Noburo

Borumaru's page

157 posts. Alias of MaUC.


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M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

A shame... But such is life. Maybe next time when we all got more free time. =)


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

I, for one, don't much care of PF2e. I''ll probably give it a try at some point, but I'll be glad to delay that point as much as possible.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Well, I lost track of my xp twice already, so I'll just ignore xp and simply level up when you say...


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

"You should honor your deal with Fruggig. Especially given how you yourself have been on the victim's end of a theft."


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

"Does it matter?" Borumaru speaks without emotion.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Ah, indeed! Now that you mentioned it, I remember that!


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

I want to contribute to the current scene, but I don't really remember what we wanted from Zazzle... I thought we had agreed to help Fruggig in exchange for information about the sabotages.

It's possible that I lost track of our goals at some point. :P


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

"It was more of a trade of services and information, really." says Borumaru. "You are Zazzle, I presume. My name is Borumaru. My companions and I would like to talk to you for a moment."

I say that, but I don't remember what we wanted from Zazzle. :P

On an unrelated note, I thought we were using passive checks for things like Perception and Sense Motive (whenever possible to Take 10, anyway). Are we? If not, I'll just take 10 on Perception and Sense Motive for a total of 17 and 18, respectively.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

"And a grave to those who betray us."


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

"If they do... We just have to kill them all." Borumaru says making no effort to conceal his speech from Fruggig's year. "Traitors and oath-breakers deserve no mercy."


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Sorry I'm not posting much... I got a headache that's feels like it's about to split my skull for the past few days. I even left work early yesterday to get some extra sleep.

A couple more days and I should be back 100%.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

"I will aid you in carrying this load, Uuzkhangr Dagravax. Hopefully it will be enough to keep us both quick on our feet. We do not know what other threats remain. Better not to have anyone slowed down by excessive weight." Borumaru says as he helps the Duergar.

- - -

"Hmm... It makes sense." he says in answer to Gaziq. "An spectacle based on beast-slaying would have an obvious interest in acquiring ferocious creatures. If they can be tailored specifically for the show, even better."


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Gotta admit I completely lost track of xp already... :P

I never remember to update my character sheet when I get home. XD

Oh! And Happy New Year, everyone!


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

"I do not enjoy killing unnecessarily, but Nathalion is right. These creatures are a threat. And we do not want them joining their master when he inevitably tries to strike back at us."


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Borumaru approaches the next foe and slashes it down.

kogo no ha: 1d20 + 5 ⇒ (12) + 5 = 17 damage: 1d8 + 3 ⇒ (6) + 3 = 9


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

I... Uh... I don't know if I'm adjacent. So, just in case:

Reflex: 1d20 + 1 ⇒ (11) + 1 = 12


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

I... Uh... might've missed a few posts.

Borumaru... Moves and strikes the nearest enemy. (?)

kogo no ha: 1d20 + 5 ⇒ (2) + 5 = 7

...

OTOH... Maybe I should've waited a little longer to return.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

So... I realize I haven't posted in a while. I'll try to be more active from now on. I just didn't really have much to add other than some variation of "I follow the group".


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Borumaru flicks his blade and slashes again at the "dog" who attacked him.

kōgō no ha: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 1d8 + 5 ⇒ (6) + 5 = 11

*sigh*


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Oops! My bad... The hotel's bathtub is too tempting to allow me to remember to post! XD

So many bubbles...


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Sorry, I'm travelling right now, so I keep forgetting to check if it's my turn. :P

Borumaru stares at the nearest "dog-monster" in search of a weak spot. When he finds something that might fit the description, he attacks with his silver blade!

Study Target + attack.

kōgō no ha: 1d20 + 7 ⇒ (19) + 7 = 26 damage: 1d8 + 5 ⇒ (4) + 5 = 9
critical?: 1d20 + 7 ⇒ (20) + 7 = 27 critical!!!: 1d8 + 5 ⇒ (1) + 5 = 6


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Not that I mind... But why did the attack against Borumaru miss?


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Borumaru advances and attacks one of the do-like creatures!

katana: 1d20 + 6 ⇒ (17) + 6 = 23 damage: 1d8 + 4 ⇒ (1) + 4 = 5

So very close to a critical threat... :(


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

I'm on a trip right now, but I can still post, only I have to do it from my phone or wait until I'm back in the hotel... I should be able to post my actions for the turn in about an hour.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Sure, why not... Borumaru casts Divine Favor and Protection From Evil on himself.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Ah... I see. Yeah, that makes more sense.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

"I do not think the dagger will be so useful that we cannot wait to repair it... But if you prefer to make some preparations, I am willing to wait."


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Did they forget their user names or passwords?


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

"I say we do not stay in these tunnels a moment longer than we need. Let us move forward and inspect the dagger more thoroughly once we are back on the surface."


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Same thing is happening to me... Kinda of a pain to have to keep logging in every time, but otherwise, nothing wrong.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Yay! Victory!!!


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Since we're so much faster than the ooze, can't we just assume we walk away and shoot it repeatedly until it dies? It'd save us a lot of time...


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Ah, sorry! Didn't realize it was my turn.

Borumaru walks away from the ooze.

With the withdraw action so as to not provoke AoO.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

"We have the dagger already... We can outpace the creature. If necessary, just shoot it with crossbows as we move forward."

I mean, if it's so slow, we might as well just leave... Or kite it, if it decides to chase us.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Well... Raleigh didn't mention immunity o physical attack,s so I guess that works. We can find out later.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Borumaru tries to think of a compromise...

"Let us take the dagger and move on... We better save our strength for whatever it is that we will face ahead. When we return, if the creature is still around, we decide whether or not to slay it."

Now, let's move on with the adventure!

EDIT: Oh, right... I still gonna need one charge of that wand of CLW... CLW: 1d8 + 1 ⇒ (8) + 1 = 9. And of course I get max healing when I'm only 4 hp down. Just wait... If I'm every heavily wounded, ill get nothing but 1s and 2s... Maybe a 3...


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

"So the living puddle of acid is immune to fire, but no to acid?!" Borumaru exclaims, surprised. "That is... Unexpected. I am glad we can count on your knowledge, Sir Raleigh."


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Well... Obviously some people come here... It's not eating a salad. :P

1d20 + 7 ⇒ (8) + 7 = 15 :(


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

"That is not all. The creature is obviously a danger to humanoids. Leaving it here might mean the death of another. We are fairly far from the more used tunnels, but we cannot guarantee that it will not stumble upon a member of the maintenance crew." Borumaru explains. He then addresses Nathalion. "Are you sure acid can harm it? Its whole body seems to be composed of some acidic substance. Perhaps we could light it on fire?"


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

"That is some kind of ooze... I doubt my blade with have any effect on it. Does anyone have something that would work better? Perhaps alchemical concoctions?"

I actually don't remember the specifics of oozes, but slashing at a puddle doesn't seem like the brightest of ideas.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Borumaru raises his shield and marches forward.


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M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5
CrusaderWolf wrote:
Are we going around the corner expecting a fight? Casting spells, in any particular formation, etc/

Well... Now that the GM mentioned, I guess we are. XD

Borumaru doesn't mind going first... He has a good AC now that he bought remembered he had a shield.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Survival: 1d20 + 2 ⇒ (3) + 2 = 5 Well...

Despite his best attempts to remain composed, Borumaru can't help but twist his face at the foul stench that permeates the area. The pinches the bridge of his nose, trying to focus his thoughts on something, anything other than the smell...

"Of all the problems my heritage caused me... This one might be among the most unpleasant!" he thinks to himself.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

EDITed my last post in responde to the GM's post...

CW ninja'd me by 3 seconds, so I figure he might have not seen it.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Borumaru accompanies his allies. Resting his hand on top of his blade's hilt. He makes a point to remember the faces (and scent) of the two strangers.

EDIT: GM ninja'd by 3 second.

- - -

Borumaru twists his mouth slightly. He addresses Fruggig:

"Are you sure we are on the right track, Sir Fruggig?" the tiefling inquires, trying not to sound impatient. "This is not a pleasant area to be wander."


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

How far down the tunnel did they move?


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Borumaru just observes the situation, trying his best to stay calm but vigilant. He succeeds, but forgets to stay patient...

"I tire of this stalemate! If you intend to attack us, do it already so that we can beat you up and move on. If not, lower thy weapons and step aside so that we may pass! We all have better things to do than stand around in the sewers."


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Sense Motive: 1d20 + 8 ⇒ (12) + 8 = 20 (How sincere are they?)

"For the time being, the green one has our aid." he adds, Borumaru says, dismissing the comment about goblins and stray dogs.

"Now... If you have no intention to cause harm, we can all follow our own ways undisturbed."


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Seeing his allies hesitate, Borumaru decides to ask:

"Is something wrong?"


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Do our Perception checks reveal anything other than the Manticore's conditions?

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