Healing: 1d10 ⇒ 8
Betty can be heard muttering: "Think happy thoughts... Think happy thoughts..." She thinks of that one time she was laying on the couch with a big bucket of popcorn and a giant bottle of soda, watching a TV show. She thinks of that time she was laying on the couch with a big pack of chips and a giant bottle of soda, watching a movie. She thinks of that time she was laying on the couch with a big box of chocolates and a giant bottle of soda, watching some reruns. It makes her feel much, much, much better. She's a bit too distracted to notice the gravestone coming for her head, however.
Will: 1d8 ⇒ 7
She then aims her remote at the thickest cloud of crows and presses the brightness button, turning brightness up to maximum. Remote: 1d12 ⇒ 3
Battle of wills: 1d8 ⇒ 3
With furrowed brow and fiery eyes lit by hatred of healthy things, like for example tea, she gives her bottle another good shake and smashes the teeth-rottening beverage into the imminent tea tide.
Healing: 1d10 ⇒ 8
Having laid on a couch, smelling her own fumes plenty enough times, Kurtis' last breath doesn't even faze Betty. She's feeling a little under the weather nonetheless and starts thinking of that one TV show about half a dozen of best buds living in an apartment building, specifically that one episode where nobody knew what one bud's job was. That's exactly how it is with all the people she's doing payroll and vacation days for: Who knows what they actually do! These happy thoughts make her feel so much better. She's ready to fight the big giant once more!
Dodge: 1d4 ⇒ 2
Defense: 1d6 ⇒ 5
Betty ducks away from incoming projectiles, towards the rifle that's laying around. The rifle, however, is in an open area, with no cover for her to dive behind and she takes some hits. With the rifle securely in her hands, her pudgy finger squirms its way to the trigger. Betty screams: "AAAAAAAAAAHHH!" while she's shooting wildly around her, high enough up so as not to hit any allies.
With a thumb behind each side of her new, bright red sponge sweat headband, Betty pulls it outwards and lets it slap back in place. Satisfied, she walks along with a strut, towards the elevator. As she comes up to the rifle men, she turns and speaks. "You better not try anything funny. You'll have to be lightning fast!" She does some clunky karate chop moves while making whoosh whoosh sounds, then struts further.
Fort: 1d6 ⇒ 2
Considering Betty's size, the obvious happens: A barrage of skull shards sting her in the back while a spray of blood washes over her. Absolutely grossed out, Betty pulls her shoulders up and digs her head between them, tucking it forward as well as she hurries out of there. She does a tippy toe run, slapping the wall aside with her hips and quickly slips past.
Fort: 1d6 ⇒ 6
The sprouting heads spook Betty and she instinctively jumps away before anything can grab or bite her. She turns at the three new heads, a bright, white light growing at the back of her throat. Soon a burst of whitehot flame shoots as her fiery breath flies out. How she doesn't burn her uvula and tongue remains a mystery, although a diet of "extra spicy hot chili" flavored potato chips may have something to do with it.
Seeing as the only monster in the room has fallen and the door is still locked, something has to be done to leave. Betty's transformation acted up a little bit and she now has a beaver tail, goose wings and a dragon head. Using the beaver tail, she pummels the now dead knight-chimera til he's nothing but a bloody smear, yelling: "And stay down!", then turns her gaze at the rats in the corner.
Betty dances to drums, moving closer and closer. Her tummy and... arms' swaying build up evermore momentum. As she reaches the giant, she goes in for a grand finale. She twirls and twirls on her tippytoes, her arms arching above her head. The momentum that's building up is becoming almost palatable! That or it's the sweat that's flinging around... From the twirl, Betty leaps forward, releasing all pent-up momentum in a flying kick straight in the middle of the giant's back tattoo.
Fort: 1d6 ⇒ 5
Betty starts shaking those hips to the rhythm of the drums. Her tummy shakes along, left and right, left and right, as she puts a step forward, and a second one, closer to the giant's back. Her hands make wave motions, left to right and back, to the beat, as her head and all her chins bob along. She's starting to feel more and more sure of herself as she dances along, actually feeling like doing something instead of just sitting on her butt. That swinging, swaying butt... As she's dancing forward, she wonders: "What's the giant's back tattoo about; why is that specifically what we should aim for?"
Save Willy!: 1d8 ⇒ 2
Out of nowhere, and far away from Bob, Betty gets smacked by a fist that cracks like roaring thunder. The sting from the punch pisses Betty off. She was laying so comfortably in that cradling crater! Turning her gaze at the one she's seen throwing thundering attacks before, she rushes over to Bob, slamming her head into him, pulling him along and smashing him into a broken part of fence pole before she flies upwards to avoid impaling herself.
Embedded X-smash: 1d6 ⇒ 4
Betty tries to squirm away, but there's too much debris, fence and corpses in the way, so she's too slow. Tony smashes on top of her. All the squirming did manage to give her some leeway. Betty moves along with the impact, resulting in simply being stuck there. She immediately wraps around the giant tiger and snaps her giant jaws at his neck.
Couching Betty Pouncing Dragon: 1d12 ⇒ 1
The giant green dragon coils down, ready to pounce at any opponent who dares come closer. The moment one of them moves, however, it turns out sitting on her own tail keeps her back. The giant maw with razorsharp, fist-sized teeth snaps as it slaps on the floor.
Magical girl Betty's magical magnificent marvelous mysterious miraculous dragon transformation!: 1d10 ⇒ 10 Out of the blue, Betty gets grabbed. She's surprised and scared and... in an instant, before anyone knows it, just like that, she's turned into a green dragon with a bewildered look on its face!
Tail wag: 1d8 ⇒ 1
Laying down into what Betty thinks is an irresistibly sexy pose, but actually looks like a fat chick laying in a couch watching TV, she takes a sip and says: "Foxy Fixx for foxy femmes!" Throwing in a wink, she downs the rest of the drink. All the while, her tail is circling around like a helicopter. It spreads the smoke above Betty, as if she just finished smoking a whole pack of cigarettes.
Defend: 1d4 ⇒ 3
After years of practice catching bags of potato chips falling off her couch, Betty off-handedly paws the flying fairy out of the sky without breaking eye contact with her attacker. Like a real matador, she sidesteps her attacker's lunge, fairy safely in her pudgy fingers. Her jiggling belly guides the failed attack further past her.
Fort: 1d6 ⇒ 3
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