Viggrizzor

Barl's page

8 posts. Alias of Casper Andersen.


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doctor_wu wrote:
sieylianna wrote:

I definitely think that Paizo will still be selling a recognizable PF long after 5e has been released. Too much of Paizo's business plan relies on adventure sales to blithely invalidate their previous products by making too drastic of changes to the base rules.

I expect that somewhere 3-5 years down the road, Paizo will meld CRB and APG into a single volume, likely including some UC and UM material. It makes sense than all character creation rules should be in one volume. If done correctly, the new volume will remain compatible with the old books and any changes will be available in errata which will be freely available for download.

That book would be huge.

The Core Rulebook is a bit too big and unwieldy, both at the gaming table and when casually reading it. I made the mistake of having it standing upright on a shelf, resulting in the pages tearing away from the cover.

It would be nice to fold the Gamemastery and Advanced Playes guide into the core rules. And then spliting the Core Rulebook into a Players guide and a DMs guide


I would like to see some epic level stuff, but done diffrently than the old Epic Level Handbook. For one thing I was not really a fan of the perpetual levelling, all the classes just seemed so genreric, to me, after level 20. There was no new specific abilities to look forward to, like the druid getting an expanded selection of shapes or the monk getting a new trick.
And with the book having to cover, potenially, 50+ levels of game, it just felt very messy and some of the stuff seemed redundant or unneeded. Why exactly is a colossal beetle 30 CR above the Terrasque?

What I would like to see is fixed 10 level progression for all base classes, that way it could be more focused. I think it would work nicely with the class ability system already in place for many of the classes, "just" add a new tier of Rogue talents, bloodline abilites, Hexes etc.
The feats was nice, but a lot of them seemed to replace getting new class abilities.

A progression of monster CR´s from 20-30, maybe even release a separate epic level monster book

The only thing I dont really know how to do is the spell progression,on one hand, it would be clunky to add 4 new spell levels on top of the old spell level progression. But on the other the old epic spell system is not open game content. And that is too bad, because i feel that would be the best way to handle spells after level 20.

But no matter what it would be a massive book, if it is to cover all classes released so far, as well as magic items, traps and monsters and GM advice to build epic level adventures and dungeons.
But I hope Paizo is up for the task :-)


I am surprised they even got stuff like the owl bear


Barl MAD Barl SMASH!!!


As I understand it from reading the chapter about crafting staffs (p. 552 Core) you are able to put any spells you want in a staff, the cost just goes up.
But at the end of the section on Staffs, there is a paragraph about there being additional cost for specific staffs.

My quistion is this then, are you able to craft a staff with spells of your choosing or are you limited to the specific ones listed in the magic items chapter?


Fighter
Rogue
Barbarian

In that order any melee build can benefit from a dip in one of these classes. And as others have said, casters should avoid dipping, it is almost never worth it, except in very few specific cases.


RAW allows you to Craft additional ablities on top of those already in an item, even diffrent types of items.
That is, you could use Forge Ring to give your necklace of fireballs the same powers as a ring of invisibility. This comes with a 50% increase in price for the new enchantment though.

This does make the crafting feats into more than just some extra cash in settings with the normal acces to magic items. (I am playing in a campaign with NO ways to buy magic items, they can only be found, and these feats are lifesavers)

RAI may be that you are supposed improve upon the enchantment in an item,a +1 sword being made into +3 sword or that ring of invisibility being made into a "ring of wizardry and invisibility".
I.e. you can only craft items with other other ablities that use the same crafting feat as the original item.


I just read over Antagonize again and I can only agree, the Intimidate effect is retarded, both for players and DMs. I would just houserule that you can only get the Diplomacy effect, but can use either a Intimidate or Diplomacy check for it.
Giving an an incentive to attack instead of forcing an attack is a better way to taunt in a PnP RPG imo.