Halfling

Brandon Burrowwarden's page

50 posts. Organized Play character for WhtKnt.


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Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

It is quite tedious. I've kind of glossed over the uninteresting days and kept them busy with little details.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

I'm running Skull & Shackles and Legacy of Fire as tabletop games, and running Skull & Shackles as an online game as well.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Agreed.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

I'm just the opposite. My tabletop S&S is being run with a free hand and giving PCs a few benefits here and there. My online S&S game is being run savagely as written. You're right, it does make some interesting differences in the game.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

whtwulf at gmail dot com, Mez. Good game! I'm beginning to feel your pain, BTW. I'm running S&S online and what I perceived to be a nuisance encounter is very close to wiping out my group.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon will investigate the bedroom, taking 20 to be sure that nothing is overlooked.

Perception: 20 + 9 = 29

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

No problem on Brandon, Mez. I knew when I created a specialized character that there would be situations where he would be relatively useless.

As for DWK, I have also played the full series, but I'm happy to play again for no credit if everyone else wants to play through.

I can run something, but at the moment, I have three campaigns going on online, so I'd rather not just now. After the New Year, maybe.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

I would hardly say that I didn't enjoy your style of GMing, Mez. If that were the case, Avora would have bowed out long ago. To the contrary, I enjoy a challenge. I was worried for us for a while there, but why play if there isn't a risk of failure (even if such failure ends in death)?

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

How far into the aura is Brandon's crossbow?

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Oops, missed the healing hex. In that case, he takes off running.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon stands up and starts to run, but dizziness overcomes him and he hits the ground, hard. Taking a double move to run used a standard action, which started him bleeding all over again. He is at -1 and dying.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon angrily finds is feet, his rage overcoming the effects of the fear. "Witch," he mutters.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Hey! I've been hitting! Just can't seem to get past that annoying DR.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Feeling the icy grip of fear in his heart, Brandon rolls back away from the woman, reloads, and fires again.

Brandon vs. Woman (light crossbow): 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage (light crossbow): 1d6 ⇒ 4

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon swears under his breath as he reloads. She's bored? He lets fly another bolt.

Brandon vs. Woman (light crossbow): 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage (light crossbow): 1d6 ⇒ 6

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon hits the ground prone and fires again.

Brandon vs. Woman (light crossbow): 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Confirm Critical: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage: 1d6 ⇒ 4

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon smiles as his bolt hits home and quickly loads another, sending it along the same path as the first.

Brandon vs. Woman (light crossbow): 1d20 + 5 ⇒ (13) + 5 = 18
Damage (light crossbow): 1d6 ⇒ 3

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon throws the goblet to the floor and draws his crossbow as he moves into firing range. He looses a bolt at the woman, but the shot goes far wide.

Brandon vs. Woman (light crossbow): 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12 -2 for range
Light crossbow: 1d6 ⇒ 3

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon sniffs the contents of the goblet.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Mississippi Gulf Coast. About as far south as you can go without getting your feet wet.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon takes a goblet, but does not drink.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Happy Thanksgiving to my American friends! Bountiful harvest to the rest of you! And of course, Happy Hanukkah if it applies.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon will assist in the cleaning of the shrine. Torag, while not sacred to him, might one day provide him with the inspiration necessary to solve a perplexing mystery.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon, standing guard outside with Targost, suppresses a shudder as he listens to the healers going about their work. "Who would do such a thing to people?" he half whispers to Targost.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon, seeing the poor people inside, chooses to remain outside the room while the others check things out.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

"I guess this is where I come in," Brandon says, cracking his knuckles. He steps up and carefully examines the door before trying to open it.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26

Assuming no traps are spotted...
Disable Device: 1d20 + 5 ⇒ (8) + 5 = 13

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Okay, good to know that most of you have a light spell, because I do not.

Brandon edges his way around the corner, towards the light to the south. He is very happy to see the figure of Targost not far ahead of him.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Not seeing the action, but still in darkness, Brandon remains quietly pressed up against the wall behind him.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon freezes where he is, considering the wisdom of splitting the party. He waits, without a light, fearful of moving in the debris-filled passages.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

You're right, of course. Sorry, Brandon got caught up in the desire to kill whatever is creating that darkness.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon suddenly has an idea. "I wonder if this hallway connects," he says aloud, taking off to the south. Double move.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon moves to the corner and fires at the no-longer dark target.

Brandon vs. ? (light crossbow): 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15 -4 for shooting into melee
Damage: 1d6 ⇒ 6

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Hurrying to keep pace, Brandon makes a mental note to purchase bolts enchanted with permanent magical light. He pauses long enough to throw another bolt into the cloud of darkness.

Brandon vs. ? [light crossbow): 1d20 + 5 ⇒ (7) + 5 = 12
Miss chance: 1d100 ⇒ 53
Damage (light crossbow): 1d6 ⇒ 5

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Oh, she plays, just not PFS. She's not much for role-playing but enjoys rolling the dice and killing things.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

In Brandon's case, it was a role-playing choice. Back in the days of 2E, he was a halfling thief with the Investigator kit. He was so much fun to play that I was inspired to recreate him for Pathfinder. I might even develop Brandywine, his fighter girlfriend (and the second half of the B&B Detective Agency (Brandon and Brandywine)).

So yeah, he doesn't have the ability to see in the dark, but for his role, he doesn't need it. He's not a "go off by myself and scout ahead" kind of rogue. He's an "it takes one to know one" kind of rogue.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Lather, rinse, repeat.

Brandon vs. ? (light crossbow): 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8 (-4 for firing into melee)
Miss Chance: 1d100 ⇒ 68
Damage (light crossbow): 1d6 ⇒ 1

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Targeting the voice in the darkness, Brandon fires again.

Brandon vs. ? (light crossbow): 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5 (-4 for firing into melee)
Miss chance: 1d100 ⇒ 45
Damage (light crossbow): 1d6 ⇒ 6

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

A d42 is a dice with 42 sides, obviously. :) Given that there are six of us, that means... oh, crap.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

"Can anyone see them?" Brandon shouts in frustration. "I can't tell where to aim!" He tries to target the sound of the voice in the mysterious language.

Brandon vs. ? (light crossbow): 1d20 + 5 ⇒ (20) + 5 = 25
Miss chance: 1d100 ⇒ 20 Missed!
Damage (light crossbow): 1d6 ⇒ 6

Aw! What a waste!

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Oh, yeah! Definitely the racial boon. How often do you get a chance to play something not normally permitted by PFS?

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

"Agh!" Brandon yelps in pain as the blast of sound washes over him. It is all he can do to hold his ears and remain standing.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

As Alice noted, Obsidian Portal is how I keep track of everything. And I would love to be considered for your homebrew, pending more details.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

"West it is," Brandon intones cheerfully, glad to have been of use.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon remains mute during the conversation, listening to the dwarf's tale with wide eyes.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Family always trumps fantasy, my friend. Best of luck.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon levels his crossbow at the ant and lets fly a bolt.

Brandon vs. Ant (light crossbow): 1d20 + 5 ⇒ (19) + 5 = 24
Damage (light crossbow): 1d6 ⇒ 4

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

Brandon stares at Calanthe for a moment, transfixed by her otherworldly appearance. She must be a tiefling, he thinks. I've heard of them, but never seen one before. Realizing that he is staring, he forces himself to break eye contact. "Well met, my lady," he offers a small hand.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

:) But I'm sure that the ladies enjoyed it.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

"And a right pleasure to make your acquaintance, sir! Brandon Burrowwarden, at your service. Criminals captured, mysteries solved; very reasonable rates!" The halfling holds out a hand to shake.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

The smartly-dressed halfling greets his fellow pathfinders with a cheery, "Good morn!" He seems and affable-enough fellow, though he looks a bit out of place with his long coat and fedora.