I will be doing one singular post for all 6 of my party. It may be slightly off as we went through the midpoint and then some last session.
Character Name: Shandra
Role Card: Visionary
Skill Feats: Strength +1, Dex +1, Constitution + 0, Int +1, Wisdom +4 (Thank you Tome of Mental Prowess), Charisma +1
Power Feats: +1 hand size, When you suceed at a knwledge check, you may examine the top TWO cards of ANY location deck
Card Feats: Spell +3, Ally +1
Weapons:
Spells: Cure, Cure, Refuge, Paralyze, Consecrate, Life Drain, Ice Strike, Fiery Glare
Armors: Spellcaster's shield
Items: Demon Hunter's Handbook, Book of the Loremaster
Allies: Druid of the Storm, Druid of the Flame, Fortune-Teller
Blessings: Blessing of Ascension, Blessing of Ascension, Blessing of the Starsong, Blessing of Adabar, Blessing of Ascension
Mythic Path: Mythic Hierophant
Character Name: Enora
Role Card: Occularium Scholar
Skill Feats: Strength +1, Dex +1, Constitution + 0, Int +3, Wisdom +1, Charisma +1
Power Feats: When you attempt a check to acquire a spell OR AN ITEM, OR YOU ATTEMPT TO DEFEAT A BARRIER you may use your knowledge, Discard a spell to reduce Cold or Fire OR ACID, ELECTRICITY, OR FORCE damage dealt to you OR TO ANY CHARACTER AT YOUR LOCATION to 0,
Card Feats: Blessing +2, Ally +1, Spell +1
Weapons:
Spells: Ice Strike, Life Drain, Scorching Ray, Create Spiked Pit, Steal Soul, Fiery Glare, Good Omen
Armors:
Items: Black Robe, Ring of Forcefangs, Sacred Prism
Allies: Scribe, Kimroth Otai, Researcher
Blessings: Blessing of Nethys, Blessing of Ascension, Blessing of Ascension, Blessing of Abraxas, Blessing of Abraxas, Blessing of Adabar
Mythic Path: Mythic Archmage
Character Name: Crowe
Role Card: Spellrager
Skill Feats: Strength +3, Dex +1, Constitution + 0, Int +1, Wisdom +1 , Charisma +1
Power Feats: +1 hand size, Heavy Armor Proficiency, Arcane:Charisma +3, When you defeat a non-summoned henchman or villain, you may draw a random Arcane and Attack spell from the box
Card Feats: Spell +1, Ally +2, Blessing +1
Weapons: Rod of the Viper, Rod of the Viper, Fiendsplitter, Radiance
Spells: Cure, Hellmouth Lash, Force Missle
Armors: Spiked Plate, Paladin's Helm
Items: Ring of REflection, Talisman of True Faith
Allies: Merchant Lord, Druid of the Leaf
Blessings: Blessing of Nethys, Blessing of Nethys, Blessing of Sarenrae, Blessing of Adabar, Blessing of Adabar
Mythic Path: Mythic Marshal
Character Name: Balazar
Role Card: Tyranomancer
Skill Feats: Strength +1, Dex +1, Constitution + 0, Int +1, Wisdom +1 , Charisma +3
Power Feats: +2 hand size, You may discard OR RECHARGE a sepll to draw a random monster from the box, When you defeat a monster and would banish it, you may add it to your hand instead. You may banish a monster from your hand to draw a card OR ADD 1d4 TO ANY CHECK TO DEFEAT A BARRIER
Card Feats: Spell +3, Item +1
Weapons:
Spells: Good Omen, Sagacity, Charm Monster, Charm Monster, Agility, Agility, Fire Shield, Restore Mythic Power
Armors: Imperial Army Greathelm
Items: Arcane Robes (P), Potion of Healing, Wardstone Fragment
Allies: Wolf, Wolf, Kamilo Dann
Blessings: Blessing of Nethys, Blessing of Shax, Blessing of Ascension, Blessing of Ascension, Blessing of Baphomet
Mythic Path: Mythic Marshal
Character Name: Alain
Role Card: Lancer
Skill Feats: Strength +3, Dex +1, Constitution + 0, Int +1, Wisdom +1 , Charisma +1
Power Feats: +2 hand size, You may discard a card to add 2 plus its adventure deck number to your check to defeat a
non-villain monster. If undefeated, return it to the top of its location deck. Other characters may
not play cards or use powers on this check.
On your turn, discard a card that has the Mount trait to move to another location and examine the top card of that location deck. If
it is a monster, you may encounter it.
Card Feats: Ally +2, Blessing +2
Weapons: Soulshear, Unholy Aspergillum +3, Veteran's Longspear (P), Shocking Lance +1
Spells:
Armors: Eagle Knight Dress Uniform, Bejeweled Helm, Barding of Pleated Light
Items: Banner of Valor, Belt of Charging
Allies: Pit Gladiator, Warhorse, Warhorse, Lann, Celestial Unicorn
Blessings: Blessing of Iomedae, Blessing of Pulura, Blessing of Ascension, Blessing of Ascension, Blessing of Baphomet
Mythic Path: Mythic Marshal
Character Name: Adowyn
Role Card: Pack Leader
Skill Feats: Strength +1, Dex +3, Constitution + 0, Int +1, Wisdom +1 , Charisma +1
Power Feats: +2 hand size, At the start of your turn, you may search your deck or your discard pile for a cohort or a
card that has the Animal trait and put it into your hand, then recharge a card. Before you would discard an ally for its power, you may recharge a random card from your discard pile
Card Feats: Weapon +2, Ally +2
Weapons: Marksman's bow, Marksman's bow, Spirit Blade, Demonbane Light Crossbow+1, Skirmishing Spear, Flaming Spear +1
Spells: Bloodscent, Cure
Armors: Sniper's Studded Leather
Items: Fortune's Arrow, Archer's Bracers
Allies: Bat, Thylacine, Riding Horse, Vulture, Mastiff
Blessings: Blessing of the Starsong, Blessing of Pulura, Blessing of Sarenrae, Blessing of Shelyn
Mythic Path: Mythic Champion