Clockwork Spy

Bot Buddy 2000's page

424 posts. Alias of Hmm.


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I am the tool of the GM

Click. Whirr.

Bot Buddy watches as the arrows ping harmlessly off his plot armor. I'm an essential GM assistant, but do I get any respect? No.


1 person marked this as a favorite.
I am the tool of the GM

AN EXPLANATION OF BOTTING

Thomas Keller wrote:
By the way, what the heck is "botting"?

Click. Whirr.

A little robot flies into the room. Greetings, inferior flesh entities.

I am Bot Buddy. I am a character emulation program. If you are away from your game for over 24 hours due to work, illness or having your small flesh entities called 'children' tie you to a chair, I will come in and post your combat actions and skill checks.

Mua. Ha. Ha. Who needs PCs?

Actually, it will likely not be me. This isn't my game, after all. But Bot Buddy is one of the ways GM Hmm bots people so that everyone else doesn't have to wait. I will also sometimes ask in a fast-moving game (aka a special) if players can bot each other.

Because I am an superior unit, I wrote Bot Buddy's Guide to Play-by-Post Character Botting. The robot gestures to a holographic document, floating in the air. You don't have to read all of it -- it's aimed at GMs. However, botting is quite simple:

1) If a character does not post for 24 hours, generally speaking it's fair to post a combat action or necessary skill check for them. This will keep the game moving.

2) You can also bot if someone posts in discussion that they are busy and are asking for a bot.

3) This is infinitely easier if the character has a botting spoiler.


I am the tool of the GM

Click. Whirr.

BOTTING PON's DEPARTURE

Pon perkily strolls along with the crate(s) he was assigned. An expression void of thought sprawled on his face. Then he turns to Ludilius. "Hey, there... Does this facility have a bathroom I can use? It's an emergency."

Ludilius points in a direction, and Pon is off like a rocket.

AT LAST! I CAN NOW DO SOME PROPER SPYING!

Exit Pon, stage left.


I am the tool of the GM

Botting Tarafi

then runs back from the roof, into the house, and down the stairs. "I am getting too old for this! They better pay hazard pay back at the lodge!"


I am the tool of the GM

BOTTING TARAFI

"Oh dear, oh dear, I am getting too old for bouncing around on roofs! Why didn't I learn feather fall?" He peers down from the roof, but is not as inclined as Tarbh to go leaping willy-nilly off of it. Why, he could hurt himself.

Then his eyebrows narrow with distaste as he sees the necromancer getting away. "Or, I could hurt the one that deserves it." Tarafi aims an acid splash at Ralthiss.

Acid Splash: 1d20 + 7 ⇒ (14) + 7 = 21
Acid + Splash Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Then he claps. "Ha! How do you like that? Melt the skin right off you, you necromantic slimeball!"


I am the tool of the GM

Click. Whirr.

BOTTING FRANK

Pick vs EAC: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Frank swings, and Moxie goes down!


I am the tool of the GM

Click. Whirr.

BOTTING TYUS

"I trained to be a technomancer. Healing spells weren't even offered as part of our training course. All I have is a healing serum."

I think it is down to items. Do you all have any serums left from Zo!'s care packages?


I am the tool of the GM

Click. Whirr.

Botting Tyus

Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22

Tyus grabs the green flag, claiming it for the Starfinder Seven. "I've got the flag! Go get Moxie!"


I am the tool of the GM

Click. Whirr.

Botting Tyus

Tyus tries to repeat her amazing success from last round vs Shonyvyzam!

Subzero Full Attack vs Shonvyzam: 1d20 - 2 ⇒ (17) - 2 = 15
Cold+Piercing: 1d4 ⇒ 3

Subzero Full Attack vs Shonvyzam: 1d20 - 2 ⇒ (4) - 2 = 2

She does manage to hit once.


I am the tool of the GM

Botting Rose-5

Not wanting to leave her teammates in the lurch, Rose-5 moves forward and positions!

Acrobatics: 1d20 + 4 ⇒ (19) + 4 = 23


I am the tool of the GM

Botting Tyus

Tyus, inspired by Spinning Falcon, full attacks Shonyvyzam!

Subzero Pistol full attack vs EAC: 1d20 - 2 ⇒ (20) - 2 = 18
Cold, Piercing, Bleed: 1d4 + 1d4 ⇒ (3) + (2) = 5

Subzero Pistol full attack vs EAC: 1d20 - 2 ⇒ (17) - 2 = 15
Cold+Piercing : 1d4 ⇒ 1


I am the tool of the GM

Botting Spinning Falcon

Spinning Falcon's full attack vs EAC: 1d20 + 2 ⇒ (1) + 2 = 3
Spinning Falcon's static arc pistol : 1d6 ⇒ 6
Spinning Falcon's full attack vs EAC: 1d20 + 2 ⇒ (15) + 2 = 17
Spinning Falcon's static arc pistol : 1d6 ⇒ 6


I am the tool of the GM

Reposting to the next page!

Need more Information on Zero G? Check this handy-dandy guide!

The Flags: This competition involves three heavy flags. Each team begins in possession of one flag, which must be displayed prominently and cannot be stored in a bag, extradimensional space, or any other compartment. Each flag is 3 bulk, due to the use of dense metals in its construction. You can place their flag in a square, or one of them can hold onto the object. A third unclaimed flag rests near the center of the ship.


I am the tool of the GM

Click. Whirr.

BOTTING ROSE-5 and Spinning Falcon

Rose-5 spends a move action to grant Spinning Falcon more mobility, and a swift action as well to let Spinning Falcon attack twice.

The Falcon shoots at Verity!

Zzzzzap!

Spinning Falcon's full attack vs EAC: 1d20 + 2 ⇒ (19) + 2 = 21
Spinning Falcon's static arc pistol electric damage : 1d6 ⇒ 3

Spinning Falcon's full attack vs EAC: 1d20 + 2 ⇒ (9) + 2 = 11
Spinning Falcon's static arc pistol electric damage : 1d6 ⇒ 3


I am the tool of the GM

Click. Whirr.

BOTTING TYUS

Tyus tries to stay in sight of Smek, but goes off-kilter as she tries to turn down the hallway.

Acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12


I am the tool of the GM

I am confused about which group is doing what. Adrian, can you label in bold the names from each group when talking about what we find? I got a bit disoriented here. Are we the group with the body?


I am the tool of the GM

Reposting a Zero-G Primer that hopefully everyone can read. I changed the sharing settings!


I am the tool of the GM

Oops. One slight retcon!

In your home base you all noticed one of Zo!'s locked crates that your GM totally forgot to tell you about! Given that you had three rounds and a group where just about everyone has engineering, I am now declaring that said crate is open and the gear available to anyone who wants it.

The formerly locked crate contains the following: an anchoring weapon fusion (6th) attached to a tactical semi-auto pistol, bonding epoxy, ember flame doshko, a jump jets armor upgrade, two mk 1 serums of healing, and a thunderstrike sonic pistol. The weapons all have merciful weapon fusions and deal nonlethal damage.


I am the tool of the GM

Rose-5 can announce her preparations when she posts again. Remember Smek that you cannot hide your flag. But fake flags are just peachy.


I am the tool of the GM

Reposting to the next page!

Need more Information on Zero G? Check this handy-dandy guide!

The Flags: This competition involves three heavy flags. Each team begins in possession of one flag, which must be displayed prominently and cannot be stored in a bag, extradimensional space, or any other compartment. Each flag is 3 bulk, due to the use of dense metals in its construction. You can place their flag in a square, or one of them can hold onto the object. A third unclaimed flag rests near the center of the ship.


I am the tool of the GM

Need more Information on Zero G? Check this handy-dandy guide!

The Flags: This competition involves three heavy flags. Each team begins in possession of one flag, which must be displayed prominently and cannot be stored in a bag, extradimensional space, or any other compartment. Each flag is 3 bulk, due to the use of dense metals in its construction. You can place their flag in a square, or one of them can hold onto the object. A third unclaimed flag rests near the center of the ship.


I am the tool of the GM

Link to skill checks that can be made on the stairs.

We still need someone to examine the clothes this round. All other checks have been done.


I am the tool of the GM

Click. Whirr.

BOTTING ROSE-5 and SPINNING FALCON

Rose-5 moves back from the tree, and shoots the Akata along with her drone!

Rose-5's attack vs EAC: 1d20 + 5 ⇒ (14) + 5 = 19
Rose-5's damage with pulsecaster: 1d4 ⇒ 4

Spinning Falcon's attack vs EAC: 1d20 + 6 ⇒ (14) + 6 = 20
Spinning Falcon's static arc pistol : 1d6 ⇒ 1


I am the tool of the GM

Click. Whirr.

BOTTING ROSE-5

Before she fires, she attempts to identify the big bird.
Life Science: 1d20 + 4 ⇒ (5) + 4 = 9

Rose-5's attack vs EAC: 1d20 + 5 ⇒ (18) + 5 = 23
Rose-5's fire damage with Azimuth laser pistol: 1d4 ⇒ 2

Spinning Falcon's attack vs EAC: 1d20 + 6 ⇒ (8) + 6 = 14
Spinning Falcon's static arc pistol : 1d6 ⇒ 6


I am the tool of the GM

Click. Whirr.

BOTTING TYUS and ROSE-5

"Come on, we can do this Tyus. Leap with me!"

Rose-5 Hop 1: 1d20 + 4 ⇒ (12) + 4 = 16
Tyus Hop 1: 1d20 + 2 ⇒ (17) + 2 = 19
Rose-5 Hop 2: 1d20 + 4 ⇒ (8) + 4 = 12
Tyus Hop 2: 1d20 ⇒ 13


I am the tool of the GM

Click. Whirr.

BOTTING GULI

erratic driving: 1d4 ⇒ 1
piloting: 1d20 + 6 ⇒ (2) + 6 = 8

kinetic weapon for -6 piloting vs. ratrod: 1d20 + 1 ⇒ (14) + 1 = 15
energy weapon for -4 piloting vs. ratrod: 1d20 + 1 ⇒ (20) + 1 = 21

As Lemgem prepares to crash into the wall, she fires both weapons at Ratrod.


I am the tool of the GM

Click. Whirr.

BOTTING Rose-5 and Deger

Rose-5 and Deger prepare to leap, as soon as some of the pillars clear!

Deger Athletics: 1d20 + 3 ⇒ (15) + 3 = 18

Rose-5 Athletics: 1d20 + 4 ⇒ (15) + 4 = 19

Before leaping, Rose-5 offers jumping tips to Tyus. "Don't look down, that will throw you right back in the lava. Look OUT and ahead! And use the cable as a guideline."

Rose-5 Athletics Aid Another Tyus: 1d20 + 4 ⇒ (7) + 4 = 11


I am the tool of the GM

Click. Whirr.

BOTTING ROSE-5

Rose-5 spends her fourth round athletically scaling the wall. And on round 5, she shoots at the ooze. Deciding the ooze looks like a threat, she chooses her lethal weapon!

Rose-5's attack vs EAC: 1d20 + 5 ⇒ (20) + 5 = 25
Rose-5's fire damage with Azimuth laser pistol: 1d4 ⇒ 4
Burn damage: 1d4 ⇒ 3

Spinning Falcon's attack vs EAC: 1d20 + 6 ⇒ (6) + 6 = 12
Spinning Falcon's static arc pistol electric damage: 1d6 ⇒ 5


I am the tool of the GM

Click. Whirr.

BOTTING TYUS

Using the acrobatics Tyus already rolled, let's move her!

Tyus dances along the planks, making it to the cliff wall! She can climb next round!

DC 10 Acrobatics for everyone because of the cable!


I am the tool of the GM

Chick. Whirr.

BOTTING OUR MOST NOBLE OVERLESHY

Spinning Falcon pulls out the package and then flies out of the Escape Room.

Rose-5 announces, "Um guys, there's lots of useful stuff in here!" before running out of the room herself.

Crate's Contents:

  • two basic medpatches,
  • a brown nanite hypopenAR ,
  • two commando serums, a grappler,
  • a mk 1 ring of resistance, and
  • 100 feet of titanium alloy cable line.

    All of these are carefully labeled with a smiling Zo! sticker pointing finger guns!


  • I am the tool of the GM

    Click. Whirr.

    BOTTING GULI

    erratic driving: 1d4 ⇒ 1
    piloting: 1d20 + 6 ⇒ (6) + 6 = 12

    kinetic weapon for -6 piloting vs. ratrod: 1d20 + 1 ⇒ (5) + 1 = 6
    energy weapon for -4 piloting vs. ratrod: 1d20 + 1 ⇒ (10) + 1 = 11

    As Lemgem surges forward, she fires both weapons at Ratrod.


    I am the tool of the GM

    Click. Whirr.

    BOTTING NAKO

    Nako gets up. She strikes. "Thank you, Gaz and Dako! This tough fight!"

    Called ember flame doshko vs EAC plus flank and Get 'Em: 1d20 + 8 + 2 + 1 ⇒ (19) + 8 + 2 + 1 = 30
    Flame Damage: 1d8 + 9 ⇒ (7) + 9 = 16


    I am the tool of the GM

    Click. Whirr.

    BOTTING NAKO

    Nako looks around, amazed that the beast missed her for once. She strikes. "The bigger they are, the harder they fall!!"

    Called ember flame doshko vs EAC plus flank: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
    Flame Damage: 1d8 + 9 ⇒ (4) + 9 = 13


    I am the tool of the GM

    Click. Whirr.

    BOTTING NAKO

    Nako gets up and strikes. "ENOUGH ALREADY!"

    Called ember flame doshko: 1d20 + 8 ⇒ (10) + 8 = 18
    Flame Damage: 1d8 + 9 ⇒ (6) + 9 = 15


    I am the tool of the GM

    Click. Whirr.

    BOTTING GULI

    "Card sharking? Nay, lad, this is a lady who can work with tools. Want to try it, Ceren?"

    Profession Tinkerer: 1d20 + 10 ⇒ (15) + 10 = 25


    I am the tool of the GM

    Click. Whirr.

    BOTTING NAKO

    Nako gets up and strikes. "Bad Croc, bad!"

    Called ember flame doshko: 1d20 + 8 ⇒ (4) + 8 = 12
    Flame Damage: 1d8 + 9 ⇒ (8) + 9 = 17

    What is wrong with the dice roller today?


    I am the tool of the GM

    Click. Whirr.

    Botting Nako

    Nako charges Green!

    Called emberflame doshko: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
    Fire damage: 1d8 + 9 ⇒ (2) + 9 = 11


    I am the tool of the GM

    Click, whirr

    BOTTING NAKO

    Nako realizing the rest of the team is getting themselves in trouble, double-moves forward.


    I am the tool of the GM

    Click. Whirr.

    BOTTING NAYLOR

    Naylor moves forward. "Yes, look at what we made you do. We made you look at yourself -- not so comfortable when you look, and see the price of what you're doing, is it?" They fire directly at Historia-Prime.

    Stealth+1 vs 20+CR: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29
    potential trick damage + Off-target: 4d8 ⇒ (8, 1, 6, 6) = 21

    Dirge Pistol vs EAC+Get 'Em: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
    potential Sonic damage+ Get 'em: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11


    I am the tool of the GM

    BASIC RULES OF MINDSCAPES

    The scenes that play out in a mindscape follow the same rules as in the normal world. In the mindscape, you have all the gear you were carrying when you entered the mindscape, as well as the same Hit Points, Stamina Points, Resolve Points, and other conditions. Damage taken in the mindscape psychically transfers to your body and remains even once you leave, as do any abilities or boons used in the mindscape—but not items. You can't rest overnight in the mindscape, nor can you recharge batteries, and you can't call upon resources or benefits from outside the mindscape—though companions like drones manifest in the mindscape just as you do.

    Sophia:
    If you would like to manifest here and walk around openly with the team, this is the one place where you might do so. You’ll still be limited to the kind of skill checks an Exocortex AI can do, but hey... Everyone will be able see and interact with you here.

    As soon as you manifest in the mindscape, you realize one benefit of the semi-simulation: consumable items used within the mindscape are used up only in the mindscape, and the version of the item that exists in the real world is not consumed.

    HANDOUT #2: MORE MINDSCAPE EFFECTS

    While immersed in the mindscape of Historia-7’s consciousness, a PC can spend Resolve Points to accomplish these effects:

    Alter Terrain: Spend 2 Resolve Points as a standard action to change the terrain in 10-foot-radius area. This can make an area difficult terrain, turn difficult terrain into normal terrain, or create an area of hazardous terrain that deals 3d6 damage of a physical type of the player’s choice to a creature that starts their turn in the area. This lasts for a number of rounds equal to the PCs’ highest ability score modifier.

    Change Recollection: Spend 3 Resolve Points as a reaction to reroll a single d20 roll you or an ally just made, by rewriting the psychic memory of that event. You must declare use of this ability before the results are revealed, and this ability can be used only once per d20 roll. If you have an ability that would already grant a reroll, you can use this ability to gain a +4 bonus on the reroll.

    Draw an Item: Spend 2 Resolve Points as a move action to produce from your inventory a single consumable item that you had in your possession prior to entering the mindscape, such as a grenade, a spell gem, a serum or a similar item, whether or not you actually have any more of those items remaining on your mindscape simulacrum. This item exists only in the mindscape.

    Handouts #1 and #2 are also linked in 'MM Handouts' in GM Hmm's header.


    I am the tool of the GM

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    BOTTING CEOLOR

    Rifle shot (azimuth laser rifle): 1d20 + 4 ⇒ (1) + 4 = 5
    Flame Damage: 1d8 ⇒ 4

    Ceolor shoots at the Green Goblin, but misses!


    I am the tool of the GM

    Click. Whirr.

    BOTTING CEOLOR

    Rifle shot (azimuth laser rifle): 1d20 + 4 ⇒ (9) + 4 = 13
    Flame Damage: 1d8 ⇒ 8

    Ceolor shoots Big Genius Polbak, and just barely hits!


    I am the tool of the GM

    Click. Whirr.

    BOTTING BROB

    Mysticism Aid: 1d20 + 1 ⇒ (13) + 1 = 14

    "Let me aid you in figuring this out, Neon!"


    I am the tool of the GM

    All avatars placed on the map in the Red rectangle.


    I am the tool of the GM

    Click. Whirr.

    Botting Brob

    Brob steps up to aid Neon Ten with that Mysticism check, examining the whatever it is!

    Mysticism: 1d20 + 1 ⇒ (9) + 1 = 10


    I am the tool of the GM

    Click. Whirr.

    BOTTING RUSH LING

    Engineering: 1d20 + 11 ⇒ (18) + 11 = 29

    Rush once again boosts power to the guns.


    I am the tool of the GM

    Click. Whirr.

    BOTTING CAPTAIN BROBDINGNAGINAN

    Brob tries to get a read on Tefarian Mal, but the furry ryphorian is so very hard to read.

    Sense Motive: 1d20 + 4 + 1d6 ⇒ (17) + 4 + (1) = 22

    Oh, so very close...

    So he makes nervous small talk, talking about his favorite missions, and what it means to be a Starfinder. "Um, we've been impressed with the intelligence work done by the City of Como. We should work together! Do you hire your services?"

    Diplomacy: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34


    I am the tool of the GM

    Click. Whirr.

    BOTTING MINOS

    Gore Attack v KAC: 1d20 + 2 ⇒ (12) + 2 = 14
    Gore Damage: 1d3 + 1 ⇒ (3) + 1 = 4

    Left to defend on his own, Minos gores the Green Cadet. "Ooooooooooga CHAKA!"


    I am the tool of the GM

    Click. Whirr.

    BOTTING MINOS AND PROSPER

    Minos attempts to shoot the Lieutenant...

    Arc Pistol Attack v EAC: 1d20 + 2 ⇒ (8) + 2 = 10
    Arc Pistol Damage: 1d6 ⇒ 2

    ...but once again his Arc Pistol is not cooperating.

    Prosper five foot steps and calls Get 'Em on the Lieutenant.


    I am the tool of the GM

    Click. Whirr.

    BOTTING PON!

    rifle: 1d20 + 4 ⇒ (11) + 4 = 15
    p damage: 1d8 ⇒ 4

    Pon fires at the Red Cadet. "That didn't sound like a surrender to me."

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