Agath

Beckett Hammerguard's page

61 posts. Organized Play character for Beckett.


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Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Too many things going on, I have no clue what's actually happening right now.

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

That should work, Im a vet from Mendev with a little time on tour in Lastwall and the area. Likely before your time, but who knows. I left it a bit vague on purpose to help fit with the others as needed and fill in as we go.

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Then I'll go ahead and do it. I'm not entirely sure what all resources I have in 5E to do so. I have a Cure Light Wounds spell, but is that anything else? I'll go ahead and use that now. Preferably after making sure he's secured and can't grab anything to beat on us with).

Cure Light Wounds on Barkeep: 1d8 + 3 ⇒ (6) + 3 = 9

"Come back, little man. It's not yur time jus' yet."

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

:(

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

A little bit late getting up there, Ill pass off the water to someone and make every effort to try to save who I can.

"You boys didnt need to kill them! Deres too many uncertainties, and for all we know they have been enchanted or dupped."

Medicine: 1d20 + 5 ⇒ (9) + 5 = 14
Perception: 1d20 + 3 ⇒ (11) + 3 = 14

also unsure if you need 5 or 1 check?

-Posted with Wayfinder

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Hearing the cry, and despite his demeanor, actually having no wish to cause harm, burning the place down is actually the last thing he wants to do, I'll grab that bucket, and start rushing up just as fast as his little dwarven legs will carry him.

Would I be able to use Thaumaturgy to help here, (a bit later). The Cantrip kind of seems a little bit open ended as to what it might accomplish. I mean in the sense of within reason, would that be an option worth attempting?

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Again, on my turn (if I get one) will start making my way up towards the noise. No armor or warhammer.

Actually on second thought, I'm not entirely sure what the scene looks like. Is the upstairs on a balcony we could see, or turning into a hallway we can't really see? Also, my goal was to basically lock the door, to make sure no one else came to help. Was I able to do tat, or just close it? If not, and there is a reasonably easy way to do that, I'll do that instead, then try to close/lock any other doors I can see.

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

If we hear the shout for trouble, Ill go try to bolt the front door.

If that's reasonably possible and on my turn.

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

"Mr. Grimm, escort Adran up there, just in case. Me an' Gusteelus will stay back here, jus' in case he tries anything."

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant
GM Helaman wrote:

1d20 + 4. Roll active insight vs DC13

My mistake. Sorry. New terminology still getting to me.

Insight: 1d20 + 5 ⇒ (14) + 5 = 19

Stepping up right behind/besides Adran, still unarmed/armored, "I suggest you back yurself off, humun. He ask'd you a question, and we be wantin' an answer, lil' man. I'cun smell yur fear. So, again, . . . where is da girl?"

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

If I can, I'll use my Passive Insight for 15.

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

I'll give it a try, Know Religion: 1d20 + 1 ⇒ (8) + 1 = 9, but otherwise I'm ready to go.

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant
Adran Liadon wrote:
"My name is Adran. We don't want to raise any more of a ruckus than we have to. Our mission is to try to help the people of the town, not burn the place to the ground."

I don' know. Sometimes you can reforge a sword to remove the shotty workmanship, but sometimes you gotta just melt the whole thing down an' start again."

Saying this more to see his reaction than advocating burning the town down. Playing Devil's Advocate in a sense.

After listening for a while, to let it all sink in, "Back in my days in Mendev, sometimes we'd go an make our way over to the Thunder Step." Realm of the Mammoth Lords "Sometimes to Ustalav, too. It was always strange, talkin' with those beast riders. They are tribal people. A lot of tradition, strong warriors. Generally good folk. And they sort of had a mentality of "the Enemy of my Enemy is my Friend", and since we both hated the Wound, that made us kinda of friends. So when we went there, it was to try to help out where we could. Strengthening bonds, introducing ourselves, see about trading, that sort of thing. But somethin' I always found really interestin', and I've found it too be more or less true all over, see, when we would go to one tribe, they would always tell us what's what around them. They where sort of set up so that most of the tribes kind of left each other alone most of the time, and generally the next tribe was camped about a day away. Fences makin' good neighbors and all that.

"But it seemed everywhere we went, all the tribes we talked to and made friends with, well they would tell us about the other tribes in the area, always just two or three villages away. An' almost every time, what we would hear is that the next tribe over, they are ok, but a little strange. Generally okay, but reckless. Like a little too close to the chaos or the darkness, and almost but not quite bestial. But, every tribe that was two villages away, they where always,. . . corrupted. They'd strayed too far from safety, delved too much into dark magics, and they had become like beast-men. Couldn't be trusted. Not evil, just not "human", and anyone that got too close, well they risked it, too."

"Anyway, jus' an ol' mem'ry, pay no attention. How long did you say you've been out here on your own, sir?"

Insight (passive 15): 1d20 + 5 ⇒ (8) + 5 = 13

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Sense B.S.!!!: 1d20 + 5 ⇒ (6) + 5 = 11

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Up early and finished with my prayers, I too am out and about. A beer for breakfast, Ill just wait at a table for the others. So, shall we go catch us a deer for the old koot in the house on the hill?

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Please note Im staying at the barracks.

-Posted with Wayfinder

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Army life has taught me something very important. There are three groups of people you don't ever want to have not like you. Medics, goes without saying. They guys/gals that deal with sanitation (toilets, showers, water, etc), and the people that control food! Always tip highly.

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

"Got anything from the Five Mountains area?" If yes, I'll take 2. If no, I'll just get "a beer"

"Whatever you have a cookin'. And a few eggs. A bowl of stew, maybe? Some bread. Cheese. And this," slidding over 6sp for the meal and an extra 4sp for tip, "is for all your hard work. Thanks, mate. We appreciate what you do."

Assuming that we get a meal with no issues, I'm sure as heck going to be offering a blessing (Purify <the heck out of> Food and Drink), should anyone want to partake in the simple rite of community and family.

Reposting Menu:

breakfast 1 sp
breakfast, fancy 3 sp
supper 4 sp
supper, fancy 1 ep

soup or stew, bowl 2 sp

beer, pint 1 sp
beer, pint, dark 2 sp

wine, pint, watery white 2 sp
wine, pint, watery red 2 sp
wine, Special, pint 1 gph

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Speaking a little louder than needed, making sure he is heard through the flimsy door, "Ah, don' bother. This old koot don't know nothing, just like everyone else in this misr'ble place. It's just their little Halflin' child games. Forget him." as he starts walking away, making sure his footsteps are loud at the start, and then letting them grow silent as he leaves.

Humans are so petty and stupid. :)

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

"An' if you have a little extra to spare, I wouldn't be sayin' no, my friend." as Beckett hasn't eaten yet, and well, he's a growin' Dwarf and all.

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

I will make my way to the front door, unarmed ans unarmored, to knock, ans looking for lights inside. Making certain I have my holy symbol out in plain sight, Ill just wait a moment to see if anyone answers, while trying to look friendly.

-Posted with Wayfinder

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

So, go ahead and fork over your own bail money. :P

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Ill go without.

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

"We shall not. Well, not unless we have no other choice, Mayor. Woe is the day that that comes to be. We only intend to poke our noses around a bit, find out what is really going on, and will try words before steel."

Assuming we are ready to go, we start heading towards this hilltop. Is anyone going to be terribly adverse to going without arms and armor?

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Just wanted to update. Im keeping up. Wasnt able to post yesterday, and a lot of times I dont have much to add beyond repeating what others have said. Still a bit overwelmed, but shouldnt be much longer.

-Posted with Wayfinder

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Finally stepping to the fore, "What do you mean by that, friend? Corrupted by what?"

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

I'm right there with you, (for example the church being a stone building), but I'm willing to trust the DM. :)

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Just wanted to point out that Erastil isn't really the patron of archery at all, but rather hard work, community, hunting (in the survival sense, and animals and plants.

As far as I can tell, 5E doesn't really give any room for Clerics to use "Favored Weapons" proficiently.

So it makes perfect sense that they would have dogs, (both as protectors and for hunting) as far as what I have seen so far in game. A bit odd, but not wrong.

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Just a heads up guys/gals. Been really busy and probably will be through the weekend. Please bot me as needed, and I'll try to keep up and post when able.

-Posted with Wayfinder

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

I was saying that in character

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Yah, this pace and speed are great.

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Would Mending or Thaumaturgy help at all on the mattresses? If so, I'll go ahead and do that for everyone.

Party:
"I'm startin' to think that ol' Gustav is, well, full of crap. First he tells us he and his buddy came looking for food stuffs, and while he stayed at the inn, his friend for many years just vanishes. Next he fled, not bothering to even look for his buddy, swearing never to come back, but then we convince him to as long as we protect him. But he runs into the dark and mist at the slightest hint of danger when we are obviously protecting him. Then the first people we meat, on the way into town, mind you, recognizes him. Now, he wants to go stay at the inn, cause this isn't good enough for him? I call BS."

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Been a while since I've been in the barracks, remembering both good and bad times from his past for a moment, as he nods, signing in if needed.

"Can you suggest a good place to eat, and a chapel for us puoua folk?"

(realizing we where just there, Im more looking at his take on the temple and inns.)

"Maybe a little extra work while we are here."

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

My weapons are a Warhammer and a sling. I'm imagining I could easily conceal the sling, but the warhammer is a larger weapon of war, and not something that can easily be confused as a common tool, (such as a smith's hammer).

I also have a Chain Mail suit and Shield, which I'm not certain about. I'd imagine the shield fits in the same place as armor, and just not commonly worn. The chain shirt, though, not certain how most would view it, or how easily it would be to conceal/be out of place for a dwarf.

On the one hand, I would think it would generally be fairly easy to hide (from view though not hearing) under cloths, but on the other, part of my clothing is a crusader's tabard from Mendev, which likely infers warrior type and armor underneath.

So, I'm fine either way on armor. If we can find a place to stop and secure our gear, I don't mind taking it off, (though the hammer does have some clan importance, and I wouldn't just leave it sitting around).

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

That's actually exactly what I will do, wanting to stay in the back and not really speak just yet, so I can get an idea of how things are here. We actually where warned a few times that no one really walks around towns and farms in armor or with weapons, and that most people are very xenophobic, distrusting outsiders (and generally with good reason).

Getting the impression that she is not going to offer much help right now, for whatever reason, I'll pull my cloak a little tighter around me, hiding my armor and hammer at my belt (and holy symbol), I'll play up the uncouth dwarf a bit, "Lets get somethin' ta eat, yur killin' me here. Lady don' like ya, so let's go, an stop botherin' the pretty girl. Maybe if ya learned to pick up an axe instead of yur fancy bat poo and hocus-pocus,. . . An', who cares about dogs. Everyone loves dogs. Dey help yah kills the bad thin's and helps you get supper for yur cla, yur fam-il-ee. What's wrong with that? Loyal friends, you ask me."

Mishnah, huh. A priestess that has a servant. That's. . . interesting. Still, too many other things that we don't know to just assume she's off the path But, Mishnah. Mishnah. He thinks, trying to make sure he remembers that name for later.

I play a lot of PFS, and one of the common themes for my characters is they keep a journal, not trusting the "higher ups" to get it right or not white-wash it all. So, basically trying to take a mental note in that same vein. :)

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Seeing the large stone temple, Beckett is a bit, uneasy, but doesn't comment on it. Not on first impression at least, as usual, keeping silent on matters until he has had the time to weigh the possibilities on all sides.

@ DM: Is it correct to assume that the only two large, stone, rich-looking buildings in the town are this <cathedral> and the Mayor's home? Does everything else seem more on the destitute side? Secondly, just how large/populated is this town? It seems sort of a ghost town, and the Tavern is closed (from what we can see), but it has two open inns. <I'm just trying to get a better picture of things based on what we can see, not "metagame" knowledge.>

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Placing a hand on the Rex's shoulder as they walk away, "Don' you worry about it. It takes time for most folks to learn to trust. I encountered it a bunch, back, well back in Mendev. You really cant blame 'em. There is a lot of bad folk out, too many willing to do anything to get what they want, regardless of who it hurts."

"But that's what's gonna set us apart. We can walk the harder road, and earn their respect, and trust. It takes time, and it takes work. It may never even happen, but if it does, it will be worth it, I promise you. Just keep at it."

I completely forgot about it. One of the things I had loved about the earlier 5E Playtests was the idea of a sort of concept cleric, rather than a Cleric of <insert deity>, it was a Cleric of the god/pantheon/ideal of Healing and Life, or Death, Magic, etc. . . That seems to have gone away, or it might be that the core book assumes F.R. as the setting. Personally, I'd rather go with the Patron deity idea of healing/goodness/"The Light", but if you need or prefer, I'll probably go with Erastil. A lot of deities fit, and part of me wants to go Torag, but I'm not really to interested in being Dwarven-centric.

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

+1 Cha and +2 Proficiency, right?

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

"Well, friend, that and we are a bit new around these parts. Heard there was a bit of trouble, and well, we are offerin' to help. My name's Chaplin Beckett. We mean you no harm. I wouldn't have it if they did, but I've travelled with my friends here long enough to trust 'em with my life, so you have my word."

Persuasion: 1d20 + 3 ⇒ (19) + 3 = 22

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

I'm pretty sure what's wrong is they see us and are hiding.

Sorry for the delay, I really only generally get to read/post 2 or 3 times a day on the weekdays. Feel free, if I'm holding it up, to "bot me. I've included my main attack in the stat block. Generally, I want to use hammer for close combat, Sacred Fame for ranged, and reserve spells for when needed. I try to be helpful and fair.

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Im enjoying it so far. I'd rather the pace slowed just a bit, but not much. I can generally only post 2-3 times a day.

One thing that might also help a bit is if you, as we go, explained the mechanics of whats going on. But if not, thats fine. But Im enjoying things.

-Posted with Wayfinder

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Sorry, let me clarify. I have not read the XP rules at all, so what I meant was to me, 20 Xp, 200 Xp, or a billion, I'm not sure what exactly that means.

:)

Now, that being said, we level when we level, (and honestly I have not even read the leveling rules yet), though am looking forward to finally being able to Turn Undead. Why that's not a level 1 ability, I have no freeing idea. It's always been ne of my favorite abilities, flavor wise (well, Turning/Destroying). I don't know that I like the idea of finally being a full character/class at level 2.

:P

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Honestly, that means almost nothing to me. :)

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

I must have missed it. When did Gustav flee? I would have charged after him (even leaving the safety of the party if needed). Promised him we would keep him safe.

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Going from memory, so not sure. I dont believe there is an attack roll, so Prof bonus may not apply?

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Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

sorry, thought I posted last night.

Staying near Gustav, Ill call on another Divine aid, casting Sacred Flame.

Sacred Flame Refl 13 Negates:
Radiant Damage: 1d8 ⇒ 2

Posting from memory so may be a bit off

-Posted with Wayfinder

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Just before the others are revealed

"Can you turn off that damned light. Yur gonna let everything know where we are, and some of us are trying to sleep. . ." as he begins to lay down again, closing his yes.

"Bloody hell!"sitting back up, I'll begin to (take my time) standing back up, stretch, and grab my shield and hammer, and make my way back over towards Gustav.

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Round 2 Init 8

Still groggy, "Turn out that damned light, will ya."

Grabbing his family's sacred hammer, and grasping his old holy symbol, he offers a short pray, asking for strength and to smite those that would attack his new family.

Ancient dwarven runes and glyphs of power begin to glow in the night's air, lighting it and the fog in a strange, yet spiritual and serene way as a single beam of pure light flies down from the very stars towards on of the serpentmen.

Ranged Touch at #2: 1d20 + 5 ⇒ (18) + 5 = 23
Radiant Damage: 4d6 ⇒ (4, 4, 6, 6) = 20

If it Hits (everyone):
The next attack gains Advantage on the target.

Using Guided Bolt. It's a Ranged Touch Attack for 4d6. I think I did this right. +2 for proficiency and Spellcasting Ability is Wis (+3) = +5 to attack.

@ DM, I wasn't sure if our Round 1 action included standing, but if I can during Round 2, I'd like to move in front of Gustav, keeping my word to protect him, even if that means taking the his for him.

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

I'm not really sure I understand, so let me say it a different way. In most other editions, Spellcasters required an 8 hour rest period to refresh their spells per day (and this generally applied to anyone that had an ability to use something a number of times per day).

I was trying to find out in 5th Edition if there was a sort of 8 hours rule or if it's more assumed that we do a "long rest" and assumed everyone is fine. This is important because if it's the former, we need to work out a schedule (or hand wave it) so that all the spellcasters are ok. Generally, divine casters didn't require sleep, just to try to regain their abilities at a certain time of day. From what I recall of 4E it was just short rests and long rests, and it was very generic, (long rest refreshed everything).

On the other question, I'm perfectly fine with you rolling things as needed. I run a lot of games too, so I get it.

Silver Crusade

Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant

Ok. I just wasnt sure. I did think of another question. Im still reading, but it might be pertinent, wspecially with so many casters.

How does sleeping/long rest work for prepping spells/abilities? Specifically as to getting interupted and not enough rest?

Or do we need to plan our rest around casters?

Secondly, was a little confused on the spoiler. It looked like you rolled a 1 which was me. Was that for the watch, or "something maybe happens"? Didnt know if I should roll or not.

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