Artemis Entreri

Bear'f's page

69 posts. Organized Play character for Cyricuk.


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Grand Lodge

WatersLethe wrote:
As for the question: "If they have to roll each time, why can't they just roll again if the first was a failure". That question makes no sense.

Sorry, I was working a night shift at the time and had night time brain...

What I meant to write was... If you have to roll for each +1 cloak, what is the point if you can keep trying again. There is no time limit or resource being tracked, what stops, hinders, or even confounds this roll... What is the point of the role if you can try again without consequence or penalty?

I know I'm going to be the GM for Mummy's Mask and want to understand the purchasing rules... I'm very much involved with a group that just sell the looted items and buy the functional main stat boost items etc... I'm not going to force items as that is a douche bag move, they are a great group, we just always use the main items and rarely adventure outside of the main core rulebook...

Grand Lodge

I'm looking at the settlement rules and I'm confused to the purchase of multiple magic items of the same type...

If a group wishes to purchase cloak of resistance +1 they are required to roll a 75% availability chance...

If the item is available can they purchase multiple +1 cloaks? Or do they have to roll for each cloak? If they have to roll each time, why can't they just roll again if the first was a failure?

Dan

Grand Lodge

Quote:
Alric Rahl: Until it gets resolved Bear just house rule that the Aquatic race gains the Aquatic domain.
Quote:
CampinCarl9127: If you wanted to houserule in the aquatic domain, I think that would be perfectly reasonable.

Thank you Alric and Campin for understanding the question, we have house ruled it, I just thought it might be worth an official change to.

Thank you Crimeo I didn't know there was a suggestions forum, hence why I posted it here not there...

I suppose I need to somehow move this question to the suggestions forum now?

Grand Lodge

I think you missed my point... but thanks for the recap of what I already know... And I am also aware of the order and when books came out...

But what I'm also aware of is that sometimes that is an oversight and things get forgotten about, hence my query...

Grand Lodge

2 people marked this as FAQ candidate.

Just a quick question...

Should the Undine Adept archetype also have the access to the Aquatic terrain domain?

If yes can it be changed, If no, why? Is this an oversight? with the many options available, is this a conscious decision not to include this domain, did the author not know of its existence? I didn't until recently... I’ve included some quotes that highlight why I believe this is an oversight…

Undine Adept Archetype - Advanced Race Guide

An undine adept dedicates herself to preserving the knowledge of the first undines and ensuring her people's ancient connections to the natural world remain undisturbed. They serve as the keepers of the roots of the undine people and as their protectors.

Quote:
Domains - An undine adept who chooses a domain must choose the Community or Water domain, or any subdomain of those domains.

I understand that the Aquatic domain is not a subdomain of Water but maybe it is more of a substitute domain for the Water domain.

Aquatic Terrain Domain - Ultimate Magic

Quote:
Presented below are rules for animal and terrain domains—domains for druids whose focus is more specific than the Animal, Plant, Weather, or elemental domains.

When it mentions elemental domains it I assume means earth, air, fire, water? Just better focus.

Quote:
Druids are devotees of nature, protecting the bleakest deserts and most verdant forests. Through their kinship with animals and the elements, they learn the most potent secrets the natural world has to offer, and can call upon great power in the form of both magical abilities like wild shape and a wide array of thematic spells. Whether tapping the fundamental magic of the elements or relying on the teeth and claws of wild creatures to accomplish their goals, druids are forces to be reckoned with, and those whose actions threaten the wild places these nature folk hold dear had best be prepared to suffer the consequences.
Quote:
Presented below are rules for animal and terrain domains—domains for druids whose focus is more specific than the Animal, Plant, Weather, or elemental domains. A druid with the nature’s bond ability can choose an animal domain or terrain domain listed here instead of one of the standard domains. Just like cleric domains, animal and terrain domains have granted powers and domain spells, and a druid who selects an animal or terrain domain gains a domain spell slot at each level. A druid who worships a deity (as opposed to nature in general) cannot select an animal or terrain domain that contradicts or is outside of the portfolio of her deity.

The power of the Aquatic domain means that certain undines can be healed or commanded... They can be effected by the domain but are unable to access this with their racial archetype for Druid...

Just food for thought... Maybe an FAQ clarification would be great...

Grand Lodge

Male Sylph Druid (Nature Fang)

Okay Cool...

Grand Lodge

Male Sylph Druid (Nature Fang)

Art S wrote:
breeze-kissed trip or bull rush attack is a standard action... could be used as a readied action, if you wanted to try to prevent an attack like this, though.

It helps for the future... :-)

Let the fates decide Albern...

Grand Lodge

Male Sylph Druid (Nature Fang)

Cover... lol.. That's why I was close... I understand too close for an archer... The -4 for lack of Precise Shot and a further -4 for cover was why I wasn't attacking the Ettin to begin with... Either way those crits would kill any of us... I also moved in closer for when the combat was happening on top of the rocky outcroping... I was using the range finder on the d20pfsrd to calculate the distances and LoS... I needed to move closer for that...

At least Bear'f saw this coming :-p

The only thing Bear'f has up his sleeve is his breeze kissed ability... It's a swift to activate (which it was) but then doesn't state the action type after to change this effect to a Trip or Bull Rush attempt to a creature within 30ft...

Grand Lodge

Male Sylph Druid (Nature Fang)

Very weird... I can see it... I moved the image over the orange Goblin Dog...

Grand Lodge

Male Sylph Druid (Nature Fang)

”Hopefully this will work?” Bear’f moves swiftly… studies the Ettin and then fires an arrow…

Free Action: 5’ step Southwest
Move Action: Studied Target (Jebline) (+1 To Hit, Dmg and know checks)
Standard Action: Firing a Thistle arrow at Jebline's 1d20 + 6 ⇒ (17) + 6 = 231d8 + 4 ⇒ (6) + 4 = 101d6 ⇒ 6 rounds of Bleed

Grand Lodge

Male Sylph Druid (Nature Fang)

”Albern, Nicely done… Are you sure you’re not an elf I’ve too much in the way for Jebline… I’m clearing a path!?” Bear’f studies the lone Goblin dog and then fires an arrow and moves swiftly…

Move Action: Studied Target (Goblin Dog) (+1 To Hit, Dmg and know checks)
Standard action: firing an arrow at Goblin Dog 1d20 + 6 ⇒ (7) + 6 = 131d8 + 4 ⇒ (8) + 4 = 12
Free action: 5’ step South

Grand Lodge

Male Sylph Druid (Nature Fang)

Cheers Brett... It was an epic sleep...

Art... I forgot about the Goblin Dog providing soft cover... :-)

Grand Lodge

Male Sylph Druid (Nature Fang)

Bear'f On Deck:

”Mr. Reeves, Watch out!” Bear’f moves swiftly, studies his target and then fires an arrow…

Free action: 5’ step east
Move Action: Studied Target (Jebline) (+1 To Hit, Dmg and know checks)
Standard action: firing Thistle arrow. at Jebline's 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 181d8 + 4 ⇒ (8) + 4 = 121d6 ⇒ 6 rounds of Bleed
No precise shot. The -4 to Dex for being Entangled, are we including this in our to hit or are you adjudicating this?

Grand Lodge

Male Sylph Druid (Nature Fang)

Hi All. I'm about to go to bed and I've been poised to post all day...

I'm not planning on waking up any time early... The joys of a day off...

To keep things moving as I'm going to be asleep for at least 12 hours, I'll post Bear'f's action for his turn shortly...

Dan

Grand Lodge

Male Sylph Druid (Nature Fang)

”Of course Professor” Bear’f moves swiftly and then fires an arrow…

Free action: 5’ step northeast
Standard action: firing arrow at Goblin 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 41d8 + 4 ⇒ (5) + 4 = 9
No precise shot.

Grand Lodge

Male Sylph Druid (Nature Fang)

Cool... It's one of those small changes... That get's overlooked... I only looked at the condition due to the dog being on the battle map, as I thought the same as you...

Grand Lodge

Male Sylph Druid (Nature Fang)
www.d20pfsrd.com/ wrote:

Staggered

A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.

www.d20pfsrd.com wrote:

Disabled

A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn't risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character's hit points, he is now in negative hit points and dying.

This why I got confused?

Grand Lodge

Male Sylph Druid (Nature Fang)

”More Goblins!” Bear’f moves swiftly, studies his target and then fires an arrow…

Free action: 5’ step southwest
Move Action: Studied Target (Goblin) (+1 To Hit, Dmg and know checks)
Standard action: firing arrow at Goblin 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 131d8 + 4 ⇒ (7) + 4 = 11

No precise shot

Grand Lodge

Male Sylph Druid (Nature Fang)

”It still Lives!” Bear’f moves swiftly away and then fires an arrow…

Free action: 5’ step north
Standard action: firing arrow at Goblin Dog1d20 + 6 ⇒ (9) + 6 = 151d8 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Male Sylph Druid (Nature Fang)

Nodding with thanks to the Professor for the warmth of healing... Bear'f address the Professor 'Bloody hideous things these hirsute canines!’

Bear’f moves swiftly away and the fires an arrow…

Free action: 5’ step north
Standard action: firing arrow at Goblin Dog 1d20 + 6 ⇒ (18) + 6 = 241d8 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Male Sylph Druid (Nature Fang)

Looking at the hideous goblin dog... Bear’f, studies it and the fires an arrow…

Move Action: Studied Target (Goblin Dog) (+1 To Hit, Dmg and know checks)
Standard action: firing arrow at Goblin Dog 1d20 + 6 ⇒ (6) + 6 = 121d8 + 4 ⇒ (3) + 4 = 7
Free action: 5’ step south-west

Using the re-roll if necessary 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Male Sylph Druid (Nature Fang)

Listening to the words of the panicking professor… Bear’f Studies the Ettin… Hoping his aim is true…

Move Action: Studied Target (Ettin) (+1 To Hit, Dmg and know checks)
Standard action: firing arrow at the Ettin 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 91d8 + 4 ⇒ (6) + 4 = 10

"By the blessing of Tanaggar" enacting Reroll

Reroll:
1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21

Grand Lodge

Male Sylph Druid (Nature Fang)

”Why are you still standing my green aberrant watermelon?” With that exclamation, fires an arrow at the creature he was addressing...

Move Action: Studied Target (pink Goblin) (+1 To Hit, Dmg and know checks)
Standard action: firing arrow at pink Goblin1d20 + 6 ⇒ (12) + 6 = 181d8 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Sylph Druid (Nature Fang)

Continuing to move further from the undergrowth… Bear’f moves closer towards the Goblin and their master… Then letting loose an arrow towards the remaining Goblin…

Move action: moving 20’ north-west…
Standard action: firing an arrow at pink goblin 1d20 + 5 ⇒ (13) + 5 = 181d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Sylph Druid (Nature Fang)

I'm on a 14 hour shift starting from a couple of minutes ago... I may be able to post in sequence... If I'm a little late that is why...

Grand Lodge

Male Sylph Druid (Nature Fang)

Lost in thought Bear’f notices the new target very close to him… Switching his aim he studies his foe…

Move Action: Studied Target (Red Goblin) (+1 To Hit, Dmg and know checks)
Standard action: firing arrow at rod goblin1d20 + 6 ⇒ (19) + 6 = 251d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Male Sylph Druid (Nature Fang)

I overslept for about 22 hours... sorry, too much work!

Grand Lodge

Male Sylph Druid (Nature Fang)

Emerging from the undergrowth… Bear’f moves towards the area of enchanted vegetation… ”Anybody needing the restorative powers of Tanagaar? Then letting loose an arrow towards the entangled Goblin…

Move action: moving 15’ north-west towards the edge of the Entangle
Standard action: firing arrow 1d20 + 5 ⇒ (1) + 5 = 61d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Male Sylph Druid (Nature Fang)

Hollering toward Rafaelis with some playful jest in his voice, “Well done… not bad for a city type!”… Bear’f Flippantly Loads his bow and takes aim and studies the Goblin outrider… “Albern My First World friend, Duck” then letting loose an arrow…

Move Action: Studied Target (Purple Goblin) (+1 To Hit, Dmg and know checks)
Standard Action: firing arrow 1d20 + 6 ⇒ (13) + 6 = 191d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Male Sylph Druid (Nature Fang)

Almost feeling that he is under the effects of Haste, Bear’f feels the fluidity of his fellow’s actions… Studying Albern’s Entangled foe… letting loose an arrow…

Move Action: Studied Target (Purple Goblin) (+1 To Hit, Dmg and know checks)
Standard Action: firing arrow 1d20 + 6 ⇒ (13) + 6 = 191d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Male Sylph Druid (Nature Fang)

Looking angrily at the hound that bite him... Bear’f studies his new found quarry… and lets loose an arrow…

Move Action: Studied Target (Blue Goblin Dog) (+1 To Hit, Dmg and know checks)
Standard Action: firing Thistle arrow 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 141d8 + 4 ⇒ (3) + 4 = 7 plus Bleed one point of damage for [dice]1d6;[/doce] rounds

Grand Lodge

Male Sylph Druid (Nature Fang)

Watching the Goblin and its foul steed hurriedly lurch forward… Bear’f studies his Goblin target… and lets loose an arrow…

Free Action: Five foot step away? Is it rough terrain? If it is then no five foot step and Bear’f will provoke from using a ranged weapon..

Move Action: Studied Target (Blue Goblin) (+1 To Hit, Dmg and know checks)
Standard Action: firing Thistle arrow 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 201d8 + 4 ⇒ (8) + 4 = 12 plus Bleed one point of damage for 1d6 ⇒ 3 rounds

Grand Lodge

Male Sylph Druid (Nature Fang)

Watching the Goblin Dog break free from natures grasp… Bear’f studies his target… Aiming for a swift kill for this aberrant creature…

Knowledge:Nature Goblin Dog1d20 + 5 ⇒ (9) + 5 = 14
Knowledge:Nature Goblin 1d20 + 5 ⇒ (7) + 5 = 12

Move Action: Studied Target (Red Dog) (+1 To Hit, Dmg and know checks)
Standard Action: firing arrow 1d20 + 6 ⇒ (16) + 6 = 221d8 + 4 ⇒ (1) + 4 = 5
Swift Action: Activate Breeze-Kissed (+2 AC for non magical ranged attacks) Sylph ability

Grand Lodge

Male Sylph Druid (Nature Fang)

Hiding among the natural surrounding Bear’f slips from view with grace… He looks anxiously towards the ambush sight, wielding his trusty bow with an arrow nocked ready…

Taking 10 on a Stealth check. 10 + 9 = 19

Grand Lodge

Male Sylph Druid (Nature Fang)

I've just seen this... I've moved his token on the roll20 page...

Grand Lodge

Male Sylph Druid (Nature Fang)

Bear'f doesn't mind catching up to you guys... I thought he was guarding the wagons...

Grand Lodge

Male Sylph Druid (Nature Fang)
Rafaelis wrote:
Hey somebody jostle Dan's elbow. He might have stopped paying attention due to the hiatus.

Lol.. Very true... Sorry for my delay...

Grand Lodge

Male Sylph Druid (Nature Fang)

Hi all,

I'm still looking at the boards every other day... I know every one is busy... Hope to see us all posting soon...

Grand Lodge

1 person marked this as a favorite.

I understand the meaning of the thread, though instead of being the beginning I believe it actually propels the game into the GM choosing what is and isn't allowed and thus enriches the game further.

For instance, the Hybrid classes are clever and cover many ranges that means you do not have to have 9th level spells at 20th level to be effective... GM's do not need to fear Miracle and Wish as they can restrict by allowing classes that have no 9th level spell progression...

The beginning of the end will happen only when people lose or do not control their games. Bloat happens when you engorge yourself unhealthy with the options available.

Grand Lodge

Male Sylph Druid (Nature Fang)

Hi All, I'm back with a lot less con crud!

10 slots of PFS and I'm knackered...

Anyway I've caught up with the story so far and I'll have Bear'f wait at the caravan, for continuity...

Grand Lodge

Male Sylph Druid (Nature Fang)

I'm at a con (Conception) for the next five days... It's going to be pretty full on... I will post but it might be a little delayed...

Grand Lodge

Male Sylph Druid (Nature Fang)

Studying the tracks and listening to the banter of tactics, Bear’f wonders could this all be a trap? "We could follow them but maybe they’re expecting that…"

Take 10 on K:N = 15
Take 10 on K:L = 10
Take 10 on Survival = 19

“I agree we have little choice though…" looking deep into the forest…

Grand Lodge

1 person marked this as a favorite.
Male Sylph Druid (Nature Fang)

Looking completely dumbfounded Bear'f wonders what has he signed up for..."cheers fellas... I'm hoping we at least have one good nights sleep..."

With that Bear'f takes a cursory glance at the sky... muttering under his breath..."Tanagaar protect us..."

Grand Lodge

Male Sylph Druid (Nature Fang)

Looking towards the halflings, Bear'f nods... "fella's it a little odd that you would converse without wanting us to understand... Is there any thing else we should know?"

Grand Lodge

Male Sylph Druid (Nature Fang)

I'm using a PFS PC that is already second and I believe I'm reading your post correctly now 3rd (as he has 5xp)...

I'll send you through a new .por tonight when I get in from work...

This is my first play by post game and I'm enjoying it...

Grand Lodge

Male Sylph Druid (Nature Fang)

Bear’f listening intently to the hubbub of the group, gets lost in thought until Albern addresses him directly “Oh the were rats and bats issue… I understand that humans can be a little muddled at times and this recent outburst of transmogrify surely must have taken its toll on them this evening…”

“Thank you Brethon… On the note of compensation for the arrows and alchemist’s fire, reimbursement through the sharing of wealth would be greatly be appreciated though… ”

Bear’f looks towards the weapons locker and thinks shame there was no nice arrows in the there… He sits back at the campfire looking as though he is going to settle in for the night… waiting for the forest to send more challenges their way…

For boots 1d100 ⇒ 14

Grand Lodge

Male Sylph Druid (Nature Fang)

Mr Gribb... Could you enlighten us?

Bear'f looks at the flaming bat... Her ability to sap our very essence from us and their duplicitous nature allows my conscious to be clear that we leave them to die. However we should honour their beliefs... Does any one know anymore about this river rat?

Grand Lodge

Male Sylph Druid (Nature Fang)

on going fire damage 1d6 ⇒ 5

Grand Lodge

Male Sylph Druid (Nature Fang)

Pulling out another flask from his belt, Bear’f preparing to launch it at Hanull…”Nothing can be gained from your death, listen to us and surrender and we can help you find a way of ridding this taint from yourself and Adula…”

Readied action to throw the flask at Hanull should he continue to ignore the offer of surrender. Any fleeing or attacking will trigger this action.

If the ready is triggered:
1d20 + 5 ⇒ (16) + 5 = 211d6 + 1 ⇒ (2) + 1 = 3 and hopefully a fly check is needed for taking damage while flying DC10

I'm posting a little early as I'm about to go to work.

Grand Lodge

Male Sylph Druid (Nature Fang)

Adula has bleed damage that is still on going from the thistle arrow...

Hanull is on fire and will need to make use a full round action to extinguish the flames...