Borumaru |
Since a Charge is a full-round action we'll have that be Borumaru's starting turn, he can retcon a spell or potion or something.
Oh, right... I forgot we can't take full-round actions on surprise rounds... My bad. I got to used to my group's house-rules. :P
Uh... Can I suppose I could use my surprise round to use Study Target on the cockroach I attacked and then make the charge on the first normal round, if you prefer.
Uuzkhangr Dagravax |
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Since a Charge is a full-round action we'll have that be Borumaru's starting turn, he can retcon a spell or potion or something.
Actually, you can still charge on a surprise round or when you are staggered. You just move half the distance.
If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn.
Uuzkhangr Dagravax |
FYI guys I know my posts have slowed down a bit lately.
Here's what's going on.
Right now we have a staffing shortage at my workplace, and I have been pulling extra shifts. This has left me pretty tired and worn out. I also expect to be training some new hires soon (though I'm not sure when), and since I do most of my posts from work it is unlikely I will be able to post much on those days, but we don't have a schedule for that person yet, so I don't yet know which days I am doing that, and I may not end up knowing until I arrive for my shift. So since I may not have any warning I'm letting you guys know now. The training will probably be spread over three days.
After that I am leaving for a much needed Vacation on September 30th. I expect to have internet access, so I should be able to post in that period, though it may be a bit irregular.
Sorry for any problems this might cause, and if I don't respond in a reasonable time bot me as needed. Things should be back to normal for me in mid-October.
Borumaru |
Oh, BTW! I remembered... It's actually possible to charge as a standard action, but only when you're limited to a standard action, like during surprise rounds and when Staggered.
Also, you can only move up to your normal speed, rather double it... But that doesn't change anything to Borumaru, since he only moved 30 ft anyway.
:)
Uuzkhangr Dagravax |
@Uuzkhangr: you're doing fine, and thanks for letting us know. Are you alright if I bot you during your vacation and training if necessary? I'll always allow for at least 24hr window for players to post.
I've been trying to keep up, and so far I'm still keeping my head above water.
Go ahead and bot me if necessary, though for most of my vacation I expect to be able to respond within 24 hours. There is a bit of a road trip in the middle but I'll keep you posted.
Nathalion Grimarc |
Testing. Testing...
I'm going out of country. Not taking my computer but I have this phone, so if they have Wi-Fi , I'll keep up.
I expect Wi-Fi, but you never know.
I'll be gone about a week.
Green Smashomancer |
Raleigh Blanc wrote:Going by the Sorting Algorithm of Combat, I would guess that the rest of our fights today will only be harder, so I'd say its better to use the spell now than in combat. Up to you of course, but thats one less round of hitting people for you later.For the record, not only do you have an unprepared slot that you could prepare your own CLW that would work on you (and no one else), you actually have two unprepared slots because it looks like you haven't leveled up your extracts yet. You should have 2 + 1 for your INT bonus. I have prepared all my spells and have only one CLW today. But assuming you aren't casting your own...
For the record, Uuzkhangr is NOT here to be the party healer. As a druid he is about the worst character class to cast healing spells that actually can heal. And it looks like that is the only healing the party has right now. Boromaru doesn't know the spell. GM: I didn't really realize how little healing we have in this party. Any chance we can retcon pooling some cash together and buying a wand of CLW before we entered the sewers?
That's a good point, I forgot about my other extracts to be honest. I even left that slot open for this kind of thing. It'd be 15 minutes for Raleigh to go prep a CLW. (at which point I should write down the other extracts he actually knows, I ended up skipping and forgetting about the rest of that list because I didn't want to hold up the game)
Off topic, I would argue that any 6/9 level caster is a worse healer than a Druid at later levels.
Uuzkhangr Dagravax |
Off topic, I would argue that any 6/9 level caster is a worse healer than a Druid at later levels.
I would not include Alchemists/Investigators in the class of "classes that can heal" since they can't use their extracts on anyone else. But they can self-heal and should probably be doing so.
But a Bard who knows cures makes a better healer than a druid by nature of the fact that he can cast it spontaneously, whereas a druid has to prepare them. The same applies to inquisitors. Likewise, Warpriests may prepare spells but they also can spontaneously swap out for cure spells like clerics, and they also have the fervor and channel abilities.
At later levels, magic item-based healing is a much bigger factor, so while a druid can prepare heal at higher levels, he shouldn't need to unless the situation is desperate.
Borumaru |
I disagree. Bards and inquisitor are quite versatile, but they make really crappy healers. Druids can at least pick a different spell the next day.
Cure spells kinda suck. Wasting a spell slot on it is bad... Wasting a spell slot and a spell known is even worse. Still not a very efficient use of resources, though. We're much better off buying a wand and/or a few potions.
In any case, it's not like we need a devoted healer. A few consumables and a little caution will keep us going.
Uuzkhangr Dagravax |
I disagree. Bards and inquisitor are quite versatile, but they make really crappy healers. Druids can at least pick a different spell the next day.
But druids can't pick a different spell this day. So a druid isn't likely to have the healing spell that you need, when you need it.
I'm not suggesting that bards and inquisitors are good healers. But if they have those spells they are better healers than druids. Bards and inquisitors also get access to cure moderate wounds before druids do.
In any case, it's not like we need a devoted healer. A few consumables and a little caution will keep us going.
I agree. But we don't even have the consumables right now. We all got a reward of 500 gp each and as far as I know nobody has spent any of it.
Uuzkhangr Dagravax |
Who else is up for that?
Gaziq Neshar |
Sure. I can chip in
-Posted with Wayfinder
Borumaru |
I'll chip in as well. And if possible, with the GM's permission, I''d like to buy a shield as well (I could swear I had one... I don't know if I forgot to buy one or to write it down. :P).
The rest of the money I wanted to donate to the church of Shizuru, but apparently it's not present in Magnimar. I guess I'll just have to create one myself. :)
Borumaru |
Couldn't we assume we're always taking 10 on passive checks (Perception / Sense Motive, mostly) unless not possible to do so (like during combat).
As for active checks (like sneaking), they should take place only when we declare to be doing them, at which point the player will say if he wants to roll or take 10.
In any case...
1d20 ⇒ 3
1d20 ⇒ 1
1d20 ⇒ 5
1d20 ⇒ 2
EDIT: Not a single roll above 5... Amazing.
Borumaru |
Well... You could still use Passive Checks against traps/ambushes. But you're right that having a few rolls for each character can be handy. Like when we can't take 10 for whatever reason but a Perception check is necessary.
Thanks for the shield, BTW. I'll update my profile as soon as I get to a PC (typing on my phone sucks).
Uuzkhangr Dagravax |
random check: 1d20 ⇒ 12
random check: 1d20 ⇒ 13
random check: 1d20 ⇒ 10
random check: 1d20 ⇒ 20
Gaziq Neshar |
1d20 ⇒ 13
1d20 ⇒ 13
1d20 ⇒ 9
1d20 ⇒ 1
-Posted with Wayfinder
Borumaru |
How much gold does the wand cost for each of us? And who's carrying it? I'd like to use a charge.
PS: I updated my character sheet, just not the gold because I don't know how much each one of us chipped in on the wand.
Gaziq Neshar |
The wand is 750 gold, so it comes out to 150 each if my math is right.
-Posted with Wayfinder
Borumaru |
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Are we going around the corner expecting a fight? Casting spells, in any particular formation, etc/
Well... Now that the GM mentioned, I guess we are. XD
Borumaru doesn't mind going first... He has a good AC now that he bought remembered he had a shield.
Uuzkhangr Dagravax |
I don't have anything to deliver energy damage. I could prepare something tomorrow...
Raleigh Blanc |
"...An' that puddin's Jill, tha ooze o'er there be Darrel, 'n tha's his other brother Darrel, he's got marriage problems..."
Borumaru |
Since we're so much faster than the ooze, can't we just assume we walk away and shoot it repeatedly until it dies? It'd save us a lot of time...
Gaziq Neshar |
Fine by me.
MWK Crossbow: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
damage: 1d6 + 1 ⇒ (1) + 1 = 2
And one more for safety
MWK Crossbow: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
damage: 1d6 + 1 ⇒ (3) + 1 = 4
Using plain old boring bolts on the reloads