dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Disturbed that once again the foul zombie tracks him closely, Biold smashes at it again. ◆ Strike GREEN: warhammer attack: 1d20 + 6 ⇒ (10) + 6 = 16 (versatile S, shove)
and again... ◆ Strike GREEN: warhammer attack: 1d20 + 6 - 5 ⇒ (12) + 6 - 5 = 13 (versatile S, shove)
but of course he ends with ◆ Raise a shield
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Biold summons the courage to smash at his aggressor before retreating a safe distance and raising his shield. ◆ Strike GREEN: warhammer attack: 1d20 + 6 ⇒ (14) + 6 = 20 (versatile S, shove)
◆ Stride 15ft
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Biold scrambles around for his hammer and stands up. ◆ Interact: grab hammer
You! He glares at green again, but he's out of time to raise a shield.
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
All of the denizens of the dark are suddenly interested in the relic that we carry... of course. He fiddles with his warhammer... ◆ Overdrive (DC15 Crafting): 1d20 + 7 ⇒ (9) + 7 = 16 (reference) Overdrive results wrote: Success Your gizmos go into overdrive, adding power to your attacks. As critical success, except the additional damage is equal to half your Intelligence modifier. Biold takes the long way around to the further foe... ◆ Stride 20ft and smashes at it... ◆ Strike GREEN: warhammer attack: 1d20 + 6 ⇒ (12) + 6 = 18 (versatile S, shove)
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Biold looks at the pendant with a leery eye. So... some supreme vampire used to own this thing. Yeah, sure. It should be just fine to take it. laced with just a little sarcasm.
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Ooh. I should have brought my winter coat! DC 15 basic Fortitude save vs 5 damage: 1d20 + 6 ⇒ (12) + 6 = 18 ⇒ half/2 damage Seeing as how the ice snakes emerged right next to him, Biold gets to work. ◆ Overdrive (DC15 Crafting): 1d20 + 7 ⇒ (14) + 7 = 21 (reference) Overdrive results wrote: Success Your gizmos go into overdrive, adding power to your attacks. As critical success, except the additional damage is equal to half your Intelligence modifier. ◆ Strike BLUE: warhammer attack: 1d20 + 6 ⇒ (9) + 6 = 15 (versatile S, shove) B damage (overdrive): 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12He instinctively expects it to strike back immediately and so he... ◆ Raises a shield (AC 19)
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Hello. This is an FYI that I'll be away in nature (on a river in Oregon) and not have reliable access to internet to post over this next weekend, which is a long weekend for a US Holiday. That's from Friday evening (US/Pacific time), 5/22 through Monday 5/25. I get back pretty late so it's not very likely I can resume posting that evening. I will resume posting on Tuesday 5/26. Please bot me as needed during that time.
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Biold gives the final goblin stern words before the let him go and return to the enclave. There are more honest ways to survive out in the world, and we don't enjoy these confrontations! As my old dad used to say, this hurts me more than it hurts you! Now go in peace. He lets the creature slink off and watches until hes out of sight.
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Biold figures Leena and the others can handle this immediate goblin so he heads over to take care of the last one. ◆ Stride 10ft ◆ Strike RED: warhammer attack: 1d20 + 6 ⇒ (5) + 6 = 11 (versatile S, shove)
◆ Strike RED: warhammer attack: 1d20 + 6 - 5 ⇒ (9) + 6 - 5 = 10 (versatile S, shove)
Or not...
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Biold charges forward... ◆ Stride 20ft fiddles with his warhammer... ◆ Overdrive (DC15 Crafting): 1d20 + 7 ⇒ (20) + 7 = 27 (reference)
Overdrive results wrote: Critical Success Your gizmos go into a state of incredible efficiency called critical overdrive, adding great power to your attacks. Your Strikes deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can’t use Overdrive for 1 minute. and swings it at the fire-breathing goblin. ◆ Strike COLOR: warhammer attack: 1d20 + 6 ⇒ (12) + 6 = 18 (versatile S, shove)
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Biold is unsure that Kazuuk is going to be interested in his particular field of knowledge. Mechanical things and clockwork seem very distant from the rough living of the swamp. All the same, he tries to show Kazuuk his warhammer and how it works. Crafting: 1d20 + 7 ⇒ (16) + 7 = 23 They get to talking about engineering design and he hopes some of the concepts from his training could apply to the Iruxi village. Engineering Lore: 1d20 + 7 ⇒ (7) + 7 = 14
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
This is why... DC20 Reflex: 1d20 + 3 ⇒ (3) + 3 = 6 ouch... I prefer mechanical devices to spiritual matters. Again he presents his warhammer as something of a holy symbol, but this time he reflect on Brigh. DC20 Religion: 1d20 + 4 ⇒ (19) + 4 = 23
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
GM Batpony wrote:
Yeah, I found the haunts and hazards in this scenario to be pretty rough :sweats:
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
DC?? Will vs 11 mental: 1d20 + 6 ⇒ (6) + 6 = 12 "My head hurts..." Biold rubs his temples while trying to gain focus to concentrate on the haunt. He holds forward his hammer, as if it were some kind of holy symbol. DC20 Religion: 1d20 + 4 ⇒ (7) + 4 = 11
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Biold rushes forward, arriving next to Brask and within striking distance of the cythnigot encroaching on him. ◆ Stride 20ft Brask! Don't... move... ◆ Strike RED: warhammer attack (CA, sickened 1): 1d20 + 6 + 1 - 1 ⇒ (10) + 6 + 1 - 1 = 16 (versatile S, shove)
◆ Raise a shield (AC 18)
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Time to get this thing in gear! ◆ Overdrive (DC15 Crafting): 1d20 + 7 ⇒ (20) + 7 = 27 (reference)
Overdrive results:
Critical Success Your gizmos go into a state of incredible efficiency called critical overdrive, adding great power to your attacks. Your Strikes deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can’t use Overdrive for 1 minute.
Success Your gizmos go into overdrive, adding power to your attacks. As critical success, except the additional damage is equal to half your Intelligence modifier. Failure Your gizmos whine concerningly and begin to smoke. Your Strikes deal 1 additional fire damage. Critical Failure Whoops! Something explodes. You take fire damage equal to half your level (rounded up), and you can’t use Overdrive again for 1d4 rounds as your gizmos reset. Special When under the effects of Overdrive, you can still use the Overdrive action. You can’t extend your Overdrive’s duration this way, but you can turn an overdrive into a critical overdrive if you critically succeed. A failure has no effect on your current Overdrive, and you end your Overdrive on a critical failure. ◆ Strike GREEN: warhammer attack: 1d20 + 6 ⇒ (8) + 6 = 14 (versatile S, shove)
◆ Raise a shield (AC 18)
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Biold nods and smashes the mechanism so that it jams and the floor can't give away. warhammer attack: 1d20 + 6 ⇒ (2) + 6 = 8 ye gods the dice
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Biold watches with some measure of wonder while Leena tries to create a prolonged magical effect. Wow. I could never. He pats the side of his warhammer affectionately. I'll stick with solving problems on tools I can see, feel, and keep on my person. He chuckles nervously.
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Biold tries to smash the plant in, thinking he can take it in one fell swoop. ◆ Strike OFF GUARD RED: warhammer attack: 1d20 + 6 ⇒ (17) + 6 = 23 (versatile S, shove)
Then he begins removing stones from the pillar. Athletics to remove enough stones from the pillar to disrupt the magic: 1d20 + 6 ⇒ (16) + 6 = 22
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
GM Batpony wrote: Biold gets an idea of what means would stop the runic column from activating, but the immediate action of the group seems to be to focus on the threat of the living plant! Is the idea any more specific? (e.g., the checks that can be made to disable it) Biold informs the others on his idea.
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Biold carefully moves to the other side of the plant opposite MarI/O. ◆ Stride ◆ Strike OFF GUARD: warhammer attack: 1d20 + 6 ⇒ (6) + 6 = 12 (versatile S, shove)
◆ Strike OFF GUARD: warhammer attack: 1d20 + 6 - 5 ⇒ (10) + 6 - 5 = 11 (versatile S, shove)
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Well, we certainly have to deal with that. ◆ Overdrive (DC15 Crafting): 1d20 + 7 ⇒ (19) + 7 = 26 (reference)
Overdrive results wrote: Critical Success Your gizmos go into a state of incredible efficiency called critical overdrive, adding great power to your attacks. Your Strikes deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can’t use Overdrive for 1 minute. ◆ Recall knowledge (DC15 Arcana): 1d20 + 7 ⇒ (9) + 7 = 16 Biold explains the column to the team around him. ◆ Raise a shield
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Hey, there's some suspicious looking mold through there. I suppose we should avoid it! He squints again, focusing on the mold. Recall knowledge (Arcana +7, Nature +4, Occultism +7)
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Biold grips his shield extra tightly. This time he was able to at least stay standing, though he suffered no less pain and injury for it. He nods at Leena's remark. I don't doubt it. and steps forward to survey the room more closely with the immediate danger gone. He peers into the darkness of the broken wall, that he suspects might conceal more undead. Search through that hole in the wall, Perc +4; darkvision
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Biold grunts as the axe swipes at him. DC17 fortitude vs Grotesque Gift: 1d20 + 6 ⇒ (15) + 6 = 21 The initial pain is so overwhelming that the following grotesqueness doesn't even register within him. Once the pain of the slash subsides, he lets the rancid smatter fall away while he turns his focus to his mechanical warhammer. ◆ Overdrive (DC15 Crafting): 1d20 + 7 ⇒ (16) + 7 = 23 (reference)
Overdrive wrote: Success Your gizmos go into overdrive, adding power to your attacks. As critical success, except the additional damage is equal to half your Intelligence modifier. He tries to smash its head in with his hammer... ◆ Strike: warhammer attack: 1d20 + 6 ⇒ (12) + 6 = 18 (versatile S, shove)
and being used to what tends to happen next lol he goes down too fast, he retreats shortly to the corner. ◆ Stride 15ft I am not down and out yet!
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
GM Batpony wrote: Please declare your light sources if you would have any! Biold does not yet have a wayfinder, but he finds it easy enough to peer into the darkness with his Darkvision.
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Basic Reflex DC18 (8 dmg): 1d20 + 6 ⇒ (10) + 6 = 16 ⇒ full damage Biold braces himself as he takes the full brunt of the drake's shadow breath. To distract himself he fidgets with his hammer... ◆ Overdrive (DC15 Crafting): 1d20 + 7 ⇒ (6) + 7 = 13 (reference)
⇒ Overdrive results wrote: Failure Your gizmos whine concerningly and begin to smoke. Your Strikes deal 1 additional fire damage. He frowns as his short bit of luck last outing seems to have run out. This damn thing never works! He moves cautiously towards the remaining drake... ◆ Stride 20ft and raises his shield. ◆ Raise a shield: +2 AC
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
Biold figures the lizardfolk is polite enough. What's the worst that could happen. Hello. Well met! My name is Biold. We are Pathfinders and were about to move this tree from the path. Might you be willing to help us? But, just to be safe: Sense Motive (secret Perc +4)
dwarf inventor 2 | ♥️28 | ⛨18 (20 with shield raised); Resist fire 1 | F+7 R+4 W+7 | Perc +5; darkvision | speed 20ft | ⚕none
With his engineered warhammer tuned for extra impact, Biold lays into the nearby enemies. If RED is still up: ◆ Strike RED: warhammer attack: 1d20 + 6 ⇒ (12) + 6 = 18 (versatile S, shove)
◆ Strike RED: warhammer attack: 1d20 + 6 - 5 ⇒ (5) + 6 - 5 = 6 (versatile S, shove)
◆ Step E If RED is already down, move the Step action up in the order as necessary and apply remaining strikes to GREEN. |
