Aemon Brooks |
Aemon shudders at what's found in the room. "I've seen some messed up stuff but this yah this is creepy... Let just get to the bottom of this I hope we don't find something is still down here making these dolls.."
Edmond Harrow |
Oh I don't know, the decor has a certain... Charm. In the right light of course.
Somewhat intrigued by the macabre nature of the room, Edmond searches the place quite thoroughly.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
GM-JCServant |
You head south and at the end, facing west, are two large iron doors.
1d20 ⇒ 81d20 ⇒ 111d20 ⇒ 2
Damaia looks at it carefully, tries to pick it for a minute, then says, Whoever had these built wasn't playing around. This thing is locked tight. There's a very expensive heavy lock mechanism on it, and these doors are heavy enough to stop a battering ram. We'll need the key to get in.
Edmond Harrow |
Do not be disheartened my dear. There are some locks even your dexterous fingers cannot open. What of the spellcasters, is there any magic that can get this open? Or else we search for the key.
GM-JCServant |
Christmas Present from GM to you all, teeheehee
Damaia looks stumped for a minute...then her eyes light up like a torch at night. Didn't you all find a set of keys when you went to that cove or something? What about those? Do you have them?
Edmond Harrow |
Although I was present, I was not fully aware so I have no memory of these keys.
But still... someone has gone to great pains to keep prying eyes out of here and I am growing ever more curious.
Aemon Brooks |
"Oh..." Aemon rubs the back of his neck, looking around at the rest. "Yah the key's... i was just testing everyone we should try those in the lock, from what i remember they were very elaborate looking.."
GM-JCServant |
You try several of the keys. Finally, one of them works. You open the door and walk in. The walls of this room are lined with bookshelves. A velvet sofa along the southern wall contains a single skeleton clad in long-decayed rags, its arms wrapped tightly around a burlap bag bulging with unseen items. A scattered pile of junk sits on the floor before the skeleton, a corona of treasures and clutter alike. A message in Common is scrawled on the wall in huge crude lettering opposite the seated skeleton: “He who steals from me dies by my hand.” The grisly pile of skeletal remnants heaped in a mound in the center of the room seems to testify to this threat.
Edmond Harrow |
I'm no expert in these things. But this is a trap. Edmond says with some amusement.
He approaches the skeleton and peers at the sack, without touching, to see if he cam see the contents
Aemon Brooks |
"Yeah, i think we can assume trap. Is there any magic in this room will he just get up if we take his stuff?" Aemon then walks around the room giving the skeleton a wide birth.
Perception: 1d20 + 11 ⇒ (5) + 11 = 16
Kyle Gray |
Kyle searches the contents of the room using detect magic. He starts by looking through the bookshelves before surveying the skeletons.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20
"Maybe if we ask him for his items he'll give them to us." He casts an orison and turns to the skeleton and with his nicest voice says. "Undead sir, surely your feeling generous. Would you like to make a donation for a good cause?"
Kyle Gray |
Kyle looks for any beautiful items that need to be saved. In particular he studies the book. "I can't let the darkness eat up these beautiful pieces. We have to save them, if not for ourselves, for the good of society."
Edmond Harrow |
I hate to rain on our parade but my time is nearly done, I can feel Brandon stirring already. I would say I have a quarter hour and no more in which to lend my particular talents to this endeavour. If anything untoward were to happen, beat if happen when I am here. To that end, what is the plan?
GM-JCServant |
You look more carefully at the skeleton holding the items. You cannot see whats in the bag, but you do see magical leather armor. A magical ring sits on one bony finger, and a magical heavy crossbow sits across his legs. An magical quiver containing dozens of crossbow bolts and two magical javelins of is wedged between his bones and the back of the chair he sits in. A wayfinder is clutched in one hand, a dusty rose prism ioun stone set in the wayfinder’s central receptacle.
Beppo van Drotske |
Beppo draws his sword. Well? We could cut off its hands... offer something in trade?
@Killian: well, there is a "grisly pile of skeletal remnants heaped in a mound in the center of the room"
Killian Shard |
lol - missed the last sentence of the description! derp derp
"Even if we leave the contents undisturbed, we cannot leave this trap or creature, whichever it proves to be, here if we hope to ever restore the lodge. Perhaps we should trigger whatever it may be and deal with the threat directly?"
GM-JCServant |
Edmond Harrow |
A splendid suggestion Mr Shard, so bold and fearless! Edmond shout suddenly, giving the rest of the party a start.
Go, we will cover you. The Pathfinder Society will reward you handsomely for your bravery.
He looks on expectantly for the bard to make good on what Edmond considered to be his intent.
Beppo van Drotske |
Dies by my hand...could the hand be trapped?
We should watch those hands in particular.
Beppo grips his greatsword. See if you can snatch something, Killian. I will strike it the moment it moves.
Are all of the other bones in the same place in the room, as opposed to scattered about?
GM-JCServant |
Killian strides forward, and chops the head off. Instead of falling on the ground, however, it floats up into the air screaming Thieves! Thieves! Thieves!
As it does, chills go up Killian's spine. Three shadows come up from the bones, surrounding the party.
Killian, Will and Fort save. Everyone, COMBAT ACTIONS.
Beppo van Drotske |
Magic weapon should hurt these things a little, shouldn't it? Beppo takes a swipe at the nearest shadow.
Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16
Cleave to second shadow: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d6 + 8 ⇒ (1, 6) + 8 = 15
Great cleave to third shadow: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d6 + 8 ⇒ (6, 4) + 8 = 18
Aemon Brooks |
"Shadows!" Aemon draws the string on his bow and fire's at the closes shadow.
Attack one: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Damage one: 1d8 + 4 + 4 + 2 ⇒ (7) + 4 + 4 + 2 = 17
Attack two: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Damage two: 1d8 + 4 + 4 + 2 ⇒ (1) + 4 + 4 + 2 = 11
Crit Attack: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Crit Damage: 1d8 + 4 + 4 + 2 ⇒ (1) + 4 + 4 + 2 = 11
GM-JCServant |
Round 1
1d20 ⇒ 121d20 ⇒ 21d20 ⇒ 11d20 ⇒ 16
Holy light pours from Kyle, causing the shadows and floating skull to sizzle and burn. Beppo slashes through multiple shadows as Aemon shoots the skull.
The shadows disappear, and the skull shatters into pieces on the ground. As the dust settles, you hear Damaia gasp. Killian? Killian! Wake up...I... I don't think he's breathing!! Killian!!!
Before you can attend to him, you see the bones of the skull coming together again.
Another Know: Religion check
Kyle Gray |
"Something is keeping this spirit from being at peace. We need to study this a little longer to figure out what, but I believe I can help it to rest temporarily." Kyle says a prayer over the skeleton and touches it with healing magic.
CMW: 2d10 + 5 ⇒ (6, 3) + 5 = 14
Edmond Harrow |
Edmond grimaces as the shadows close in. He hunches down like an animal, teeth bared and claws extended. But almost as soon as they appear, Kyle's light blasts them back.
He sees Killian drop, and though it was his suggestion to approach the skeleton, he barely feels remorse - though he is aware of Brandon crying out somewhere in the recesses of his mind.
Is there anything that can be done for him, Kyle?