Everything should be updated in the Guide to the Guides!
Hello! Gortle is right, I only check here every few months. You can comment on my site and I'll add your guide in a day or two (even if your comment doesn't show up) But everything should now be updated in the Guide to the Guides!
I'll be marking everything that's Remaster as such in the Guide to the Guides!
Awesome! A vest after my own heart! I've updated those dates and added to the Guide to the Guides. One small suggestion - you could add where people should post to get their guide out there! This thread, my blog, reddit, the paizo forum, etc... Up to you!
Time is an illusion! And, with that in mind, I've updated the Guide to the Guides with everything in this thread, as well as the dates VestOfHolding listed above. Thanks folks!
Sorry for being off the air! And thanks as always to UnArcaneElection for keeping me on track! @IluzryMage - I got your druid guide (Thank UnArcaneElection!) @Andostre - Shame about the hunter guide, I can't find it either. If anybody finds it, let me know! @UnArcaneElection - Added Owl's Guide to Witches.
Cevah wrote:
Thanks, but don't post this here. You can host it somewhere else (hopefully that you can edit) and then link me to it. Added the crafter's guide, thank you.
That’s a lot of questions! Let’s see what I can help with: Canadian Bakka wrote:
There isn’t supposed to be a save for Crippling Blow, that’s a typo in Limb Ripper. Great find. The barbarian can attempt Limb Ripper whenever she uses Crippling blow. Is Crippling Blow too good? Well, for comparison consider the rogue’s “Crippling Strike,” which deals 2 points of Strength damage per sneak attack. The rogue needs to have sneak attack, and then it’s free. The legendary barbarian needs to have rage and expend resources (you can only realistically use it 3-5 times a day before running out), but she deals more. I find it balanced and fun, but it’s your call.And one quick note about Savagery: Technically your rage pool doesn't increase. Your current rage just lengthens. So you can't actually spend those extra rounds to activate abilities like Crippling Blow. Canadian Bakka wrote:
Normal AC - it’s just like throwing an improvised weapon.. Canadian Bakka wrote:
You treat the creature as a two-handed improvised weapon of the same size as the grappled opponent. Since improvised weapons don’t have reach, you don’t get any extra reach. You just use the barbarian’s natural reach. I do love the image though, so feel free to adjust this for your game. Canadian Bakka wrote:
Correct: “This ability modifies rage and replaces all rage forms.” Canadian Bakka wrote:
Yes, correct. Canadian Bakka wrote:
You are right - reference to the temporary hit points should be removed. She’s not supposed to gain those standard Rage bonuses either. Just what’s listed. The main difference is that she gets an AC bonus and can choose which physical bonuses she gets boosted. Canadian Bakka wrote:
Yes, correct. The rule that prevents you from making some maneuvers against larger enemies is essentially waived. Canadian Bakka wrote:
Yes, if she wants to trip enemies without taking attacks of opportunities, then she should take the Improved Trip feat. Canadian Bakka wrote:
Interesting question. Sliding dash technically uses it’s own mini-set of rules, so you would still have to roll for sliding dash. It would be totally reasonable to house-rule that you get some bonus or always succeed at this. Canadian Bakka wrote:
Unlimited power(s)! “Unless otherwise stated, activating a rage power is a move action, and the power remains until the savage dismisses it as a move action.” Why, see something exploitable? Canadian Bakka wrote:
Yes! Correct. Canadian Bakka wrote:
The penalty is spread out and hidden in a few other places. The Steppe warrior only has d10hd instead of d12. She doesn’t get heavy armor proficiency. Additionally, throughout her leveling she loses some abilities that would make her more powerful and instead applies that to her mount (fast movement, danger sense, etc). Given that riding mounts is often not an option, it feels fair to me. Happy to answer any other questions!
@Edhan, take a look at the bottom of the Guide to the Builds for the qualifications to make it onto that list.
Okay, let's see if I got that all correct: Iron Caster is fine in both guides and builds I think. It's kind of a mix of both. Got In Totality on there. Rogue Eidolon's Guide to the Cleric seems like it's back out of the trash. Hopefully Tark will move The Gods back out of the trash. If not, I'll host it somewhere. Added the Demi-lancer guide.
Wading Through Chaff: Edna's Quick Guide to Pathfinder 2e Ancestries, General Feats, and Skill Feats
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