Pathfinder Adventure Path #90: The Divinity Drive (Iron Gods 6 of 6)

4.70/5 (based on 3 ratings)
Pathfinder Adventure Path #90: The Divinity Drive (Iron Gods 6 of 6)
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Into the Mind of a God

Silver Mount has long beckoned explorers and adventurers from across the Inner Sea with its promise of otherworldly treasures, but more than riches waits within this towering ruin's alien chambers. Here, the greatest of the Iron Gods dwells, inexorably drawing its plans against the world of flesh and preparing for its final triumphant emergence. With the brutish rulership of Starfall cowed, the time is right for the PCs to mount the most extensive and dangerous expedition ever made into Silver Mount's mysterious interior. What strange perils from beyond the stars await the heroes in one of Golarion's most legendary dungeons, and what insidious traps has the Iron God set for them within those metal walls?

This volume of Pathfinder Adventure Path concludes the Iron Gods Adventure Path and includes:

  • "The Divinity Drive," a Pathfinder adventure for 15th-level characters, by Crystal Frasier.
  • Dangerous plots to expand your Iron Gods campaign, by Adam Daigle and James Jacobs.
  • A look into the inner workings of robots, by Greg A. Vaughan.
  • The gripping conclusion of the Pathfinder's Journal, by Amber E. Scott.
  • Five dangerous new monsters, by Adam Daigle, Crystal Frasier, Thurston Hillman, and Will McCardell.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-60125-724-6

"The Divinity Drive" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (874 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Average product rating:

4.70/5 (based on 3 ratings)

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A strong end to the AP


Read my full review on Of Dice and Pen.

The Divinity Drive makes a fitting end to the adventure path. High-level dungeon crawls are not easy to do, but this adventure pulls it off pretty well. There are some flaws, but I do really like that there is an active ecosystem in this “dungeon”. It's more than just a succession of rooms with monsters or robots to fight. That said, there is a lot of combat in this adventure and I wish there were a bit more opportunity for non-combat interactions with the inhabitants of the ship. But a good GM can easily add that in. By the time the adventure (and the adventure path along with it) is complete, I think the players will have many great memories of a great campaign.

To Scale the Silver Mount


The greatest mystery of Numeria, and one of Golarion's greatest puzzles, is now laid bare. An adventure of alien societies, killer robots, and divine mysteries, the Silver Mount becomes a grand adventure for the incredible climax of the Iron Gods Adventure Path!

Excellent flavor, challenging fights, and one of the best rewards I've ever seen at the end of a campaign make this a grand ending of the Adventure Path.

Great Final Installment


Short Version: The payoff for Iron Gods.

There's a lot of stuff to like about this adventure. You get the appropriately epic final showdown, enemies that know at least a little of what they're doing, some interesting non-combat encounters, and a chance meddle with the power of the gods themselves.

But it really gives you the payoff of the ideas in its AP more than most final installments. You get to stop the bad guy and save the world from a fate worse than death, but you also get to tackle some of the themes in the AP directly and make some really cool choices that can have a positive impact... or a negative one.

Easy five stars, moves the AP from "undecided" to "should run" for me.

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Scarab Sages

Any word how soon the material from this AP, as well as the AP itself, will be PFS Legal?

Scarab Sages

Am I the only one who's party, on completing this, screamed 'we've found the Second Hyperspace core!" and immediately tried to build their own starship named 'The Pride of Golarion'?

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