Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
Marcus wedges his crowbar into the crack of the door near the lock.
Strength check: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 ooh that looks like it might be close
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
I am assuming he is either bigger or more heavily armed/armored to go along with his name and aloneness. Stench save? Fort: 1d20 + 4 ⇒ (18) + 4 = 22 Marcus smites the trog and charges it.
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
My faith and I will strike you down!
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
Marcus runs in with the tiger, sword swinging. Attack: 1d20 + 4 ⇒ (19) + 4 = 23
@Luna: If you don't have the spell on your spell list then using a wand is a pretty hefty Use Magic Device check so the heal checks were a better option anyway.
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
Heal stickery: CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Marcus stands up and spits blood on the floor. My thanks Jadger. Alright I'm ready when you all are. He sounds a bit tired when he says this. If no one suggests otherwise Marcus leads through the northeast door.
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
Reflex: 1d20 + 1 ⇒ (19) + 1 = 20
Fortitude: 1d20 + 4 ⇒ (14) + 4 = 18 He steps towards the north Trog.
Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
Knowledge Religion: 1d20 + 5 ⇒ (16) + 5 = 21 Marcus runs at the nearest skeleton (or the other if the nearest went down already) and swings his sword. Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Die unholy abomination!
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
"It's not good, but we can't have the bats there on our way out. Well I'll go first. I suppose we are looking for some kinda friendly lizard." Marcus leads the way down the passage and will open the next door.
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
"All right, coming down." Fortitude: 1d20 + 4 ⇒ (10) + 4 = 14 Marcus ignores the bats and grabs the rope. Climb: 1d20 - 1 ⇒ (8) - 1 = 7 It isn't graceful, but he makes it a good distance down the rope. 10 feet
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
"I agree, I doubt they will give us anything." Marcus walks over to the door into the next room and takes a deep breath. "Let's try this again eh?" Can you open a door defensively? He will open the next door when the others are ready.
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
Marcus waits by the northwest door of room 5 while they investigate. He is watching the ceiling for spiders as he does so. Perception: 1d20 + 1 ⇒ (14) + 1 = 15 If thirsty doesn't freak out he will open the door, sword at the ready. If thirsty does freak out he will wait a second to see if anyone is going to cast anything and then open the door, sword at the ready.
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
Marcus gazes at the bloody tiger, looking slightly up at the creature that dwarfs him. "That is... impressive." He swings his sword up onto his shoulder and sets off towards the tower. "I will go first." He says while tapping lightly on the front of his armor. "It looks rather dim in there, would one of you be so kind as to light up my sword?"
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
Before Ambush:
Present:
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
Marcus will run after the idol and swing his sword at it if Durothil hasn't grabbed it or destroyed it already. Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Instead he ends up spinning around and shouting "Blast! Where's he off to?
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
After a moment Marcus shakes his head and looks down at the beast. To no one in particular he says, "Those were horrible." He moves close to the storage room door, carefully avoiding both of the heads.
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
"We should do something for the others." Marcus looks at the bound men and then around the room and at the window. "Here someone help me." He starts dragging one over to the window and will try to push them out.
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
Marcus delayed at Fool's signal. Assuming that both apes are unconscious he will go over to the cabinet and try to open it while saying, "Don't worry sir, the Pathfinder's are here to help. What happened?"
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
Marcus steps closer to the ape 5 foot step and concentrates to determine if it is under evil influence detect evil as move action. Regardless of the result he swings at it with his sword. Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
Marcus will charge the armored warrior (assuming the edge of that table isn't too in the way), if it is dead he will try to continue his charge to the Qadiran. If both are dead he will just double move to that space. Greatsword(charge): 1d20 + 6 ⇒ (1) + 6 = 7
Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1
Marcus touches the tiny silver sword dangling from the pommel of his greatsword and offers up a prayer to Iomedae. "Iomedae protect the just who walk through these halls, may our light pierce the darkness." Then he follows the others through the door.
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