Dwarf Fighter

Breach Shattershield's page

141 posts. Alias of Bilbo Bang-Bang.




Hey guys, here is the OOC. We can handle all our discussions and game questions here over the next couple of days. No worries if weekends are not your thing. We can work around stuff easy enough.


Place holder.


Been looking at running a game of WFRPG 2nd ed. Just putting out some feelers to see if there are any folks looking for some grim and perilous adventure.


Male

Of the all the Watch Stations in the Deathwatch’s control one stands above the rest as a holder of secrets and a bastion of Imperial power. Erioch, home to the Omega Vault. Its gothic spires bristling with massive armament and star ports standing vigil from its surreptitious positioning in near a mythical star system. Watch Station Erioch is a place of mystery, awe, and foreboding only the most trusted of the Imperium of Mankind’s kinds protectors may tread. Beholden only to the Emperor Himself, the clandestine missions of the Deathwatch are launched from Erioch often with the assistance of some boon provided by the Omega Vault. But, it is not clear as to how, why, or when the Omega Vault will provide such assistance. What is known is the frequency of such assistance has increased drastically since the launching of the Achillius Crusade and only a handful of archaic locks remain on the Vault’s most secret chamber.
Many Deathwatch seconded Battle-Brothers may only ever hear of this preeminent Watch Station let alone serve upon it, but for members of your Kill-team this is not the case. Indeed, it is your fate to be trusted with a mission of such import the fabled Omega Vault has been rumored to have taken notice and the massive armoured doors have opened to disgorge one of its veiled mysteries.

Your Kill-team has been entrusted with service upon Watch Station Erioch in the Erioch star system of the Reach. Few beings are ever allowed upon the station as Erioch itself seems to control its manning as much as the Master of the Vigil. Perhaps this explains the unique nature of your Kill-teams rather homogenized nature with so many Sons of Russ counted among its numbers and a mysterious Black Shield. Feel free to move about the station’s storied halls, meet up with your Brothers, and do what you will to establish yourselves for soon you will be called upon to serve His will.


All right Battle-Brothers this will be the where we can take care of everything. Just wanted to get a quick post in here so I could keep the best track of all your questions. I will have the specifics for character creation up tomorrow as I am a little short on time tonight.


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I know that Deathwatch and its variations do not have the best track record on these boards, but I am gauging interest in a Deathwatch/Single Chapter campaign.

This going to heavily player driven as the Warhammer world is incredibly rich…almost to the point of being overwhelmingly so! But, I feel a majority of games collapse in PbP due to lessened connection created by the digital environment so it is important to keep everyone as involved in as many aspects as possible.

What this means is Marine origin and primary enemy will be a matter of consensus. I want everyone who plays to get the most out of the game. I plan to run things at a decent clip as speed of play can become burdensome in any game, but especially one with modern combat. There will be times where certain aspects are hand-waived for integrity of the story, but never if it will risk the PC’s not getting a chance to live or die a glorious death for God-Emperor.

I do plan to run a somewhat unique recruitment where those with the most experience with the 40k world will be the in the Alpha team with a Bravo team that will and complete newbies will be in a training section to learn the rules and setting. The Bravo team will be in place to fill folks who have to drop out and to play the role of Chapter drill instructors and new folks will be assigned to the 10th Company as scouts. Missions for the 10th Company will move more at the speed of PFS games with a focus on learning the rules and working as squad in combat.

If veteran players chose to go to the Bravo team they will rewarded with rank and a bonus in their character creation, as it will assist in new folks and myself with keeping on the right side of the rules and also to help enrich the feel of the setting.
As fallouts or deaths happen the 10th Company will be called on for replacements. Something to be aware of in any Warhammer setting is that death of characters is going to happen. Period. It is something which sets the setting apart from many others. I would suggest anyone unfamiliar with the setting stop the library or look at http://warhammer40k.wikia.com/wiki/Warhammer_40k_Wiki to learn the perils of the 41st Millennia.

This should be enough to get us established to open a Campaign page if there is enough interest and we can hammer out everything else from there.


Like it says guys. I am leaning toward ninja or monk given the red fellas past and style. But if you have any suggestions or have seen this done, please chime in.


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I have been feeling like Pathfinder is suffering bloat and all the characters feel like they are being boiled down to railroaded builds in many, not all, cases. I like a lot of the things Pathfinder has done, but at the same time is caters to the "I want to be able to use my two hander everywhere all the time" crowd. Any games out there where as a player I given a solid reason not to Min/Max?


Is there much interest in Deadlands:Reloaded on these boards? Savage Worlds seems like a decent rules set for getting what you want from a roleplaying stance, what do you guys and gals think?


Subject says it all.


I have been kicking around the idea of starting a 2nd ed. game and was curious what sort of campaign you folks like around here? I have always been more partial to the mid range hero or the Spiderman and foes level. It always seemed to have the broadest brush to paint with. So just looking opinions here. Fire away.


Have they gotten the Kickstarter going for the new Car Wars yet? I haven't been able to locate anything on the game.


Like the subject ask, is anyone running an active Deathwatch game here or on another site in need of another player?


Male

Here we go.

Heavy dust of mid-summer churned up behind the large wheels stagecoach which now rumbled across the Sargarvan savannah. Aside from the rattling of wood of the conveyance and the occasional curse from its cantankerous, old pilot the journey from the port city of Eleder has been one of relative silence. Spreading out as far as the eye can on either side, golden prairie grasses and acacia trees separate the earth from the brilliant blue sky. Wisp of thread like clouds hang motionless in the great expanse before you. So much freer in feel than the northern lands you and your traveling companions obviously hail from, so mired in their wars and excesses of so called “civilization”. Out here a man makes it by his wits and not the laws of some weak willed, jellied spined bureaucrat.
Just as the thoughts of your life outside this wild place began to filter in, the coach slows to a stop. Glittering bits of trail powder glisten in the luminous rays of the mid-day sun as they filter into the cabin. A stillness seems to hang for a moment before it is shattered by a thunderous thump and a loud yip from the coachman. Poking his head through the fore most window he says, “Makin’ camp ‘ere ta-night, boys. Best ta not be travelin’ these parts af’er dark, ya know. But, I just bagged us a fine aurochs calf fer dinner. Gonna need te be gettin’ it quick ‘fore the hyenas or worse do.”
After prepping a fine meal and burying the left over carcass, the coachman builds up a fine fire and identifies himself as Hob. A former ranger from Cheliax, Hob came to Sargarva mostly because he didn’t most of the folks in Cheliax. “A stuck up lot,” He called them. Taking up a position running new ranch hands out to Freehold just seemed to be a natural fit.

Sitting back with antique musket of a massive caliber across his lap, the old man says, ”So I understands ye boys are headed out ta the ranch ta help wit’ the problem wit’ them abos. They sure is a superstitious lot them Zenj. Been saying a boogie man or some such nonsense been stirrin’ up all manner of problems. Where you fellas comin from anyhow?”, he says with a puff from his pipe.


Male

Well folks, welcome to Sundown. We'll get to hammering out the rules we
want to stay and those we don't along with finishing up character development ect. Just pop in let me know you are still in the saddle.


As the smoke cleared and the flower of Andorean chivilary lay upon the field of battle battered and broken. Only the shrieks of maimed horses and dying men filled the ears of Field Marshall Shcmidt. Clasping a hand upon the dwarf's shoulder standing next him and saying in a somber voice,"How much for forty of these amazing weapons?", the Taldan continued to stare awe struck out over the scene before him. And so came to the pass that dwarves introduced handgunne and cannon to man and man in turn bullet and cannon ball to all other races. It did not take long for all of Golarion to adopt this wonderous new way of maiming and killing one another.With such prolific use, technology advanced quickly spilling over into the realms of magic. Yet magic too, was not unaffected by these clockwork killers.
Soon the schools of magic began to see fewer who would be willing to spend years training in the mystic arts to only be struck down by a sniper's ball. Thus, far fewer of these potent adventurers came to be found wandering the world. Though, all was not lost for the arcanist. In time the wizards bound together to devise spells which would both hamper and increase the capabilities of gunpowder. Within two lifetimes wizards, warriors, and priest had come to reconcile their places in this brave new world. Balance again came to Golarion leaving it wide open for men and women of stout heart to venture out in search of fame and fortune. So tell me brave ones, do you have what it takes make a name for yourself in a dangerous world? If so, make your mark and steady your resolve for a time of great potential lay ahead!"

What this game will be about.:
Welcome to an alternate Golarion. One which runs parallel to the one most of our adventures take place in. Technology is far more advanced here with firearms having made greater advances than in the typical game. All races have access to these mechanical wonders in varying degrees of reliability and quality. PCs will have full access to advance firearms at the common place level of availability. I want this to be less of a you got guns in my fantasy and more you got fantasy in my guns. For anyone who has wanted a reason to try out spells or builds focusing on firearms, this is the game for you. Pathfinder has left the door open to a very unique way of approaching fantasy roleplay and I'd like to see full use of this gift. If you were a fan of Deadlands or wierd west, this is also a good place to find yourself.
I plan to run a scenario or module for 5 players which has been altered to reflect the new level of tech available. If things look to be going along pretty well, then we will begin to branch away into a more homebrew driven world adventuring in some of the less frequented areas of the Inner Sea. I also plan on playing a more gritty and perilous world. Physics work more like they would be expected. Don't plan on using a weapon in place far too confined to actually use it. If you want to play a Power Attacking, Two Hander Barbar, don't be surprised when get you sniped by a kobold with a rifle. Now that we have that out of the way, I want you feel free to build any type of character you want.

Character Creation:
I am a fan of rolling for scores and arranging as preferred. But, point buy is easier. So that is where we will go. 20 point buy with no score below 8 after racial modifiers. 2nd level starting 2000 gp. If you plan on playing a character with low scores, plan on playing out those aspects. 8 intelligence equals a not so bright an individual. This will be a low magic game and with few places to pick up healing. Race selection will be Core + the easily used ones. HP max at first roll for all others. 2 traits. Alignment fall along the normal lines no CE or NE. No need to make a profile for your character yet.

Let me know if there any other questions. Posting will be once a day or so. More often if you are really feeling it is more than fine. I want this to be the chance for people who love guns and Pathfinder to get both. Looking forward to what you come up with. Recruitment will close June 9th.


I started in one that died upon the table just after starting, sucks but happens. If anyone is running a game and needs another player, let me know here or through PM.


Like it says. I recently picked up this gem and was curious what kind of support their is for it in the community.


I think that creating a hard bound Omnibus of the already released Player's Companions would be a great product. Even if it was just a core races book. Not only would it be a great way to re-vitalize already existing material, but also very handy and collectible. I may be off the mark due the fact that I am not in the industry, but after seeing that you were clearing the warehouse of many of these titles it sparked the idea. Even as a softcover it would be a nice run up the the Races book coming out.


I am looking into trying a new game and these three are on list. I have heard a lot of great things about Mouse Guard(I know that it is not like the others mentioned and that is part of the appeal), I love the Warhammer world and art, and then there is the familiar feeling of home that is DnD. Looking for some honest opinions from some folks who may have actually played these systems.


I am looking at picking this one today. Has anyone played it? The reviews are all pretty on point from what I can tell.


I have always brought along weapons that can replace my axe or other weapon which requires a good deal of space to wield when we end up in tunnels or other confined spaces. But, since startingin on PF I have yet to be told I can't swing a great axe, ect. in any environment I have entered. This has been the way it has gone in every game I have played and was just curious if I was missing the bits of reality that did make the tactical bits of planning an assualt necessary.


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Does anyone else feel the character classes with companions could stand a little extra love? The cavalier is truly limited in flavor and use by the current selection, not to mention ranger and paladin. I went to make a dwarf cavalier the other day and was pretty unhappy with the fact the bear topped out at medium without house ruling it to grizzly from the book stat. Who wants a dwarf on a horse? Horrible for flavor and general RP. It make no sense that you can have a large wolf, but get saddled with a medium bear.

So, to make a long story short we could benefit from an expanded mount/companion selection. The beast need not even be new if they provided the stats for progression so they would be legal for PFS play. What do you folks think?


I was looking over the Crossbow Mastery Feat and I think it needs to be ported to the firearm,also. If you can reload a a heavy crossbow as a free action, then by all means this should cross over to firearms as well. It still takes 4 feats to get there, but I really think that it is needed to keep the Gunslinger at all relevant at higher levels.


If you have been wanting to run a 2nd ed. game I would love to play in it.


Like the subject line says, lol. I would love to play in a steampunk campaign. I would love to collaborate on a setting also. Let me know.


Firearms need to be switched from exotic to martial. A flintlock is a fairly advanced firearm and thus much easier to use than say, a handgunne or some other primitive firearm. It is readily obvious the weapons are being exported on a regular basis to the Inner Sea area and should make them common enough. The price is already prohibitive enough without forcing a feat to be burned at the same time. Firearms came into vogue due to the fact they are simple to use and train a person to become proficent with,in addition they take no strength to operate. A bow is far more difficult to master and I think it is feasible to put the firearm on equal footing with the other ranged weapons.

This is Glorian, not The Forgotten Realms. Firearms are present and up until now very advanced. I like that the single shot musket and pistol are where we are topping out tech wise, but believe it is for this very reason they should be moved to martial status.

Dark Archive

Pathfinder Roleplaying Game Superscriber

If you was going for realism then they should be simple weapons.


As the subject says. If you are, then count me interested.


Hi there, I was wondering if there was any interest in having a player using d20pro fill the spot of a person in an in person game? I see there are some issues with finding people to fill open spots in some cities and I have not found a game in Okinawa. If one player with Vent and a player licsense was available to fill that spot, would anyone be interested? I know a that VTT does not seem to be all that popular here on the Paizo threads, but if this might be a solution for you and your group,let me know.


Hey there, I am looking for a higher level starting point game. I post frequently and am in it for the long haul.


I am stationed in Okinawa, Japan and am looking for a game. I can post everyday if we can get a game going.


Hello all,I am seeking a D20pro game. I already have a player licsense, hero lab, and vent. If you have a spot to fill for your Friday and Saturday evening game, let me know. I am stationed in Okinawa, Japan so we will be on opposite ends of the day/night spectrum and theat is why I seek the evening game.


With all the out-right murder many PC's commit on a regular basis that does not affect their alignment, at what point and what type of actions would you consider torture of the alignment shifting type?

I had a full example written up, but deceided it might have been a bit intense to post. But, Ithis is the jist. I have an inquistor and do things that real inquisitors did in order to get the answers I want from evil creatures. The more evil or horrible their crime, the more potent my methods become.

Use the heroes in as in Tarantino's "inglorious Basterds" as an example of good characters doing questionable things when seeking answers and you have one of my characters. Alignment is currently NG, but may switch starting alignment depending on the outcome of this little discussion. Have fun, but keep it professional please.


Looking for a group Okinawa to play with once a week.


I'm stationed on Okinawa and was wondering if there were any folks that have a game going or would like to get one going. If ya do, hit me up.


I have been involved with RPG's for about 19 years now and one of the greatest parts has always been character development. I know min/maxing has always, and always will be, a part/problem for the games, but it used to be discouraged by the GM. In the 2ed. of a certain games DM manual there was even a section on how to make such players pay for making such characters.

By worrying about stacked builds all character development is out the window and all that is left is stacks of numbers. One of the benefits of rolling up a character's stats was the chance to play someone with faults that added flavor to a story and again 2ed. had text which reinforced this chance to roleplay. While no one wants to play a character with all 7and 8's, one or two low scores don't kill it either.

Another sad development is the focus on power and not what you see in your head. I see post after post on how to max a build on this character or that with no regard for fleshing them out. With a good GM no character will ever be unplayable due being too weak. On the other hand, too powerful characters are not any fun to play unless your only focus is dominating every encounter in one or two turns. Eventually this too loses its luster and becomes very dull.

Video games have lead many to believe that some classes are worthless because they don't do enough damage per round or can't take enough. What they forget is the power of a story controlled by the human mind and not the preset parameters of the computer's AI. You think the Monk sucks, what happens when you end up in a kingdom that prohibits weapons or you are in a bar or royal court? The monk is going to be one of the strongest members at this point. His weapons and armor are always with him.

In order to truly enjoy the game or story try playing the character you envision and not a math problem. I suggest the GM not show their players the dmg value of weapons or the AC value of armor for first time or newer players. By doing this they are more likely to build the character they want and not the one which will "make them win the most." Let's get back to creating a story together and not trying to play a video game on the table top.


Anyone have any ideas on working an "Alchemist Gun" into the mix? This would help make the character more playable in Organized play where the lose some of their abilities. Maybe use their skills to make powder or liquid for launching projectiles? I think it would flesh out the character a bit more. Make the gun a bound item like the bombs or mutagen and you remove the problems some folks have with a firearm in a fantasy world.

Full Name

Portia Ciliathis

Race

Female Human Vigilante aristocrat 2 | Init +3 | HP 25/25 | AC: 17, T13, FF14 | Fort: +2 Ref: +6 Will: +4| Perception +5

Age

18

Alignment

CN

Strength 12
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 0
Charisma 14

About Portia Ciliathis

Portia Ciliathis
Human (Taldan) vigilante 2 (Pathfinder RPG Ultimate Intrigue 9)
CN Medium humanoid (human)
Init +3; Senses Perception +5
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 shield)
hp 25 (2d8+7) (+4 CON, +2 FCB, +3 toughness)
Fort +2, Ref +6, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk rapier +4 (1d6+2/18-20) or
. . sap +3 (1d6+2 nonlethal)
Ranged shortbow +4 (1d6/×3)
Special Attacks hidden strike +1d8/+1d4
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 14, Int 13, Wis 10, Cha 14
Base Atk +1.5; CMB +2; CMD 15 (13 vs. dirty trick)
Feats Point-Blank Shot, Toughness, Weapon Finesse
Traits missing son or daughter, possessed, rich parents
Skills Skills Acrobatics +7 [2], Bluff +6 [1], Diplomacy +11 (+7 when in vigilante identity) [2], Disable Device +9 [2], Disguise +7 (+27 to appear as part of polite society while in your social identity) [2], Intimidate +7 [2], Knowledge (local) +5 [1], Knowledge (nobility) +6 [2], Perception +5 [2], Sleight of Hand +7 [2], Stealth +7 [2] (armor check penalty -1)
Languages Common, Varisian
SQ dual identity, naive, sheltered, social grace, social talent (social grace[UI]), vigilante specialization (stalker[UI]), vigilante talent (lethal grace[UI])
Combat Gear elixir of hiding, silver arrows (5), smokestick (2); Other Gear studded leather, buckler, arrows (20), mwk rapier, sap, shortbow, masterwork backpack[APG], masterwork thieves' tools, silk rope (50 ft.), whetstone, 35 gp, 7 sp, 3 cp
--------------------
Special Abilities
--------------------
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Hidden Strike +1d8/+1d4 Extra damage vs. unaware/startled foes, less vs. flat-footed/flanked foes.
Naive -2 to AC vs. improvised weapons.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sheltered You become shaken when you have less than half your maximum hit points.
Social Grace (Diplomacy) +4 circumstance bonus to selected skill while in your social identity.

Background:

Portia Cillathis has always felt a closeness to Korvosa, as if she walks in attunmenet with all of the cultures living there, as well as the spirits of those who have passed on. As a high-born daughter of House Cillathis, she always frequents the grandest social events and interacts with the city's greatest powerbrokers. By tapping into the mystical knowledge of the spirits that guide her, she also dons a variety of disguises to learn about -- and participate in -- the lives of even the lowest born citizens.

Portia's mystical connection to the ghosts of Korvosa's past first manifested as a young girl through a series of horrific nightmares. Her parents were afraid she suffered from a terrible curse, and they hired many clerics from different faiths to try and cure her. While none of them were able to eliminate this otherworldly influence, Portia did learn a trick from a priestess of Pharasma, giving her the ability to commune with one spirit at a time and focus on its memories and any messages it sought to convey from beyond the grave. These experiences gave her greater insight into the city's history and the machinations of the living, serving as the basis for a renewed sense of purpose when she came of age.

Her ability to commune with spirits made Portia far more sensitive to lives of the working class in Korvosa - she's heard many stories, and seen the world through many sets of eyes. This made her anxious to do what she can to help those in need.

Determined to make a difference in the lives of the living while also honoring the dead, she took up the mantle of a vigilante, applying her considerable wealth to invent a new hero of the people - the Silver Ghost. She has gained some fame and notoriety in Korvosa during her nightly excursions, and her alternate identity allows her to shape current events and bring hope to the desperate. And recently, no one has proven more desperate than her own sister, Katherine, who lost her son Markus one day in the marketplace. While the old man has yet to request a ransom, Portia holds out hope that, at the very least, she hasn't heard from the child's spirit, and is working feverishly to reclaim him before he is truly lost.

Personality:

Portia is a rebel who feels a great responsibility to protect her family and fellow citizens. Defending the innocent in the darkest alleyways, she attuned herself long ago to the city's ebb and flow, tapping into the restless spirits of those seeking vengeance against evil-doers and lawbreakers. A strong believer in vigilante justice, she fights corruption wherever she finds it, setting aside the law and social hierarchy to punish her enemies as she deems fit. Publicly, she feigns a life of ease, spoiling herself with the same decadent luxuries alongside the nobles she sometimes secretly opposes. In private, she supports many charities in the poorest districts, often working through intermediaries to make a positive impact with her accumulated wealth.

Leinathan Questions:

1. A description of what your character looks like. What clothes do they wear? What do they do with their hair? Are they clean or dirty? Do they accessorize?

Portia is a noblewoman born into high society. She has good posture, lean athleticism from a lifetime of classes in fencing, horseback riding, and dancing, and beautiful, well-maintained long platinum-blonde hair. She's rather beautiful, leaving an impression whether dancing around a ballroom or during her nightly forays. Likewise, her expressive blue eyes belie a sharp mind, missing little while socializing among her peers or facing down an enemy. She is 22 years old, and stands 5'10", weighing 165 lbs (all muscle). In her social persona, Portia wears the latest fashions to keep up appearances at court, donning elaborate gowns, though she prefers the colors red or blue. She often wears silver jewelry, and maintains tasteful make-up, wearing her long hair in elaborate up-dos or in long waves or ringlets. In her vigilante persona she takes on a more masculine presence, to further distract others from connecting the dots between her two egos. She pins her long hair up underneath a short blonde wig in a pixie cut, and wears a white tuxedo over a white set of studded leather armor with grey gloves. Over this she wears a hooded grey cloak to help conceal her presence when she is sneaking around in the shadows, and a white mask that goes around her eyes.

2. An explanation for why the Korvosan Guard would call on them for help. Are they a local mercenary with a good reputation? Are they a community leader with public goodwill on their side? Are they a guardsman themselves? Are they an informant in the criminal underworld of the city? It's your call!

Portia has a good reputation as the "Silver Ghost" - while she is definitely a vigilante, she still avoids killing if she can help it, leaving most criminals she finds tied up at the doorstep of the Korvosan Guard. After a year of building good rapport, this time she has taken the initiative to come to them, for the first time. Spurred by the desire to help find Markus, she is mostly working with them to find a lead to his kidnapper.

3. Tell me where your character from. Are they a Korvosan native? Are they from Kaer Maga? Are they a Shoanti, or a Chelaxian?

She is a Korvosan native of a Taldan noble house. Her family maintains their wealth mostly through venture capitalism.

4. How did your character become whatever character class they are, or learn whatever abilities they have?

Portia has always been attuned to the spiritual world, even since she was a young girl. She doesn't know how or why she has this gift, but she has come to accept it. She became a vigilante by leveraging the athletic skills she learned from her noble upbringing and her considerable wealth, out of a desire to do good for the city. In essence, she is Batman, without the tragic past, mashed with the kid from the Sixth Sense.

5. What does your character do for a living? When and why did they start doing that?

Portia is a trust-fund kid. Her parents are still alive so they handle managing their family's funds. She is expected to either eventually help with her family's investments (she is a clever girl, so she is certainly capable) or marry wealthy.

6. Is your character religious? Why? What does faith mean for your character?

Portia pays her dues to a variety of gods, particularly Shelyn, Desna, and Abadar, due to her upbringing, but she has a special reverence for Pharasma. A Pharasman was able to help cure her of her nightmares, so she makes sure she attends Pharasman services from time to time, and also makes occasional donations to the local church. However she is not a very spiritual character, preferring to focus on what she can do for others as she is, rather than asking for help from deities.

7. Your character must in some way care about Korvosa. For some, this is because it's their home and the place where their family is from. For others, it's because it's a place of opportunity where you can make a good buck if you're lucky and ready for it. Why does your character care about being a city hero?

Portia is already a city hero! The ghosts that come to her whisper to her of wrongs that need righted, or, in lieu of that, she goes around town helping the underprivileged. She grew up in Korvosa, she loves this city, and she wants the best for it.

It is meant to be ironic that Portia could technically do more good for the poor and for the city, by focusing on using her resources and contacts as a rich woman and enacting social reform, rather than going around the city and individually righting petty wrongs as a superhero. This is a consequence of her being young and naive more than anything else. Hopefully if she is chosen she will be forced to face this inconsistency in her thinking at some point.

8. What are your character's moral lines? What would they never do? What can they not stand by and watch? What will they always take advantage of?

Portia is CN in her social guise and CG in her vigilante guise... this is meant to reflect that in her social guise, she maintains the airs of a detached, over-privileged rich white girl than anything else, and that she is very capable of fooling others of this.
Portia has a strong sense of morality - she cannot handle seeing someone suffer, and will do anything she can to help them out.

9. If you have a character who has sworn a code (such as a Paladin or Cavalier, for example) be explicit in what that code entails.

10. What's your characters economic situation, and the economic situation of their family? A desperately poor character with a rich family tells a very different story than a desperately poor character with a poor family.

Portia is very, very wealthy. Her entire family is rich and influential. Like most rich young adults, she is often unaware of the privileges this brings, but she is honestly trying to do what she can to help those who did not win the birth lottery she did.

Progression:


  • Portia functions as a party face well-suited to intrigue in her social persona, and as a skill-monkey/rogue type in her vigilante persona. She will be built to switch-hit, using her bow and rapier equally.
  • Her "possessed" trait is a core function of her character. I intend to use it to literally channel the voices of the dead, perhaps even allowing someone who lost a loved one to hear their voice again. When she uses it, her hands, eyes and face glow in an ethereal, otherworldly manner, and she speaks in another's voice, which is quite helpful for building on her vigilante persona. My intention is to allow the GM to take over to use it for whatever you need plot-wise or RP-wise. Although it is a 1/day resource, I am comfortable with the GM using it to "take over" my character if that would be interesting for the overall story, though I would ask to be at least allowed a will save if such a thing would blow her cover.
  • She will eventually multi-class to spiritualist (fractured mind) starting at level 5 to further build on her ability to channel ghosts and gain mechanical benefits from them.
  • If chosen, I would want to designate at least one NPC (or a PC, preferably) who is familiar with both her social and vigilante personas, but doesn't know that both women are in fact the same person, for roleplaying interest.
  • While Portia has not met the Korovosan hero "Blackjack" before, she leaves specially stamped silver coins or silver-tipped arrows as her calling card as the Silver Ghost. These trinkets could lead her into contact with him, and I believe they could then build a supportive working relationship together, or perhaps even a capes-n'-masks superhero romance. :)