JCServant's Council of Thieves (Inactive)

Game Master JCServant


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Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Aemon shudders at what's found in the room. "I've seen some messed up stuff but this yah this is creepy... Let just get to the bottom of this I hope we don't find something is still down here making these dolls.."


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Oh I don't know, the decor has a certain... Charm. In the right light of course.

Somewhat intrigued by the macabre nature of the room, Edmond searches the place quite thoroughly.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


retired

Killian remains on high alert, "It seems we've found the den of the dolls. Stay sharp, my friends!"

Grand Lodge

You head south and at the end, facing west, are two large iron doors.

1d20 ⇒ 81d20 ⇒ 111d20 ⇒ 2

Damaia looks at it carefully, tries to pick it for a minute, then says, Whoever had these built wasn't playing around. This thing is locked tight. There's a very expensive heavy lock mechanism on it, and these doors are heavy enough to stop a battering ram. We'll need the key to get in.


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Do not be disheartened my dear. There are some locks even your dexterous fingers cannot open. What of the spellcasters, is there any magic that can get this open? Or else we search for the key.


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

"Edmond i think you've got it, we better start searching for a key." Aemon moves about checking the rooms.

Perception: 1d20 + 11 ⇒ (14) + 11 = 25

Grand Lodge

Christmas Present from GM to you all, teeheehee

Damaia looks stumped for a minute...then her eyes light up like a torch at night. Didn't you all find a set of keys when you went to that cove or something? What about those? Do you have them?


retired

Killian smiles, "Ah, that was before my time, my dear. You've a sharp memory though to recall such a thing. I hope your intuition bears fruit!" With a bright smile, Killian turns to the others, "So then! Who's got these mysterious keys?"

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

I finally see mention of a key ring, how many keys does it hold? Do we have keys for all the locked doors?

Grand Lodge

Yeah...in case someone missed it, I linked it in Damaia's statement above. It has 12 keys. As far as keys for all locked doors...you won't know until you try :)


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Although I was present, I was not fully aware so I have no memory of these keys.

But still... someone has gone to great pains to keep prying eyes out of here and I am growing ever more curious.


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

"Oh..." Aemon rubs the back of his neck, looking around at the rest. "Yah the key's... i was just testing everyone we should try those in the lock, from what i remember they were very elaborate looking.."

Grand Lodge

You try several of the keys. Finally, one of them works. You open the door and walk in. The walls of this room are lined with bookshelves. A velvet sofa along the southern wall contains a single skeleton clad in long-decayed rags, its arms wrapped tightly around a burlap bag bulging with unseen items. A scattered pile of junk sits on the floor before the skeleton, a corona of treasures and clutter alike. A message in Common is scrawled on the wall in huge crude lettering opposite the seated skeleton: “He who steals from me dies by my hand.” The grisly pile of skeletal remnants heaped in a mound in the center of the room seems to testify to this threat.


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

I'm no expert in these things. But this is a trap. Edmond says with some amusement.

He approaches the skeleton and peers at the sack, without touching, to see if he cam see the contents


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

"Yeah, i think we can assume trap. Is there any magic in this room will he just get up if we take his stuff?" Aemon then walks around the room giving the skeleton a wide birth.

Perception: 1d20 + 11 ⇒ (5) + 11 = 16

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle searches the contents of the room using detect magic. He starts by looking through the bookshelves before surveying the skeletons.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

"Maybe if we ask him for his items he'll give them to us." He casts an orison and turns to the skeleton and with his nicest voice says. "Undead sir, surely your feeling generous. Would you like to make a donation for a good cause?"

Grand Lodge

You sense various auras around the skeleton and the room. A book on a shelf registers with powerful magic, as well.

Grand Lodge

Damaia looks carefully over the room. I agree with you, Edmond. You don't need my expertise to tell you that our dead friend here has a surprise waiting for anyone who touches his bag. Still...if it could be figured out...

Another 10 minutes has passed searching this room.


retired

Killian frowns as his gaze takes in the macabre scene, "A shame, really. Such wealth and treasure and yet it couldn't save him."


Male Human Sorcerer (Celestial) 6

Taryin has his chin cupped in his hand, lost in thought inspecting the magic.

Knowledge Arcana: 1d20 + 10 ⇒ (7) + 10 = 17

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle looks for any beautiful items that need to be saved. In particular he studies the book. "I can't let the darkness eat up these beautiful pieces. We have to save them, if not for ourselves, for the good of society."


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

I hate to rain on our parade but my time is nearly done, I can feel Brandon stirring already. I would say I have a quarter hour and no more in which to lend my particular talents to this endeavour. If anything untoward were to happen, beat if happen when I am here. To that end, what is the plan?

Grand Lodge

You look more carefully at the skeleton holding the items. You cannot see whats in the bag, but you do see magical leather armor. A magical ring sits on one bony finger, and a magical heavy crossbow sits across his legs. An magical quiver containing dozens of crossbow bolts and two magical javelins of is wedged between his bones and the back of the chair he sits in. A wayfinder is clutched in one hand, a dusty rose prism ioun stone set in the wayfinder’s central receptacle.


retired

Are there any dead bodies in the room besides the skeleton that might indicate this well outfitted boney corpse making good on the threat scrawled on the wall?


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo draws his sword. Well? We could cut off its hands... offer something in trade?

@Killian: well, there is a "grisly pile of skeletal remnants heaped in a mound in the center of the room"


retired

lol - missed the last sentence of the description! derp derp

"Even if we leave the contents undisturbed, we cannot leave this trap or creature, whichever it proves to be, here if we hope to ever restore the lodge. Perhaps we should trigger whatever it may be and deal with the threat directly?"


Male Human Sorcerer (Celestial) 6

All the Knowledge: 1d20 + 10 ⇒ (18) + 10 = 281d20 + 10 ⇒ (14) + 10 = 241d20 + 10 ⇒ (4) + 10 = 141d20 + 10 ⇒ (7) + 10 = 171d20 + 10 ⇒ (17) + 10 = 271d20 + 10 ⇒ (8) + 10 = 181d20 + 10 ⇒ (15) + 10 = 25

To identify each magic item mentioned.

Grand Lodge

Taiyan - Spellcraft and Identifying items:
I know different GMs handle this differently. I'm a bit on the conservative side. First, the quote from Spellcraft... "Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object." For me, 'closely examine' means you need to hold it. Part of using spellcraft is ascertaining tactile properties (an item that does fire damage or protection from fire is magically warm or cold to the touch, offering a clue as to what it does). Until you hold them, you are limited to using Detect magic to figure out their auras...in this case, you got a variety of weak to moderate strength auras ranging from enchantment to conjuration, I believe. From the skeleton itself, you sense rather strong necromancy and phantasm magic.


Male Human Sorcerer (Celestial) 6

"If we want to know what any of those do I'll need to handle them."


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

A splendid suggestion Mr Shard, so bold and fearless! Edmond shout suddenly, giving the rest of the party a start.

Go, we will cover you. The Pathfinder Society will reward you handsomely for your bravery.

He looks on expectantly for the bard to make good on what Edmond considered to be his intent.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

"Could we tie that skeleton up before we decide what to do with him? He gives me the creeps."


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Dies by my hand...could the hand be trapped?
We should watch those hands in particular.

Beppo grips his greatsword. See if you can snatch something, Killian. I will strike it the moment it moves.

Are all of the other bones in the same place in the room, as opposed to scattered about?


retired

Killian shrugs at Edmond's suggestion, strides forward, and swings his sword in a graceful arc, hoping to lop the skeleton's head free from its shoulders. If nothing happens, he shrugs again and, using his sword, tips the sack away from the skeleton to spill out upon the floor.


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Aemon looks on as all the discussions take place, keeping ready for any surprise. "Let's just decide."

Grand Lodge

Killian strides forward, and chops the head off. Instead of falling on the ground, however, it floats up into the air screaming Thieves! Thieves! Thieves!

As it does, chills go up Killian's spine. Three shadows come up from the bones, surrounding the party.

Killian, Will and Fort save. Everyone, COMBAT ACTIONS.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle analyzes the shadows pouring forth.

Knowledge: 1d20 + 8 ⇒ (11) + 8 = 19

I need to know what hurts these things.

Grand Lodge

You have fought these before, and recalled that they were incorporeal undead with slightly higher than normal resistance to positive channeling.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle reacts as the shadows close in.

Channel: 3d8 ⇒ (6, 7, 2) = 15


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Magic weapon should hurt these things a little, shouldn't it? Beppo takes a swipe at the nearest shadow.

Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16

Cleave to second shadow: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d6 + 8 ⇒ (1, 6) + 8 = 15

Great cleave to third shadow: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d6 + 8 ⇒ (6, 4) + 8 = 18


retired

Fort Save: 1d20 + 2 ⇒ (5) + 2 = 7
Will Save: 1d20 + 4 ⇒ (7) + 4 = 11

rut ro, Rorge.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Can I roll spellcraft? Was this a spell Kyle saw cast o is it something else?


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

"Shadows!" Aemon draws the string on his bow and fire's at the closes shadow.

Attack one: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Damage one: 1d8 + 4 + 4 + 2 ⇒ (7) + 4 + 4 + 2 = 17

Attack two: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Damage two: 1d8 + 4 + 4 + 2 ⇒ (1) + 4 + 4 + 2 = 11

Crit Attack: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Crit Damage: 1d8 + 4 + 4 + 2 ⇒ (1) + 4 + 4 + 2 = 11

Grand Lodge

Round 1

1d20 ⇒ 121d20 ⇒ 21d20 ⇒ 11d20 ⇒ 16

Holy light pours from Kyle, causing the shadows and floating skull to sizzle and burn. Beppo slashes through multiple shadows as Aemon shoots the skull.

The shadows disappear, and the skull shatters into pieces on the ground. As the dust settles, you hear Damaia gasp. Killian? Killian! Wake up...I... I don't think he's breathing!! Killian!!!

Before you can attend to him, you see the bones of the skull coming together again.

Another Know: Religion check

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle studies the scene.

Religion: 1d20 + 9 ⇒ (19) + 9 = 28

He runs over to check on Killian.

Heal: 1d20 + 10 ⇒ (13) + 10 = 23

Grand Lodge

Kyle, Read first BEFORE declaring your action this round.:
This is some kind of haunt. You'll need to study it more to know what will put it at peace, but putting it down with positive energy / healing magic will at least shut down the spirits' powers for about a day.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

"Something is keeping this spirit from being at peace. We need to study this a little longer to figure out what, but I believe I can help it to rest temporarily." Kyle says a prayer over the skeleton and touches it with healing magic.

CMW: 2d10 + 5 ⇒ (6, 3) + 5 = 14

Grand Lodge

Need a touch attack roll on that, too.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

If he's not flat footed, I want to use a hero point to add 8. I'd hate to miss.

If flat footed:
Touch Attack: 1d20 + 4 ⇒ (14) + 4 = 18

Grand Lodge

A shining light emanates from Kyle's hand, and the skull fulls to the ground, inert. With the threat neutralized, Kyle looks at his new friend. He bends over, feeling for a pulse, and finds none.


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Edmond grimaces as the shadows close in. He hunches down like an animal, teeth bared and claws extended. But almost as soon as they appear, Kyle's light blasts them back.

He sees Killian drop, and though it was his suggestion to approach the skeleton, he barely feels remorse - though he is aware of Brandon crying out somewhere in the recesses of his mind.

Is there anything that can be done for him, Kyle?

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