have evolved through out this...


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Any ideas on what to do with a bunch of goblins???

Most AP's I agree are out of consideration My hope was that if one modified Kingmaker to the point that each PC represented the smaller monsters, then you could have one kobold, one mite, and one goblin who are all plotting to become chiefs of their respective tribes, and to rule their own kingdom!!!

KM already has a tribe of kobolds and mites in proximity to one another, throwing in the goblins from We be Goblins. And possibly a fourth small race in the alliance...ratfolk I am thinking.

Kingdom building will be chaotic and stability rolls will all be DM fiat.....the kingdom will grow in spite of the goblins activities and in some cases because of them!

Anti-heroes archetype!!!


Maybe change the charter and the treaties to magical mouths that repeat the text of each such that no one is exposed to the corruption of written documents!

Make the outlying areas self governing, thus the kingdom grows regardless of the "rulers" penache for trouble. Right in the heart of the kingdom is the tribes of goblin, mite, and kobold who rule the entire land through force of thier established treaties and powers.

8th level goblins are serious business!!!

Each player could be chief of his respective tribe ; )


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

So if anyone wants to help me flesh out Kingmaker goblin edition it is a thread in the Kingmaker section of these boards.

One of my main concerns is kingdom building and the RAW. Will need either tweqking or DM fiat....kingdom grows in spit of what the rulers are doing....


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

What about way of the wicked?

Surely escaped desperate goblins on the run trying to stay one step ahead.....

music starts "Just good old boys, doing the best they know how...been in trouble with the law since the day they were born."...


Anyone else looked at taking this idea forward?

I would like to get people involved in fleshing this out?

Combining goblins and kobolds might work. The main thing would be the players playing goblins willing to work towards a goal....

What if we use the we mite have a problem scenario combined with the monster kingdom idea, except the monster kingdom excludes the mites, Sootscale kobolds and the nearby goblin tribe.

play the PCs as one of these three races maybe run through (We be goblins 1&2 to get proper level) who are befriended by Human NPCs (the charter holders) out of Oleg's. The charter and the Kingmakers treaties sets the stage for the kobold, goblin and/or mite PCs to step-up as Kingmakers once the original charter holders are all dead....


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

What about an AP? What if we were all a bit more civil?

Maybe less story and we travel around killing more and bigger things?

Taken as drow prisoners because we were all so full of giant we didn't post a watch for the night?

A desperate king pleads with us to save the castle from an invading army?....We inadvertently killed his greatest knight because we mistook him for a bandit?


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

I am still hoping one day for a goblin based AP.

I would love to play Bucko through something like kingmaker.
The goal of creating a stable goblin kingdom.

Any chance our DM might consider a campaign where most of the heavy lifting has been done.

Heck jump us straight into book 2 or 3!


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Giantses goes rotted too quicks, we has to goes finds new eats."


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Youses wakes Bucko when web shelter goeses away....I sleeps till then!"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Plus you gets no nice web house to always stays night ins."


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"I useded muss first tings I feels likes hammer dog Shit...maybe a couple mores o heally stick."

we need a good way to do/track healing......


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Sure I not feels very goods, stoopids giant rock landeds on mes."

Bucko whips up a web shelter to spend the night in and rest.....

"We all eatses and restses and feels betters tomorrows."


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Stoopid giants throws bigggs rocks, Bucko needs plans for makes stoopid giants rocks misses."

Slurps his gravy and brains....


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko sets a fire and cuts some sticks, attaching the giants balls to the sticks he begins roasting balls....

"Giants has any goodies Velags?"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Brains and gravy!!


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Wees needs to finds tha best parties, livers!"

Bucko starts with good intentions but quickly decides to make a cauldron of gravy, with lots of salt and pepper, to which he adds giant brains....

"Breakfasts!"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Should be more gobbies here to eats. We should find other giants and tells them wes gonna kills them all's."


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Healy dirts for everyones!

@GC
2d8 + 8 ⇒ (7, 2) + 8 = 17
@RB
2d8 + 8 ⇒ (2, 1) + 8 = 11

@BR2d8 + 8 ⇒ (5, 7) + 8 = 20

@CG2d8 + 8 ⇒ (2, 3) + 8 = 13

"Now we eats, giants besters than horse!"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Shootses thems with arrows!"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"We be goblins, we make pots pies from giantses kidneys and eyes!"

Black tentacles

Derr damage
1d6 + 4 ⇒ (4) + 4 = 8

Durp damage
1d6 + 4 ⇒ (3) + 4 = 7

"We eats all the meats lights an darks we eats thighs we eats hearts!"

"Shoots thems whiles theys stucks!!!"

Cackles to extend the misfortune of Durp


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Well surely it is temporary whether due to holidays or due to life circumstances.....

hopefully temporary...


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Yeah but it is showing up as inactive and is not showing up in my games any more.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Targets a captured giant with misfortune...

Durp for instance....


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

When did we go inactive????

I got side tracked with Thanksgiving....


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko cackles wildly to keep the free giant under a misfortune hex..assuming he is still alive...

And the black tentacles keep on holding tightly and not letting go....

Durr damage
1d6 + 4 ⇒ (5) + 4 = 9
Derp damage
1d6 + 4 ⇒ (2) + 4 = 6


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

I think that is the point of it, though it is a little better in allowing a re-roll of a botch.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

That's not true, that giant with a club got ear peircing screamed last round

This round Bucko uses misfortune on the free giant.

And the black tentacles keep on holding tightly and not letting go....

Durr damage
1d6 + 4 ⇒ (5) + 4 = 9
Derp damage
1d6 + 4 ⇒ (6) + 4 = 10


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko smiles as the two grappled giants yelp out in pain from being squeezed....

Durr damage
1d6 + 4 ⇒ (5) + 4 = 9

Derp damage
1d6 + 4 ⇒ (1) + 4 = 5

*edit
Bucko is out of range of the hexes (I think??) instead he targets Hurr with the Ear peircing scream (that only he can hear)
damage 4d6 ⇒ (2, 1, 6, 6) = 15
Fort save DC 17 to half damage and prevent being dazed.

"Tonight we diners like gobby kinges!.....I be makin tender vittles o the other two for the pot right nows!"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30
GM Goblin King wrote:
You're fighting 3 giants. They're dumber than your mounts.

In that case try to trap 2 of the giants in black tentacles area of effect...leaving one free to be ganged up on and taken out first....


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Goblin organ theft division, when you wake up your organs are missing!!!!


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko quickly elects to fill the space around the two giants with black tentacles.....which should grapple them and keep them from picking up and throwing rocks....

"Holds stills big hoomids we eates yous good pieces!"

Cutses outs livers an leavened thems alives so meats stays goods to eats tomorrow!"

Black tentacles.....1d20 + 13 ⇒ (5) + 13 = 18
tentacles placed to grab giants from behind while leaving the front open to goblin slicing!!!


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30
Gutcutter wrote:
Bucko Rackingclaw wrote:

Hey I was hiding behind the first rock!

Current hit points -4

Or, more accurately, under the first rock ;)

My belt of the weasel gives me the compression special ability, so semantics aside I should be fine


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Hey I was hiding behind the first rock!

Current hit points -4


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

I am assuming that I do not have to see the giants to rain down on them....

also assuming I need to wait my turn before posting damage...


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko looks to jump behind the rock that just hit him to use it as full cover, while planning his counter offensive...

"Now Youses I hateses more than humanses..and bandits!"

one volcanic storm coming up.....


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"An if finds nothin tah kills we has Bucko surprise cooksing in mah magic pot."

Perception
1d20 + 7 ⇒ (10) + 7 = 17


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Gobbies rides and we watches for monsters and bad hooomid banditses!"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko and company show up back in town with the man's dead body in tow.

"This man is bandit, him and stoopid woman bandit attacks gobbies fer no reasons. I even greets them friendly an they still attacks us!"

"It ok for gobbies to eats bandits?"
Bucko is still working to figure out human customs

Points Gutcutter to the bar.....

"Yous best be carefuls, bandits bad an tries to kills fer no reasons!"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

What happens when powerful goblins get bored?

I am thinking we should capture some Ogres or giants and make them into our pack mules and push them around, make them carry big tents around for us.....

Whatever it is it needs to speak goblin so everyone can tell it what to do!


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Wes kills longwhankses when hungry or when longshanks banditses attackses us, we not kills stoopids for fun, it no fun to kills longshanks any mores, longshanks kills too easy an is not funs!"

"Besides longshanks has bars fulls of good drinkses o all sorts like potions an fun to drinks till everting is upside downs!"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Can't help but wonder if the lady will be arrested on the word of a bunch of goblins.....of course i would love to describe her to a sketch artist...."No her heads is small an stupid, her nose like pig..."


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Here has horse stews, Bucko makes plenty lots. Sky lady long tones she scared away when's man kills himself. Yes we goes backs and claim rewards for catches bad man an tells them they no talks just attackses!"

Bucko puts a glob of horse stew on the breastplate and hands it to the new guy...

"We goes to town an not burners it down an not kills humanses, needses humanses to get magics likes no gobbie kingdom ever has!"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"What we does todays? We takes dead man to town an tells them to beware o bandits an tha flyin lady?"

Tests the breastplate for residual heat with is finger.....
satisfied he picks it up....

"These weapons magics, but big one too big maybe sells it."

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