Seltyiel

Bardez's page

Organized Play Member. 498 posts (634 including aliases). No reviews. No lists. 1 wishlist. 9 Organized Play characters. 1 alias.


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Dark Archive

Dude, I went to middle school with you. Congrats!

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I remember looking at this three years or so, when Ultimate Campaign came out, and I really thought it was neat that the book included Prestige.

Now, some of it is going to be overpowered and needs to be kept out, but I think that some of the Prestige awards in Ultimate Campaign could fit into PFS with no problem. All that would be needed would be to banhammer a couple of them (leadership for a day? goodbye) but Vanities are really fun and a lot of them seem on the level with those in the Pathfinder Society Field Guide and the Pathfinder Society Primer.

Also, my Calistrian wants to be an anti-Aspis Vindicator. How many Sczarni-now-Exchange folks would enjoy the role playing of a Palm Greaser?

It would enhance the campaign, in my opinion.

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1 person marked this as a favorite.
HWalsh wrote:
BigNorseWolf wrote:
This should be covered by auto insurance?

Sadly no.

My friend was judged at fault, so the insurance covered the liability maximum. $25k, I got nothing but a $55,000 bill. Suuuucked.

Lost my job in the process. Was not fun.

The shitty part is where to go any further you would have to sue your friend due to their liability.

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Your Highness

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Dylos wrote:
Victor Zajic wrote:
Tank Eidilon?
That could be fun in Soviet Russia.

Thanks. Now, whenever I get around to playing Rasputin Must Die, I will have to pause and think about playing a summoner over gunslinger.

Dark Archive

Funny, I was just about to ask this question. An API for basic PFS info would be nice; I would LOVE to have access to some basic PFS information, such as which scenarios a player/character number has played/GMd.

On the flip side of this question, does Paizo have a stance on scraping or otherwise tracking this data?

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1 person marked this as a favorite.

I think Lekku is asking whether the boon allows you to make special orders of "bane" arrows as the selected enchantment, and when you make them, you can buy them at time of order as bane [human], bane [elf] and so on; this would mean that the enchantment would not need to be changed for 4PP every time, and you could just order a small quantity of bane targeting whatever creature type you wanted, when you wanted it.

On the other hand, if he had to select "bane (human)", whether he would have to pay 4PP to make a later special order of "bane (elf)" arrows, "bane (devil)", and so on.

The question actually makes sense when you consider that the question is whether he has to burn 4PP to get a new type of specifically tuned bane arrows.

For the record, I think that you would have to spend 4PP to change from bane [human] to bane [elf], for example.

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How much interest is there for a thing like this, that lets event organizers cross-reference frequent players -or those signed up- to better identify scenarios worth offering?

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ToshiroKurita wrote:
Um... kinda? maybe it is just the way i read it, but LE isn't very different from the background for Andoran, SC is still pretty much Taldan, etc. Qadira became the mafia though.

Actually, Qadira bought out the mafia to extend its reach, so the mafia became slightly more legit.

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Sczarni, Shadow Lodge and Lantern Lodge are the only factions in the book that are now irrelevant. The rest is still valid, with a direct mapping of old to new (Andoran => Liberty's Edge)

It's a great resource, really. It's worth grabbing the PDF.

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There seem to be a lot of third party, unofficial resources or utilities for PFS out there that I occasionally run across, that don't seem to have a central link or connection. I figured I should check the general discussion to see what's out there.

Is there any resource that can help to track credit earned by player and character? For example, a few years back when I played both local game day and in a home group, I kept a spreadsheet that would track sanctioned content, if a PC had played or GM'd it, and grouped PCs by our home group of players. I moved it up to Google Docs at one point, but it left something to be desired.

I've been thinking about scaling that approach onto the net in both depth (allowing scanned chronicle sheet archival, replayable scenario credit tracking, etc.) and breadth (one player to multiple groups) that a common group --say a home group or a FLGS group-- can add members that commonly attend and check who has played what to help with event planning. But, to avoid redundant effort, I'm curious whether there is a public tracking system where you can set up groups and track whether a PFS # has played and/or GM'd a scenario, whether the scenario is replayable, and so on. I've tried a few times to see whether the Paizo session reporting on a given non-me player's PC is public, and I've never found a way to see another user's characters' reported session history.

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How about new (and old) factions patches?

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Ah, OK. I believe I found the text backup that up:

Guide to Pathfinder Society Organized Play 6.0, page 7 wrote:
A character can not be younger than the minimum age listed on Table 7–1 of the Core Rulebook, or listed on Table 5–1 of the Advanced Race Guide, and must be younger than venerable, as listed on Table 7–2 of the Core Rulebook and Table 5–4 of the Advanced Race Guide. A character that ages past venerable, for whatever reason, dies of old age and is removed from the campaign. Characters do not alter their ability scores as a result of this choice.

I presume "this choice" means the chosen age. But I'm still curious how PCs are expected to age, be it in real time or what.

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I just realized that I had previously asked this question in the wrong forum, so I am re-asking this here:

I was just looking at the CRB and once a human character hits 35, age penalties start applying. Is it an assumption that the campaign's characters age in real time, and that the age penalties start to apply as well?

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And of course, after checking in on my question, I realized that this is in the general Pathfinder forum, not PFS. Apologies, people.

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I was just looking at the CRB and once a human character hits 35, age penalties start applying. Is it an assumption that the characters age in real time, and that the age penalties start to apply as well?

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I am curious whether there was any consideration (or desire there for) to track the pre-change factions vs. current factions. Currently, my characters are showing old credit as Exchange prestige earned, rather than the Qadira prestige earned; same for Dark Archives vs. Cheliax, Osirion and Scarab Sages, etc.

Or more to the point, there seem to be players (such as myself) that think, for example, that the Dark Archives have a different goal than Cheliax did, and so was there any value in tracking prestige earned for the old factions vs. their new counterparts, to see how players migrate to the new factions' objectives in comparison to the old counterparts' objectives.

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I've not yet heard from Garret Sommers; the seat is yours if you want it.

If I don't hear back by Monday morning, I think we'll have a 5-seater (though I'll not be hard about it until the first encounter begins).

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I'm now convinced that I am going to have to roll up a Nackle one of these days. My dilemma, though, is whether or not to use "Nackle" or a distant 7th cousin surname, "Gnackle".

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GreggH wrote:
For players who enjoy a little Role with their Roll Playing, adding some Nackle to your Pathfinder can be a lot of fun.

GreggH, I believe that yours are the Nackles that started my quest for clarification. I've seen at least 2 of them, separately. As I said earlier, they are a riot to game with.

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I'd love to have some opportunity to play as Aspis agents, such as a slow spin-off of a parallel society with slightly less lofty goals. Don't be a jerk (to each other), but go ahead and stab 'n steal.

A parallel convention special, though, resulting in two tables PvP'ing (Aspis vs. Society) would be awesome for those who could handle it like adults and know to expect the PvP.

Or we could just fight cultists-- no; demons-- no; robots-- no; ok, dragons or drow and stuff.

EDIT:

Zach Klopfleisch wrote:
Be a body recovery team. That entry on the chart of uses for prestige always tickled my imagination. Why not revisit an infamous TPK scenario from the perspective of the team sent out to recover the bodies. "This morning we sent out a group of initiates to run some errands. 12 hours later, one just wandered in saying something about a crazy halfling with a great axe and a psychotic sorcerer. Go find the rest of them and track down their gear because they were bringing back some important documents."

I want this to be a 1-2 replayable scenario.

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Tim Statler wrote:
Bardez, where do you live?

Illinois

Papa Nackle, thank you for the grand oral history. In my ongoing encounters with the clan, I hope not to tell anyone to knock it off. I find it quite a riot, honestly. But then, I've not GM'd for one of you guys yet, either.

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I find myself evangelizing that book quite a bit. No PrC pun intended.

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Tim Statler wrote:

Bardez;

The Nackles are a clan of Gnomes, originally from Living Greyhawk.
The description of Gnomes in the Golarion setting fit the Nackles perfectly, so we are not sure if Pappy Nackle (Clan founder) was from here, or just spread the Nackle seed. (He loves the ladies, Pappy do.)

BTW; Nackles are originated by friends of mine locally. I did not realize they were becoming famous outside of the area.

I also know the person responsible for teh term "to LaMontagne" (La-Mon- Tain).

So are there a group of defining characteristics for the clan? All I've ever heard is groaning when a Nackle comes around, and the ones I've seen come off as obnoxiously ... willfully ignorant, daft, obtuse and naive? I'm just wondering how much of it is player roleplaying the group vs. clan personality traits.

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I have played a few sessions with a few different Nackle gnomes at the table, and I have gotten the impression that this is a "thing" beyond a handful of players with a family of gnomes. Can anyone shed some light on the gist of the whole Nackle thing? Is there a history to it or something? Google is not helpful in my search for enlightenment.

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Inner Sea Gods' variant spells are legal, FYI

Edit:

Additional Resources wrote:
... Spells: all spells on pages 228-245 are legal except ghoul hunger, spawn calling, and transplant visage. All variant spellcasting on pages 19-171 are legal except page 99 ...

Dark Archive

Imbicatus wrote:
Pelt of the Demon Mother will give you Unnatural Lust, but you are stuck with hide armor, and it's normally used by Lamashtu worshipers. However, it's one of the few Lamashtu items in ISG that is PFS legal, and it's pretty cheap.

I saw that one, but I'm pretty sure that skeletal vermin remains interwoven into armor would hamper the lifestyle choices of a Calistrian preistess.

Dark Archive

The dips are fighter and a bloodrager archetype for feats and toys.

There are also some items that might do the trick: Handband of Seduction, for example, but 40,000 is a very steep cost. I don't see anything for beguiling gift.

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I know that options exist for some classes to have the ability to tap into other spell lists for lower level spells.

I am looking for a PFS-legitimate way for a (human) Calistrian warpriest to access two bard spells: Beguiling Gift and Unnatural Lust. Both spells are level 1 bard spells, also on other spell lists at 1 or 2. The purpose is almost completely for flavor.

This character is already taking a two-level dip into other classes, and a third level dip would really throw off character progression. I'm looking for options for acquiring either spell without a dip into bard.

Any suggestions?

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Michael Brock wrote:
As I've been advised countless times while in this job, we aren't going to please everyone all of the time, even when it's something that is new, free, and something previously unavailable. I'm also guessing you didn't like WBG or WBG2 since they had the same requirement. My apologies it doesn't fit your needs. Hopefully, we can take the feedback and do better the next time around.

As a semi-serious joke, how about you allow built characters ... with a 10-point buy, which you can later retrain, free of charge?

Ducks away from incoming aerial vegetation.

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1 person marked this as a favorite.
snickersimba wrote:
Erm, thats the issue, they are kinda unpredictable, slightly moreso with religous stuff, so I don't know...... If they read inner sea gods or god forbid, rise of the runelords I would be out of pathfinder for good

Dude, when I was 9, my next door neighbor and I wanted to collect X-Men action figures. Guess who got stuck with getting Nightcrawler. My uber-religious father was my obstacle. I went to him with something like "can I get this super-hero action figure for X-Men? Now, I know he looks like a demon but he's really a good guy." My dad responded "You mean Nightcrawler? Yeah, sure!" ...And that is the story of how I inherited all of my father's comic books.

Seriously, though. Narnia and LOTR were written by serious Christian theologians. You just gotta present it correctly.

BigNorseWolf wrote:
Or just "Hey can i have a non amex gift card to get stuff online" not "no, really, the unicorn having the soul sucked out of it is fine."

But the Visa gift card is a way better idea.

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John Compton wrote:
snickersimba wrote:
thanks john, I was planning on getting the advanced race guide, eventually. I just haven't got the money for it, while as thrilling and interesting of a job bank robbing is, I do not want to be a crimnal, because then I can't play in the society.
Yeah, bank robbing is not a good choice. No benefits, terrible job security, very limited opportunities to learn from your mistakes… Fortunately there are countless other professions that would benefit from your creative talents.

I am now curious whether we have a prison system Venture Captain in the planning. Probably not, though.

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Acedio wrote:
Jeff Merola wrote:
Bardez wrote:
As one of my gaming group friends has said numerous times, "Paizo sucks at webs."
I haven't seen worse forums software in a long, long time.

It's incredibly difficult for a new user to navigate this website. I can't imagine that they've done any usability testing.

For instance, it would have taken me forever to figure out how to report my first game had I not been shown, because you have to go to My Account -> Pathfinder Society.Make Changes (Make changes to what? Why would I click on this?) -> GM Event Coordinator -> Create Your Event.

These steps aren't exactly logical for a new person. Of course there's not a great place for that kind of feature either based on the way the website is architected, so the sanest assumption is that there's some button under GM Resources.

I still find myself forgetting how to get to the FAQs occasionally.

There are a lot of idiosyncrasies and general weirdness about how Paizo uses tech. The marketing, catalog, store, purchase repository, PFS campaign reporting, blog, forum, FAQ, and PbP alias use cases all rolled into one package makes it feel like a mess. The site should be split into several functionally distinct packages and presentations to make it user friendly, but it isn't. I guess this site works for Paizo (in that they haven't changed it for the past several years), but I could be wrong about that.

As an IT professional, I'd say that tech (and/or tech-related project management and planning) is not one of Paizo's core competencies. Nor is product editing (PFS scenario consistency, anyone?). Making this kind of change should be incredibly straightforward, but going off of my gut feeling about the website ("a mess", see above), it likely is much more complicated than it should be.

But I'll be damned if Paizo doesn't deliver on pretty books and fun adventures, though.

Dark Archive

As one of my gaming group friends has said numerous times, "Paizo sucks at webs."

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Dan Simons wrote:
No regular scenario has ever been able to give 3 prestige, regardless of the season.

My first scenario netted me 3, and was GM'd and awarded by a VO. Not sayin' it was correct, but just sayin'.

Dark Archive

It keeps going until you run out of AoO usable (i.e.: Combat Reflexes hits your DEX bonus and you can make no more AoO).

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For low-level play this shouldn't be a huge issue. Substitute a scorpion whip for a small whip and eat the penalty due to table variation.

The real problem is when you get mid-level and you want to enchant something, only to have table variation tell you that your expensive shiny is a no-go.

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Spellcasting is separate and you would have spells available to a lvl3 hunter and its casting level and a ranger 10 with its casting level.

The animal companion levels stack, since the ability specifically states that they do.

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ElementalXX wrote:
With so many versions of the same weapon it wouldnt surprise me if we get one as "Scorpion whip: Its a whip made of scorpions"

There was very nearly a spell for that. see ACG: Whip of Ants, Whip of Centipedes, Whip of Spiders

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Unfortunately, the scorpion whip is missing the equivalence text that the composite longbow has: "For purposes of Weapon Proficiency and similar feats, a [composite longbow] is treated as if it were a [longbow]."

It would be so much easier if that text were present. It seems that the intent was present in the UC/UE version, just not the attention to pedantic detail.

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1 person marked this as FAQ candidate.

This is a question that I would love to have answered with official input. What I know is that everyone wants to read this as: a light weapon that does 1d4 lethal damage, threatens its full 15' reach, has trip, and disarm qualities (and perform just for kicks), and that is a whip for all intents, proficiencies, and purposes (feats, deity's favored weapon and warpriest damage progression, for example).

I am building a whip warpriest that is doing TWF. I will be taking the Whip Mastery feats because of options as well as flavor. If I have to take WM feats to do lethal damage, I will. If I have to use a small whip in the off hand, I will. If I can use two scorpion whips instead and they are (for all intents and purposes) whips, then I would consider using one regular and one scorpion, or both scorpion.

But I would really like to have some sort of designer input saying "what you think it does is as intended" or "what you think it does is way too powerful for 5gp and an exotic weapon proficiency feat", so that plans can be made accordingly. Would the warpriest damage progression need EWP (scorpion whip) and Weapon Focus (scorpion whip) as well as those for regular whip?

This is a situation similar in complexity to the tekko-kagi, which also has a bunch of "huh?" moments.

Dark Archive

After looking at the ACG, It seems like the VAST majority of new magic items were just panache or bloodrage support. This left me sad, since there are 8 other classes in the book. I'd love to see a Warpriest equivalent of Monk's Robe or an Archanist's version of Ring of Arcane Mastery.

What else feels left out from the ACG magic items?

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claudekennilol wrote:
Bardez wrote:
Inner Sea Gods also has expanded tables for subdomains for the expanded pantheon of the gods. All of them.

Innser Sea Gods doesn't contain the eastern gods, though. At least not the one who has a tetsubo as a favored weapon and has fire, earth, water, and air (and one other) domains.

It does still have a ridiculous amount of other gods, though. And is just an awesome book, in general.

Correction: Most of them. Dragon Empires Gazetteer does have the eastern gods' subdomains, at least.

Dark Archive

Please cancel my Pathfinder Roleplaying Game core book subscription.

I am not interested in the upcoming Monster Codex, and I am undecided about announced products after it.

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I don't mean the system, I mean the awards. Two examples:

Vindicator (Title, 2 PP): Pick one rival organization as your hated enemy. You gain a +1 bonus on attack and damage rolls against members of that organization. This is a favored enemy bonus.

I'd love to see some PCs as hounds vs Aspis. Or some of the Tien agents fighting against the Golden League.

Sage (Title, 5 PP): Select one Knowledge skill. You can make untrained checks with this skill up to a maximum of DC 20 instead of the normal limit of DC 10. You may select this title multiple times, each time selecting a different Knowledge skill.

How many Pathfinders would cash in precious PP reserved for raise dead to get that one instead? Its flavor fits the society really well.

Those two might be a bit OP, I don't know. That's why I bring it up as discussion. Are there any of those that people would like to see legal as vanity purchases?

Dark Archive

1 person marked this as a favorite.

Inner Sea Gods also has expanded tables for subdomains for the expanded pantheon of the gods. All of them.

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I know that these are not currently allowed in the additional resources, but I am curious whether anyone else thinks that some of the Prestige awards in the U. Cam book would be worth including in PFS. Obviously not all are ok (such as donation of gold to yield PP), but I think some of them might be nice to allow into the campaign. I wonder if it was just a case where cutting them all out was easier.

Does anyone else have thoughts on this?

Dark Archive

I'm building a TWF Calistrian warpriest. She is going to carry roughly 10 whips of various properties. Large whip, small whip, scorpion whip, redundant weapons, etc. I think when it comes to PFS, best to ask a GM before the adventure starts how they want to run it so you can plan accordingly before the session starts, at least until there is a rules weigh-in on this.

Dark Archive

From my own PFS experience, ask a GM about the spell before you prep it. It's mildly cheesy (get a move and full attack) so ask before you prep it. If you have a regular GM rotation, remember what certain GMs think of the spell.

As a Magus character, I of course have this spell. But I have to remember who will label it as cheese and who will not.

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1 person marked this as FAQ candidate.

I just noticed the following under the Dark Wings (Su) bloodline power in my PDF copy:

Advanced Class Guide, page 21, Infernal, Dark Wings wrote:
Dark Wings (Su): At 12th level, when entering a bloodrage you can choose to have batlike wings grow from your back, giving you a fly speed of 60 feet with average maneuverability. At 16th level, your fly speed increases to 80 feet with good maneuverability. At 20th level, your fly speed increases to 80 feet with good maneuverability.

Emphasis mine. So... what is the intended difference between level 16 and level 20?

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