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43 posts. Alias of Brother_Guiness.


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(Figures on the map appear to have shifted)

Ordyt takes a poke at each of the foes adjacent to him, then makes a guarded step away to give Flint room to operate.

Estoc Attack 1: 1d20 + 15 + 2 - 4 ⇒ (20) + 15 + 2 - 4 = 33
Miss Chance 01-50: 1d100 ⇒ 44
Damage: 4d6 + 17 ⇒ (6, 3, 5, 5) + 17 = 36

Estoc Attack 1: 1d20 + 15 + 2 - 4 ⇒ (17) + 15 + 2 - 4 = 30
Miss Chance 01-50: 1d100 ⇒ 11
Damage: 4d6 + 17 ⇒ (4, 4, 1, 2) + 17 = 28

Ordyt throws two masterful strikes with his sharp blade—if only the creatures he is fighting were not concealed from him by this blindness!


Blinded, Ordyt stabs twice in the direction of the creature who just blinded him (purple outline), then he steps away using the benefit of haste, trying to shake the spots in front of his eyes.

(Two attacks vs purple with total concealment, then guarded step to the south)

Full attack with get ‘Em and estoc: 1d20 + 15 - 4 + 2 ⇒ (14) + 15 - 4 + 2 = 27
50% Miss chance 01 to 50: 1d100 ⇒ 81
Damage: 4d6 + 17 ⇒ (3, 1, 4, 1) + 17 = 26

Full attack with get ‘Em and estoc: 1d20 + 15 - 4 + 2 ⇒ (14) + 15 - 4 + 2 = 27
50% Miss chance 01 to 50: 1d100 ⇒ 53
Damage: 4d6 + 17 ⇒ (1, 4, 5, 1) + 17 = 28


Is Ordyt capable of curing his Blindness through spell or medicinal he picked up? I could see him taking a guarded step away from the foes and getting rid of the blindness.


Ordyt:

Ordyt continues to attack the Vahdu in front of Flint and him, thrusting twice again with his sharp Estoc!

Attack #1: 1d20 + 15 + 2 - 4 ⇒ (13) + 15 + 2 - 4 = 26
Damage: 4d6 + 17 + 2 ⇒ (5, 3, 1, 1) + 17 + 2 = 29

Attack #2: 1d20 + 15 + 2 - 4 ⇒ (2) + 15 + 2 - 4 = 15
Damage: 4d6 + 17 + 2 ⇒ (5, 6, 2, 6) + 17 + 2 = 38


That would actually make Garnet's AC go up by 1, but it would mean she would have to stop wearing the armor she made over the last year and try to fit in a male dwarf's armor...


Having played in a group with a warrior who did massive damage but had low Will saves, I am sensitive to that vulnerability, so the cloak makes the most sense for Garnet for a new item, and the shield replaces a masterwork buckler, so that is also good. At some point, upgrading her currently +1 weapon and armor will be good, but that belt of strength +6 has already vaulted her into some pretty high damage potential.

Other than hit points, base attack, saves, etc. for 9th level, Garnet also took Improved Weapon Focus for the Dwarven Longhammer and Cleaving Finish--if she drops a foe during an attack, she can get a free attack at another foe within her reach.


Boudacia recoils in shock from the creature and tries to think of what it could be.

Knowledge/Planes: 1d20 + 15 ⇒ (13) + 15 = 28

If that roll is good enough to determine what the creature is ( and she thinks it may be vulnerable to sleeping), Boudacia will describe the creature briefly and invoke her slumber hex (DC19).

If not, she will quickly state what she knows, invoke misfortune (DC 19) on the raggedy creature, and start her cackling.


Enjoy!


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Blue Symbiote wrote:

Okay, took a hot minute, but I finally got things worked out. Please let me know if I did anything wrong, I'm still new to Pathfinder, so I make no promises about my ability to crunch all these number correctly. :/ Regardless, without further ado...

Dhomirren Tailbitter
** spoiler omitted **...

Ulric doesn’t remember much after being a boy in the Snow Tiger Clan, but he would love to have a cat friend.

Naiyka, Warm Kitty .


Blue Symbiote wrote:
Okay, my current idea is a Ratfolk Hunter, and I wanna take a quick informal poll: what should my animal companion be? My first thought was a constrictor snake, but big cat, riding rat, and viper are all also sounding fun to me. Anybody have any thoughts?

Go big cat! Especially if it is a snow leopard or tiger! Ulric approves...


Greetings, meet Ulric of the Snow Tiger Clan, (Character Sheet).

Appearance:

Ulric is a tall, muscular Ulfen human with dark hair. While still young, he wields his Ancestral Greataxe with power and skill. Dressed in the traditional garb of his homeland, he cuts an imposing figure.

Personality:

Ulric grew into a fierce and confident warrior as he followed in his father’s footsteps. Earning his blade at the tender age of 16, he led his first hunt and fell in love at the same time. Seeing his beloved slain by the polar bear they were hunting, he gave into a berserker rage and earned his vengeance, becoming a savage warrior in his own right. the But now, he recalls none of that. Unsure of himself, looking up to the other warriors or clan shamans for guidance, Ulric is an uncertain boy in a man’s body.
Note: This also means that, not having had his traumatic rage experience, he is unaware of his rage ability.

Background:

Hailing from the far north in the Lands of the Linnorm Kings, Ulfric is the son of the chieftain of the Snow Tiger clan. Standing six and a half feet tall and strong of limb, he spent his youth learning to fight, hunt, and govern at his father's side...and that is all he remembers. Not how he earned his blade or learned the tongue of the fey, not how he gave into rage at the death of his beloved and transformed into the tiger which gave the clan its name, and most certainly not how he ended up in this cage in this overly warm room in a distant land.

Extra Bits:

Time Zone is Eastern (daylight savings)
I am currently in 5 PBP games (4 pathfinder, 1 starfinder)


Gansu will also toss in 150 gp for the CLW wand as a parting gift.


Perhaps Gansu misunderstood that part of the ritual, or perhaps the intent to crush the shard is the important thing...we may never know...


Gansu had already discussed the witch’s notes during some quiet moments before the Hellknights showed up. Between them, and with consultation of Sama and Aldhranhald, they determine that the village Agatha referred to is Gansu’s hometown! Boudacia has pieced together the necessary ritual to activate the Spire’s power to open a portal to the stranded village.

Gansu must take the Spire fragment to the original location of the villiage on the material plane, then crush the shard as part of the ritual. Stepping through the portal that appears will take him to his village in the “Jade mirror” plane. There is also the chance of reopening the portal from the other side to return to the material plane, but it is by no means certain and requires somehow reconstituting the Spire shard from its dust to complete the ritual from the other side.

After the Hellknight joins the group, Gansu seems to come to a decision. Knowing it may be a one-way trip, Gansu thanks everyone and bids the group a somber farewell, then he leaves to attempt to reclaim his honor.


Sounds like a good plan. Turn in the detailed notes except about the witch, keep the condensed version.


There is a lot to the crazy idea, but the basics are that Agatha has divined that a village in Minkai has not been destroyed, but instead transported to somewhere she calls the “Jade Mirror”. She thinks the “Jade” tower is the key to activating a portal to this village, but she is not sure how. The bandit leader thinks that the green glass piece of the Spire she has found my be the key to the witch’s obsession, but was unsure what she could extort for this item and information...


Gansu (with Boudacia’s help, if she will) goes through the detailed papers and pulls out the details on the witch. A quick glance indicates that they were not actually blackmailing the witch, but they were trying to profit from some crazy idea she had about the Emerald Spire.

He stows the papers and says, “ I am ready. Let us proceed.”


It would work out best for my plan if Aldhranhald found nothing else particularly interesting in the blackmail documents, separated out the detailed information about the Crone, and just handed everything else over to the guards. Then a quiet conversation later with Boudacia and some detailed notes on the bandit's planned dealings for the Agatha will help Gansu decide what he needs to do next...


Assuming someone hands the document summary over to Gansu, he will look at it as they approach town.

Suddenly, he stops, his face turning white. He silently speaks a name, then repeats it aloud, "Agatha, Crone of the Fens". Quickly regaining his composure in front of the prisoners, Gansu hands the papers back and says quietly to the party, "When we have these bandits taken care of and can get somewhere quiet to converse, I would see the detailed information on this witch. She is the one who directed me to the Spire, to seek my destiny."


Gansu chimes in, ”Perhaps we can take a look at the specific blackmail targets and activities to help us decide what we should do. May I?”. Gansu gestures towards the documents.


...stupid site ate my post...here goes again...

"Then lets get moving," says Gansu as he starts to leave the room. "We can get those bandits trussed up and ready to travel, then hopefully get back to the Fort by the afternoon with proof of their criminality. Once we have them bound tightly, we might strap a few of those nice crossbows on each of their backs so we can sell them in town."


...and this is why it is bad to have one player running 2 characters. I will do my best to make it fair...

Gansu considers, listening to the voices in his head.

1-10: "Discretion is the better part of valor. Don't poke the sleeping bear."

11-20: "Nothing ventured, nothing gained. Don't be a coward!"

Gansu Opinion: 1d20 ⇒ 2

Gansu comes to an abrupt decision. "It appears to have been here for a while, undisturbed. If it is a being of powerful evil, it may well be beyond our capability to defeat. Let us leave it alone and return to the Fort with our prisoners."


Boudacia wrote:
"Some form of undead probably. A grave threat and not the kind of foe I am most effective against I fear. Nonetheless, we will prevail." replies Boudacia. Boudacia will cast Mage Armour before the sarcophagi is opened.

A "grave" threat--I gotcha. Very nice. 5 points to Ravenclaw.

Gansu tilts his head as he listens to voices only he can hear, then takes action:

1-10: Ancestor derides him for thinking of desecrating the honored dead & he leaves the skeletons alone.

11-20: Ancestor criticizes him for considering leaving a potential enemy at his back & he crushes the skeletons so they can't rise as undead.

Ancestor Direction: 1d20 ⇒ 1

Gansu mumbles something unintelligible about war and death and honor, then takes the appropriate action.


Gansu looks at the skeletons with moderate concern, considering if they are intact enough to rise as undead and challenge them. Depending on his Religion check, Gansu may decide to smash the skeletons just to be sure...

Gansu Knowledge Religion Check: 1d20 + 5 ⇒ (2) + 5 = 7


Gansu starts digging in his pack, responding to Uriel, ”Let us first ensure there are no threats from inside the other coffins.”. Pulling out a crowbar (or some other lever), Gansu waits for Aldhranhald to finish inspection of each sepulcher before he opens it (leaving the iron-bound one alone, of course).


”Wasn’t there a sage back at the Fort? The one who is paying you to map this tower?” Gansu speaks to Aldhranhald, gesturing at the library, ”Perhaps he would be interested in this as well.”


Seeing Uriel struggle to hit the metallic creature, Gansu spares a last glance at the door to the west to make sure they are not being attacked from behind, then he moves in and attacks the creature.

Gansu attack: 1d20 + 7 ⇒ (18) + 7 = 25
Gansu Damage: 1d10 + 9 ⇒ (1) + 9 = 10

Confirm: 1d20 + 7 ⇒ (15) + 7 = 22
Crit Damage: 1d10 + 9 ⇒ (7) + 9 = 16


Gansu takes a quick look out the door (#1) to see if any enemy approaches. Assuming no one does, he moves across the room and slashes the net off Aldhranhald, still keeping an eye towards the west for any possible incursions.

"How goes it in there?" he queries.


Refreshed after a night's rest, Gansu will guard the rear of the party while Aldhranhald prepares to open the secret door.


Gansu gathers the others nearby and offers a prayer of healing for those damaged by the fight.

Channel Positive Energy: 2d6 ⇒ (3, 1) = 4

"Perhaps we should rest, then finish up this level in the morning--what does your map say, Aldhranhald? We may even be able to find the back way out and march these miscreants back to town to face justice when we are done."

Fine with fast-playing overnight. Here is another Lesser Restoration in the morning for Sama--everyone else should be fully restored in the morning by natural rest.

Lesser Restoration: 1d4 ⇒ 1


After seeing that the poison has run its course, Gansu will cast Lesser Restoration on Sama.

Lesser Restoration healing: 1d4 ⇒ 1


If he notices Sama struggling with the poison, Gansu will move over and do a heal check to help out. Maybe Aldhranhald found an antidote in the alchemy room too—I don’t remember...

Gansu Heal Check, If needed: 1d20 + 6 ⇒ (16) + 6 = 22


I think all the bandits are down.

With the last bandit dropping right in front of him, Gansu kicks the crossbow out of his reach and starts pulling out a rope to tie him up.

Calling to the others, he asks, "Is everyone alright?", as he leans down and starts tying up the sleeping bandit.


Frustrated by the retreating bandit who nonetheless is scoring shots on Sama, Gansu steps up and tries to knock the crossbow right out of his hands!

Would provoke if he had a melee weapon equipped.

Gansu Disarm Attempt: 1d20 + 7 ⇒ (4) + 7 = 11


Gansu snarls in frustration, mumbling something to the voices in his head...”I am trying! No, it won’t help if I aim at the door ‘cause I’ll miss anyway!

Taking another swing at the orange bandit next to the kindling door, Gansu steps up to the Northeast 5 feet afterwards to better protect Sama.

Gansu Nodachi Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Nodachi Damage: 1d10 + 9 ⇒ (9) + 9 = 18


Gansu attacks the orange bandit again, trying to take down the already-wounded enemy.

Gansu Nodachi: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d10 + 9 ⇒ (9) + 9 = 18

He stays where he is in case Sama wants to return fire against the cyan bandit.


Gansu’s eyes widen in shock as he recovers his senses. Seeing Aldy badly injured by the two crossbow bolts, he steps up to the two bandits in the doorway to give Aldy a lane of retreat and mutters something unintelligible to the voices only he can hear, swinging his fearsome Nodachi at the orange bandit!

Token assist please to the square just south of the orange bandit.

Gansu Nodachi Power Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Nodachi Damage: 1d10 + 9 ⇒ (8) + 9 = 17


Gansu will continue to guard the flank of the party in case any foes come out the double doors to the north or try to sneak up from behind...


Concerned for the rest of the party's safety with the double doors to the north, Gansu shifts position to guard from any incursion from that direction.

To Aldhranhald, he says, "Perhaps even if it is not a trap, you can just remove it whole and we can put it back when we are done. I know I got caught at least once sneaking out of my room when I was a boy by just such a trick..."

Holding his Nodachi at the ready, Gansu readies an action to strike any enemy that gets close enough for him to reach and waits for Aldhranhald to finish & Uriel to open the door.


Gansu speaks up, ”Let’s work from east to west to avoid leaving potential enemies behind us.” Gansu strides over to the pool on the east side of the cavern, checking it to ensure no threats lurk there. He then encourages the others to set up on door number 1 as is standard process. ...assuming more ‘squishy’ characters follow from the south near the more explores areas...


What do the voices say to Gansu at this point? Mercy or Justice?

Ancestors: 1d20 ⇒ 19 Low is death, High is mercy

Gansu cocks his head to the left, listening to unseen voices, then raises his deadly Nodachi. Taking pity on the soiled cyan bandit, he intones,”Surrender or die!”

Readied action to attack it the bandit does not comply:

Gansu attack: 1d20 + 7 ⇒ (18) + 7 = 25
Gansu damage: 1d10 + 9 ⇒ (2) + 9 = 11

Confirm crit: 1d20 + 7 ⇒ (10) + 7 = 17
Crit damage: 1d10 + 9 ⇒ (8) + 9 = 17


Gansu steps to the west in support of Uriel, pausing to briefly lay hands on his wound.

Lay on Hands: 2d6 ⇒ (5, 5) = 10

He then spins and swings his fearsome Nodachi at the red bandit (if he is awake) or sparkly blind cyan bandit (if red is asleep).

Gansu Power Attack with Nodachi: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22
Gansu Power Attack Damage with Nodachi: 1d10 + 9 ⇒ (1) + 9 = 10


Stormstrider wrote:
Peet, I sent you a PM as well, but go ahead and give the spot to Uriel please.

Simple fighter here...hometown boy. Let me know if you like him. I can flesh out his backstory more if you think he would be a good fit for the group.