MaxAstro wrote:
Its 4e, and I'm cancelling my subs. I got both Adventure paths at the same time yesterday. My reaction was best described as 'I can't even...'
Papa-DRB wrote:
And then you go on to how you're restricting player choices because they're giving you a head ache. Let me be really blunt: I've playtested many games, both TT and VG. You'll find my name in Games Workshop's Battlefleet Gothic FAQ 2010 and my party was the one that showed how Dark Heresy 2.0' s initial combat system was utterly and inherently broken. (Unarmed guardsman: 'You're already Dead, Abaddon!' Single punch, Abaddon's terminator armored head promptly explodes with the actual damage and force of a hand grenade). I'm going to give this a chance, but frankly, no, I'm not hopeful on this. In all the things I've tested, when people said 'streamlined' they really meant 'reduced options or increased number of books for the same options'.
knightnday wrote:
My major concern is that thus far, every RPG I have enjoyed, when they announced a new edition, died horribly shortly thereafter (looking at you, Dark Heresy).
Erik Mona wrote:
That's disappointing, since, apparently, my campaign setting subscription can't actually start for some reason till it comes out.
Mathmuse wrote:
Yes, but it's not hard to look it up when it's a real world thing. Most galleons averaged about 500 tons, but some of the big Spanish ones could exceed 2000 tonnes. I chose to use a more 'average' specimen to use as a rule of thumb. Broadly the spell seems to work with about 100 tonnes per hour of material given the examples. According to the map and text, the map shows about half the ship, so figuring the 105 feet shown is part of a 210 foot ship, that appears about twice as wide as it is long. Hmm... went back and reread my notes: Based on comparisons to a marine forensics study of the wrecks of HMS Hood and the DKM Bismarck, Chrysalis would not have been very large, and frankly, I'm a bit confused, as there's no obvious, mile wide craters that the town sits in. Based on what we're told IIRC, she came down relatively intact, and exploded on impact. Bismarck fell 9k feet, and made a 1200 foot across crater before bouncing and sliding to a stop, and is relatively intact. Hood's debris field is much larger from the massive explosion and then breaking up as she sank. Scrapwall, as a debris field, is smaller than Hood, but bigger than Bismarck. I think it save to compare it to a modern fleet aircraft carrier in size.
Mathmuse wrote:
The one they looked at was the haunted wreck at Scrapwall. and your math is off. A galleon weighs up to about 500 tons, where as our eyeballing the haunted wreck was about 75k tons, which would take, given the galleon, approx. 31 days, six hours. You were working from dimensions wheras the spell seems to work on actual material (compare longboat to galleon). Also, that one ran off a Fusion generator, which runs on water, according to the technology guide.
Here's a question, but my party has raised it: The spell 'Salvage' targets a shipwreck, and is basically "True Resurrection' for ships. From what I've read Spaceships are considered a type of 'ship' for magical purposes. Thus a wrecked one would constitute a 'shipwreck'. What are you guys thoughts on this?
Axial wrote:
Yes, I sub, and it showed up in the mail a few days ago. We were running on the idea that these were more or less passers by at the wrong moment, rather than citizens. (and my goblin was not allowed in town.) The party leader roped the other PCs into it (minus mine) with the idea that A) the Iron Fangs had insulted their mercenary group [The Midnight Battalion] by not inviting them to join this little war. Further, beating them would have the duel benefits of getting a rep for being highly professional and 'human friendly', both meant in the long run they could charge a lot more for their services and get their pick of jobs. (note he was built using the Flind stats from d20pfsrd, and, personal opinion, is OP, even when built as a gunslinger) A starting cha of 20 and a bit of social fu later, the evacuation of civilians was underway.
Party consists of a group of gnoll mercenaries and a dire bat riding goblin alchemist/siege engineer (who's name is Lyddia, but who's fellow goblins call 'Doctor Boom') who were going around marketing their skills. The GM thought that it might provide yet more drama for 'monsters' working against their own self interest. Thus far, best moment: Longshadow, as the emissary from the Iron Fangs gives their little speech demanding surrender, the Gronar the Flind in command gets up and gives one of his own "I agree, night is for monsters. Longshadow has it's own monsters, fat cow! So come then, and we'll see who consumes whom! Open fire." And then the goblins (Leadership can be a wonderful thing) fired their hwacha's into the dense hobgoblin formations and started dropping flares over the battlefield, illuminating the Iron Fangs...
The Sideromancer wrote: Interestingly, one could always run out the timer on resurrection. The farthest back a character can normally reach is 200 years (CL 20 true resurrection). If the judging process takes longer than that (material time), problems only occur when somebody's trying to break the system. What if the time changes in the Boneyard are so that both the fastest and slowest judgings take slightly over 200 years, material plane time? Using the Mask of the Forgotten Pharaoh, a mummy (a sentient Undead and therefore possessed of a soul) is created in the Empty Graves portion of Mummy's Mask. While the Mask is artifact grade power, we're seeing a 400 odd year (IIRC) old sorceress (IIRC) brought back. Given how the rules treat undead, (which I grant are there to keep you from simply rezzing the Vampire) it would 'seem' that the counter starts over again once they become 're-dead' for purposes of resurrection, as their time as undead is specifically stated to effect their final judgment (IIRC).
Cevah wrote:
The root is an ingredient, (according to some recipes it's ground and mixed with the clay) so I don't follow your train of thought there. The clay is what's s sculpted into the body. However, it can speak (depending on ingredients, per Alchemy book) so there has to be something in there. There are biological ingredients (blood)and they do seem to 'splat' rather than 'break'.
Wrong John Silver wrote:
You're confusing the collapse of probable outcomes into a single event with Fate. That's like saying that the results of flipping a coin thirty times are Fate. Prophecy is simply stating what Fate is. And Fate got foretold a LOT before Aroden's death, apparently.
Cpt_kirstov wrote:
But those Fate and Destiny words keep coming up, and the setting almost expressly throws them out the window. Cpt_kirstov wrote:
That sounds like something I'd like to read, if you remember where you read it, please share. However, I'll point out that becoming undead after hundreds, or even thousands, of years dead would seem to toss that right out the window too.
This is a bit of a weird one, but it came up in a group session: Do homunculi have internal organs? I'm not really sure where to go with this one, as they're not clay golems, and their creation method differs wildly from anything but alchemical and flesh golems. The latter most certainly does have internal organs, the former does not. In myth they do, but Pathfinder is not Bullfinch's Mythology. Certain alchemist archtypes also seem to suggest they do. Since this involves a familiar, I don't want to pull an answer out of my backside that might have long term implications in the game. (note, I put this in the wrong section earlier, and I ask that if the mods delete one, they delete the other one.)
Rysky wrote: Prophecy doesn't work specifically on Golarion, but Fate still works, which is what Pharasma works off of. Prophecy is the statement of Fate. Since even Gods do not know the future at this point, how would she work then with Fate? It's like saying she works with light, but nothing reflects light in this universe. in the example I'm thinking of, the party tries to raise someone long dead. this fails, as Pharasma has judged them. However, if this judgment, by nature, includes that no one will ever try to raise them from the dead, the judgment itself is then inherently flawed, as the party, unknowing, tried to do just that. I can already hear the party gathering up their briefcases and heading off to the Boneyard to argue a mistrial.
Echo Vining wrote:
I hate to necro the thread (LOL due to subject), but it suddenly occurred to me that is absolutely not an answer, as there would be zero difference between that and any other deity's ability to prognosticate. So, again, how long? What's the likely limit?
Party Necromancer sends in the skeletons.
Paladin: before we let you join our team, tell me about your hobbies?
Necromancer: Skeletons are a very efficient use for all these swords and pieces of armor we keep just finding on dead people!
Ok, a LONG time back there was a thread on how undeath, etc, effects souls and raise dead, true resurrection, etc. Following the Mummy's Mask adventure, I have to wonder about the Boneyard, and just how long it takes Pharasma to judge someone. The reason I wonder this is, in the second part of the adventure, we see someone do something that creates a LOT of instant undead, including undead which have souls, and not just from fresh bodies, but from corpses dead several thousand years. I know this is artifact level power, but... The second thing it made me wonder is that when working magic like 'raise dead' do you count time elapsed from when they stop breathing, or when they stop moving? Because, arguably, undead die again when slain. Something like a mummy has it's soul, or at least part of it (and, this is the central conceit of the entire adventure) and Pharasma's judgment is why there's a time limit on magical resurrections, wouldn't they be freshly 'dead' when defeated, no matter how long they had been undead?
yellowdingo wrote:
Well, one, the Ukraine is a nuclear power in and of itself. Two, the 'Neo Nazis' represent one of several political parties that united to oust the previous president. A member of which currently holds authority over the Ukrainian department of agriculture. I don't see them as a major threat. Three, the Parliament of the Ukraine voted, and passed, an impeachment of him. Something that people seem to forget and Putin seems to be trying hard to ignore. His OWN PARTY voted in favor of the Impeachment.
I'm sort of curious, but as someone who's bought a WIDE variety of D&D themed programming, such as eTools, Core Rules, CC2, and every D&D video game to ever come down the pike, I have to wonder: Will Paizo produce a eTools or Core Rules type program for Pathfinder? Should they? Your thoughts on this.
I'll admit, I've had no fun with 4th. I have played, though not much. My major gripe about 4e, other then the canning of Dragon, is that it seems to me to lack the variety and freedom of choice that 3.5 had, forcing me into specific "builds" in order to be effective. Though admittedly, this was further exaggerated by people yelling "ding" when they leveled up, and describing their character as a "prot-specced pally" and describing non-masterwork weapons they found as 'vendor crap'. I have not rped with this group since, and have gone back to my old 3.5 team.
..Sorry, suffering the urge to snark about the announcement: "Our new fansite policy, in light of a ruling by the US Supreme Court, is that we will no longer water board fansite web masters nor imprison them behind walls of "Cease and Desist" orders. The reported allegations of using them as a cheap source of labor in our Chinese prison camp factories is totally baseless. Our accounting department ruled that plan to be non-cost effective."
Goth Guru wrote:
Being that the idea is to force us to buy the 2nd, 3rd, 4th...27th Monster Manuel. As I predicted on announcement it's the M:tG plan applied to D&D.
I dunno: While I'll say that I'm thus far unimpressed with 4e (to put it mildly) Yes, it is coming, bar some unforeseen act of God (I'm praying, how about you?). The problem is that we're only getting dibs and dabs of info, so that we don't have a full picture (the idea of being class-bound again like in 1st appalls me)and can have meaningful debate. So I agree that all debating before the launch and some more serious playtesting is meaningless. Though entertaining.
MochiGohan wrote:
I think they mean it will ship when Pathfinder 4 ships in Dec.
I just got a good look at Gleemax.com, which Wizards is touting as the 'answer' to Dragon, and have never been more revolted in my life. To think that Hitler's Brain in a jar could supplant Dragon... Further more, reading in the user agreements, site licenses etc, I found out something I find more revolting yet. Wizards owns everyhting you post there. All your homebrew is now thier property if you use it. Further fun, according to thier EUA you agree tehy don't hae to credit you or remit a dime of payment if they publish your creation in thier own books. That's just wrong, because it IS NOT on thier front page, nor to they inform you of it at any point in the sign up process. |
