Bather

Basil Cooper's page

70 posts. Alias of Signore di Fortuna.


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Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil undoes the rope and tosses it down. He then makes his way down the cliff face.

Climb: 1d20 + 8 ⇒ (8) + 8 = 16


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

"I've done a fair bit of climbing and am pretty sure I can get down from here myself. I'll keep the rope secure and come down once the rest of you have reached the bottom," Basil offers.

I have a +8 to climb.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil silently observes the area.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

"Maybe something that the miners here wanted to stash for a rainy day?"


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil offers his hands to his companions.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

"Devils are supposed to honorable, right?" Basil asks. "Maybe we won't have to fight it."


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

"We killed that spellcaster...maybe that will buy us enough time. Do you think Ardin can find a way to get us to Vorota quicker?"


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil looks for anything of note in the war camp.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil shakes his head. "Reading maps isn't one of my strong suits, especially if it's just goblin scribbles."


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil, quiet up to this point, notices both Lysithia and Jade struggling to read the map. "I guess that scrap of paper isn't helpful, then?"


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil hurries as well, arriving behind Jade.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

HP: 1d10 ⇒ 3


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil continues after the spellcasting goblin.

Attack: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18; Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil charges at the spellcasting goblin, unleashing a flying kick.

Attack: 1d20 + 6 + 1 + 1 + 2 ⇒ (6) + 6 + 1 + 1 + 2 = 16; Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil charges at the nearest goblin.

Attack: 1d20 + 6 + 1 + 2 ⇒ (11) + 6 + 1 + 2 = 20; Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil whirls around, lashing out with a spinning kick to the goblin.

Attack: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18; Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil thrusts a fist out as if guarding against an unseen attack. He then kicks at the goblin he struck previously.

Martial Flexibility: Deflect Arrows (1 min)

Attack: 1d20 + 6 + 1 + 1 ⇒ (18) + 6 + 1 + 1 = 26; Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Seeing the stealthy approach fail, Basil rushes forward to engage the closest goblin.

Attack: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17; Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Stealth?: 1d20 + 4 ⇒ (17) + 4 = 21

Woo.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

"I can move quietly," Basil offers.

It will be more likely for the goblins to spot the group if you all move forward.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

"If we get one's attention, they're all going to come for us..." Basil laments.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

"I think that may be the place we passed by earlier," Basil says.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil nods at the group, picks a door and goes through it.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil loses himself in thought for a moment. "I'd like some fish. I haven't had any in forever."


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

"Anything?" Basil asks, breaking his temporary silence.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil follows along, taking in the rare sight of the tower's gardens.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil shrugs. "Maybe their leader...not prisoners, I don't think."


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

"More of the former, less of the latter," Basil answers. "If we can map these camps we can come back with some reinforcements and wipe them out. We don't seem to do well picking fights."


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

"We'll need to keep a keen eye out when we get into the forest," Basil says. "It's easy to get lost in there, especially since we're not following the main road in."


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil shrugs. "Buzzards will clean up the mess eventually."


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

I can get dropping them in dungeons but out in the open just feels like littering...weird thought, I know.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil wipes his mouth with the back of his hand. "That hit the spot. Thanks."

What do people do with empty potion bottles?


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil takes the potion and drinks it.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil grunts and looks at the lacerations and bloody tears in his armor. "Why is it so hard to punch something smaller than a child?"

He looks at Sapphira. "Probably...I don't know if sleep will be a good idea again..."


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Noticing the others had dealt with the rest of the threat, Basil mutters a prayer under his breath as he swings at the goblin.

Attack: 1d20 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12

Really?


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil shifts his body weight and throws a left hook at the goblin in front of him.

Attack: 1d20 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil lunges forward with another punch against the last goblin attacking him.

Attack: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14

Feh.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil moves to attack the bow-wielding goblin.

Attack vs G4/Bless/Desperate Battler: 1d20 + 6 + 1 + 1 ⇒ (18) + 6 + 1 + 1 = 26; Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Vs G3: 1d20 + 6 ⇒ (3) + 6 = 9

Vs G6: 1d20 + 6 ⇒ (7) + 6 = 13

Well, this isn't going our way.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil moves into a position to intercept one of the goblins if they try and escape the entangling growth.

Ready an attack as soon as a goblin gets within range.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil hunkers down in the grass and waits for the small patrol to get closer.

Stealth: 1d20 + 4 ⇒ (7) + 4 = 11


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

"Focus on the bigger guys first, then the small ones," Basil suggests. "We can lay low until they get close and maybe get the first strike in."

Use stealth and hope to beat their perception when they get close enough?


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil follows behind Jade, trying to keep quiet.

Stealth: 1d20 + 4 ⇒ (20) + 4 = 24


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil quickly rolls out of his sleeping position and gets on his feet. He pulls his quilted armor around him and starts securing the buckles. "Let's determine numbers first. Don't want to start our day taking on a warband."


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

"I'll take first watch since I can still see," Basil says. "I'm sure you can work out the other two shifts between yourselves."


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

"We'll camp out here for tonight," Basil says. "Only two of us can see reliably in the dark without giving away our positions."

He nods at Kelda and Lysithia before setting down his pack and unrolling his bedroll.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil leads the way to the wall and has one of the men stationed there lower a rope. He climbs down first and helps down anyone who needs assistance.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

"We'll take the main road and go into the forest that way," Basil replies.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

"I'm ready as well," Basil says, getting up and heading to the door.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil shrugs. "More people means it's more likely we'll get drawn into some fights, but it betters our chances for survival."

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